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Merge pull request #524 from timkjr/fix/split-pane-live-queue-timing
fix(split-pane): open Pane B's live queue after the response, keep the disconnected marker last # Conflicts: # docs/architecture-invariants.md
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@@ -77,11 +77,14 @@
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this._bufferLoading = false;
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this._bufferRefreshPending = false;
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// Scroll-to-top history pull (shell panes only), see _maybeLoadMoreHistory().
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// `_liveQueue` is non-null exactly while a pull is replaying: live frames
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// are held there with their arrival time instead of written under it.
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// `_liveQueue` is non-null from the pull's response until its finally
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// block: live frames are held there with their arrival time instead of
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// written under the replay. `_markerOwed` is the "disconnected" marker a
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// load still has to write (see _onSocketClosed()/_stampMarkerIfOwed()).
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this._historyPullAt = 0;
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this._historyPullUseless = false;
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this._liveQueue = null;
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this._markerOwed = false;
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this._onWheel = null;
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}
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@@ -311,7 +314,18 @@
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_onSocketClosed() {
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this._wsReady = false;
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this._wsClosed = true;
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if (!this._liveQueue) this._writeDisconnectedMarker();
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if (this._bufferLoading) this._markerOwed = true;
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else this._writeDisconnectedMarker();
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}
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// Settles a marker the pane owes: set when a close lands during a load (the
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// replay would otherwise sit below it) or when a load wipes the terminal on
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// a closed socket. Called from each load's own finally, before a trailing
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// refresh starts, so a nested refresh stamps its own.
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_stampMarkerIfOwed() {
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const owed = this._markerOwed;
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this._markerOwed = false;
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if (owed && this._wsClosed && !this._destroyed) this._writeDisconnectedMarker();
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}
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// Extracted so both _onSocketClosed() and a history pull that ends on a
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@@ -354,6 +368,7 @@
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} catch {
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/* Best-effort — live output still arrives once the socket connects. */
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} finally {
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this._stampMarkerIfOwed();
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this._endBufferLoad();
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}
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}
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@@ -433,27 +448,41 @@
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// main thread) and replays it under the reader's current place. Holds the
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// single-flight flag across the fetch AND the replay, like _loadBuffer().
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async _pullHistory() {
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// A close before the pull already wrote its marker; one during it did not.
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const closedBefore = this._wsClosed;
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this._bufferLoading = true;
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this._liveQueue = [];
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let replayed = false;
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let capturedAt = 0;
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// Two budgets on one signal. The request itself gets the primary pane's
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// (CodemanFetchDeadline, constants.js): nothing is held while it runs. Once
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// the headers land live output IS held, so the body read gets the short one
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// instead: a body that hangs would otherwise freeze the pane for the long
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// budget. Aborting lands in the catch below, which releases the flag and
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// the queue. AbortSignal.timeout() alone cannot be re-armed, hence the
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// controller; without AbortController the pull simply has no deadline.
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const controller = global.AbortController ? new global.AbortController() : null;
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let abortTimer = null;
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const armDeadline = (ms) => {
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if (!controller) return;
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clearTimeout(abortTimer);
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abortTimer = setTimeout(() => controller.abort(), ms);
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};
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try {
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// A deadline, because live output is held for as long as this runs: a
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// request that hangs would otherwise freeze the whole pane. Aborting
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// lands in the catch below, which releases the flag and the queue. It
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// covers the body read too, not just the headers.
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armDeadline(global.CodemanFetchDeadline?.terminalFetchDeadlineMs?.({ full: true }) ?? HISTORY_PULL_TIMEOUT_MS);
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const res = await fetch(`/api/sessions/${this.sessionId}/terminal?full=1&tail=${TERMINAL_TAIL_SIZE}`, {
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signal: global.AbortSignal?.timeout?.(HISTORY_PULL_TIMEOUT_MS),
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signal: controller?.signal,
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});
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armDeadline(HISTORY_PULL_TIMEOUT_MS);
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// The cutoff below is the response's arrival, the same `since` rule the
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// primary pane uses (_finishBufferLoad). It is a client clock standing in
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// for the instant tmux took the capture, which lies somewhere in the
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// round trip, so a frame in that window can be lost or doubled. Bounded
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// by one round trip and not closable without a server-side capture time.
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capturedAt = performance.now();
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// Opened only now: a frame from before the response is either replaced by
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// the capture or written unchanged, so holding it for the round trip
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// bought nothing and froze the pane for as long as the fetch took.
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this._liveQueue = [];
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const payload = (await res.json())?.data;
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clearTimeout(abortTimer);
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const buffer = payload?.terminalBuffer;
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const term = this.terminal;
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if (!buffer || !term || this._destroyed) return;
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@@ -479,6 +508,7 @@
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this._historyPullUseless = false;
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term.write('\x1bc');
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replayed = true;
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if (this._wsClosed) this._markerOwed = true;
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await writeChunked(term, buffer, () => this._destroyed);
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if (this._destroyed || !this.terminal) return;
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// xterm parses asynchronously: an empty write's callback fires only
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@@ -493,6 +523,7 @@
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} catch {
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/* Best-effort — live output keeps arriving whatever happens here. */
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} finally {
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clearTimeout(abortTimer);
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const queued = this._liveQueue ?? [];
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this._liveQueue = null;
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// After a replay, only frames that arrived after the capture are news;
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@@ -503,15 +534,13 @@
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if (entry.clear) this.terminal?.clear();
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else this.terminal?.write(entry.data);
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}
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// A replay's own `\x1bc` wipes a marker written before the pull,
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// painting a fresh, current-looking history while onData keeps
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// silently dropping every keystroke on the dead socket, so re-stamp it
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// after a replay. A close DURING the pull wrote no marker at all
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// (_onSocketClosed() defers it while the queue is live), so write it
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// whether or not this pull replayed. Checked after the queue flush so
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// it is the last thing on screen, matching what the close would have
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// left had the pull never run.
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if (this._wsClosed && (replayed || !closedBefore)) this._writeDisconnectedMarker();
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// Settled after the queue flush so the marker is the last thing on
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// screen: a close during the pull wrote nothing (_onSocketClosed() defers
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// it while a load runs), and a replay's own `\x1bc` (flagged above) wipes
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// one written before it, which would paint a fresh, current-looking
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// history while onData keeps silently dropping every keystroke on the
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// dead socket. A trailing refresh (_endBufferLoad) settles its own.
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this._stampMarkerIfOwed();
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this._endBufferLoad();
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}
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}
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@@ -528,6 +557,10 @@
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return;
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}
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this.terminal?.clear();
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// The clear wipes a "disconnected" marker (a `{t:'r'}` frame can queue a
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// trailing refresh behind a pull that the socket's close then interrupts),
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// so a refresh on a closed socket owes it back once its replay is written.
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if (this._wsClosed) this._markerOwed = true;
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void this._loadBuffer();
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}
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