mirror of
https://github.com/Ark0N/Codeman.git
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chore: version packages
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,488 @@
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/**
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* @fileoverview SSE stream manager — owns all SSE client state, broadcasting, and event batching.
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*
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* Extracted from server.ts for modularity. Handles:
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* - SSE client connection tracking with subscription filtering
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* - Backpressure-aware message delivery
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* - Terminal data batching with adaptive intervals (16-50ms for 60fps)
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* - Task update and session state batching
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* - Dead client cleanup and keepalive
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* - Cloudflare tunnel padding for proxy buffer flushing
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*
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* @dependencies CleanupManager (managed timers), config/server-timing (constants)
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* @consumedby web/server.ts (WebServer delegates all SSE operations here)
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*
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* @module web/sse-stream-manager
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*/
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import type { FastifyReply } from 'fastify';
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import type { BackgroundTask } from '../session.js';
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import { CleanupManager, StaleExpirationMap } from '../utils/index.js';
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import { SseEvent } from './sse-events.js';
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import {
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TERMINAL_BATCH_INTERVAL,
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TASK_UPDATE_BATCH_INTERVAL,
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STATE_UPDATE_DEBOUNCE_INTERVAL,
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BATCH_FLUSH_THRESHOLD,
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SSE_PADDING_SIZE,
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INACTIVITY_TIMEOUT_MS,
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} from '../config/server-timing.js';
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// SSE padding for Cloudflare tunnel buffer flushing.
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// Cloudflare quick tunnels buffer small SSE responses, causing lag for real-time events.
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// Appending SSE comment padding (ignored by EventSource) forces the proxy to flush.
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// Pre-computed once at startup to avoid repeated string allocation.
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const SSE_PADDING = ':' + 'p'.repeat(SSE_PADDING_SIZE) + '\n';
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/** Dependencies injected by WebServer — keeps SseStreamManager decoupled from session/respawn state. */
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export interface SseStreamManagerDeps {
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/** Get session state with respawn info for session:updated broadcasts */
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getSessionStateWithRespawn(sessionId: string): unknown;
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}
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export class SseStreamManager {
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// ─── SSE Client Tracking ────────────────────────────────
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/**
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* SSE clients mapped to their session subscription filter.
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* Value is a Set of session IDs the client wants events for,
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* or `null` meaning "receive all events" (backwards-compatible default).
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*/
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private sseClients: Map<FastifyReply, Set<string> | null> = new Map();
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/** SSE clients connecting from non-localhost (i.e. through tunnel) */
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private remoteSseClients: Set<FastifyReply> = new Set();
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/** Clients with backpressure — skip writes until 'drain' fires */
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private backpressuredClients: Set<FastifyReply> = new Set();
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// ─── Tunnel State ───────────────────────────────────────
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/** Cached tunnel active state — updated on TunnelStarted/TunnelStopped to avoid getUrl() on every broadcast */
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private _isTunnelActive: boolean = false;
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// ─── Terminal Batching ──────────────────────────────────
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private terminalBatches: Map<string, string[]> = new Map();
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private terminalBatchSizes: Map<string, number> = new Map(); // Running total avoids O(n) reduce per push
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private terminalBatchTimers: Map<string, NodeJS.Timeout> = new Map(); // Per-session timers (staggered flushes)
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// Adaptive batching: track rapid events to extend batch window (per-session)
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// StaleExpirationMap auto-cleans entries for sessions that stop generating output
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private lastTerminalEventTime: StaleExpirationMap<string, number>;
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// ─── Event Batching ─────────────────────────────────────
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private taskUpdateBatches: Map<string, { sessionId: string; task: BackgroundTask }> = new Map();
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private taskUpdateBatchTimerId: string | null = null;
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// State update batching (reduce expensive toDetailedState() serialization)
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private stateUpdatePending: Set<string> = new Set();
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private stateUpdateTimerId: string | null = null;
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// ─── Lifecycle ──────────────────────────────────────────
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private _isStopping: boolean = false;
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constructor(
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private deps: SseStreamManagerDeps,
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private cleanup: CleanupManager
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) {
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this.lastTerminalEventTime = new StaleExpirationMap({
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ttlMs: INACTIVITY_TIMEOUT_MS, // 5 minutes - auto-expire stale session timing data
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refreshOnGet: false, // Don't refresh on reads, only on explicit sets
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});
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}
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// ========== SSE Connection Management ==========
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get clientCount(): number {
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return this.sseClients.size;
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}
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get remoteClientCount(): number {
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return this.remoteSseClients.size;
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}
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get isTunnelActive(): boolean {
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return this._isTunnelActive;
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}
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setTunnelActive(active: boolean): void {
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this._isTunnelActive = active;
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}
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addClient(reply: FastifyReply, sessionFilter: Set<string> | null, isRemote: boolean): void {
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this.sseClients.set(reply, sessionFilter);
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if (isRemote) {
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this.remoteSseClients.add(reply);
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}
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}
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removeClient(reply: FastifyReply): void {
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this.sseClients.delete(reply);
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this.remoteSseClients.delete(reply);
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this.backpressuredClients.delete(reply);
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}
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/** Send a single SSE event to a specific client. */
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sendSSE(reply: FastifyReply, event: string, data: unknown): void {
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try {
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reply.raw.write(`event: ${event}\ndata: ${JSON.stringify(data)}\n\n`);
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} catch {
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this.sseClients.delete(reply);
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this.remoteSseClients.delete(reply);
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}
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}
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/** Send pre-formatted tunnel padding to a specific client. */
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sendPadding(reply: FastifyReply): void {
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if (!this._isTunnelActive) return;
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try {
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reply.raw.write(SSE_PADDING);
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} catch {
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/* client gone */
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}
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}
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// Optimized: send pre-formatted SSE message to a client
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// Returns false if client is backpressured or dead
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private sendSSEPreformatted(reply: FastifyReply, message: string): void {
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// Skip backpressured clients to prevent unbounded memory growth.
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// Terminal data dropped here is recovered via session:needsRefresh on drain.
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if (this.backpressuredClients.has(reply)) return;
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try {
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const ok = reply.raw.write(message);
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if (!ok) {
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// Buffer is full — mark as backpressured, resume on drain
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this.backpressuredClients.add(reply);
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reply.raw.once('drain', () => {
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this.backpressuredClients.delete(reply);
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// Client may have missed terminal data during backpressure.
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// Tell it to reload the active session's buffer to recover.
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try {
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const drainPadding = this._isTunnelActive ? SSE_PADDING : '';
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reply.raw.write(`event: ${SseEvent.SessionNeedsRefresh}\ndata: {}\n\n${drainPadding}`);
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} catch {
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/* client gone */
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}
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});
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}
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} catch {
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this.sseClients.delete(reply);
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this.remoteSseClients.delete(reply);
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this.backpressuredClients.delete(reply);
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}
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}
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// ========== Broadcasting ==========
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broadcast(event: string, data: unknown): void {
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// Skip serialization entirely when no clients are listening
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if (this.sseClients.size === 0) return;
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// Performance optimization: serialize JSON once for all clients.
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// Only append Cloudflare tunnel padding for latency-sensitive events —
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// Recovery events need immediate proxy flush; low-frequency metadata events
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// (session:created, ralph:*, respawn:*, etc.) don't need padding.
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// Note: session:terminal has its own padding in flushSessionTerminalBatch().
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const needsPadding = this._isTunnelActive && event === SseEvent.SessionNeedsRefresh;
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const padding = needsPadding ? SSE_PADDING : '';
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let message: string;
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try {
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message = `event: ${event}\ndata: ${JSON.stringify(data)}\n\n` + padding;
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} catch (err) {
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// Handle circular references or non-serializable values
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console.error(`[Server] Failed to serialize SSE event "${event}":`, err);
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return;
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}
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// Extract sessionId from event data for subscription filtering.
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const eventSessionId = this.extractSessionId(event, data);
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for (const [client, filter] of this.sseClients) {
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// No filter (null) = receive everything. Otherwise, skip if event is
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// session-scoped and the session isn't in the client's subscription set.
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if (filter && eventSessionId && !filter.has(eventSessionId)) continue;
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this.sendSSEPreformatted(client, message);
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}
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}
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/**
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* Extract the session ID from an event's data payload for subscription filtering.
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* Returns the sessionId string if the event is session-scoped, or null for global events.
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*/
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private extractSessionId(event: string, data: unknown): string | null {
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if (data == null || typeof data !== 'object') return null;
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const record = data as Record<string, unknown>;
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// Most session-scoped events use `sessionId`
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if (typeof record.sessionId === 'string') return record.sessionId;
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// Session lifecycle events (session:*) use `id` from the session state object
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if (typeof record.id === 'string' && event.startsWith('session:')) return record.id;
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// No session ID found — treat as global event (sent to all clients)
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return null;
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}
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// ========== Terminal Data Batching ==========
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// Batch terminal data for better performance (60fps)
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// Uses per-session timers with adaptive intervals to prevent thundering herd:
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// each session flushes independently rather than all sessions flushing in one burst.
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batchTerminalData(sessionId: string, data: string): void {
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// Skip if server is stopping
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if (this._isStopping) return;
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let chunks = this.terminalBatches.get(sessionId);
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if (!chunks) {
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chunks = [];
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this.terminalBatches.set(sessionId, chunks);
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}
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chunks.push(data);
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const prevSize = this.terminalBatchSizes.get(sessionId) ?? 0;
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const totalLength = prevSize + data.length;
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this.terminalBatchSizes.set(sessionId, totalLength);
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// Adaptive batching: detect rapid events and extend batch window (per-session)
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const now = Date.now();
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const lastEvent = this.lastTerminalEventTime.get(sessionId) ?? 0;
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const eventGap = now - lastEvent;
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this.lastTerminalEventTime.set(sessionId, now);
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// Adjust batch interval based on event frequency (per-session)
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// Rapid events (<10ms gap) = 50ms batch, moderate (<20ms) = 32ms, else 16ms
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let sessionInterval: number;
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if (eventGap > 0 && eventGap < 10) {
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sessionInterval = 50;
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} else if (eventGap > 0 && eventGap < 20) {
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sessionInterval = 32;
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} else {
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sessionInterval = TERMINAL_BATCH_INTERVAL;
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}
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// Flush immediately if batch is large for responsiveness
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if (totalLength > BATCH_FLUSH_THRESHOLD) {
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const existingTimer = this.terminalBatchTimers.get(sessionId);
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if (existingTimer) {
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clearTimeout(existingTimer);
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this.terminalBatchTimers.delete(sessionId);
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}
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this.flushSessionTerminalBatch(sessionId);
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return;
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}
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// Start per-session batch timer if not already running
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// Each session flushes independently — prevents one busy session from
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// forcing all sessions to flush at its rate (thundering herd)
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if (!this.terminalBatchTimers.has(sessionId)) {
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this.terminalBatchTimers.set(
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sessionId,
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setTimeout(() => {
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this.terminalBatchTimers.delete(sessionId);
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this.flushSessionTerminalBatch(sessionId);
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}, sessionInterval)
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);
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}
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}
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/** Flush a single session's batched terminal data */
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private flushSessionTerminalBatch(sessionId: string): void {
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if (this._isStopping) {
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this.terminalBatches.delete(sessionId);
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this.terminalBatchSizes.delete(sessionId);
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return;
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}
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const chunks = this.terminalBatches.get(sessionId);
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if (chunks && chunks.length > 0) {
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// Join chunks only at flush time (avoids O(n^2) string concatenation in batchTerminalData)
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const data = chunks.join('');
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// Wrap batched output in DEC 2026 synchronized output markers so xterm.js
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// renders the entire batch atomically. Ink spinner frames (cursor-up + redraw)
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// do NOT emit their own 2026 markers, so without this wrapper each partial
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// cursor update renders individually, causing visible flicker.
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// xterm.js 6.0+ handles DEC 2026 natively: it buffers everything between
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// 2026h/2026l and renders in one pass.
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const syncData = '\x1b[?2026h' + data + '\x1b[?2026l';
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// Fast path: build SSE message directly without JSON.stringify on wrapper object.
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// Only the terminal data string needs escaping; sessionId is a UUID (safe to template).
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const escapedData = JSON.stringify(syncData);
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// Append tunnel padding for immediate Cloudflare proxy flush —
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// terminal data is high-frequency and latency-sensitive.
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const padding = this._isTunnelActive ? SSE_PADDING : '';
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const message = `event: session:terminal\ndata: {"id":"${sessionId}","data":${escapedData}}\n\n` + padding;
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for (const [client, filter] of this.sseClients) {
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// Skip clients that have a session filter and aren't subscribed to this session
|
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if (filter && !filter.has(sessionId)) continue;
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this.sendSSEPreformatted(client, message);
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}
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}
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this.terminalBatches.delete(sessionId);
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this.terminalBatchSizes.delete(sessionId);
|
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}
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// ========== Task Update Batching ==========
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// Batch task:updated events at 100ms - only send latest update per task
|
||||
// Key is sessionId:taskId to avoid collisions when multiple tasks update concurrently
|
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batchTaskUpdate(sessionId: string, task: BackgroundTask): void {
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// Skip if server is stopping
|
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if (this._isStopping) return;
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|
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// Use composite key to avoid losing updates when multiple tasks update in same batch window
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const key = `${sessionId}:${task.id}`;
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this.taskUpdateBatches.set(key, { sessionId, task });
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if (!this.taskUpdateBatchTimerId) {
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this.taskUpdateBatchTimerId = this.cleanup.setTimeout(
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() => {
|
||||
this.taskUpdateBatchTimerId = null;
|
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this.flushTaskUpdateBatches();
|
||||
},
|
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TASK_UPDATE_BATCH_INTERVAL,
|
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{ description: 'task update batch flush' }
|
||||
);
|
||||
}
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||||
}
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||||
|
||||
private flushTaskUpdateBatches(): void {
|
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// Skip if server is stopping (timer may have been queued before stop() was called)
|
||||
if (this._isStopping) {
|
||||
this.taskUpdateBatches.clear();
|
||||
return;
|
||||
}
|
||||
for (const [, { sessionId, task }] of this.taskUpdateBatches) {
|
||||
this.broadcast(SseEvent.TaskUpdated, { sessionId, task });
|
||||
}
|
||||
this.taskUpdateBatches.clear();
|
||||
}
|
||||
|
||||
// ========== Session State Batching ==========
|
||||
|
||||
/**
|
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* Debounce expensive session:updated broadcasts.
|
||||
* Instead of calling toDetailedState() on every event, batch requests
|
||||
* and only serialize once per STATE_UPDATE_DEBOUNCE_INTERVAL.
|
||||
*/
|
||||
broadcastSessionStateDebounced(sessionId: string): void {
|
||||
// Skip if server is stopping
|
||||
if (this._isStopping) return;
|
||||
|
||||
this.stateUpdatePending.add(sessionId);
|
||||
|
||||
if (!this.stateUpdateTimerId) {
|
||||
this.stateUpdateTimerId = this.cleanup.setTimeout(
|
||||
() => {
|
||||
this.stateUpdateTimerId = null;
|
||||
this.flushStateUpdates();
|
||||
},
|
||||
STATE_UPDATE_DEBOUNCE_INTERVAL,
|
||||
{ description: 'state update debounce flush' }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private flushStateUpdates(): void {
|
||||
// Skip if server is stopping (timer may have been queued before stop() was called)
|
||||
if (this._isStopping) {
|
||||
this.stateUpdatePending.clear();
|
||||
return;
|
||||
}
|
||||
for (const sessionId of this.stateUpdatePending) {
|
||||
// Single expensive serialization per batch interval
|
||||
const state = this.deps.getSessionStateWithRespawn(sessionId);
|
||||
if (state) {
|
||||
this.broadcast(SseEvent.SessionUpdated, state);
|
||||
}
|
||||
}
|
||||
this.stateUpdatePending.clear();
|
||||
}
|
||||
|
||||
// ========== Client Health ==========
|
||||
|
||||
/**
|
||||
* Clean up dead SSE clients and send keep-alive comments.
|
||||
* Keep-alive prevents proxy/load-balancer timeouts on idle connections.
|
||||
* Dead client cleanup prevents memory leaks from abruptly terminated connections.
|
||||
*/
|
||||
cleanupDeadClients(): void {
|
||||
const deadClients: FastifyReply[] = [];
|
||||
|
||||
for (const [client] of this.sseClients) {
|
||||
try {
|
||||
// Check if the underlying socket is still writable
|
||||
const socket = client.raw.socket;
|
||||
if (!socket || socket.destroyed || !socket.writable) {
|
||||
deadClients.push(client);
|
||||
} else {
|
||||
// Send SSE comment as keep-alive. Only add padding when tunnel is
|
||||
// active — it flushes Cloudflare proxy buffers but wastes bandwidth
|
||||
// for direct/Tailscale connections.
|
||||
const ka = this._isTunnelActive ? ':keepalive\n' + SSE_PADDING : ':keepalive\n\n';
|
||||
client.raw.write(ka);
|
||||
}
|
||||
} catch {
|
||||
// Error accessing socket means client is dead
|
||||
deadClients.push(client);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove dead clients
|
||||
for (const client of deadClients) {
|
||||
this.sseClients.delete(client);
|
||||
this.remoteSseClients.delete(client);
|
||||
this.backpressuredClients.delete(client);
|
||||
}
|
||||
|
||||
if (deadClients.length > 0) {
|
||||
console.log(`[Server] Cleaned up ${deadClients.length} dead SSE client(s)`);
|
||||
}
|
||||
}
|
||||
|
||||
// ========== Session Cleanup ==========
|
||||
|
||||
/** Clean up all batching state for a session (call on session exit or deletion). */
|
||||
cleanupSessionBatches(sessionId: string): void {
|
||||
this.terminalBatches.delete(sessionId);
|
||||
this.terminalBatchSizes.delete(sessionId);
|
||||
const batchTimer = this.terminalBatchTimers.get(sessionId);
|
||||
if (batchTimer) {
|
||||
clearTimeout(batchTimer);
|
||||
this.terminalBatchTimers.delete(sessionId);
|
||||
}
|
||||
this.taskUpdateBatches.delete(sessionId);
|
||||
this.stateUpdatePending.delete(sessionId);
|
||||
this.lastTerminalEventTime.delete(sessionId);
|
||||
}
|
||||
|
||||
// ========== Lifecycle ==========
|
||||
|
||||
setStopping(): void {
|
||||
this._isStopping = true;
|
||||
}
|
||||
|
||||
/** Graceful shutdown: notify clients, close connections, clear all state. */
|
||||
stop(): void {
|
||||
this._isStopping = true;
|
||||
|
||||
// Gracefully close all SSE connections before clearing
|
||||
for (const [client] of this.sseClients) {
|
||||
try {
|
||||
// Send a final event to notify clients of shutdown
|
||||
this.sendSSE(client, 'server:shutdown', { reason: 'Server stopping' });
|
||||
client.raw.end();
|
||||
} catch {
|
||||
// Client may already be disconnected
|
||||
}
|
||||
}
|
||||
this.sseClients.clear();
|
||||
this.remoteSseClients.clear();
|
||||
this.backpressuredClients.clear();
|
||||
|
||||
// Clear per-session batch timers
|
||||
for (const timer of this.terminalBatchTimers.values()) {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
this.terminalBatchTimers.clear();
|
||||
this.terminalBatches.clear();
|
||||
this.terminalBatchSizes.clear();
|
||||
|
||||
this.taskUpdateBatches.clear();
|
||||
this.stateUpdatePending.clear();
|
||||
|
||||
// Dispose StaleExpirationMap (stops internal cleanup timer)
|
||||
this.lastTerminalEventTime.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user