mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-09 16:59:43 +02:00
feat(ultracode): floating run windows with tab connector lines + dedicated toggle
Auto-popping draggable window per active ultracode/Workflow run, connected by a glowing line to its originating session tab (resolved via claudeSessionId === sessionUuid). Mirrors the live agent grid; auto-closes after a run finishes; dismissals are remembered. Additional to the existing docked panel. New "Ultracode Floating Windows" setting (default OFF), independent of the "Ultracode Agents" panel toggle; either toggle starts the workflow-run watcher. Also bumps version to 1.1.3 and brings CLAUDE.md up to date for the ultracode subsystem. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,382 @@
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/**
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* @fileoverview Ultracode floating run windows — auto-popping draggable windows
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* with a connector line to the originating session tab.
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*
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* This is the "floating thing" companion to the docked master-detail panel in
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* `ultracode-panel.js` (the dock panel stays — these windows are ADDITIONAL).
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* When the `showUltracodeAgents` setting is on, a small floating window pops up
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* for each ACTIVE ultracode/Workflow run (status not completed/killed/failed),
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* mirroring the live agent grid, and is connected by a glowing line to the
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* Codeman tab whose `claudeSessionId` matches the run's `sessionUuid` — the same
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* line idiom subagent windows use. The window auto-closes a few seconds after
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* its run finishes; an explicitly-closed run is remembered and never re-pops.
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*
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* Reuses, rather than duplicates:
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* - `makeWindowDraggable` + the shared `#connectionLines` SVG (subagent-windows.js)
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* - `_workflowAgentCardHtml`, `_fmtNum`, `_workflowStatusClass`, `_fetchWorkflowRunDetail`,
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* and the `workflowRuns` / `workflowRunDetails` maps (ultracode-panel.js)
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*
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* The connector-line draw is appended to the shared SVG from inside
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* `_updateConnectionLinesImmediate` (subagent-windows.js calls
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* `_appendUltracodeConnectionLines` at the end of its render pass), so both the
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* subagent and ultracode lines live in one batched read→write reflow pass.
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*
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* @mixin Extends CodemanApp.prototype via Object.assign
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* @dependency subagent-windows.js (makeWindowDraggable, updateConnectionLines, #connectionLines)
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* @dependency ultracode-panel.js (workflowRuns/workflowRunDetails, _workflowAgentCardHtml, _fmtNum)
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* @loadorder 15.5 (after subagent-windows.js — needs makeWindowDraggable at runtime)
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*/
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/* global CodemanApp, escapeHtml */
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Object.assign(CodemanApp.prototype, {
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/** Lazily seed the floating-window state maps (constructor also seeds them). */
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_ensureUltracodeWindowState() {
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if (!this.ultracodeWindows) this.ultracodeWindows = new Map(); // runId -> { element, parentSessionId, dragListeners, collapsed }
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if (!this.ultracodeWindowsClosed) this.ultracodeWindowsClosed = new Set(); // runIds the user dismissed
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if (!this.ultracodeWindowCloseTimers) this.ultracodeWindowCloseTimers = new Map(); // runId -> setTimeout id
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if (this.ultracodeWindowZIndex === undefined) this.ultracodeWindowZIndex = 1000;
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},
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/** Floating windows have their own opt-in (default OFF), independent of the dock panel. */
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_ultracodeFloatingEnabled() {
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const settings = this.loadAppSettingsFromStorage ? this.loadAppSettingsFromStorage() : {};
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return !!(settings && settings.ultracodeFloatingWindows);
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},
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/** A run is "working" until it reaches a terminal status. Mid-run status is absent. */
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_isWorkflowRunActive(run) {
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const s = String((run && run.status) || '');
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return !(s === 'completed' || s === 'killed' || s === 'failed');
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},
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/**
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* Resolve which Codeman tab a run belongs to: the session whose
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* `claudeSessionId` equals the run's `sessionUuid` (the path segment the watcher
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* captured). Falls back to the active session so the line still lands somewhere.
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*/
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_resolveUltracodeParentSession(run) {
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const uuid = run && run.sessionUuid;
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if (uuid && this.sessions) {
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for (const [sessionId, session] of this.sessions) {
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if (session && session.claudeSessionId === uuid) return sessionId;
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}
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}
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if (this.activeSessionId && this.sessions && this.sessions.has(this.activeSessionId)) {
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return this.activeSessionId;
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}
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return null;
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},
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/**
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* Auto-pop driver — called for every run discovered/updated and on reconnect seed.
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* Creates a floating window for active runs, refreshes existing ones, and schedules
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* an auto-close once a run finishes.
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*/
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_syncUltracodeFloatingWindow(run, opts) {
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this._ensureUltracodeWindowState();
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if (!run || !run.runId) return;
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if (!this._ultracodeFloatingEnabled()) return;
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const runId = run.runId;
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if (this.ultracodeWindowsClosed.has(runId)) return; // respect explicit dismissal
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const active = this._isWorkflowRunActive(run);
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const existing = this.ultracodeWindows.get(runId);
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if (active) {
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// Run is alive — cancel any pending auto-close.
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const pending = this.ultracodeWindowCloseTimers.get(runId);
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if (pending) {
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clearTimeout(pending);
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this.ultracodeWindowCloseTimers.delete(runId);
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}
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if (existing) {
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this.renderUltracodeWindowContent(runId);
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this._fetchWorkflowRunDetail(runId); // refresh agents[]; re-renders window on land
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} else {
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// On a reconnect snapshot, only restore windows for genuinely recent runs so
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// a backlog of stale undefined-status runs doesn't carpet the screen.
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if (opts && opts.fromSeed) {
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const FLOAT_SEED_MAX_AGE_MS = 5 * 60 * 1000;
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const age = Date.now() - (run.lastActivityAt || 0);
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if (!(run.lastActivityAt && age < FLOAT_SEED_MAX_AGE_MS)) return;
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}
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this.createUltracodeWindow(run);
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}
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} else if (existing) {
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// Finished — refresh to the final state (status + final agent states), show it
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// briefly, then retire the floating window.
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this._fetchWorkflowRunDetail(runId);
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this.renderUltracodeWindowContent(runId);
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if (!this.ultracodeWindowCloseTimers.has(runId)) {
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const FLOAT_FINISH_GRACE_MS = 8000;
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const timer = setTimeout(() => {
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this.ultracodeWindowCloseTimers.delete(runId);
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this.closeUltracodeWindow(runId, false);
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}, FLOAT_FINISH_GRACE_MS);
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this.ultracodeWindowCloseTimers.set(runId, timer);
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}
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}
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},
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/** Build and mount a floating window for a run, positioned near its parent tab. */
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createUltracodeWindow(run) {
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this._ensureUltracodeWindowState();
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const runId = run.runId;
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if (this.ultracodeWindows.has(runId)) return;
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const parentSessionId = this._resolveUltracodeParentSession(run);
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const titleText = run.workflowName || run.summary || runId;
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const win = document.createElement('div');
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win.className = 'ultracode-window spawning';
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win.id = `ultracode-window-${runId}`;
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win.style.zIndex = ++this.ultracodeWindowZIndex;
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win.innerHTML = `
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<div class="ultracode-window-header">
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<div class="ultracode-window-title" title="${escapeHtml(titleText)}">
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<span class="icon">🧬</span>
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<span class="uw-name">${escapeHtml(titleText)}</span>
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<span class="uw-status"></span>
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</div>
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<div class="ultracode-window-actions">
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<button class="uw-min" type="button" title="Collapse">─</button>
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<button class="uw-close" type="button" title="Close">×</button>
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</div>
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</div>
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<div class="ultracode-window-body" id="ultracode-window-body-${runId}">
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<div class="subagent-empty">Loading agents…</div>
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</div>
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`;
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// Position: spawn from the parent tab if we can find it, else cascade.
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const parentTab = parentSessionId ? document.querySelector(`.session-tab[data-id="${parentSessionId}"]`) : null;
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if (parentTab) {
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const r = parentTab.getBoundingClientRect();
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const left = Math.max(8, Math.min(r.left, window.innerWidth - 392));
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win.style.left = `${left}px`;
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win.style.top = `${r.bottom + 14}px`;
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} else {
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const n = this.ultracodeWindows.size;
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win.style.left = `${24 + n * 26}px`;
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win.style.top = `${96 + n * 26}px`;
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}
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document.body.appendChild(win);
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// Drop the spawn class on the next frame so the transition runs.
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requestAnimationFrame(() => win.classList.remove('spawning'));
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const header = win.querySelector('.ultracode-window-header');
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const dragListeners = this.makeWindowDraggable(win, header);
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win.querySelector('.uw-min').addEventListener('click', (e) => {
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e.stopPropagation();
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this.toggleUltracodeWindowCollapse(runId);
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});
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win.querySelector('.uw-close').addEventListener('click', (e) => {
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e.stopPropagation();
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this.closeUltracodeWindow(runId, true);
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});
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const nameEl = win.querySelector('.uw-name');
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if (parentSessionId) {
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nameEl.style.cursor = 'pointer';
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nameEl.title = 'Go to session';
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nameEl.addEventListener('click', () => this.selectSession(parentSessionId));
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}
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this.ultracodeWindows.set(runId, { element: win, parentSessionId, dragListeners, collapsed: false });
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this.renderUltracodeWindowContent(runId);
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this._fetchWorkflowRunDetail(runId); // pull agents[] for the body
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this.updateConnectionLines();
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},
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/** Collapse/expand the window to header-only (line stays connected). */
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toggleUltracodeWindowCollapse(runId) {
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const data = this.ultracodeWindows.get(runId);
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if (!data) return;
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data.collapsed = !data.collapsed;
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data.element.classList.toggle('collapsed', data.collapsed);
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this.updateConnectionLines();
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},
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/** Remove a floating window. `userInitiated` records a dismissal so it won't re-pop. */
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closeUltracodeWindow(runId, userInitiated) {
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this._ensureUltracodeWindowState();
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const pending = this.ultracodeWindowCloseTimers.get(runId);
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if (pending) {
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clearTimeout(pending);
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this.ultracodeWindowCloseTimers.delete(runId);
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}
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const data = this.ultracodeWindows.get(runId);
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if (userInitiated) this.ultracodeWindowsClosed.add(runId);
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if (!data) return;
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this._teardownUltracodeDrag(data.dragListeners);
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data.element.remove();
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this.ultracodeWindows.delete(runId);
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this.updateConnectionLines();
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},
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/** Detach the document-level drag listeners returned by makeWindowDraggable. */
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_teardownUltracodeDrag(dl) {
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if (!dl) return;
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document.removeEventListener('mousemove', dl.move);
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document.removeEventListener('mouseup', dl.up);
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if (dl.touchMove) {
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document.removeEventListener('touchmove', dl.touchMove);
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document.removeEventListener('touchend', dl.up);
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document.removeEventListener('touchcancel', dl.up);
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}
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if (dl.handle) {
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dl.handle.removeEventListener('mousedown', dl.handleMouseDown);
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dl.handle.removeEventListener('touchstart', dl.handleTouchStart);
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}
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},
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/** Tear down every floating window (called on SSE reconnect; keeps user dismissals). */
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removeAllUltracodeWindows() {
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this._ensureUltracodeWindowState();
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const had = this.ultracodeWindows.size > 0;
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for (const [, data] of this.ultracodeWindows) {
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this._teardownUltracodeDrag(data.dragListeners);
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if (data.element) data.element.remove();
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}
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this.ultracodeWindows.clear();
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for (const t of this.ultracodeWindowCloseTimers.values()) clearTimeout(t);
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this.ultracodeWindowCloseTimers.clear();
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// Redraw so the now-orphaned connector lines are cleared from the shared SVG.
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if (had) this.updateConnectionLines();
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},
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/** When the feature is toggled on, pop windows for any currently-active runs. */
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syncAllUltracodeFloatingWindows() {
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this._ensureUltracodeWindowState();
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if (!this._ultracodeFloatingEnabled()) {
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this.removeAllUltracodeWindows();
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return;
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}
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if (!this.workflowRuns) return;
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for (const run of this.workflowRuns.values()) {
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this._syncUltracodeFloatingWindow(run, { fromSeed: true });
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}
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},
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/** Refresh a floating window's header + body from the latest summary/detail. */
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renderUltracodeWindowContent(runId) {
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const data = this.ultracodeWindows.get(runId);
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if (!data) return;
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const summary = this.workflowRuns && this.workflowRuns.get(runId);
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const detail = this.workflowRunDetails && this.workflowRunDetails.get(runId);
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// Summary is the freshest run-level info (every SSE tick); detail supplies agents[]
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// but is fetched less often. Merge so a completed summary isn't masked by stale detail.
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const run = summary && detail ? { ...detail, ...summary, agents: detail.agents } : detail || summary;
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if (!run) return;
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const nameEl = data.element.querySelector('.uw-name');
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if (nameEl) nameEl.textContent = run.workflowName || run.summary || runId;
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const statusEl = data.element.querySelector('.uw-status');
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if (statusEl) {
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const finished = !this._isWorkflowRunActive(run);
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const label = run.status ? String(run.status) : finished ? '—' : 'running';
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const clsKey = run.status ? run.status : finished ? '' : 'running';
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statusEl.textContent = label;
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statusEl.className = 'uw-status ultracode-status ' + this._workflowStatusClass(clsKey);
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}
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const body = data.element.querySelector('.ultracode-window-body');
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if (body) body.innerHTML = this._ultracodeWindowBodyHtml(run);
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},
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/** Compact body: a stats line + agent cards grouped by phase (reuses panel helpers). */
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_ultracodeWindowBodyHtml(run) {
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const phases = Array.isArray(run.phases) ? run.phases : [];
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const agents = Array.isArray(run.agents) ? run.agents : null;
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const agentCount = run.agentCount ?? (agents ? agents.length : 0);
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const head = `<div class="uw-summary">${this._fmtNum(run.totalTokens)} tok · ${run.totalToolCalls ?? 0} tools · ${agentCount} agents</div>`;
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if (!agents) {
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// Summary-only (detail not fetched yet): show phase chips as a teaser.
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if (phases.length) {
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const chips = phases
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.map(
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(p) =>
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`<span class="ultracode-phase-chip" title="${escapeHtml(p.detail || '')}">${escapeHtml(p.title || '')}</span>`
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)
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.join('');
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return (
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head + `<div class="ultracode-phase-list">${chips}</div><div class="subagent-empty">Loading agents…</div>`
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);
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}
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return head + '<div class="subagent-empty">Loading agents…</div>';
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}
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if (!agents.length) return head + '<div class="subagent-empty">No agents yet</div>';
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const groups = new Map();
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agents.forEach((a) => {
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const key = a.phaseIndex || 0;
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if (!groups.has(key)) groups.set(key, []);
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groups.get(key).push(a);
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});
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const orderedKeys = Array.from(groups.keys()).sort((a, b) => a - b);
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const grid = orderedKeys
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.map((key) => {
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const group = groups.get(key);
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const title = (phases[key - 1] && phases[key - 1].title) || `Phase ${key}`;
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const tok = group.reduce((s, a) => s + (a.tokens || 0), 0);
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const tools = group.reduce((s, a) => s + (a.toolCalls || 0), 0);
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const header =
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`<div class="ultracode-phase-header"><span>${escapeHtml(title)}</span>` +
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`<span class="ultracode-phase-sub">${this._fmtNum(tok)} tok · ${tools} tools</span></div>`;
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return header + group.map((a) => this._workflowAgentCardHtml(a)).join('');
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})
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.join('');
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return head + grid;
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},
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/**
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* Append ultracode-window → parent-tab connector lines into the shared SVG.
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* Invoked at the tail of `_updateConnectionLinesImmediate` (subagent-windows.js),
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* so it shares that pass's batched read/write discipline. `rects` is the tab-rect
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* cache already populated for subagent lines — reuse it, fill any gaps.
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*/
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_appendUltracodeConnectionLines(svg, rects) {
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this._ensureUltracodeWindowState();
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if (!svg || !this.ultracodeWindows.size) return;
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if (!rects) rects = new Map();
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// PHASE 1: layout reads (resolve parents, batch getBoundingClientRect).
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const winList = [];
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for (const [runId, data] of this.ultracodeWindows) {
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if (!data.element) continue;
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if (!data.parentSessionId) {
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const summary = this.workflowRuns && this.workflowRuns.get(runId);
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if (summary) data.parentSessionId = this._resolveUltracodeParentSession(summary);
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}
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const parentSessionId = data.parentSessionId;
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if (!parentSessionId) continue;
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const tabKey = 'tab:' + parentSessionId;
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if (!rects.has(tabKey)) {
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const tab = document.querySelector(`.session-tab[data-id="${parentSessionId}"]`);
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if (tab) rects.set(tabKey, tab.getBoundingClientRect());
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}
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winList.push({ runId, parentSessionId, winRect: data.element.getBoundingClientRect() });
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}
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// PHASE 2: writes (curve from tab bottom-center to window top-center).
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for (const { runId, parentSessionId, winRect } of winList) {
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const tabRect = rects.get('tab:' + parentSessionId);
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if (!tabRect) continue;
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const x1 = tabRect.left + tabRect.width / 2;
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const y1 = tabRect.bottom;
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const x2 = winRect.left + winRect.width / 2;
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const y2 = winRect.top;
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const midY = (y1 + y2) / 2;
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const path = `M ${x1} ${y1} C ${x1} ${midY}, ${x2} ${midY}, ${x2} ${y2}`;
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const line = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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line.setAttribute('d', path);
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line.setAttribute('class', 'connection-line ultracode-connection');
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line.setAttribute('data-run-id', runId);
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line.setAttribute('data-parent-tab', parentSessionId);
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svg.appendChild(line);
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}
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},
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});
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