fix(session): decide working/idle from the pane, not the composer redraw

Every working Claude session reported `status: "idle"` about two seconds
into its turn. Measured on live workers: two sessions mid-tool-call at 13
and 17 minutes both read `idle` while their panes showed
`✻ Actualizing… (13m 23s · ↓ 47.5k tokens)`.

Two things had drifted apart:

1. The working indicator changed. Claude animates the glyph through
   `· ✢ ✳ ∗ ✻ ✽` and randomizes the gerund per turn, so neither
   SPINNER_PATTERN (braille, no longer drawn) nor the keyword list
   (Thinking/Writing/Reading/Running) matches a turn anymore.
2. A `❯` sighting is not the end of a turn. Claude redraws the composer
   roughly once a second all the way through one, and that redraw armed
   the "2s later, call it idle" timer.

Matching the new status line in the STREAM does not fix it either: tmux
ships partial repaints, so the complete line reached the PTY about once
every 20 seconds while the `❯` arrived every second.

So the decision moves off the stream:

- An unbroken run of repaints marks a turn as started. Sampled once a
  second for 12s over six live sessions, the two working ones produced
  output in 12/12 windows and the four idle ones in 0/12. Pure helpers in
  session-activity.ts carry the thresholds.
- Idle now needs the pane to go quiet AND the screen to agree.
  `_confirmIdle()` asks tmux what is rendered (new `capturePaneText()`,
  one plain `capture-pane`, floored at 1.5s per session and only ever at
  a transition) and re-checks every 5s while the screen still shows work.
  A turn can sit silent for tens of seconds inside one tool call, so
  silence alone proves nothing.
- The same screen check vetoes keystroke echo, which is a steady stream
  of repaints too but is not work.

CLAUDE_WORKING_LINE_PATTERN matches the `… (elapsed)` shape rather than
the glyph, because the FINISHED line (`✻ Cooked for 2m 49s`) carries the
same glyph and would otherwise pin a session at working forever.

Claude mode only. An external CLI has no `❯`, so nothing would arm the
confirmation and such a session would latch busy.

respawn-patterns.hasWorkingPattern() had the same blind spot (its gerund
list cannot see "Actualizing"), so it takes the pattern as an extra
signal. That can only make respawn less eager, never more.

Idle now lands about 3 to 5 seconds after a turn ends instead of 2
seconds into one. Verified end to end against a live worker, sampled
against the CLI's own "esc to interrupt" footer as independent ground
truth: busy for all 25s of a turn, idle 3s after it ended.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-08-09 15:31:02 +02:00
parent b1614e89fc
commit b03780dfd2
10 changed files with 568 additions and 48 deletions
+151 -46
View File
@@ -59,11 +59,21 @@ import type { TerminalMultiplexer, MuxSession } from './mux-interface.js';
import { TaskTracker, type BackgroundTask } from './task-tracker.js';
import { RalphTracker } from './ralph-tracker.js';
import { BashToolParser } from './bash-tool-parser.js';
import {
trackActivityStreak,
isSustainedActivity,
isPaneQuiet,
IDLE_RECHECK_MS,
PANE_PROBE_MIN_INTERVAL_MS,
PANE_PROBE_RECHECK_MS,
type ActivityStreak,
} from './session-activity.js';
import {
BufferAccumulator,
ANSI_ESCAPE_PATTERN_FULL,
TOKEN_PATTERN,
SPINNER_PATTERN,
CLAUDE_WORKING_LINE_PATTERN,
MAX_SESSION_TOKENS,
execPattern,
getClaudeCliVersion,
@@ -376,6 +386,9 @@ export class Session extends EventEmitter {
private _lastPromptTime: number = 0;
private activityTimeout: NodeJS.Timeout | null = null;
private _awaitingIdleConfirmation: boolean = false; // Prevents timeout reset during idle detection
private _activityStreak: ActivityStreak | null = null; // Unbroken run of PTY repaints (working detection)
private _lastPaneProbeAt = 0; // Throttle for the tmux screen probe
private _lastPaneProbeWorking: boolean | null = null; // Its last verdict (null = could not read)
private _trustDialogAccepted: boolean = false; // Prevents repeated trust dialog auto-accept
private _taskTracker: TaskTracker;
@@ -1753,44 +1766,7 @@ export class Session extends EventEmitter {
}
// === Idle/working detection runs on every chunk (latency-sensitive) ===
// Detect if Claude is working or at prompt
// The prompt line contains "❯" when waiting for input
if (data.includes('❯') || data.includes('\u276f')) {
// Only start a new timeout if we're not already awaiting idle confirmation
// This prevents status bar redraws (which include ❯) from resetting the timer
if (!this._awaitingIdleConfirmation) {
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._awaitingIdleConfirmation = true;
this.activityTimeout = setTimeout(() => {
this._awaitingIdleConfirmation = false;
// Emit idle if either:
// 1. Claude was working and is now at prompt (normal case)
// 2. Session just started and is ready (status is 'busy' but _isWorking is false)
const wasWorking = this._isWorking;
const isInitialReady = this._status === 'busy' && !this._isWorking;
if (wasWorking || isInitialReady) {
this._isWorking = false;
this._status = 'idle';
this._lastPromptTime = Date.now();
this.emit('idle');
}
}, IDLE_DETECTION_DELAY_MS);
}
}
// Detect when Claude starts working (thinking, writing, etc)
// Fast path: check spinner characters on raw data (Unicode, never in ANSI sequences)
const hasSpinner = SPINNER_PATTERN.test(data);
if (hasSpinner) {
if (!this._isWorking) {
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
}
this._awaitingIdleConfirmation = false;
if (this.activityTimeout) clearTimeout(this.activityTimeout);
}
this._detectInteractiveActivity(data);
// === Expensive processing (ANSI strip, Ralph, bash parser) is throttled ===
// Instead of running regex-heavy parsers on every PTY chunk, we accumulate
@@ -1839,6 +1815,7 @@ export class Session extends EventEmitter {
this._pid = null;
this._status = 'idle';
this._awaitingIdleConfirmation = false;
this._activityStreak = null;
// Clear all timers to prevent memory leaks
if (this.activityTimeout) {
clearTimeout(this.activityTimeout);
@@ -1894,6 +1871,134 @@ export class Session extends EventEmitter {
return this._respawnBlocked;
}
/**
* Per-chunk working/idle detection for an interactive pane. Split out of the
* PTY `onData` handler so it can be unit tested without spawning one.
*
* @param data raw PTY chunk, ANSI included
*/
private _detectInteractiveActivity(data: string): void {
// The prompt line contains "❯" when Claude is waiting for input. It only ARMS
// the check and is NOT evidence the turn ended: Claude redraws the composer
// about once a second all the way through a turn, which is exactly how a
// working session used to flip to idle two seconds in. _confirmIdle() waits
// for the pane to actually go quiet before believing it.
if (data.includes('❯')) {
// Only start a new timeout if we're not already awaiting idle confirmation.
// This prevents status bar redraws (which include the prompt) from resetting it.
if (!this._awaitingIdleConfirmation) {
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._awaitingIdleConfirmation = true;
this.activityTimeout = setTimeout(() => this._confirmIdle(), IDLE_DETECTION_DELAY_MS);
}
}
// Detect when Claude starts working (thinking, writing, etc).
// Fast path: spinner characters on raw data (Unicode, never inside ANSI sequences).
if (SPINNER_PATTERN.test(data)) this._markWorking();
// Activity fallback: current Claude Code animates `✻ Actualizing…` instead of a
// braille spinner, so the fast path above misses entire turns, and matching the
// new status line does not rescue it either (tmux repaints partially, so the
// complete line reaches the PTY only every few tens of seconds). An unbroken run
// of repaints is the signal that survives. See session-activity.ts for the
// measurement. Claude only: an external CLI's TUI has no ❯, so nothing would
// ever arm the idle confirmation and such a session would latch busy forever.
if (!isExternalCliMode(this.mode)) {
this._activityStreak = trackActivityStreak(this._activityStreak, Date.now());
// A streak is the TRIGGER to look, not the verdict: typing into the composer
// also produces a steady stream of repaints. The screen settles it, and only
// an explicit "no working line" vetoes; a probe that cannot read the pane
// (null) leaves the streak in charge.
if (!this._isWorking && isSustainedActivity(this._activityStreak) && this._probePaneWorking() !== false) {
this._markWorking();
}
}
}
/**
* Ask the pane what it is rendering right now.
*
* The PTY stream cannot answer this on its own: measured on a live worker,
* Claude repaints roughly once a second for most of a turn but can then sit
* completely silent for tens of seconds inside a single tool call, while the
* `✻ Elucidating… (39s · ↓ 2.0k tokens)` line stays on screen the whole time.
* Silence therefore proves nothing, and the rendered frame is the only cheap
* source that is right in both directions.
*
* Costs one `capture-pane`, floored at PANE_PROBE_MIN_INTERVAL_MS per session
* and only ever called at a transition, never on the output hot path.
*
* @returns true/false when the screen could be read, null when it could not
* (no mux, capture failed, tests). Callers must treat null as "no evidence"
* and fall back to their stream heuristics.
*/
private _probePaneWorking(): boolean | null {
if (!this._mux || !this._muxSession) return null;
const now = Date.now();
if (now - this._lastPaneProbeAt < PANE_PROBE_MIN_INTERVAL_MS) return this._lastPaneProbeWorking;
this._lastPaneProbeAt = now;
const text = this._mux.capturePaneText?.(this._muxSession.muxName) ?? null;
this._lastPaneProbeWorking = text === null ? null : CLAUDE_WORKING_LINE_PATTERN.test(text);
return this._lastPaneProbeWorking;
}
/**
* Mark the pane as working. Idempotent: `working` is emitted on the transition
* only, so the per-chunk detectors can all call it freely.
*
* Deliberately does NOT cancel a pending idle confirmation. That confirmation
* is what eventually notices the turn ended, and it already refuses to fire
* while the pane is noisy, and cancelling it here would leave a session that
* finished during a lull with nothing armed to ever call it idle.
*/
private _markWorking(): void {
if (this._isWorking) return;
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
}
/**
* Decide whether the armed idle confirmation is real.
*
* A ❯ sighting alone means nothing (Claude redraws the composer through the
* whole turn), so the pane must ALSO have gone quiet. While output is still
* flowing the check re-arms instead of concluding. That loop is a timestamp
* compare every IDLE_RECHECK_MS and ends the moment the pane falls silent.
*/
private _confirmIdle(): void {
if (this._isStopped) {
this._awaitingIdleConfirmation = false;
return;
}
if (!isPaneQuiet(this._lastActivityAt, Date.now())) {
this.activityTimeout = setTimeout(() => this._confirmIdle(), IDLE_RECHECK_MS);
return; // stays _awaitingIdleConfirmation, so ❯ redraws do not pile up timers
}
// Quiet is necessary but NOT sufficient: a turn can go silent mid-tool-call.
// Ask the screen before concluding, and keep asking on a slow cadence.
if (this._probePaneWorking() === true) {
this._markWorking();
this.activityTimeout = setTimeout(() => this._confirmIdle(), PANE_PROBE_RECHECK_MS);
return;
}
this._awaitingIdleConfirmation = false;
this.activityTimeout = null;
// Emit idle if either:
// 1. Claude was working and is now at prompt (normal case)
// 2. Session just started and is ready (status is 'busy' but _isWorking is false)
const wasWorking = this._isWorking;
const isInitialReady = this._status === 'busy' && !this._isWorking;
if (wasWorking || isInitialReady) {
this._isWorking = false;
this._status = 'idle';
this._lastPromptTime = Date.now();
this.emit('idle');
}
}
/**
* Process expensive parsers (ANSI strip, Ralph, bash tool, token, CLI info, task descriptions).
* Called on a throttled schedule (every EXPENSIVE_PROCESS_INTERVAL_MS) instead of on every
@@ -1944,22 +2049,22 @@ export class Session extends EventEmitter {
this.parseTaskDescriptionsFromTerminalData(getCleanData());
}
// Work keyword detection (text-based, needs clean data)
// Only check if spinner didn't already trigger working state
// Work detection (text-based, needs clean data: the status line is coloured,
// so raw data has escape sequences between the `…` and the elapsed timer).
// Only check if a faster path didn't already trigger working state.
if (!this._isWorking) {
const cleanData = getCleanData();
if (
CLAUDE_WORKING_LINE_PATTERN.test(cleanData) ||
// Legacy gerunds. Current Claude randomizes the word ("Actualizing…",
// "Finagling…"), so these catch only a fraction of turns; the pattern
// above and the activity streak carry the rest.
cleanData.includes('Thinking') ||
cleanData.includes('Writing') ||
cleanData.includes('Reading') ||
cleanData.includes('Running')
) {
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
this._awaitingIdleConfirmation = false;
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._markWorking();
}
}
}