fix(renderer): WebGL longtask fallback hardening (#91)

Closes #89.

- _disposeWebGLObserver() called from both trip path and onContextLoss (fixes the leak)
- Thresholds (200ms/3/30s/5s/7d) hoisted to WEBGL_FALLBACK in constants.js
- Pure evaluateWebGLLongTaskTrip() helper + 9 Playwright tests (test/webgl-fallback.test.ts, port 3166)
This commit is contained in:
Ark0N
2026-05-19 11:43:36 +02:00
committed by GitHub
parent 0600b7843e
commit ad89a97106
4 changed files with 288 additions and 14 deletions
+21 -12
View File
@@ -625,6 +625,7 @@ class CodemanApp {
console.error('[CRASH-DIAG] WebGL context LOST — falling back to canvas renderer');
_crashDiag.log('WEBGL_LOST');
this._disableWebGLSticky('context-lost');
this._disposeWebGLObserver();
this._webglAddon?.dispose();
this._webglAddon = null;
});
@@ -636,9 +637,10 @@ class CodemanApp {
/**
* Watch for sustained main-thread stalls that indicate WebGL/GPU trouble.
* After 3 long tasks (>=200ms each) within 30s, dispose the WebGL addon and
* persist a sticky disable so subsequent reloads also use the DOM renderer.
* 5s grace period skips initial-load stalls. Force-re-enable: ?webgl=force.
* After WEBGL_FALLBACK.LONGTASK_COUNT long tasks (>=LONGTASK_MS each) within
* WINDOW_MS, dispose the WebGL addon and persist a sticky disable so
* subsequent reloads also use the DOM renderer. GRACE_MS skips initial-load
* stalls. Force-re-enable: ?webgl=force.
*/
_installWebGLLongTaskGuard() {
if (typeof PerformanceObserver === 'undefined' || this._webglLongTaskObserver) return;
@@ -648,19 +650,14 @@ class CodemanApp {
this._webglLongTaskObserver = new PerformanceObserver((list) => {
if (!this._webglAddon) return;
const now = performance.now();
if (now - installedAt < 5000) return;
for (const entry of list.getEntries()) {
if (entry.duration >= 200) recent.push(entry.startTime);
}
while (recent.length && now - recent[0] > 30000) recent.shift();
if (recent.length >= 3) {
console.warn(`[CRASH-DIAG] WebGL long-task threshold (${recent.length} stalls/30s) — falling back to canvas renderer`);
if (now - installedAt < WEBGL_FALLBACK.GRACE_MS) return;
if (evaluateWebGLLongTaskTrip(recent, list.getEntries(), now)) {
console.warn(`[CRASH-DIAG] WebGL long-task threshold (${recent.length} stalls/${WEBGL_FALLBACK.WINDOW_MS}ms) — falling back to canvas renderer`);
_crashDiag.log(`WEBGL_FALLBACK: ${recent.length}`);
this._disableWebGLSticky('long-tasks');
this._disposeWebGLObserver();
this._webglAddon?.dispose();
this._webglAddon = null;
try { this._webglLongTaskObserver.disconnect(); } catch {}
this._webglLongTaskObserver = null;
try { this.terminal.refresh(0, this.terminal.rows - 1); } catch {}
}
});
@@ -668,6 +665,18 @@ class CodemanApp {
} catch { /* longtask not supported */ }
}
/**
* Disconnect the WebGL longtask observer. Idempotent. Called from the trip
* path, the onContextLoss handler, and any future terminal-teardown path —
* the observer outlives its addon otherwise, holding a closure reference
* over `this` for every long task the page emits.
*/
_disposeWebGLObserver() {
if (!this._webglLongTaskObserver) return;
try { this._webglLongTaskObserver.disconnect(); } catch {}
this._webglLongTaskObserver = null;
}
_disableWebGLSticky(reason) {
try {
localStorage.setItem('codeman-webgl-disabled', JSON.stringify({ reason, at: Date.now() }));