fix(ui): theme stateful light surfaces

This commit is contained in:
codeman-local
2026-07-25 15:28:04 +08:00
parent dae82388ed
commit a842b091bf
4 changed files with 149 additions and 119 deletions
+2 -2
View File
@@ -212,7 +212,7 @@ Codeman is a Claude Code session manager with web interface and autonomous Ralph
Frontend JS modules have `@fileoverview` with `@dependency`/`@loadorder` tags. Load order: `constants.js`(1) → `i18n.js`(1.5) → `mobile-handlers.js`(2) → `voice-input.js`(3) → `notification-manager.js`(4) → `keyboard-accessory.js`(5) → `input-cjk.js`(5.5) → `sanitize-html.js`(5.6) → `app.js`(6) → `terminal-ui.js`(7) → `respawn-ui.js`(8) → `ralph-panel.js`(9) → `orchestrator-panel.js`(9.5) → `cron-ui.js`(9.7) → `settings-ui.js`(10) → `panels-ui.js`(11) → `ultracode-panel.js`(11.5) → `admin-ui.js`(11.7) → `session-ui.js`(12) → `ralph-wizard.js`(13) → `api-client.js`(14) → `subagent-windows.js`(15) → `ultracode-windows.js`(15.5) → `image-input.js`(16). `i18n.js` translates static + newly inserted application DOM while skipping terminal/response/file/user-name surfaces; `input-cjk.js` handles CJK IME composition via an always-visible textarea below the terminal (`window.cjkActive` blocks xterm's onData).
**Skins**: App chrome tokens live at the top of `public/styles.css`; the matching xterm ANSI palettes and light-skin contrast policy live in `public/terminal-ui.js`. Every new skin must also be added to the pre-paint allowlist and Settings picker in `public/index.html`. `test/skin-themes.test.ts` guards that four-way parity so reloads do not flash/fall back and teammate terminals match the main terminal.
**Skins**: App chrome tokens live at the top of `public/styles.css`; the matching xterm ANSI palettes and light-skin contrast policy live in `public/terminal-ui.js`. Every new skin must also be added to the pre-paint allowlist and Settings picker in `public/index.html`. `test/skin-themes.test.ts` guards that four-way parity so reloads do not flash/fall back and teammate terminals match the main terminal. Stateful surfaces must use the same tokens too: the response viewer/code blocks, file/subagent previews, CJK/paste inputs, and the zero-lag input overlay. `applyTerminalSkin()` must call the overlay's `refreshFont()` because it caches the terminal foreground/background.
**Command palette + shortcut registry** (COD-151/153/157/192, #146): `Ctrl/Cmd/Alt+K` opens the session palette (fuzzy search over live sessions; "Browse all sessions" → the Session Manager modal backed by `GET /api/sessions/unified`); the quick-start case `<select>` is fronted by a searchable picker (`buildCasePickerOptions`/`formatCasePickerLabel` — remote cases render `name @ hostId`). Shortcuts live in a rebindable registry (`DEFAULT_SHORTCUTS`/`getShortcutRegistry()`/`matchesShortcutEvent()` in app.js; overrides persist under `settings.shortcutOverrides` via `saveAppSettingsToStorage`); App Settings → Shortcuts renders capture/disable rows; `Ctrl+?` opens the registry-driven overlay (footer links to the full `#helpModal` reference). ⚠️ Palette-chord keys must ALSO be swallowed in `attachCustomKeyEventHandler` (terminal-ui.js) or xterm writes the control byte (0x0B) into the PTY. ⚠️ `saveAppSettings()` rebuilds settings from the DOM — keys edited elsewhere (`shortcutOverrides`, `showTokenCount`, `showCost`) need explicit `_prev` carry-over.
@@ -230,7 +230,7 @@ Frontend JS modules have `@fileoverview` with `@dependency`/`@loadorder` tags. L
**Gesture-control source lives in-repo** at `packages/gesture-control/` (workspace package `codeman-gesture-control`, was the standalone `Ark0N/codeman-gesture-control` repo). The transport-agnostic core is `src/gesture/*` (MediaPipe GestureRecognizer → One-Euro-filtered cursor → pinch state machine); `src/codeman/entry.ts` is the Codeman _consumer_ that maps grab/drag/drop onto real `.session-tab`/toolbar buttons and is the bundle entry. **Edit there, then run `npm run build:gesture`** (`scripts/build-gesture-bundle.mjs` → esbuild bundles `entry.ts`, MediaPipe JS included, into `src/web/public/gesture/gesture-codeman.js`) and **commit the regenerated bundle** — the committed bundle is what dev/`tsx` serves (no bundler at runtime), and `scripts/build.mjs` reruns the same step so prod always reflects current source. The MediaPipe **wasm + model** are NOT bundled — loaded at runtime from same-origin `/gesture/wasm` + `/gesture/gesture_recognizer.task`, fetched by `scripts/fetch-gesture-assets.mjs` (gitignored, see Gotchas). `entry.ts` mounts `window.__codemanGesture = new GestureBridge()` idempotently at module-eval. A standalone vite playground (`npm run dev` in the package — fake tabs, no Codeman) lets you iterate on gesture _feel_ in isolation. ⚠️ Keep `MP_VERSION` in `fetch-gesture-assets.mjs` in sync with `@mediapipe/tasks-vision` in `packages/gesture-control/package.json`.
**Theme skins** (App Settings → Display): the `skin` setting selects a palette via a `data-skin` attribute on `<html>`. Values: `daylight-blue` (default), `daylight-green`, `og` (OG Codeman). CSS lives under `[data-skin="…"]` blocks in `styles.css`. To avoid a flash-of-wrong-theme, an **inline pre-paint script** in `index.html` (`<head>`) reads `localStorage['codeman:skin']` and sets `data-skin` before first paint; `settings-ui.js` `applySkin()` applies it live on save (sets `html[data-skin]` + `window.__codemanSkin`, syncs the standalone `codeman:skin` key with the settings blob, and calls terminal-ui.js `applyTerminalSkin()` to re-theme live terminals). `skin` is a **per-device/client-only** setting — it's destructured OUT of the server payload (settings-ui.js, alongside `localEchoEnabled`/`cjkInputEnabled`/`extendedKeyboardBar`), so it does NOT sync across devices.
**Theme skins** (App Settings → Display): the `skin` setting selects a palette via a `data-skin` attribute on `<html>`. Values: `daylight-blue` (default), `daylight-green`, `og` (OG Codeman), plus the light palettes `paper-gray`, `solarized-light`, `catppuccin-latte`, and `rose-pine-dawn`. CSS lives under `[data-skin="…"]` blocks in `styles.css`. To avoid a flash-of-wrong-theme, an **inline pre-paint script** in `index.html` (`<head>`) reads `localStorage['codeman:skin']` and sets `data-skin` before first paint; `settings-ui.js` `applySkin()` applies it live on save (sets `html[data-skin]` + `window.__codemanSkin`, syncs the standalone `codeman:skin` key with the settings blob, and calls terminal-ui.js `applyTerminalSkin()` to re-theme live terminals and refresh the cached local-echo colors). `skin` is a **per-device/client-only** setting — it's destructured OUT of the server payload (settings-ui.js, alongside `localEchoEnabled`/`cjkInputEnabled`/`extendedKeyboardBar`), so it does NOT sync across devices.
**Custom branding + UI language** (App Settings → Display → Branding & Language): `displayName` is schema-validated (trimmed, 1–40 chars), server-synced, and changes user-facing browser branding/window titles only — NEVER rename npm package/CLI/API/storage/CSS/protocol identifiers. `language` is a per-device `en`/`zh-CN` display key, stripped from the server payload. `i18n.js` keeps English as the canonical source/fallback, observes newly inserted application DOM for dynamic copy, preserves source strings so live EN↔ZH switching is reversible, and skips terminal/response/file/session-name/user-content surfaces. User display names flow through `textContent`/attribute APIs and the server title's HTML escaper, never `innerHTML`.