mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-08 08:29:42 +02:00
Merge remote-tracking branch 'origin/master' into cod-28-security-public-assets
This commit is contained in:
+295
-1
@@ -295,6 +295,22 @@ class CodemanApp {
|
||||
this.terminal = null;
|
||||
this.fitAddon = null;
|
||||
this.activeSessionId = null;
|
||||
|
||||
// ── Session detach / undock (beta) ───────────────────────────────────
|
||||
// A "solo window" is a popped-out browser window showing exactly one
|
||||
// session. Detected from the /session/:id URL path (robust even if a cached
|
||||
// service-worker shell loads), with the server-injected global as a fallback.
|
||||
this.soloSessionId = this._detectSoloSessionId();
|
||||
this.isSoloWindow = !!this.soloSessionId;
|
||||
this.detachedSessions = new Set(); // dashboard-side: ids currently popped out
|
||||
this.detachedWindows = new Map(); // dashboard-side: id -> WindowProxy
|
||||
this._detachWatchTimers = new Map(); // dashboard-side: id -> setInterval handle
|
||||
this.windowChannel = null; // BroadcastChannel for cross-window sync
|
||||
this._redockGrace = new Map(); // id -> timer: deferred redock (debounces popup reloads)
|
||||
this._detachPingPending = null; // Set of ids awaiting a liveness answer
|
||||
this._detachLivenessTimer = null; // periodic reconcile of channel-only detached windows
|
||||
this._detachOrphanStrikes = new Map(); // id -> consecutive unanswered roll-calls (redock at 2)
|
||||
|
||||
this._initGeneration = 0; // dedup concurrent handleInit calls
|
||||
this._initFallbackTimer = null; // fallback timer if SSE init doesn't arrive
|
||||
this._selectGeneration = 0; // cancel stale selectSession loads
|
||||
@@ -544,6 +560,11 @@ class CodemanApp {
|
||||
init() {
|
||||
// Initialize mobile detection first (adds device classes to body)
|
||||
MobileDetection.init();
|
||||
// Detach/undock: open the cross-window sync channel; if this is a solo
|
||||
// (popped-out) window, apply its minimal chrome immediately so the tab
|
||||
// strip never flashes before handleInit selects the target session.
|
||||
this._initWindowChannel();
|
||||
if (this.isSoloWindow) document.body.classList.add('solo-mode');
|
||||
// Initialize mobile handlers
|
||||
KeyboardHandler.init();
|
||||
SwipeHandler.init();
|
||||
@@ -776,6 +797,256 @@ class CodemanApp {
|
||||
} catch { /* non-fatal */ }
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════════════════════════════════
|
||||
// Session detach / undock (beta/session-detach)
|
||||
//
|
||||
// Each detached window is just another normal client of the same session:
|
||||
// the server already fans one PTY's output out to N SSE/WS clients and merges
|
||||
// input from all of them, so a popped-out window is live with no extra server
|
||||
// plumbing. The dashboard tracks which sessions are out, marks their tabs, and
|
||||
// re-docks when the window closes. A BroadcastChannel keeps state in sync
|
||||
// across windows (and survives a dashboard reload via roll-call).
|
||||
// ══════════════════════════════════════════════════════════════════════
|
||||
|
||||
/** Resolve the solo session id from the URL path (preferred) or the
|
||||
* server-injected global (fallback). Returns null for the normal dashboard. */
|
||||
_detectSoloSessionId() {
|
||||
try {
|
||||
if (typeof window !== 'undefined' && typeof window.__CODEMAN_SOLO__ === 'string' && window.__CODEMAN_SOLO__) {
|
||||
return window.__CODEMAN_SOLO__;
|
||||
}
|
||||
const m = location.pathname.match(/^\/session\/([^/]+)\/?$/);
|
||||
return m ? decodeURIComponent(m[1]) : null;
|
||||
} catch { return null; }
|
||||
}
|
||||
|
||||
/**
|
||||
* Pop a session out into its own browser window. SINGLE, idempotent entry
|
||||
* point: the tab's pop-out icon calls this, and a future gesture layer
|
||||
* ("pinch to drop") calls the exact same method — so keep it cheap and
|
||||
* side-effect-light. Calling it again for an already-open window just raises
|
||||
* that window.
|
||||
* @param {string} id session id
|
||||
*/
|
||||
detachSession(id) {
|
||||
if (this.isSoloWindow) return; // a solo window can't spawn more
|
||||
if (!this.sessions.has(id)) return;
|
||||
// Already detached → raise the existing popup instead of opening (or
|
||||
// reloading) another. Mirrors the tab-click path: after a dashboard reload
|
||||
// we hold no WindowProxy ref, so this raises via the channel rather than
|
||||
// re-running window.open (which would reload the popup's terminal). Returns
|
||||
// false only when we owned a now-closed window (re-dock + fall through to
|
||||
// genuinely re-open below).
|
||||
if (this.detachedSessions.has(id) && this._raiseDetached(id)) return;
|
||||
const features = 'width=960,height=680,menubar=no,toolbar=no,location=no,status=no';
|
||||
let win = null;
|
||||
try { win = window.open('/session/' + encodeURIComponent(id), 'codeman-session-' + id, features); } catch {}
|
||||
if (!win) {
|
||||
this.showToast?.('Pop-out blocked — allow popups for this site to detach a session', 'error');
|
||||
return;
|
||||
}
|
||||
this.detachedWindows.set(id, win);
|
||||
this._markDetached(id, true);
|
||||
this._watchDetachedWindow(id, win);
|
||||
this._postWindowMessage({ type: 'detached', id });
|
||||
try { win.focus(); } catch {}
|
||||
}
|
||||
|
||||
/** Raise the popup for an already-detached session. Returns true if the raise
|
||||
* was handled (caller should stop); false if we owned a now-closed window and
|
||||
* re-docked it (caller should fall through to inline / re-open). Unifies the
|
||||
* pop-out icon and tab-click paths so neither reloads a live popup. */
|
||||
_raiseDetached(id) {
|
||||
const win = this.detachedWindows.get(id);
|
||||
if (win && !win.closed) { try { win.focus(); } catch {} return true; }
|
||||
if (win && win.closed) { this._redock(id); return false; } // owned ref dead → redock + fall through
|
||||
// No local ref (dashboard reloaded): assume alive and raise via the channel.
|
||||
// A liveness ping (or the popup's own unload) heals the badge if it's gone.
|
||||
this._postWindowMessage({ type: 'focus-request', id });
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Re-dock a session: close its window (which re-docks via its unload
|
||||
* announcement) and clear dashboard state now. */
|
||||
redockSession(id) {
|
||||
const win = this.detachedWindows.get(id);
|
||||
if (win && !win.closed) { try { win.close(); } catch {} }
|
||||
this._postWindowMessage({ type: 'close-request', id });
|
||||
this._redock(id);
|
||||
}
|
||||
|
||||
/** Clear all dashboard-side detached state/timers for a session. */
|
||||
_redock(id) {
|
||||
const t = this._detachWatchTimers.get(id);
|
||||
if (t) { clearInterval(t); this._detachWatchTimers.delete(id); }
|
||||
this._cancelPendingRedock(id);
|
||||
this._detachOrphanStrikes.delete(id);
|
||||
this.detachedWindows.delete(id);
|
||||
this._markDetached(id, false);
|
||||
}
|
||||
|
||||
/** Defer a channel-driven redock briefly. A popup *reload* emits 'redocked'
|
||||
* then re-announces 'detached'; the grace window lets that re-announce cancel
|
||||
* the redock, so a reload doesn't blip the dashboard badge. A real close
|
||||
* leaves the redock unanswered and it fires. */
|
||||
_scheduleRedock(id) {
|
||||
if (this._redockGrace.has(id)) return;
|
||||
const timer = setTimeout(() => { this._redockGrace.delete(id); this._redock(id); }, 1500);
|
||||
this._redockGrace.set(id, timer);
|
||||
}
|
||||
|
||||
_cancelPendingRedock(id) {
|
||||
const t = this._redockGrace.get(id);
|
||||
if (t) { clearTimeout(t); this._redockGrace.delete(id); }
|
||||
}
|
||||
|
||||
/** Toggle the "detached" marker on a tab (immediate DOM update + state set).
|
||||
* Full re-renders re-apply the class from this.detachedSessions. */
|
||||
_markDetached(id, on) {
|
||||
if (on) this.detachedSessions.add(id); else this.detachedSessions.delete(id);
|
||||
const container = this.$('sessionTabs');
|
||||
const tab = container && container.querySelector(`.session-tab[data-id="${id}"]`);
|
||||
if (tab) tab.classList.toggle('detached', on);
|
||||
}
|
||||
|
||||
/** Poll a window we opened; when it closes, re-dock its tab. This is the
|
||||
* primary (reliable) close-detection path for windows this tab opened. */
|
||||
_watchDetachedWindow(id, win) {
|
||||
const prev = this._detachWatchTimers.get(id);
|
||||
if (prev) clearInterval(prev);
|
||||
const timer = setInterval(() => {
|
||||
if (!win || win.closed) {
|
||||
clearInterval(timer);
|
||||
this._detachWatchTimers.delete(id);
|
||||
this._redock(id);
|
||||
}
|
||||
}, 800);
|
||||
this._detachWatchTimers.set(id, timer);
|
||||
}
|
||||
|
||||
/** Open the cross-window BroadcastChannel and wire role-specific handlers. */
|
||||
_initWindowChannel() {
|
||||
if (typeof BroadcastChannel === 'undefined') return;
|
||||
try { this.windowChannel = new BroadcastChannel('codeman-windows'); }
|
||||
catch { this.windowChannel = null; return; }
|
||||
this.windowChannel.onmessage = (e) => this._onWindowMessage(e.data);
|
||||
if (this.isSoloWindow) {
|
||||
// Announce presence so the dashboard marks this session's tab detached —
|
||||
// even if this window was opened directly by URL rather than window.open.
|
||||
this._postWindowMessage({ type: 'detached', id: this.soloSessionId });
|
||||
// On close, tell the dashboard to re-dock. pagehide is the reliable signal
|
||||
// on modern browsers; beforeunload is a belt-and-suspenders fallback.
|
||||
const announceClose = () => this._postWindowMessage({ type: 'redocked', id: this.soloSessionId });
|
||||
window.addEventListener('pagehide', announceClose);
|
||||
window.addEventListener('beforeunload', announceClose);
|
||||
} else {
|
||||
// Dashboard: ask any already-open solo windows to re-announce themselves
|
||||
// (covers a dashboard reload while popups remain open), then keep
|
||||
// reconciling so a popup that died WITHOUT a 'redocked' (hard kill / crash)
|
||||
// eventually un-marks its tab.
|
||||
this._postWindowMessage({ type: 'roll-call' });
|
||||
this._startDetachLiveness();
|
||||
}
|
||||
}
|
||||
|
||||
_postWindowMessage(msg) {
|
||||
try { if (this.windowChannel) this.windowChannel.postMessage(msg); } catch {}
|
||||
}
|
||||
|
||||
_onWindowMessage(msg) {
|
||||
if (!msg || typeof msg !== 'object') return;
|
||||
if (this.isSoloWindow) {
|
||||
// Roll-call has no id (broadcast to all) — answer before the id filter.
|
||||
if (msg.type === 'roll-call') { this._postWindowMessage({ type: 'detached', id: this.soloSessionId }); return; }
|
||||
if (msg.id !== this.soloSessionId) return;
|
||||
if (msg.type === 'close-request') { try { window.close(); } catch {} }
|
||||
else if (msg.type === 'focus-request') { try { window.focus(); } catch {} }
|
||||
return;
|
||||
}
|
||||
// Dashboard side.
|
||||
if (msg.type === 'detached' && msg.id) {
|
||||
this._cancelPendingRedock(msg.id); // a re-announce (e.g. popup reload) cancels a deferred redock
|
||||
this._detachPingPending?.delete(msg.id); // and proves liveness for this tick
|
||||
this._detachOrphanStrikes.delete(msg.id); // any answer clears accumulated misses
|
||||
this._markDetached(msg.id, true);
|
||||
} else if (msg.type === 'redocked' && msg.id) {
|
||||
this._scheduleRedock(msg.id); // defer: a popup reload fires redocked→detached; grace avoids a badge blip
|
||||
} else if (msg.type === 'detach-request' && msg.id) {
|
||||
// Future gesture hook: another window asks the dashboard to detach a tab.
|
||||
this.detachSession(msg.id);
|
||||
}
|
||||
}
|
||||
|
||||
/** Dashboard: periodically reconcile detached tabs we hold no window ref for
|
||||
* (e.g. after a dashboard reload). Owned windows are covered by the
|
||||
* win.closed poll; channel-only ones can only be checked by asking them to
|
||||
* re-announce and re-docking any that stay silent. */
|
||||
_startDetachLiveness() {
|
||||
if (this._detachLivenessTimer) return;
|
||||
this._detachLivenessTimer = setInterval(() => this._pingDetached(), 5000);
|
||||
}
|
||||
|
||||
_pingDetached() {
|
||||
const orphans = [];
|
||||
for (const id of this.detachedSessions) {
|
||||
const win = this.detachedWindows.get(id);
|
||||
if (!win) orphans.push(id); // channel-only — must verify via re-announce
|
||||
else if (win.closed) this._redock(id); // owned & closed — heal now
|
||||
}
|
||||
if (!orphans.length) return;
|
||||
this._detachPingPending = new Set(orphans);
|
||||
this._postWindowMessage({ type: 'roll-call' });
|
||||
// Live popups answer 'detached' (clearing themselves above); survivors stay in
|
||||
// the pending set. Redock only after TWO consecutive unanswered roll-calls — a
|
||||
// backgrounded popup is timer-throttled and may miss a single 1.2s window, and
|
||||
// we don't want to wrongly un-mark a still-open tab. A later answer resets the
|
||||
// strike count (see _onWindowMessage).
|
||||
setTimeout(() => {
|
||||
if (!this._detachPingPending) return;
|
||||
for (const id of this._detachPingPending) {
|
||||
const strikes = (this._detachOrphanStrikes.get(id) || 0) + 1;
|
||||
if (strikes >= 2) { this._detachOrphanStrikes.delete(id); this._redock(id); }
|
||||
else this._detachOrphanStrikes.set(id, strikes);
|
||||
}
|
||||
this._detachPingPending = null;
|
||||
}, 1200);
|
||||
}
|
||||
|
||||
/** Solo window: select the target session and apply minimal single-session
|
||||
* chrome. Called from handleInit once the session list has loaded. */
|
||||
_applySoloMode() {
|
||||
document.body.classList.add('solo-mode');
|
||||
const session = this.sessions.get(this.soloSessionId);
|
||||
if (!session) { this._showSoloSessionGone(); return; }
|
||||
// Force re-select (handleInit cleared terminal state above).
|
||||
this.activeSessionId = null;
|
||||
this.selectSession(this.soloSessionId);
|
||||
const name = this.getSessionName(session) || 'Session';
|
||||
const titleEl = document.getElementById('soloSessionTitle');
|
||||
if (titleEl) { titleEl.textContent = name; titleEl.style.display = ''; }
|
||||
const redock = document.getElementById('soloRedockBtn');
|
||||
if (redock) redock.style.display = '';
|
||||
document.title = name + ' — Codeman';
|
||||
if (this.notificationManager) this.notificationManager.originalTitle = document.title;
|
||||
// Neutralize the dashboard-only brand click in a solo window.
|
||||
const logo = document.querySelector('.header-brand .logo');
|
||||
if (logo) logo.onclick = (e) => { e.preventDefault(); };
|
||||
}
|
||||
|
||||
/** Solo window: the target session is gone (never existed, or ended while
|
||||
* this window was open). Show a friendly terminal state. */
|
||||
_showSoloSessionGone() {
|
||||
document.body.classList.add('solo-mode');
|
||||
if (document.querySelector('.solo-gone-overlay')) return;
|
||||
const el = document.createElement('div');
|
||||
el.className = 'solo-gone-overlay';
|
||||
el.innerHTML = '<h2>Session unavailable</h2>'
|
||||
+ '<p>This session has ended or is no longer available.</p>'
|
||||
+ '<button class="btn-primary" onclick="window.close()">Close window</button>';
|
||||
document.body.appendChild(el);
|
||||
document.title = 'Session ended — Codeman';
|
||||
}
|
||||
|
||||
connectSSE() {
|
||||
// Check if browser is offline
|
||||
if (!navigator.onLine) {
|
||||
@@ -929,6 +1200,12 @@ class CodemanApp {
|
||||
|
||||
_onSessionDeleted(data) {
|
||||
if (this._wsSessionId === data.id) this._disconnectWs();
|
||||
// Solo window whose session just ended → show the "unavailable" state.
|
||||
if (this.isSoloWindow && data.id === this.soloSessionId) {
|
||||
this._showSoloSessionGone();
|
||||
}
|
||||
// Dashboard: a detached session ended → clear its detached state/timers.
|
||||
if (this.detachedSessions.has(data.id)) this._redock(data.id);
|
||||
this._cleanupSessionData(data.id);
|
||||
if (this.activeSessionId === data.id) {
|
||||
this.activeSessionId = null;
|
||||
@@ -1949,6 +2226,14 @@ class CodemanApp {
|
||||
// Reset activeSessionId so selectSession doesn't early-return.
|
||||
// Guard: skip if a newer handleInit has already started (race between loadState + SSE init).
|
||||
if (gen !== this._initGeneration) return;
|
||||
|
||||
// Solo (detached) window: always show exactly the target session, ignoring
|
||||
// the dashboard's "restore last active" logic.
|
||||
if (this.isSoloWindow) {
|
||||
this._applySoloMode();
|
||||
return;
|
||||
}
|
||||
|
||||
const previousActiveId = this.activeSessionId;
|
||||
this.activeSessionId = null;
|
||||
if (this.sessionOrder.length > 0) {
|
||||
@@ -2182,19 +2467,21 @@ class CodemanApp {
|
||||
const tallTabsEnabled = this._tallTabsEnabled ?? false;
|
||||
const showFolder = tallTabsEnabled && session.name && folderName && folderName !== name;
|
||||
|
||||
parts.push(`<div class="session-tab ${isActive ? 'active' : ''}${alertClass}" data-id="${id}" data-color="${color}" onclick="app.selectSession('${escapeHtml(id)}')" oncontextmenu="event.preventDefault(); app.startInlineRename('${escapeHtml(id)}')" tabindex="0" role="tab" aria-selected="${isActive ? 'true' : 'false'}" aria-label="${escapeHtml(name)} session" ${session.workingDir ? `title="${escapeHtml(session.workingDir)}"` : ''}>
|
||||
parts.push(`<div class="session-tab ${isActive ? 'active' : ''}${alertClass}${this.detachedSessions.has(id) ? ' detached' : ''}" data-id="${id}" data-color="${color}" onclick="app.selectSession('${escapeHtml(id)}')" oncontextmenu="event.preventDefault(); app.startInlineRename('${escapeHtml(id)}')" tabindex="0" role="tab" aria-selected="${isActive ? 'true' : 'false'}" aria-label="${escapeHtml(name)} session" ${session.workingDir ? `title="${escapeHtml(session.workingDir)}"` : ''}>
|
||||
${_tabIdx < 9 ? '<span class="tab-number">' + (_tabIdx + 1) + '</span>' : ''}
|
||||
<span class="tab-status ${status}" aria-hidden="true"></span>
|
||||
<span class="tab-info">
|
||||
<span class="tab-name-row">
|
||||
${mode === 'shell' ? '<span class="tab-mode shell" aria-hidden="true">sh</span>' : mode === 'opencode' ? '<span class="tab-mode opencode" aria-hidden="true">oc</span>' : ''}
|
||||
<span class="tab-name" data-session-id="${id}">${(() => { const p = parseSessionPrefix(name); return p && p.suffix ? '<span class="tab-prefix">' + escapeHtml(p.prefix) + '</span><span class="tab-suffix">: ' + escapeHtml(p.suffix) + '</span>' : escapeHtml(name); })()}</span>
|
||||
<span class="tab-detached-badge" aria-hidden="true">detached</span>
|
||||
</span>
|
||||
${showFolder ? `<span class="tab-folder">\u{1F4C1} ${escapeHtml(folderName)}</span>` : ''}
|
||||
</span>
|
||||
${hasRunningTasks ? `<span class="tab-badge" onclick="event.stopPropagation(); app.toggleTaskPanel()" aria-label="${taskStats.running} running tasks">${taskStats.running}</span>` : ''}
|
||||
${subagentBadge}
|
||||
<span class="tab-gear" onclick="event.stopPropagation(); app.openSessionOptions('${escapeHtml(id)}')" title="Session options" aria-label="Session options" tabindex="0">⚙</span>
|
||||
<span class="tab-detach" onclick="event.stopPropagation(); app.detachSession('${escapeHtml(id)}')" title="Open in a new window" aria-label="Open session in a new window" tabindex="0">⧉</span>
|
||||
<span class="tab-close" onclick="event.stopPropagation(); app.requestCloseSession('${escapeHtml(id)}')" title="Close session" aria-label="Close session" tabindex="0">×</span>
|
||||
</div>`);
|
||||
_tabIdx++;
|
||||
@@ -2525,6 +2812,13 @@ class CodemanApp {
|
||||
}
|
||||
|
||||
async selectSession(sessionId) {
|
||||
// If this session is popped out into its own window, raise that window
|
||||
// instead of showing it inline (focus-on-click for detached tabs).
|
||||
if (!this.isSoloWindow && this.detachedSessions.has(sessionId)) {
|
||||
// Raise the popup instead of showing inline. If we owned a now-closed
|
||||
// window, _raiseDetached re-docks and returns false so we fall through.
|
||||
if (this._raiseDetached(sessionId)) return;
|
||||
}
|
||||
if (this.activeSessionId === sessionId) return;
|
||||
// Focus terminal SYNCHRONOUSLY before any await — iOS Safari only honors
|
||||
// programmatic focus() within the user-gesture call stack (e.g. tab click).
|
||||
|
||||
Reference in New Issue
Block a user