Merge remote-tracking branch 'origin/master' into cod-28-security-public-assets

This commit is contained in:
arkon
2026-06-08 18:05:10 +02:00
46 changed files with 6661 additions and 322 deletions
+295 -1
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@@ -295,6 +295,22 @@ class CodemanApp {
this.terminal = null;
this.fitAddon = null;
this.activeSessionId = null;
// ── Session detach / undock (beta) ───────────────────────────────────
// A "solo window" is a popped-out browser window showing exactly one
// session. Detected from the /session/:id URL path (robust even if a cached
// service-worker shell loads), with the server-injected global as a fallback.
this.soloSessionId = this._detectSoloSessionId();
this.isSoloWindow = !!this.soloSessionId;
this.detachedSessions = new Set(); // dashboard-side: ids currently popped out
this.detachedWindows = new Map(); // dashboard-side: id -> WindowProxy
this._detachWatchTimers = new Map(); // dashboard-side: id -> setInterval handle
this.windowChannel = null; // BroadcastChannel for cross-window sync
this._redockGrace = new Map(); // id -> timer: deferred redock (debounces popup reloads)
this._detachPingPending = null; // Set of ids awaiting a liveness answer
this._detachLivenessTimer = null; // periodic reconcile of channel-only detached windows
this._detachOrphanStrikes = new Map(); // id -> consecutive unanswered roll-calls (redock at 2)
this._initGeneration = 0; // dedup concurrent handleInit calls
this._initFallbackTimer = null; // fallback timer if SSE init doesn't arrive
this._selectGeneration = 0; // cancel stale selectSession loads
@@ -544,6 +560,11 @@ class CodemanApp {
init() {
// Initialize mobile detection first (adds device classes to body)
MobileDetection.init();
// Detach/undock: open the cross-window sync channel; if this is a solo
// (popped-out) window, apply its minimal chrome immediately so the tab
// strip never flashes before handleInit selects the target session.
this._initWindowChannel();
if (this.isSoloWindow) document.body.classList.add('solo-mode');
// Initialize mobile handlers
KeyboardHandler.init();
SwipeHandler.init();
@@ -776,6 +797,256 @@ class CodemanApp {
} catch { /* non-fatal */ }
}
// ══════════════════════════════════════════════════════════════════════
// Session detach / undock (beta/session-detach)
//
// Each detached window is just another normal client of the same session:
// the server already fans one PTY's output out to N SSE/WS clients and merges
// input from all of them, so a popped-out window is live with no extra server
// plumbing. The dashboard tracks which sessions are out, marks their tabs, and
// re-docks when the window closes. A BroadcastChannel keeps state in sync
// across windows (and survives a dashboard reload via roll-call).
// ══════════════════════════════════════════════════════════════════════
/** Resolve the solo session id from the URL path (preferred) or the
* server-injected global (fallback). Returns null for the normal dashboard. */
_detectSoloSessionId() {
try {
if (typeof window !== 'undefined' && typeof window.__CODEMAN_SOLO__ === 'string' && window.__CODEMAN_SOLO__) {
return window.__CODEMAN_SOLO__;
}
const m = location.pathname.match(/^\/session\/([^/]+)\/?$/);
return m ? decodeURIComponent(m[1]) : null;
} catch { return null; }
}
/**
* Pop a session out into its own browser window. SINGLE, idempotent entry
* point: the tab's pop-out icon calls this, and a future gesture layer
* ("pinch to drop") calls the exact same method — so keep it cheap and
* side-effect-light. Calling it again for an already-open window just raises
* that window.
* @param {string} id session id
*/
detachSession(id) {
if (this.isSoloWindow) return; // a solo window can't spawn more
if (!this.sessions.has(id)) return;
// Already detached → raise the existing popup instead of opening (or
// reloading) another. Mirrors the tab-click path: after a dashboard reload
// we hold no WindowProxy ref, so this raises via the channel rather than
// re-running window.open (which would reload the popup's terminal). Returns
// false only when we owned a now-closed window (re-dock + fall through to
// genuinely re-open below).
if (this.detachedSessions.has(id) && this._raiseDetached(id)) return;
const features = 'width=960,height=680,menubar=no,toolbar=no,location=no,status=no';
let win = null;
try { win = window.open('/session/' + encodeURIComponent(id), 'codeman-session-' + id, features); } catch {}
if (!win) {
this.showToast?.('Pop-out blocked — allow popups for this site to detach a session', 'error');
return;
}
this.detachedWindows.set(id, win);
this._markDetached(id, true);
this._watchDetachedWindow(id, win);
this._postWindowMessage({ type: 'detached', id });
try { win.focus(); } catch {}
}
/** Raise the popup for an already-detached session. Returns true if the raise
* was handled (caller should stop); false if we owned a now-closed window and
* re-docked it (caller should fall through to inline / re-open). Unifies the
* pop-out icon and tab-click paths so neither reloads a live popup. */
_raiseDetached(id) {
const win = this.detachedWindows.get(id);
if (win && !win.closed) { try { win.focus(); } catch {} return true; }
if (win && win.closed) { this._redock(id); return false; } // owned ref dead → redock + fall through
// No local ref (dashboard reloaded): assume alive and raise via the channel.
// A liveness ping (or the popup's own unload) heals the badge if it's gone.
this._postWindowMessage({ type: 'focus-request', id });
return true;
}
/** Re-dock a session: close its window (which re-docks via its unload
* announcement) and clear dashboard state now. */
redockSession(id) {
const win = this.detachedWindows.get(id);
if (win && !win.closed) { try { win.close(); } catch {} }
this._postWindowMessage({ type: 'close-request', id });
this._redock(id);
}
/** Clear all dashboard-side detached state/timers for a session. */
_redock(id) {
const t = this._detachWatchTimers.get(id);
if (t) { clearInterval(t); this._detachWatchTimers.delete(id); }
this._cancelPendingRedock(id);
this._detachOrphanStrikes.delete(id);
this.detachedWindows.delete(id);
this._markDetached(id, false);
}
/** Defer a channel-driven redock briefly. A popup *reload* emits 'redocked'
* then re-announces 'detached'; the grace window lets that re-announce cancel
* the redock, so a reload doesn't blip the dashboard badge. A real close
* leaves the redock unanswered and it fires. */
_scheduleRedock(id) {
if (this._redockGrace.has(id)) return;
const timer = setTimeout(() => { this._redockGrace.delete(id); this._redock(id); }, 1500);
this._redockGrace.set(id, timer);
}
_cancelPendingRedock(id) {
const t = this._redockGrace.get(id);
if (t) { clearTimeout(t); this._redockGrace.delete(id); }
}
/** Toggle the "detached" marker on a tab (immediate DOM update + state set).
* Full re-renders re-apply the class from this.detachedSessions. */
_markDetached(id, on) {
if (on) this.detachedSessions.add(id); else this.detachedSessions.delete(id);
const container = this.$('sessionTabs');
const tab = container && container.querySelector(`.session-tab[data-id="${id}"]`);
if (tab) tab.classList.toggle('detached', on);
}
/** Poll a window we opened; when it closes, re-dock its tab. This is the
* primary (reliable) close-detection path for windows this tab opened. */
_watchDetachedWindow(id, win) {
const prev = this._detachWatchTimers.get(id);
if (prev) clearInterval(prev);
const timer = setInterval(() => {
if (!win || win.closed) {
clearInterval(timer);
this._detachWatchTimers.delete(id);
this._redock(id);
}
}, 800);
this._detachWatchTimers.set(id, timer);
}
/** Open the cross-window BroadcastChannel and wire role-specific handlers. */
_initWindowChannel() {
if (typeof BroadcastChannel === 'undefined') return;
try { this.windowChannel = new BroadcastChannel('codeman-windows'); }
catch { this.windowChannel = null; return; }
this.windowChannel.onmessage = (e) => this._onWindowMessage(e.data);
if (this.isSoloWindow) {
// Announce presence so the dashboard marks this session's tab detached —
// even if this window was opened directly by URL rather than window.open.
this._postWindowMessage({ type: 'detached', id: this.soloSessionId });
// On close, tell the dashboard to re-dock. pagehide is the reliable signal
// on modern browsers; beforeunload is a belt-and-suspenders fallback.
const announceClose = () => this._postWindowMessage({ type: 'redocked', id: this.soloSessionId });
window.addEventListener('pagehide', announceClose);
window.addEventListener('beforeunload', announceClose);
} else {
// Dashboard: ask any already-open solo windows to re-announce themselves
// (covers a dashboard reload while popups remain open), then keep
// reconciling so a popup that died WITHOUT a 'redocked' (hard kill / crash)
// eventually un-marks its tab.
this._postWindowMessage({ type: 'roll-call' });
this._startDetachLiveness();
}
}
_postWindowMessage(msg) {
try { if (this.windowChannel) this.windowChannel.postMessage(msg); } catch {}
}
_onWindowMessage(msg) {
if (!msg || typeof msg !== 'object') return;
if (this.isSoloWindow) {
// Roll-call has no id (broadcast to all) — answer before the id filter.
if (msg.type === 'roll-call') { this._postWindowMessage({ type: 'detached', id: this.soloSessionId }); return; }
if (msg.id !== this.soloSessionId) return;
if (msg.type === 'close-request') { try { window.close(); } catch {} }
else if (msg.type === 'focus-request') { try { window.focus(); } catch {} }
return;
}
// Dashboard side.
if (msg.type === 'detached' && msg.id) {
this._cancelPendingRedock(msg.id); // a re-announce (e.g. popup reload) cancels a deferred redock
this._detachPingPending?.delete(msg.id); // and proves liveness for this tick
this._detachOrphanStrikes.delete(msg.id); // any answer clears accumulated misses
this._markDetached(msg.id, true);
} else if (msg.type === 'redocked' && msg.id) {
this._scheduleRedock(msg.id); // defer: a popup reload fires redocked→detached; grace avoids a badge blip
} else if (msg.type === 'detach-request' && msg.id) {
// Future gesture hook: another window asks the dashboard to detach a tab.
this.detachSession(msg.id);
}
}
/** Dashboard: periodically reconcile detached tabs we hold no window ref for
* (e.g. after a dashboard reload). Owned windows are covered by the
* win.closed poll; channel-only ones can only be checked by asking them to
* re-announce and re-docking any that stay silent. */
_startDetachLiveness() {
if (this._detachLivenessTimer) return;
this._detachLivenessTimer = setInterval(() => this._pingDetached(), 5000);
}
_pingDetached() {
const orphans = [];
for (const id of this.detachedSessions) {
const win = this.detachedWindows.get(id);
if (!win) orphans.push(id); // channel-only — must verify via re-announce
else if (win.closed) this._redock(id); // owned & closed — heal now
}
if (!orphans.length) return;
this._detachPingPending = new Set(orphans);
this._postWindowMessage({ type: 'roll-call' });
// Live popups answer 'detached' (clearing themselves above); survivors stay in
// the pending set. Redock only after TWO consecutive unanswered roll-calls — a
// backgrounded popup is timer-throttled and may miss a single 1.2s window, and
// we don't want to wrongly un-mark a still-open tab. A later answer resets the
// strike count (see _onWindowMessage).
setTimeout(() => {
if (!this._detachPingPending) return;
for (const id of this._detachPingPending) {
const strikes = (this._detachOrphanStrikes.get(id) || 0) + 1;
if (strikes >= 2) { this._detachOrphanStrikes.delete(id); this._redock(id); }
else this._detachOrphanStrikes.set(id, strikes);
}
this._detachPingPending = null;
}, 1200);
}
/** Solo window: select the target session and apply minimal single-session
* chrome. Called from handleInit once the session list has loaded. */
_applySoloMode() {
document.body.classList.add('solo-mode');
const session = this.sessions.get(this.soloSessionId);
if (!session) { this._showSoloSessionGone(); return; }
// Force re-select (handleInit cleared terminal state above).
this.activeSessionId = null;
this.selectSession(this.soloSessionId);
const name = this.getSessionName(session) || 'Session';
const titleEl = document.getElementById('soloSessionTitle');
if (titleEl) { titleEl.textContent = name; titleEl.style.display = ''; }
const redock = document.getElementById('soloRedockBtn');
if (redock) redock.style.display = '';
document.title = name + ' — Codeman';
if (this.notificationManager) this.notificationManager.originalTitle = document.title;
// Neutralize the dashboard-only brand click in a solo window.
const logo = document.querySelector('.header-brand .logo');
if (logo) logo.onclick = (e) => { e.preventDefault(); };
}
/** Solo window: the target session is gone (never existed, or ended while
* this window was open). Show a friendly terminal state. */
_showSoloSessionGone() {
document.body.classList.add('solo-mode');
if (document.querySelector('.solo-gone-overlay')) return;
const el = document.createElement('div');
el.className = 'solo-gone-overlay';
el.innerHTML = '<h2>Session unavailable</h2>'
+ '<p>This session has ended or is no longer available.</p>'
+ '<button class="btn-primary" onclick="window.close()">Close window</button>';
document.body.appendChild(el);
document.title = 'Session ended — Codeman';
}
connectSSE() {
// Check if browser is offline
if (!navigator.onLine) {
@@ -929,6 +1200,12 @@ class CodemanApp {
_onSessionDeleted(data) {
if (this._wsSessionId === data.id) this._disconnectWs();
// Solo window whose session just ended → show the "unavailable" state.
if (this.isSoloWindow && data.id === this.soloSessionId) {
this._showSoloSessionGone();
}
// Dashboard: a detached session ended → clear its detached state/timers.
if (this.detachedSessions.has(data.id)) this._redock(data.id);
this._cleanupSessionData(data.id);
if (this.activeSessionId === data.id) {
this.activeSessionId = null;
@@ -1949,6 +2226,14 @@ class CodemanApp {
// Reset activeSessionId so selectSession doesn't early-return.
// Guard: skip if a newer handleInit has already started (race between loadState + SSE init).
if (gen !== this._initGeneration) return;
// Solo (detached) window: always show exactly the target session, ignoring
// the dashboard's "restore last active" logic.
if (this.isSoloWindow) {
this._applySoloMode();
return;
}
const previousActiveId = this.activeSessionId;
this.activeSessionId = null;
if (this.sessionOrder.length > 0) {
@@ -2182,19 +2467,21 @@ class CodemanApp {
const tallTabsEnabled = this._tallTabsEnabled ?? false;
const showFolder = tallTabsEnabled && session.name && folderName && folderName !== name;
parts.push(`<div class="session-tab ${isActive ? 'active' : ''}${alertClass}" data-id="${id}" data-color="${color}" onclick="app.selectSession('${escapeHtml(id)}')" oncontextmenu="event.preventDefault(); app.startInlineRename('${escapeHtml(id)}')" tabindex="0" role="tab" aria-selected="${isActive ? 'true' : 'false'}" aria-label="${escapeHtml(name)} session" ${session.workingDir ? `title="${escapeHtml(session.workingDir)}"` : ''}>
parts.push(`<div class="session-tab ${isActive ? 'active' : ''}${alertClass}${this.detachedSessions.has(id) ? ' detached' : ''}" data-id="${id}" data-color="${color}" onclick="app.selectSession('${escapeHtml(id)}')" oncontextmenu="event.preventDefault(); app.startInlineRename('${escapeHtml(id)}')" tabindex="0" role="tab" aria-selected="${isActive ? 'true' : 'false'}" aria-label="${escapeHtml(name)} session" ${session.workingDir ? `title="${escapeHtml(session.workingDir)}"` : ''}>
${_tabIdx < 9 ? '<span class="tab-number">' + (_tabIdx + 1) + '</span>' : ''}
<span class="tab-status ${status}" aria-hidden="true"></span>
<span class="tab-info">
<span class="tab-name-row">
${mode === 'shell' ? '<span class="tab-mode shell" aria-hidden="true">sh</span>' : mode === 'opencode' ? '<span class="tab-mode opencode" aria-hidden="true">oc</span>' : ''}
<span class="tab-name" data-session-id="${id}">${(() => { const p = parseSessionPrefix(name); return p && p.suffix ? '<span class="tab-prefix">' + escapeHtml(p.prefix) + '</span><span class="tab-suffix">: ' + escapeHtml(p.suffix) + '</span>' : escapeHtml(name); })()}</span>
<span class="tab-detached-badge" aria-hidden="true">detached</span>
</span>
${showFolder ? `<span class="tab-folder">\u{1F4C1} ${escapeHtml(folderName)}</span>` : ''}
</span>
${hasRunningTasks ? `<span class="tab-badge" onclick="event.stopPropagation(); app.toggleTaskPanel()" aria-label="${taskStats.running} running tasks">${taskStats.running}</span>` : ''}
${subagentBadge}
<span class="tab-gear" onclick="event.stopPropagation(); app.openSessionOptions('${escapeHtml(id)}')" title="Session options" aria-label="Session options" tabindex="0">&#x2699;</span>
<span class="tab-detach" onclick="event.stopPropagation(); app.detachSession('${escapeHtml(id)}')" title="Open in a new window" aria-label="Open session in a new window" tabindex="0">&#x29C9;</span>
<span class="tab-close" onclick="event.stopPropagation(); app.requestCloseSession('${escapeHtml(id)}')" title="Close session" aria-label="Close session" tabindex="0">&times;</span>
</div>`);
_tabIdx++;
@@ -2525,6 +2812,13 @@ class CodemanApp {
}
async selectSession(sessionId) {
// If this session is popped out into its own window, raise that window
// instead of showing it inline (focus-on-click for detached tabs).
if (!this.isSoloWindow && this.detachedSessions.has(sessionId)) {
// Raise the popup instead of showing inline. If we owned a now-closed
// window, _raiseDetached re-docks and returns false so we fall through.
if (this._raiseDetached(sessionId)) return;
}
if (this.activeSessionId === sessionId) return;
// Focus terminal SYNCHRONOUSLY before any await — iOS Safari only honors
// programmatic focus() within the user-gesture call stack (e.g. tab click).
File diff suppressed because one or more lines are too long
+30 -2
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@@ -2,6 +2,10 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<!-- Resolve all relative assets against the site root so the same shell can be
served at /session/:id (detached single-session window) without 404ing
on relative <script>/<link> URLs. Must precede the first resource tag. -->
<base href="/">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
<meta name="description" content="Claude Code session manager with web interface">
<meta name="theme-color" content="#0a0a0a">
@@ -55,7 +59,9 @@
<div class="skeleton-toolbar"></div>
</div>
<!-- Skip link for keyboard users -->
<a href="#terminalContainer" class="skip-link">Skip to terminal</a>
<!-- onclick scrolls/focuses directly: with <base href="/"> a bare href="#..." would
navigate to /#... (the dashboard) from a /session/:id solo window. -->
<a href="#terminalContainer" class="skip-link" onclick="event.preventDefault(); var t=document.getElementById('terminalContainer'); if(t){t.scrollIntoView(); var f=t.querySelector('textarea,[tabindex]'); (f||t).focus&&(f||t).focus();}">Skip to terminal</a>
<div class="app">
<!-- Compact Header with Session Tabs -->
<header class="header">
@@ -67,7 +73,11 @@
<div class="session-tabs" id="sessionTabs" role="tablist" aria-label="Session tabs">
</div>
<!-- Detached single-session window title (shown only in solo mode) -->
<div class="solo-session-title" id="soloSessionTitle" style="display: none;" aria-live="polite"></div>
<div class="header-right">
<button class="btn-icon-header btn-solo-redock" id="soloRedockBtn" style="display: none;" onclick="window.close()" title="Re-dock to dashboard (close window)" aria-label="Re-dock session to dashboard">&#x229E;</button>
<button class="tunnel-indicator" id="tunnelIndicator" style="display: none;" onclick="app.toggleTunnelPanel()" title="Cloudflare Tunnel" aria-label="Tunnel status">
<span class="tunnel-dot"></span>
</button>
@@ -97,7 +107,8 @@
</div>
</div>
<button class="btn-icon-header btn-response-viewer-header" onclick="app.toggleResponseViewer()" title="View last response" aria-label="View last response"><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M1 12s4-8 11-8 11 8 11 8-4 8-11 8-11-8-11-8z"/><circle cx="12" cy="12" r="3"/></svg></button>
<button class="btn-icon-header btn-notifications" onclick="app.toggleNotifications()" title="Notifications" aria-label="Toggle notifications">
<button class="btn-icon-header btn-multimonitor btn-multimonitor--hidden" onclick="app.launchMultiMonitor()" title="Open Codeman across all displays" aria-label="Open Codeman across all displays"><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><rect x="2" y="4" width="13" height="9" rx="1.5"/><rect x="11" y="9" width="11" height="8" rx="1.5"/></svg></button>
<button class="btn-icon-header btn-notifications" onclick="app.toggleNotifications()" title="Notifications" aria-label="Toggle notifications" style="display:none;">
<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><path d="M18 8A6 6 0 0 0 6 8c0 7-3 9-3 9h18s-3-2-3-9"/><path d="M13.73 21a2 2 0 0 1-3.46 0"/></svg>
<span class="notification-badge" id="notifBadge" style="display:none;">0</span>
</button>
@@ -922,6 +933,16 @@
<span class="slider"></span>
</label>
</div>
<div class="settings-item settings-item-multiline" id="appSettingsGestureControlItem" title="Enable the camera hand-tracking gesture overlay (applied on reload). The instance must run with CODEMAN_GESTURE=1.">
<div class="settings-item-text">
<span class="settings-item-label">Gesture Control (beta)</span>
<span class="settings-item-desc">Camera hand-tracking overlay (applied on reload)</span>
</div>
<label class="switch switch-sm">
<input type="checkbox" id="appSettingsGestureControl">
<span class="slider"></span>
</label>
</div>
<!-- Header Displays Section -->
<div class="settings-section-header">Header Displays</div>
@@ -960,6 +981,13 @@
<span class="slider"></span>
</label>
</div>
<div class="settings-item" title="Show the multi-monitor button in the header (opens Codeman spanned across all displays)">
<span class="settings-item-label">Multi-monitor Button</span>
<label class="switch switch-sm">
<input type="checkbox" id="appSettingsShowMultiMonitorButton">
<span class="slider"></span>
</label>
</div>
<!-- Tab Bar Section -->
<div class="settings-section-header">Tab Bar</div>
+17
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@@ -3129,6 +3129,23 @@ Object.assign(CodemanApp.prototype, {
this.notificationManager?.toggleDrawer();
},
// Open a Codeman window stretched across all displays (multi-monitor mode).
// The server spawns scripts/span-codeman.sh, which launches a fresh, spanning
// browser --app window so in-page floating panels can cross the monitor seam.
async launchMultiMonitor() {
try {
const res = await fetch('/api/system/span-displays', { method: 'POST' });
const data = await res.json().catch(() => ({}));
if (res.ok && data.success) {
this.showToast('Opening Codeman across all displays…', 'success');
} else {
this.showToast(data.error || 'Could not open spanning window', 'error');
}
} catch (err) {
this.showToast('Could not open spanning window: ' + (err?.message || err), 'error');
}
},
// Alias for showToast
toast(message, type = 'info') {
return this.showToast(message, type);
+42 -3
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@@ -312,6 +312,14 @@ Object.assign(CodemanApp.prototype, {
document.getElementById('appSettingsShowProjectInsights').checked = settings.showProjectInsights ?? defaults.showProjectInsights ?? false;
document.getElementById('appSettingsShowFileBrowser').checked = settings.showFileBrowser ?? defaults.showFileBrowser ?? false;
document.getElementById('appSettingsShowSubagents').checked = settings.showSubagents ?? defaults.showSubagents ?? false;
document.getElementById('appSettingsShowMultiMonitorButton').checked = settings.showMultiMonitorButton ?? defaults.showMultiMonitorButton ?? false;
// Gesture control lives in the Input section (alongside Local Echo / CJK Input)
// but is only available when the instance runs with CODEMAN_GESTURE=1 (server sets
// window.__codemanGestureAvailable). Hide just this item otherwise so the toggle
// can't promise something that won't work.
const gestureItem = document.getElementById('appSettingsGestureControlItem');
if (gestureItem) gestureItem.style.display = window.__codemanGestureAvailable ? '' : 'none';
document.getElementById('appSettingsGestureControl').checked = settings.gestureControlEnabled ?? defaults.gestureControlEnabled ?? false;
document.getElementById('appSettingsSubagentTracking').checked = settings.subagentTrackingEnabled ?? defaults.subagentTrackingEnabled ?? true;
document.getElementById('appSettingsSubagentActiveTabOnly').checked = settings.subagentActiveTabOnly ?? defaults.subagentActiveTabOnly ?? true;
document.getElementById('appSettingsImageWatcherEnabled').checked = settings.imageWatcherEnabled ?? defaults.imageWatcherEnabled ?? false;
@@ -1107,6 +1115,9 @@ Object.assign(CodemanApp.prototype, {
},
async saveAppSettings() {
// Gesture overlay is injected at page render (server-side), so a change to it
// only takes effect on reload — remember the prior value to decide below.
const _prevGestureEnabled = (this.loadAppSettingsFromStorage().gestureControlEnabled ?? false) === true;
const settings = {
defaultClaudeMdPath: document.getElementById('appSettingsClaudeMdPath').value.trim(),
defaultWorkingDir: document.getElementById('appSettingsDefaultDir').value.trim(),
@@ -1121,6 +1132,8 @@ Object.assign(CodemanApp.prototype, {
showProjectInsights: document.getElementById('appSettingsShowProjectInsights').checked,
showFileBrowser: document.getElementById('appSettingsShowFileBrowser').checked,
showSubagents: document.getElementById('appSettingsShowSubagents').checked,
showMultiMonitorButton: document.getElementById('appSettingsShowMultiMonitorButton').checked,
gestureControlEnabled: document.getElementById('appSettingsGestureControl').checked,
subagentTrackingEnabled: document.getElementById('appSettingsSubagentTracking').checked,
subagentActiveTabOnly: document.getElementById('appSettingsSubagentActiveTabOnly').checked,
imageWatcherEnabled: document.getElementById('appSettingsImageWatcherEnabled').checked,
@@ -1273,6 +1286,18 @@ Object.assign(CodemanApp.prototype, {
}
this.closeAppSettings();
// The gesture overlay is injected at page render (server reads
// gestureControlEnabled from settings.json), so a change only takes effect on
// reload. Reload when it actually changed — the server PUT above already
// persisted the new value.
if (settings.gestureControlEnabled !== _prevGestureEnabled) {
this.showToast(
settings.gestureControlEnabled ? 'Enabling gesture control — reloading…' : 'Disabling gesture control — reloading…',
'info'
);
setTimeout(() => location.reload(), 400);
}
},
// Load model configuration from server for the settings modal
@@ -1374,6 +1399,9 @@ Object.assign(CodemanApp.prototype, {
showProjectInsights: false,
showFileBrowser: false,
showSubagents: false,
showMultiMonitorButton: false,
// Input
gestureControlEnabled: false,
// Feature toggles - keep tracking on even on mobile
subagentTrackingEnabled: true,
subagentActiveTabOnly: true, // Only show subagents for active tab
@@ -1445,13 +1473,24 @@ Object.assign(CodemanApp.prototype, {
lifecycleBtn.style.display = showLifecycleLog ? '' : 'none';
}
// Hide notification bell when notifications are disabled
const notifEnabled = this.notificationManager?.preferences?.enabled ?? true;
// Multi-monitor button — hidden by default (App Settings → Display → "Header
// Displays"). The server renders the correct initial state on every reload;
// this handles a live toggle from a settings save (no reload). Toggle the
// marker class (matches the server-side reveal) rather than an inline style.
const showMultiMonitorButton = settings.showMultiMonitorButton ?? defaults.showMultiMonitorButton ?? false;
const multiMonitorBtn = document.querySelector('.btn-multimonitor');
if (multiMonitorBtn) {
multiMonitorBtn.classList.toggle('btn-multimonitor--hidden', !showMultiMonitorButton);
}
// Notification bell is retired (notifications live in Settings → Notifications
// + the drawer); keep it hidden regardless of the notification-enabled state.
const notifBtn = document.querySelector('.btn-notifications');
if (notifBtn) {
notifBtn.style.display = notifEnabled ? '' : 'none';
notifBtn.style.display = 'none';
}
// Close the drawer if notifications got disabled while it's open
const notifEnabled = this.notificationManager?.preferences?.enabled ?? true;
if (!notifEnabled) {
const drawer = document.getElementById('notifDrawer');
if (drawer) drawer.classList.remove('open');
+98
View File
@@ -846,6 +846,13 @@ body {
transform: rotate(45deg);
}
/* Multi-monitor header button: hidden by default (opt-in via App Settings →
Display → "Header Displays"). The server strips this class at render when the
setting is on; the client toggles it live on save. */
.btn-multimonitor--hidden {
display: none !important;
}
.btn-icon-header.btn-settings {
width: 30px;
height: 30px;
@@ -905,6 +912,97 @@ body {
transform: rotate(45deg);
}
/* ===== Session detach / undock (beta/session-detach) ===================== */
/* Pop-out (detach) icon on each tab — mirrors .tab-gear reveal-on-hover. */
.session-tab .tab-detach {
opacity: 0;
width: 0;
padding: 0;
font-size: 0.95rem;
line-height: 1;
color: var(--text-muted);
cursor: pointer;
overflow: hidden;
transition: opacity 0.15s, width 0.15s, padding 0.15s;
}
.session-tab:hover .tab-detach {
opacity: 1;
width: auto;
padding: 0 0.3rem;
}
.session-tab .tab-detach:hover {
color: var(--accent-hover);
background: rgba(255, 255, 255, 0.1);
border-radius: 3px;
}
/* A tab whose session is popped out into its own window. */
.session-tab.detached {
opacity: 0.72;
}
.session-tab.detached .tab-detach {
/* Keep the pop-out icon visible while detached as a re-focus affordance. */
opacity: 1;
width: auto;
padding: 0 0.3rem;
color: var(--accent-hover);
}
.session-tab .tab-detached-badge {
display: none;
align-items: center;
font-size: 0.55rem;
font-weight: 700;
letter-spacing: 0.04em;
text-transform: uppercase;
padding: 1px 4px;
margin-left: 4px;
border-radius: 3px;
background: rgba(96, 165, 250, 0.18);
color: var(--accent-hover);
}
.session-tab.detached .tab-detached-badge {
display: inline-flex;
}
/* ===== Solo (detached single-session) window chrome ===================== */
body.solo-mode .session-tabs,
body.solo-mode .header-system-stats,
body.solo-mode .header-tokens,
body.solo-mode .btn-notifications,
body.solo-mode .btn-multimonitor,
body.solo-mode .btn-lifecycle-log {
display: none !important;
}
.solo-session-title {
flex: 1;
min-width: 0;
font-weight: 600;
font-size: 13px;
color: var(--text);
padding: 0 12px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
/* "Session unavailable" overlay for a solo window whose session has ended. */
.solo-gone-overlay {
position: fixed;
inset: 0;
z-index: 5000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 14px;
background: rgba(9, 9, 11, 0.92);
color: var(--text);
text-align: center;
padding: 24px;
}
.solo-gone-overlay h2 { margin: 0; font-size: 18px; }
.solo-gone-overlay p { margin: 0; color: var(--text-muted); font-size: 13px; }
/* Mode indicator on session tab */
.session-tab .tab-mode {
font-size: 0.6rem;