Merge pull request #246 from Ark0N/fix/idle-detection-working-state

fix: sessions reported idle while working, plus a working state you can see
This commit is contained in:
Ark0N
2026-08-09 16:58:04 +02:00
committed by GitHub
11 changed files with 650 additions and 48 deletions
+151 -46
View File
@@ -59,11 +59,21 @@ import type { TerminalMultiplexer, MuxSession } from './mux-interface.js';
import { TaskTracker, type BackgroundTask } from './task-tracker.js';
import { RalphTracker } from './ralph-tracker.js';
import { BashToolParser } from './bash-tool-parser.js';
import {
trackActivityStreak,
isSustainedActivity,
isPaneQuiet,
IDLE_RECHECK_MS,
PANE_PROBE_MIN_INTERVAL_MS,
PANE_PROBE_RECHECK_MS,
type ActivityStreak,
} from './session-activity.js';
import {
BufferAccumulator,
ANSI_ESCAPE_PATTERN_FULL,
TOKEN_PATTERN,
SPINNER_PATTERN,
CLAUDE_WORKING_LINE_PATTERN,
MAX_SESSION_TOKENS,
execPattern,
getClaudeCliVersion,
@@ -376,6 +386,9 @@ export class Session extends EventEmitter {
private _lastPromptTime: number = 0;
private activityTimeout: NodeJS.Timeout | null = null;
private _awaitingIdleConfirmation: boolean = false; // Prevents timeout reset during idle detection
private _activityStreak: ActivityStreak | null = null; // Unbroken run of PTY repaints (working detection)
private _lastPaneProbeAt = 0; // Throttle for the tmux screen probe
private _lastPaneProbeWorking: boolean | null = null; // Its last verdict (null = could not read)
private _trustDialogAccepted: boolean = false; // Prevents repeated trust dialog auto-accept
private _taskTracker: TaskTracker;
@@ -1762,44 +1775,7 @@ export class Session extends EventEmitter {
}
// === Idle/working detection runs on every chunk (latency-sensitive) ===
// Detect if Claude is working or at prompt
// The prompt line contains "❯" when waiting for input
if (data.includes('❯') || data.includes('\u276f')) {
// Only start a new timeout if we're not already awaiting idle confirmation
// This prevents status bar redraws (which include ❯) from resetting the timer
if (!this._awaitingIdleConfirmation) {
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._awaitingIdleConfirmation = true;
this.activityTimeout = setTimeout(() => {
this._awaitingIdleConfirmation = false;
// Emit idle if either:
// 1. Claude was working and is now at prompt (normal case)
// 2. Session just started and is ready (status is 'busy' but _isWorking is false)
const wasWorking = this._isWorking;
const isInitialReady = this._status === 'busy' && !this._isWorking;
if (wasWorking || isInitialReady) {
this._isWorking = false;
this._status = 'idle';
this._lastPromptTime = Date.now();
this.emit('idle');
}
}, IDLE_DETECTION_DELAY_MS);
}
}
// Detect when Claude starts working (thinking, writing, etc)
// Fast path: check spinner characters on raw data (Unicode, never in ANSI sequences)
const hasSpinner = SPINNER_PATTERN.test(data);
if (hasSpinner) {
if (!this._isWorking) {
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
}
this._awaitingIdleConfirmation = false;
if (this.activityTimeout) clearTimeout(this.activityTimeout);
}
this._detectInteractiveActivity(data);
// === Expensive processing (ANSI strip, Ralph, bash parser) is throttled ===
// Instead of running regex-heavy parsers on every PTY chunk, we accumulate
@@ -1848,6 +1824,7 @@ export class Session extends EventEmitter {
this._pid = null;
this._status = 'idle';
this._awaitingIdleConfirmation = false;
this._activityStreak = null;
// Clear all timers to prevent memory leaks
if (this.activityTimeout) {
clearTimeout(this.activityTimeout);
@@ -1903,6 +1880,134 @@ export class Session extends EventEmitter {
return this._respawnBlocked;
}
/**
* Per-chunk working/idle detection for an interactive pane. Split out of the
* PTY `onData` handler so it can be unit tested without spawning one.
*
* @param data raw PTY chunk, ANSI included
*/
private _detectInteractiveActivity(data: string): void {
// The prompt line contains "❯" when Claude is waiting for input. It only ARMS
// the check and is NOT evidence the turn ended: Claude redraws the composer
// about once a second all the way through a turn, which is exactly how a
// working session used to flip to idle two seconds in. _confirmIdle() waits
// for the pane to actually go quiet before believing it.
if (data.includes('❯')) {
// Only start a new timeout if we're not already awaiting idle confirmation.
// This prevents status bar redraws (which include the prompt) from resetting it.
if (!this._awaitingIdleConfirmation) {
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._awaitingIdleConfirmation = true;
this.activityTimeout = setTimeout(() => this._confirmIdle(), IDLE_DETECTION_DELAY_MS);
}
}
// Detect when Claude starts working (thinking, writing, etc).
// Fast path: spinner characters on raw data (Unicode, never inside ANSI sequences).
if (SPINNER_PATTERN.test(data)) this._markWorking();
// Activity fallback: current Claude Code animates `✻ Actualizing…` instead of a
// braille spinner, so the fast path above misses entire turns, and matching the
// new status line does not rescue it either (tmux repaints partially, so the
// complete line reaches the PTY only every few tens of seconds). An unbroken run
// of repaints is the signal that survives. See session-activity.ts for the
// measurement. Claude only: an external CLI's TUI has no ❯, so nothing would
// ever arm the idle confirmation and such a session would latch busy forever.
if (!isExternalCliMode(this.mode)) {
this._activityStreak = trackActivityStreak(this._activityStreak, Date.now());
// A streak is the TRIGGER to look, not the verdict: typing into the composer
// also produces a steady stream of repaints. The screen settles it, and only
// an explicit "no working line" vetoes; a probe that cannot read the pane
// (null) leaves the streak in charge.
if (!this._isWorking && isSustainedActivity(this._activityStreak) && this._probePaneWorking() !== false) {
this._markWorking();
}
}
}
/**
* Ask the pane what it is rendering right now.
*
* The PTY stream cannot answer this on its own: measured on a live worker,
* Claude repaints roughly once a second for most of a turn but can then sit
* completely silent for tens of seconds inside a single tool call, while the
* `✻ Elucidating… (39s · ↓ 2.0k tokens)` line stays on screen the whole time.
* Silence therefore proves nothing, and the rendered frame is the only cheap
* source that is right in both directions.
*
* Costs one `capture-pane`, floored at PANE_PROBE_MIN_INTERVAL_MS per session
* and only ever called at a transition, never on the output hot path.
*
* @returns true/false when the screen could be read, null when it could not
* (no mux, capture failed, tests). Callers must treat null as "no evidence"
* and fall back to their stream heuristics.
*/
private _probePaneWorking(): boolean | null {
if (!this._mux || !this._muxSession) return null;
const now = Date.now();
if (now - this._lastPaneProbeAt < PANE_PROBE_MIN_INTERVAL_MS) return this._lastPaneProbeWorking;
this._lastPaneProbeAt = now;
const text = this._mux.capturePaneText?.(this._muxSession.muxName) ?? null;
this._lastPaneProbeWorking = text === null ? null : CLAUDE_WORKING_LINE_PATTERN.test(text);
return this._lastPaneProbeWorking;
}
/**
* Mark the pane as working. Idempotent: `working` is emitted on the transition
* only, so the per-chunk detectors can all call it freely.
*
* Deliberately does NOT cancel a pending idle confirmation. That confirmation
* is what eventually notices the turn ended, and it already refuses to fire
* while the pane is noisy, and cancelling it here would leave a session that
* finished during a lull with nothing armed to ever call it idle.
*/
private _markWorking(): void {
if (this._isWorking) return;
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
}
/**
* Decide whether the armed idle confirmation is real.
*
* A ❯ sighting alone means nothing (Claude redraws the composer through the
* whole turn), so the pane must ALSO have gone quiet. While output is still
* flowing the check re-arms instead of concluding. That loop is a timestamp
* compare every IDLE_RECHECK_MS and ends the moment the pane falls silent.
*/
private _confirmIdle(): void {
if (this._isStopped) {
this._awaitingIdleConfirmation = false;
return;
}
if (!isPaneQuiet(this._lastActivityAt, Date.now())) {
this.activityTimeout = setTimeout(() => this._confirmIdle(), IDLE_RECHECK_MS);
return; // stays _awaitingIdleConfirmation, so ❯ redraws do not pile up timers
}
// Quiet is necessary but NOT sufficient: a turn can go silent mid-tool-call.
// Ask the screen before concluding, and keep asking on a slow cadence.
if (this._probePaneWorking() === true) {
this._markWorking();
this.activityTimeout = setTimeout(() => this._confirmIdle(), PANE_PROBE_RECHECK_MS);
return;
}
this._awaitingIdleConfirmation = false;
this.activityTimeout = null;
// Emit idle if either:
// 1. Claude was working and is now at prompt (normal case)
// 2. Session just started and is ready (status is 'busy' but _isWorking is false)
const wasWorking = this._isWorking;
const isInitialReady = this._status === 'busy' && !this._isWorking;
if (wasWorking || isInitialReady) {
this._isWorking = false;
this._status = 'idle';
this._lastPromptTime = Date.now();
this.emit('idle');
}
}
/**
* Process expensive parsers (ANSI strip, Ralph, bash tool, token, CLI info, task descriptions).
* Called on a throttled schedule (every EXPENSIVE_PROCESS_INTERVAL_MS) instead of on every
@@ -1953,22 +2058,22 @@ export class Session extends EventEmitter {
this.parseTaskDescriptionsFromTerminalData(getCleanData());
}
// Work keyword detection (text-based, needs clean data)
// Only check if spinner didn't already trigger working state
// Work detection (text-based, needs clean data: the status line is coloured,
// so raw data has escape sequences between the `…` and the elapsed timer).
// Only check if a faster path didn't already trigger working state.
if (!this._isWorking) {
const cleanData = getCleanData();
if (
CLAUDE_WORKING_LINE_PATTERN.test(cleanData) ||
// Legacy gerunds. Current Claude randomizes the word ("Actualizing…",
// "Finagling…"), so these catch only a fraction of turns; the pattern
// above and the activity streak carry the rest.
cleanData.includes('Thinking') ||
cleanData.includes('Writing') ||
cleanData.includes('Reading') ||
cleanData.includes('Running')
) {
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
this._awaitingIdleConfirmation = false;
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._markWorking();
}
}
}