Merge pull request #246 from Ark0N/fix/idle-detection-working-state

fix: sessions reported idle while working, plus a working state you can see
This commit is contained in:
Ark0N
2026-08-09 16:58:04 +02:00
committed by GitHub
11 changed files with 650 additions and 48 deletions
+9
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@@ -276,4 +276,13 @@ export interface TerminalMultiplexer extends EventEmitter {
* Pass `{ fullHistory: true }` to capture the entire scrollback (COD-47).
*/
captureActivePaneBuffer?(muxName: string, opts?: PaneCaptureOptions): string | null;
/**
* Plain text of the visible frame: no styles, no cursor query, no repaint
* reconstruction. Deliberately cheaper than `capturePaneBuffer` because idle
* detection calls it on a timer: it only needs to read what the CLI is
* currently rendering, never to replay it into an xterm. Returns null when the
* pane cannot be read.
*/
capturePaneText?(muxName: string, paneTarget?: string): string | null;
}
+7 -2
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@@ -8,7 +8,7 @@
* @module respawn-patterns
*/
import { TOKEN_PATTERN } from './utils/index.js';
import { TOKEN_PATTERN, CLAUDE_WORKING_LINE_PATTERN } from './utils/index.js';
// ========== Constants ==========
@@ -108,7 +108,12 @@ export function isCompletionMessage(data: string): boolean {
* @returns True if any working pattern is found in the window
*/
export function hasWorkingPattern(window: string): boolean {
return WORKING_PATTERNS.some((pattern) => window.includes(pattern));
// Current Claude randomizes the gerund ("Actualizing…", "Finagling…"), so the
// list above catches only a fraction of turns. The live status line's own shape
// (`… (13m 23s · ↓ 47.5k tokens)`) is what identifies the rest. Kept as an
// extra signal rather than a replacement: this window is RAW terminal data, and
// a partial repaint can split the line across chunks.
return CLAUDE_WORKING_LINE_PATTERN.test(window) || WORKING_PATTERNS.some((pattern) => window.includes(pattern));
}
/**
+93
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@@ -0,0 +1,93 @@
/**
* @fileoverview Pure working/idle heuristics for a Claude interactive pane.
*
* Split out of `session.ts` so the thresholds and the state math are unit
* testable without a PTY (same reasoning as `session-order.ts` /
* `usage-limit-patterns.ts`).
*
* **Why activity and not the status line.** Claude Code's working indicator is
* `✻ Actualizing… (13m 23s · ↓ 47.5k tokens)`, where the glyph animates through
* `· ✢ ✳ ∗ ✻ ✽` and the gerund is randomized per turn. Neither the braille
* spinner (`SPINNER_PATTERN`) nor the old keyword list (`Thinking|Writing|
* Reading|Running`) matches any of that, so the pane looked idle for a whole
* turn. Matching the new line does not rescue the stream either: tmux ships
* PARTIAL repaints, so measured on a live worker the complete line reached the
* PTY roughly once every 20 seconds, while the composer's `❯` (which is what
* ARMS idle detection) arrived every single second.
*
* What is left is the one thing measured to separate the two states cleanly: a
* working pane repaints, an idle pane emits nothing at all. Sampled once per
* second for 12s across six live sessions, the two working ones produced output
* in 12/12 windows and the four idle ones in 0/12.
*/
/**
* A gap longer than this ends a run of continuous output. Claude repaints at
* least once a second while working, so this leaves generous headroom.
*/
export const ACTIVITY_GAP_MS = 2000;
/**
* Continuous output for this long means the pane is working. Long enough that a
* one-off repaint (an update-check line, a rotating tip) cannot reach it.
*/
export const WORKING_STREAK_MS = 2000;
/**
* Silence for this long is what confirms the pane really went idle. Must stay
* above ACTIVITY_GAP_MS, or a pause between two repaints of one turn would
* read as the end of the turn.
*/
export const IDLE_SILENCE_MS = 2500;
/** How often a pending idle confirmation re-checks a pane that is still noisy. */
export const IDLE_RECHECK_MS = 500;
/**
* Floor between two pane probes for one session. The probe shells out to tmux,
* so this is what keeps a screenful of busy sessions from turning idle detection
* into a subprocess storm.
*/
export const PANE_PROBE_MIN_INTERVAL_MS = 1500;
/**
* How long to wait before looking again at a pane the probe just called working.
* Claude can sit silent for tens of seconds inside one tool call, so this is the
* cadence that carries a long quiet turn, so it is deliberately slow.
*/
export const PANE_PROBE_RECHECK_MS = 5000;
/** An unbroken run of PTY output. */
export interface ActivityStreak {
/** When this run began. */
startedAt: number;
/** The most recent chunk in it. */
lastAt: number;
}
/**
* Fold one output chunk into the current streak, starting a new one when the
* pane has been quiet longer than `gapMs`.
*/
export function trackActivityStreak(
streak: ActivityStreak | null,
now: number,
gapMs: number = ACTIVITY_GAP_MS
): ActivityStreak {
if (!streak || now - streak.lastAt > gapMs) return { startedAt: now, lastAt: now };
return { startedAt: streak.startedAt, lastAt: now };
}
/**
* True once a streak has been running long enough to mean work rather than a
* single repaint. Measured on the streak's own span (`lastAt - startedAt`), not
* against the caller's clock, so a stale streak cannot age into a true.
*/
export function isSustainedActivity(streak: ActivityStreak | null, streakMs: number = WORKING_STREAK_MS): boolean {
return !!streak && streak.lastAt - streak.startedAt >= streakMs;
}
/** True when the pane has produced nothing for long enough to call it idle. */
export function isPaneQuiet(lastActivityAt: number, now: number, silenceMs: number = IDLE_SILENCE_MS): boolean {
return now - lastActivityAt >= silenceMs;
}
+151 -46
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@@ -59,11 +59,21 @@ import type { TerminalMultiplexer, MuxSession } from './mux-interface.js';
import { TaskTracker, type BackgroundTask } from './task-tracker.js';
import { RalphTracker } from './ralph-tracker.js';
import { BashToolParser } from './bash-tool-parser.js';
import {
trackActivityStreak,
isSustainedActivity,
isPaneQuiet,
IDLE_RECHECK_MS,
PANE_PROBE_MIN_INTERVAL_MS,
PANE_PROBE_RECHECK_MS,
type ActivityStreak,
} from './session-activity.js';
import {
BufferAccumulator,
ANSI_ESCAPE_PATTERN_FULL,
TOKEN_PATTERN,
SPINNER_PATTERN,
CLAUDE_WORKING_LINE_PATTERN,
MAX_SESSION_TOKENS,
execPattern,
getClaudeCliVersion,
@@ -376,6 +386,9 @@ export class Session extends EventEmitter {
private _lastPromptTime: number = 0;
private activityTimeout: NodeJS.Timeout | null = null;
private _awaitingIdleConfirmation: boolean = false; // Prevents timeout reset during idle detection
private _activityStreak: ActivityStreak | null = null; // Unbroken run of PTY repaints (working detection)
private _lastPaneProbeAt = 0; // Throttle for the tmux screen probe
private _lastPaneProbeWorking: boolean | null = null; // Its last verdict (null = could not read)
private _trustDialogAccepted: boolean = false; // Prevents repeated trust dialog auto-accept
private _taskTracker: TaskTracker;
@@ -1762,44 +1775,7 @@ export class Session extends EventEmitter {
}
// === Idle/working detection runs on every chunk (latency-sensitive) ===
// Detect if Claude is working or at prompt
// The prompt line contains "❯" when waiting for input
if (data.includes('❯') || data.includes('\u276f')) {
// Only start a new timeout if we're not already awaiting idle confirmation
// This prevents status bar redraws (which include ❯) from resetting the timer
if (!this._awaitingIdleConfirmation) {
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._awaitingIdleConfirmation = true;
this.activityTimeout = setTimeout(() => {
this._awaitingIdleConfirmation = false;
// Emit idle if either:
// 1. Claude was working and is now at prompt (normal case)
// 2. Session just started and is ready (status is 'busy' but _isWorking is false)
const wasWorking = this._isWorking;
const isInitialReady = this._status === 'busy' && !this._isWorking;
if (wasWorking || isInitialReady) {
this._isWorking = false;
this._status = 'idle';
this._lastPromptTime = Date.now();
this.emit('idle');
}
}, IDLE_DETECTION_DELAY_MS);
}
}
// Detect when Claude starts working (thinking, writing, etc)
// Fast path: check spinner characters on raw data (Unicode, never in ANSI sequences)
const hasSpinner = SPINNER_PATTERN.test(data);
if (hasSpinner) {
if (!this._isWorking) {
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
}
this._awaitingIdleConfirmation = false;
if (this.activityTimeout) clearTimeout(this.activityTimeout);
}
this._detectInteractiveActivity(data);
// === Expensive processing (ANSI strip, Ralph, bash parser) is throttled ===
// Instead of running regex-heavy parsers on every PTY chunk, we accumulate
@@ -1848,6 +1824,7 @@ export class Session extends EventEmitter {
this._pid = null;
this._status = 'idle';
this._awaitingIdleConfirmation = false;
this._activityStreak = null;
// Clear all timers to prevent memory leaks
if (this.activityTimeout) {
clearTimeout(this.activityTimeout);
@@ -1903,6 +1880,134 @@ export class Session extends EventEmitter {
return this._respawnBlocked;
}
/**
* Per-chunk working/idle detection for an interactive pane. Split out of the
* PTY `onData` handler so it can be unit tested without spawning one.
*
* @param data raw PTY chunk, ANSI included
*/
private _detectInteractiveActivity(data: string): void {
// The prompt line contains "❯" when Claude is waiting for input. It only ARMS
// the check and is NOT evidence the turn ended: Claude redraws the composer
// about once a second all the way through a turn, which is exactly how a
// working session used to flip to idle two seconds in. _confirmIdle() waits
// for the pane to actually go quiet before believing it.
if (data.includes('❯')) {
// Only start a new timeout if we're not already awaiting idle confirmation.
// This prevents status bar redraws (which include the prompt) from resetting it.
if (!this._awaitingIdleConfirmation) {
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._awaitingIdleConfirmation = true;
this.activityTimeout = setTimeout(() => this._confirmIdle(), IDLE_DETECTION_DELAY_MS);
}
}
// Detect when Claude starts working (thinking, writing, etc).
// Fast path: spinner characters on raw data (Unicode, never inside ANSI sequences).
if (SPINNER_PATTERN.test(data)) this._markWorking();
// Activity fallback: current Claude Code animates `✻ Actualizing…` instead of a
// braille spinner, so the fast path above misses entire turns, and matching the
// new status line does not rescue it either (tmux repaints partially, so the
// complete line reaches the PTY only every few tens of seconds). An unbroken run
// of repaints is the signal that survives. See session-activity.ts for the
// measurement. Claude only: an external CLI's TUI has no ❯, so nothing would
// ever arm the idle confirmation and such a session would latch busy forever.
if (!isExternalCliMode(this.mode)) {
this._activityStreak = trackActivityStreak(this._activityStreak, Date.now());
// A streak is the TRIGGER to look, not the verdict: typing into the composer
// also produces a steady stream of repaints. The screen settles it, and only
// an explicit "no working line" vetoes; a probe that cannot read the pane
// (null) leaves the streak in charge.
if (!this._isWorking && isSustainedActivity(this._activityStreak) && this._probePaneWorking() !== false) {
this._markWorking();
}
}
}
/**
* Ask the pane what it is rendering right now.
*
* The PTY stream cannot answer this on its own: measured on a live worker,
* Claude repaints roughly once a second for most of a turn but can then sit
* completely silent for tens of seconds inside a single tool call, while the
* `✻ Elucidating… (39s · ↓ 2.0k tokens)` line stays on screen the whole time.
* Silence therefore proves nothing, and the rendered frame is the only cheap
* source that is right in both directions.
*
* Costs one `capture-pane`, floored at PANE_PROBE_MIN_INTERVAL_MS per session
* and only ever called at a transition, never on the output hot path.
*
* @returns true/false when the screen could be read, null when it could not
* (no mux, capture failed, tests). Callers must treat null as "no evidence"
* and fall back to their stream heuristics.
*/
private _probePaneWorking(): boolean | null {
if (!this._mux || !this._muxSession) return null;
const now = Date.now();
if (now - this._lastPaneProbeAt < PANE_PROBE_MIN_INTERVAL_MS) return this._lastPaneProbeWorking;
this._lastPaneProbeAt = now;
const text = this._mux.capturePaneText?.(this._muxSession.muxName) ?? null;
this._lastPaneProbeWorking = text === null ? null : CLAUDE_WORKING_LINE_PATTERN.test(text);
return this._lastPaneProbeWorking;
}
/**
* Mark the pane as working. Idempotent: `working` is emitted on the transition
* only, so the per-chunk detectors can all call it freely.
*
* Deliberately does NOT cancel a pending idle confirmation. That confirmation
* is what eventually notices the turn ended, and it already refuses to fire
* while the pane is noisy, and cancelling it here would leave a session that
* finished during a lull with nothing armed to ever call it idle.
*/
private _markWorking(): void {
if (this._isWorking) return;
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
}
/**
* Decide whether the armed idle confirmation is real.
*
* A ❯ sighting alone means nothing (Claude redraws the composer through the
* whole turn), so the pane must ALSO have gone quiet. While output is still
* flowing the check re-arms instead of concluding. That loop is a timestamp
* compare every IDLE_RECHECK_MS and ends the moment the pane falls silent.
*/
private _confirmIdle(): void {
if (this._isStopped) {
this._awaitingIdleConfirmation = false;
return;
}
if (!isPaneQuiet(this._lastActivityAt, Date.now())) {
this.activityTimeout = setTimeout(() => this._confirmIdle(), IDLE_RECHECK_MS);
return; // stays _awaitingIdleConfirmation, so ❯ redraws do not pile up timers
}
// Quiet is necessary but NOT sufficient: a turn can go silent mid-tool-call.
// Ask the screen before concluding, and keep asking on a slow cadence.
if (this._probePaneWorking() === true) {
this._markWorking();
this.activityTimeout = setTimeout(() => this._confirmIdle(), PANE_PROBE_RECHECK_MS);
return;
}
this._awaitingIdleConfirmation = false;
this.activityTimeout = null;
// Emit idle if either:
// 1. Claude was working and is now at prompt (normal case)
// 2. Session just started and is ready (status is 'busy' but _isWorking is false)
const wasWorking = this._isWorking;
const isInitialReady = this._status === 'busy' && !this._isWorking;
if (wasWorking || isInitialReady) {
this._isWorking = false;
this._status = 'idle';
this._lastPromptTime = Date.now();
this.emit('idle');
}
}
/**
* Process expensive parsers (ANSI strip, Ralph, bash tool, token, CLI info, task descriptions).
* Called on a throttled schedule (every EXPENSIVE_PROCESS_INTERVAL_MS) instead of on every
@@ -1953,22 +2058,22 @@ export class Session extends EventEmitter {
this.parseTaskDescriptionsFromTerminalData(getCleanData());
}
// Work keyword detection (text-based, needs clean data)
// Only check if spinner didn't already trigger working state
// Work detection (text-based, needs clean data: the status line is coloured,
// so raw data has escape sequences between the `…` and the elapsed timer).
// Only check if a faster path didn't already trigger working state.
if (!this._isWorking) {
const cleanData = getCleanData();
if (
CLAUDE_WORKING_LINE_PATTERN.test(cleanData) ||
// Legacy gerunds. Current Claude randomizes the word ("Actualizing…",
// "Finagling…"), so these catch only a fraction of turns; the pattern
// above and the activity streak carry the rest.
cleanData.includes('Thinking') ||
cleanData.includes('Writing') ||
cleanData.includes('Reading') ||
cleanData.includes('Running')
) {
this._isWorking = true;
this._status = 'busy';
this.emit('working');
this._autoOps.notifyWorking();
this._awaitingIdleConfirmation = false;
if (this.activityTimeout) clearTimeout(this.activityTimeout);
this._markWorking();
}
}
}
+24
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@@ -3175,6 +3175,30 @@ export class TmuxManager extends EventEmitter implements TerminalMultiplexer {
* Used for full page reloads so the user gets back their scroll history.
* Caveat: lines tmux has already evicted past its history-limit are gone.
*/
/**
* Plain visible-frame text for the working/idle probe (see `session.ts`).
*
* One `capture-pane` and nothing else: no `-e` styles, no `display-message`
* cursor query, no repaint reconstruction: this feeds a regex, not a
* terminal. Returns null in tests (no tmux) so callers fall back to their
* stream heuristics rather than reading an empty screen as "not working".
*/
capturePaneText(muxName: string, paneTarget?: string): string | null {
if (IS_TEST_MODE) return null;
const target = resolveTmuxPaneTarget(muxName, paneTarget);
if (!target) return null;
try {
return execSync(`${this.tmux()} capture-pane -p -t ${shellescape(target)}`, {
encoding: 'utf-8',
timeout: EXEC_TIMEOUT_MS,
});
} catch {
// A dead/renamed pane is an ordinary outcome here, not an error worth logging
// on a timer; the caller treats null as "no evidence either way".
return null;
}
}
capturePaneBuffer(muxName: string, paneTarget?: string, opts?: PaneCaptureOptions): string | null {
if (IS_TEST_MODE) return '';
const target = resolveTmuxPaneTarget(muxName, paneTarget);
+1
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@@ -17,6 +17,7 @@ export {
ANSI_ESCAPE_PATTERN_SIMPLE,
TOKEN_PATTERN,
SPINNER_PATTERN,
CLAUDE_WORKING_LINE_PATTERN,
stripAnsi,
SAFE_PATH_PATTERN,
execPattern,
+18
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@@ -60,6 +60,24 @@ export function stripAnsi(text: string): string {
*/
export const SPINNER_PATTERN = /[⠋⠙⠹⠸⠼⠴⠦⠧]/;
/**
* Claude Code's live working status line, e.g.
* `✻ Actualizing… (13m 23s · ↓ 47.5k tokens)`
* `✽ Herding… (3s · esc to interrupt)`
*
* Matched on the ELLIPSIS + elapsed timer, never on the leading glyph: the
* animation cycles through `· ✢ ✳ ∗ ✻ ✽` (two of those are ordinary punctuation)
* and the gerund is randomized per turn, while the finished line (`✻ Cooked for
* 2m 49s`) carries the same glyph with no `…` and no parenthesis. Feed this
* ANSI-STRIPPED data: tmux colours the timer separately, so the raw stream has
* escape sequences sitting between the `…` and the `(`.
*
* A sighting is proof the pane is working; its ABSENCE proves nothing, because
* tmux repaints partially and the whole line reaches the PTY only occasionally
* (see `session-activity.ts` for what carries the idle decision instead).
*/
export const CLAUDE_WORKING_LINE_PATTERN = /…\s*\((?:\d+h\s+)?(?:\d+m\s+)?\d+s\b|esc to interrupt/;
export const SAFE_PATH_PATTERN = /^[\p{L}\p{N}_/\-. ~]+$/u;
/**
+82
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@@ -2522,6 +2522,51 @@ html.mobile-init .file-browser-panel {
border-color: var(--red);
}
/* Working is not an alert, so it gets a calm green breathing edge rather than a
blink: at a glance the row reads "this one is moving", without competing with
the two states that actually want you. Slower than both of them on purpose. */
.mobile-overview-row--working {
border-color: var(--green);
animation: mobile-overview-breathe-green 2.2s ease-in-out infinite;
}
@keyframes mobile-overview-breathe-green {
0%,
100% {
background: var(--bg-card);
border-color: var(--border);
}
50% {
background: rgba(34, 197, 94, 0.1);
border-color: var(--green);
}
}
/* The pill picks up a three-dot ellipsis that fills in and empties, so the row
still reads as active on a skin where the border tint is subtle. */
.mobile-overview-pill--working::after {
content: '';
display: inline-block;
width: 0.75em;
text-align: left;
animation: mobile-overview-pill-dots 1.5s steps(1, end) infinite;
}
@keyframes mobile-overview-pill-dots {
0% {
content: '';
}
25% {
content: '.';
}
50% {
content: '..';
}
75% {
content: '...';
}
}
@keyframes mobile-overview-blink-red {
0%,
100% {
@@ -2603,6 +2648,25 @@ html.mobile-init .file-browser-panel {
will-change: opacity;
}
/* Ring the pulsing dot with the SAME spinner a tab shows while it loads: same
2px ring, same bright leading edge, same `tab-load-spin` keyframes from
styles.css (reused, not re-declared, so the two can never drift). Green
rather than the tab's blue because here it means "running", not "loading":
the motion is the shared part, the color still belongs to the state. */
.mobile-overview-dot {
position: relative;
}
.mobile-overview-dot--working::after {
content: '';
position: absolute;
inset: -4px;
border: 2px solid rgba(34, 197, 94, 0.25);
border-top-color: var(--green);
border-radius: 50%;
animation: tab-load-spin 0.7s linear infinite;
}
.mobile-overview-dot--idle {
background: var(--green);
}
@@ -2713,6 +2777,24 @@ html.mobile-init .file-browser-panel {
.mobile-overview-dot--working {
animation: none;
}
/* The ring stays as a static full circle: it still marks the row, it just
stops turning. */
.mobile-overview-dot--working::after {
border-color: var(--green);
animation: none;
}
/* Working is only informational, so it drops to a static green edge and a
static ellipsis rather than holding a tint the way the alerts do. */
.mobile-overview-row--working {
animation: none;
}
.mobile-overview-pill--working::after {
content: '...';
animation: none;
}
}
/* Light-skin compatibility for mobile-only chrome. These components predate