feat(gesture): hand-drag subagent & ultracode windows in the gesture beta

Pinch any floating subagent or ultracode run/transcript window with the
camera hand-tracking overlay and move it anywhere. Adds a 'window' grab
kind to entry.ts, slotted into the pinch priority chain
(cg-float panel → agent window → session tab → toolbar button). It moves
the window via its own style.left/top (matching app.js's mouse drag,
incl. bottom:'auto') and calls window.app.updateConnectionLines() so the
glowing connector line to the session tab tracks live — app.js redraws
from fresh rects, so no reach into its internals.

Hardening: el.isConnected guard (ultracode windows tear down mid-grab on
SSE reconnect / auto-close), all window.app calls optional-chained +
try/caught so the standalone playground still works, bring-to-front via
app.js's own z-counters, rAF-coalesced redraws cleared on drop so the
final placement always redraws.

Rebuilt the committed gesture-codeman.js bundle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-06-19 16:01:04 +02:00
parent 5d406c9705
commit 9d12fc7f94
2 changed files with 225 additions and 9 deletions
+87 -4
View File
@@ -4449,6 +4449,7 @@ var GestureController = class {
// packages/gesture-control/src/codeman/entry.ts
var TAB_SELECTOR = ".session-tab";
var PANEL_SELECTOR = ".cg-float";
var WINDOW_SELECTOR = ".subagent-window, .ultracode-window";
var DOCK_SELECTOR = ".session-tabs";
var CLICK_SELECTOR = "#runBtn, .btn-shell";
var Z2 = 2147483e3;
@@ -4476,6 +4477,8 @@ var GestureBridge = class {
__publicField(this, "taps", /* @__PURE__ */ new Map());
/** Live floating panels, keyed by session id (idempotent per id). */
__publicField(this, "floats", /* @__PURE__ */ new Map());
/** rAF coalescing for connector-line redraws while dragging an agent window. */
__publicField(this, "connectorRedrawScheduled", false);
injectStyles();
this.surface = el("div", "cg-surface");
this.canvas = el("canvas", "cg-canvas");
@@ -4530,7 +4533,7 @@ var GestureBridge = class {
await this.gc.start();
this.running = true;
this.button.classList.add("on");
this.status.textContent = "on \u2014 pinch a tab or button";
this.status.textContent = "on \u2014 pinch a tab, window, or button";
} catch (err) {
const msg = describeError(err);
this.status.textContent = `failed: ${msg}`;
@@ -4575,6 +4578,16 @@ var GestureBridge = class {
return;
}
}
const win = this.hitClosest(x2, y2, WINDOW_SELECTOR);
if (win) {
const rect = win.getBoundingClientRect();
win.style.bottom = "auto";
win.classList.add("cg-win-grabbed");
this.bringWindowToFront(win);
this.grabs.set(hand, { kind: "window", el: win, dx: x2 - rect.left, dy: y2 - rect.top });
this.status.textContent = "moving window";
return;
}
const tab = this.hitClosest(x2, y2, TAB_SELECTOR);
const id = tab?.dataset.id;
if (tab && id) {
@@ -4620,11 +4633,15 @@ var GestureBridge = class {
}
return;
}
if (grab?.kind === "window") {
this.moveWindow(grab.el, x2 - grab.dx, y2 - grab.dy);
return;
}
const tap = this.taps.get(hand);
if (tap && Math.hypot(x2 - tap.ox, y2 - tap.oy) > TAP_CANCEL_PX) {
tap.el.classList.remove("cg-tap-armed");
this.taps.delete(hand);
this.status.textContent = "on \u2014 pinch a tab or button";
this.status.textContent = "on \u2014 pinch a tab, window, or button";
}
}
onDrop(hand, x2, y2) {
@@ -4645,6 +4662,18 @@ var GestureBridge = class {
else this.flash("placed");
return;
}
if (grab?.kind === "window") {
this.grabs.delete(hand);
grab.el.classList.remove("cg-win-grabbed");
this.connectorRedrawScheduled = false;
this.redrawWindowConnectors();
try {
window.app?.saveSubagentWindowStates?.();
} catch {
}
this.flash("placed window");
return;
}
const tap = this.taps.get(hand);
if (tap) {
this.taps.delete(hand);
@@ -4694,6 +4723,54 @@ var GestureBridge = class {
float.el.style.left = `${l}px`;
float.el.style.top = `${t2}px`;
}
/** Move a dashboard-owned agent window by its top-left, clamped on-screen, then
* redraw its connector line. The window self-positions via `style.left/top` and
* app.js's connector redraw reads live rects, so this tracks without touching
* app.js internals. Guards on `isConnected`: ultracode windows can be torn down
* (SSE reconnect / auto-close) while still held. Clamps to `innerWidth/Height`,
* which equals the *spanned* viewport in a multi-monitor window — so the window
* can still travel across the physical monitor seam, just not off-screen. */
moveWindow(el2, left, top) {
if (!el2.isConnected) return;
const w2 = el2.offsetWidth || 380;
const h2 = el2.offsetHeight || 320;
const l = Math.min(Math.max(4, left), Math.max(4, window.innerWidth - w2 - 4));
const t2 = Math.min(Math.max(4, top), Math.max(4, window.innerHeight - h2 - 4));
el2.style.left = `${l}px`;
el2.style.top = `${t2}px`;
this.redrawWindowConnectors();
}
/** Ask app.js to redraw all connector lines (subagent + ultracode), coalesced to
* one per frame so per-frame drags don't thrash. `updateConnectionLines()` is
* itself debounced in app.js, but we rAF-gate too in case an older dashboard
* build isn't, and to no-op cleanly when app.js isn't present (standalone). */
redrawWindowConnectors() {
if (this.connectorRedrawScheduled) return;
this.connectorRedrawScheduled = true;
requestAnimationFrame(() => {
this.connectorRedrawScheduled = false;
try {
window.app?.updateConnectionLines?.();
} catch {
}
});
}
/** Pop a grabbed window above its siblings using app.js's own z-counter, so a
* picked-up window comes to the front like a real focus. Cosmetic + best-effort. */
bringWindowToFront(el2) {
const app = window.app;
if (!app) return;
try {
if (el2.classList.contains("ultracode-window")) {
app.ultracodeWindowZIndex = (app.ultracodeWindowZIndex ?? 1e3) + 1;
el2.style.zIndex = String(app.ultracodeWindowZIndex);
} else {
app.subagentWindowZIndex = (app.subagentWindowZIndex ?? 1e3) + 1;
el2.style.zIndex = String(app.subagentWindowZIndex);
}
} catch {
}
}
positionGhost(ghost, x2, y2) {
ghost.style.left = `${x2}px`;
ghost.style.top = `${y2}px`;
@@ -4703,15 +4780,17 @@ var GestureBridge = class {
if (grab.kind === "tab") {
grab.ghost.remove();
grab.tab.classList.remove("cg-grabbed");
} else {
} else if (grab.kind === "panel") {
grab.panel.el.style.pointerEvents = "";
grab.panel.el.classList.remove("cg-float-grabbed", "cg-redock");
} else {
grab.el.classList.remove("cg-win-grabbed");
}
}
this.grabs.clear();
for (const tap of this.taps.values()) tap.el.classList.remove("cg-tap-armed");
this.taps.clear();
document.querySelectorAll(`${TAB_SELECTOR}.cg-grabbed, .cg-tap-armed`).forEach((t2) => t2.classList.remove("cg-grabbed", "cg-tap-armed"));
document.querySelectorAll(`${TAB_SELECTOR}.cg-grabbed, .cg-tap-armed, .cg-win-grabbed`).forEach((t2) => t2.classList.remove("cg-grabbed", "cg-tap-armed", "cg-win-grabbed"));
}
onStatus(fps, hands) {
const { width, height } = this.canvas;
@@ -4797,6 +4876,10 @@ function injectStyles() {
.cg-status { color: #9aa0a6; max-width: 220px; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.session-tab.cg-grabbed { opacity: .35; outline: 2px dashed #4ade80; outline-offset: -2px; }
.cg-tap-armed { outline: 2px solid #4ade80 !important; outline-offset: 2px; box-shadow: 0 0 0 4px rgba(74,222,128,.25) !important; }
.subagent-window.cg-win-grabbed, .ultracode-window.cg-win-grabbed {
outline: 2px solid #4ade80 !important; outline-offset: -2px;
box-shadow: 0 12px 48px rgba(74,222,128,.5) !important;
}
.cg-float {
position: fixed; left: 0; top: 0; width: ${FLOAT_W}px; height: ${FLOAT_H}px;
z-index: ${Z2}; display: flex; flex-direction: column; overflow: hidden;