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refactor: consolidate ~70 scattered constants into 6 new config files (phase 6)
Create 6 domain-focused config files in src/config/ to centralize operational tuning knobs that were scattered across 15+ source files: - server-timing.ts: SSE batching, state debounce, scheduled runs, error recovery - auth-config.ts: session TTL, rate limits, hook timeout - tunnel-config.ts: QR token rotation, tunnel process lifecycle - terminal-limits.ts: input length, terminal cols/rows, session name - ai-defaults.ts: AI model string, idle/plan context limits - team-config.ts: poll interval, cache sizes Eliminates all cross-file duplicates: - AI model string: 5 occurrences → 1 (config only) - STATS_COLLECTION_INTERVAL_MS: 2 → 1 - timeout: 10000 in hooks-config: 6 → 0 (now HOOK_TIMEOUT_MS) - MAX_TRACKED_AGENTS shadow: removed, imports from map-limits Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -0,0 +1,18 @@
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/**
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* @fileoverview Default model and context limits for AI-powered checkers.
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*
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* Centralizes the AI model identifier and context window sizes used by
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* the idle checker, plan checker, respawn controller defaults, and
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* respawn route fallbacks. Change the model here when upgrading.
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*
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* @module config/ai-defaults
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*/
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/** Default model for AI idle and plan checkers */
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export const AI_CHECK_MODEL = 'claude-opus-4-5-20251101';
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/** Max context chars for idle checker (~4k tokens) */
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export const AI_IDLE_CHECK_MAX_CONTEXT = 16000;
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/** Max context chars for plan checker (~2k tokens, plan mode UI is compact) */
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export const AI_PLAN_CHECK_MAX_CONTEXT = 8000;
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/**
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* @fileoverview Authentication, rate limiting, and hook security constants.
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*
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* Controls auth session lifecycle, brute-force protection,
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* and Claude Code hook timeouts.
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*
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* @module config/auth-config
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*/
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// ============================================================================
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// Session Cookies
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// ============================================================================
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/** Auth session cookie TTL — matches autonomous run length (ms) */
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export const AUTH_SESSION_TTL_MS = 24 * 60 * 60 * 1000;
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/** Max concurrent auth sessions per server */
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export const MAX_AUTH_SESSIONS = 100;
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// ============================================================================
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// Rate Limiting
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// ============================================================================
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/** Max failed auth attempts per IP before 429 rejection */
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export const AUTH_FAILURE_MAX = 10;
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/** Failed auth attempt tracking window (ms) */
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export const AUTH_FAILURE_WINDOW_MS = 15 * 60 * 1000;
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// ============================================================================
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// Hooks
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// ============================================================================
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/** Timeout for Claude Code hook curl commands (ms) */
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export const HOOK_TIMEOUT_MS = 10000;
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@@ -47,6 +47,15 @@ export const MAX_TODOS_PER_SESSION = 500;
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// Pending Tool Calls Limits
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// ============================================================================
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// ============================================================================
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// Agent Tracking Limits
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// ============================================================================
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/**
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* Maximum agents to track across all sessions (LRU eviction when exceeded).
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*/
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export const MAX_TRACKED_AGENTS = 500;
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/**
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* Maximum pending tool calls to track per subagent.
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* Entries should be cleaned up on tool_result, but this prevents leaks.
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/**
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* @fileoverview Web server performance and scheduling constants.
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*
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* Controls terminal batching throughput, SSE health checking,
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* state persistence debouncing, and scheduled run timing.
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*
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* @module config/server-timing
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*/
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// ============================================================================
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// Terminal & SSE Performance
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// ============================================================================
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/** Terminal data batching interval — targets 60fps (ms) */
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export const TERMINAL_BATCH_INTERVAL = 16;
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/** Immediate flush threshold for terminal batches (bytes).
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* Set high (32KB) to allow effective batching; avg Ink events are ~14KB. */
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export const BATCH_FLUSH_THRESHOLD = 32 * 1024;
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/** Task event batching interval (ms) */
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export const TASK_UPDATE_BATCH_INTERVAL = 100;
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/** SSE client health check interval (ms) */
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export const SSE_HEALTH_CHECK_INTERVAL = 30 * 1000;
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// ============================================================================
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// State Persistence
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// ============================================================================
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/** State update debounce — batches expensive toDetailedState() calls (ms) */
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export const STATE_UPDATE_DEBOUNCE_INTERVAL = 500;
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/** Sessions list cache TTL — avoids re-serializing on every SSE init (ms) */
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export const SESSIONS_LIST_CACHE_TTL = 1000;
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// ============================================================================
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// Scheduled Runs
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// ============================================================================
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/** Scheduled runs cleanup check interval (ms) */
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export const SCHEDULED_CLEANUP_INTERVAL = 5 * 60 * 1000;
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/** Completed scheduled run max age before cleanup (ms) */
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export const SCHEDULED_RUN_MAX_AGE = 60 * 60 * 1000;
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/** Session limit retry wait before retrying (ms) */
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export const SESSION_LIMIT_WAIT_MS = 5000;
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/** Pause between scheduled run iterations (ms) */
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export const ITERATION_PAUSE_MS = 2000;
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// ============================================================================
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// Mux Stats
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// ============================================================================
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/** Mux stats collection interval (ms) */
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export const STATS_COLLECTION_INTERVAL_MS = 2000;
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// ============================================================================
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// Process Error Recovery
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// ============================================================================
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/** Max consecutive unhandled errors before auto-restart */
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export const MAX_CONSECUTIVE_ERRORS = 5;
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/** Error counter reset interval — forgives errors after quiet period (ms) */
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export const ERROR_RESET_MS = 60_000;
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/**
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* @fileoverview Agent Teams polling and cache configuration.
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*
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* Controls how frequently TeamWatcher polls ~/.claude/teams/
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* and how many teams/tasks are cached in memory.
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*
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* @module config/team-config
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*/
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/** Team directory poll interval (ms) */
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export const TEAM_POLL_INTERVAL_MS = 30_000;
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/** Max cached team configs (LRU eviction) */
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export const MAX_CACHED_TEAMS = 50;
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/** Max cached team tasks and inbox messages (LRU eviction).
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* Used for both teamTasks and inboxCache maps. */
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export const MAX_CACHED_TASKS = 200;
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@@ -0,0 +1,21 @@
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/**
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* @fileoverview Terminal dimension and input validation limits.
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*
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* Used by API routes to validate resize, input, and session
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* creation requests. Separate from buffer-limits.ts which
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* controls memory buffer sizes.
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*
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* @module config/terminal-limits
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*/
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/** Max input length per API request (bytes) */
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export const MAX_INPUT_LENGTH = 64 * 1024;
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/** Max terminal columns for resize requests */
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export const MAX_TERMINAL_COLS = 500;
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/** Max terminal rows for resize requests */
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export const MAX_TERMINAL_ROWS = 200;
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/** Max session name length (chars) */
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export const MAX_SESSION_NAME_LENGTH = 128;
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@@ -0,0 +1,44 @@
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/**
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* @fileoverview Cloudflare tunnel and QR authentication constants.
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*
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* Controls QR token rotation timing, rate limiting,
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* and tunnel process lifecycle.
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*
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* @module config/tunnel-config
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*/
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// ============================================================================
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// QR Token Rotation
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// ============================================================================
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/** QR token auto-rotation interval (ms) */
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export const QR_TOKEN_TTL_MS = 60_000;
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/** Grace period — previous token still valid during rotation (ms) */
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export const QR_TOKEN_GRACE_MS = 90_000;
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/** Length of the short code in QR URL path (chars) */
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export const SHORT_CODE_LENGTH = 6;
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// ============================================================================
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// QR Rate Limiting
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// ============================================================================
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/** Global rate limit for QR auth attempts across all IPs */
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export const QR_RATE_LIMIT_MAX = 30;
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/** QR rate limit reset window (ms) */
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export const QR_RATE_LIMIT_WINDOW_MS = 60_000;
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// ============================================================================
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// Tunnel Process Lifecycle
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// ============================================================================
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/** Max time to wait for cloudflared URL before timeout (ms) */
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export const URL_TIMEOUT_MS = 30_000;
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/** Restart delay after unexpected tunnel exit (ms) */
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export const RESTART_DELAY_MS = 5_000;
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/** SIGTERM → SIGKILL escalation timeout (ms) */
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export const FORCE_KILL_MS = 5_000;
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