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https://github.com/Ark0N/Codeman.git
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Merge pull request #473 from irisitymichaelgrundberg/feat/session-watching-badge
feat(approvals): let a session watching its own background work keep quiet (#468) # Conflicts: # src/config/cli-registry/stock.ts
This commit is contained in:
@@ -71,6 +71,15 @@ export interface ApprovalItem {
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* and reach the user's other devices. See `acknowledge()`.
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*/
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acknowledgedAt?: number;
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/**
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* Why the item arrived already acknowledged, for display only: the inbox
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* writes `watching 1 monitor` for a session that went quiet because work it
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* started itself is still running. A human acknowledgement leaves this unset,
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* so a card can say "quiet, watching 1 monitor" rather than implying somebody
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* looked. ⚠️ Pane-derived text, so it is bounded at the source and must not
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* reach the DOM as markup — see `watchingLabel()` in `session-activity.ts`.
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*/
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acknowledgedReason?: string;
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/**
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* Present only when the frame parsed confidently. Gates which digits the
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* answer endpoint accepts; absent → only approve('1')/deny(Esc) are allowed.
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@@ -93,6 +102,12 @@ interface NotePromptArgs {
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toolSummary?: string;
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message?: string;
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cwd?: string;
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/**
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* What the session's pane says is still running in the background
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* (`Session.watching`, e.g. `1 monitor`). An idle prompt from such a session
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* opens ALREADY acknowledged: see `notePrompt()`.
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*/
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watching?: string | null;
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/** Returns the raw (ANSI-bearing) pane frame, or null when unavailable. */
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capture?: () => string | null;
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}
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@@ -217,6 +232,22 @@ export class ApprovalInbox {
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* Record a prompt for a session, superseding any previous item, and return
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* the new item. Captures context immediately and once more after a short
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* delay (see RECAPTURE_DELAY_MS).
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*
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* ⚠️ An idle prompt from a session that is WATCHING its own background work
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* opens already acknowledged (`args.watching`). Claude Code ends the turn
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* after arming a monitor or backgrounding a shell and then reports the pane
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* idle a minute later, so the alert that follows asks a human to look at a
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* session that wants nothing from them. Acknowledging is deliberately what
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* happens here rather than skipping the item: the prompt is real and stays
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* pending, answerable and available as Read My Mind context, and only the
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* alert it would have armed is spent. A wrong label therefore costs a card
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* that does not blink, never an alert that was never created.
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*
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* It re-arms by itself. The next idle prompt supersedes this item and builds
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* a fresh one, so once the background work ends and the session goes quiet
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* for an ordinary reason, that item carries no acknowledgement and alerts
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* normally. Only `idle` is eligible: a permission or question dialog blocks
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* the agent whatever else it started, so its alert must survive.
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*/
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notePrompt(args: NotePromptArgs): ApprovalItem {
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this.resolveForSession(args.sessionId, 'superseded');
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@@ -231,6 +262,10 @@ export class ApprovalInbox {
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message: args.message,
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cwd: args.cwd,
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};
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if (args.kind === 'idle' && args.watching) {
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item.acknowledgedAt = item.createdAt;
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item.acknowledgedReason = `watching ${args.watching}`;
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}
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this.applyCapture(item, args.capture);
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this.items.set(args.sessionId, item);
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if (args.capture) this.captures.set(args.sessionId, args.capture);
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+22
-2
@@ -4623,6 +4623,11 @@ class CodemanApp {
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return {
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state,
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pill: this._sidebarRichPillLabel(state),
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// What the pane's own footer says is still running in the background ("1 monitor",
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// "2 shells"). A row that has one went quiet because the agent is waiting for that,
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// which is a different thing from waiting for the user — so it rides BESIDE the
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// state pill and never replaces it.
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watching: typeof session.watching === 'string' ? session.watching : '',
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createdAt: Number(session.createdAt) || 0,
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since: this._mobileOverviewSince ? this._mobileOverviewSince(state, session) : null,
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};
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@@ -4658,6 +4663,17 @@ class CodemanApp {
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parts.push(stamp(row.since.key, row.since.at, 'for', 'tab-meta-since'));
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}
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parts.push(`<span class="tab-pill tab-pill--${escapeHtml(row.state)}">${escapeHtml(row.pill)}</span>`);
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// The word is duplicated from mobile-overview.js for the same reason the pill labels
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// above are: it is one word, and this file must render a complete row even when a
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// stale cached mobile-overview.js has arrived without it.
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// The visible text is that constant. The pane-derived label appears only in the
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// tooltip, where escapeHtml() (which escapes both quote characters) is what this file
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// already relies on for every untrusted string it puts in an attribute, and where the
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// source caps it at MAX_WATCHING_LABEL_CHARS before it ever gets here.
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if (row.watching) {
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const title = escapeHtml(`Still running in the background: ${row.watching}`);
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parts.push(`<span class="tab-pill tab-pill--watching" title="${title}">watching</span>`);
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}
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// Both absolute stamps ALSO on the line itself, not only on the two items.
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// Below 288px the rail hides `.tab-meta-created` (the `tab-rail-tight`
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// rule), and a tooltip on a `display: none` element has no hover target —
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@@ -4695,7 +4711,11 @@ class CodemanApp {
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const prev = tab.dataset.tabState;
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// The since ANCHOR moves without the state changing (each new turn re-stamps
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// lastSubmitAt), so key the compare on both.
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const sig = `${row.state}:${row.since ? row.since.at : 0}:${row.createdAt}`;
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// Unescaped on purpose, and it still matches the attribute the initial render wrote:
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// that one goes through escapeHtml() because it is interpolated into markup, and the
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// browser hands the decoded string back through `dataset`. `watching` is the only
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// pane-derived value in this signature, which is why it is the only one escaped there.
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const sig = `${row.state}:${row.since ? row.since.at : 0}:${row.createdAt}:${row.watching}`;
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if (tab.dataset.tabMetaSig === sig) return;
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tab.dataset.tabMetaSig = sig;
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tab.dataset.tabState = row.state;
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@@ -5319,7 +5339,7 @@ class CodemanApp {
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const richMeta = this._sidebarRichMetaHTML(richRow);
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const richClass = richRow ? ` tab-state-${richRow.state}` : '';
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const richData = richRow
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? ` data-tab-state="${richRow.state}" data-tab-meta-sig="${richRow.state}:${richRow.since ? richRow.since.at : 0}:${richRow.createdAt}"`
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? ` data-tab-state="${richRow.state}" data-tab-meta-sig="${richRow.state}:${richRow.since ? richRow.since.at : 0}:${richRow.createdAt}:${escapeHtml(richRow.watching)}"`
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: '';
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// '' whenever the server said nothing about this pane's agent, which covers
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@@ -222,6 +222,15 @@ Object.assign(CodemanApp.prototype, {
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return;
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}
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list.innerHTML = items.map((item) => this._approvalCardHtml(item)).join('');
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// The quiet reason is the only pane-derived string on a card, and it is the one
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// an agent could write itself (it prints its own footer row), so it reaches the
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// DOM as text and never as markup. The card leaves an empty span for it.
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for (const item of items) {
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if (!item.acknowledgedReason) continue;
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const card = list.querySelector(`[data-approval-id="${CSS.escape(item.id)}"]`);
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const slot = card && card.querySelector('.approval-quiet');
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if (slot) slot.textContent = 'quiet, ' + item.acknowledgedReason;
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}
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},
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_approvalCardHtml(item) {
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@@ -260,6 +269,9 @@ Object.assign(CodemanApp.prototype, {
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`<span class="approval-session" data-i18n-skip>${escapeHtml(item.sessionName || item.sessionId.slice(0, 8))}</span>` +
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`<span class="approval-age" data-i18n-skip>${age}</span>` +
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`</div>` +
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// Filled by renderApprovalsDrawer through textContent, never here: see the note
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// there. An item a human acknowledged carries no reason and gets no line.
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(item.acknowledgedReason ? `<div class="approval-quiet" data-i18n-skip></div>` : '') +
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(summary ? `<div class="approval-summary" data-i18n-skip>${escapeHtml(summary)}</div>` : '') +
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(item.context ? `<pre class="approval-context">${escapeHtml(item.context)}</pre>` : '') +
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`<div class="approval-actions">${actions}</div>` +
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@@ -212,6 +212,9 @@ Object.assign(CodemanApp.prototype, {
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dir: this._shortenHomePath ? this._shortenHomePath(session.workingDir) : session.workingDir || '',
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state,
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pill: HOME_SESSIONS_PILL_LABEL[state] || state,
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// What the pane's footer says is still running in the background, straight off
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// the session payload. Same field, same meaning as on the phone overview.
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watching: typeof session.watching === 'string' ? session.watching : '',
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// Epoch ms, straight off the session payload; formatting happens at
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// render time so the clock below can redo it without a re-render.
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createdAt: Number(session.createdAt) || 0,
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@@ -450,6 +453,12 @@ Object.assign(CodemanApp.prototype, {
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// what stops it ellipsizing.
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const meta = this._buildHomeSessionsMeta(row);
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meta.appendChild(pill);
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// Built by the phone overview so both home screens word the badge identically.
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// Guarded like every other cross-file call here: a stale cached mobile-overview.js
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// must cost the badge, not the rail.
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if (row.watching && typeof this._buildWatchingBadge === 'function') {
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meta.appendChild(this._buildWatchingBadge(row.watching, 'home-sessions-pill'));
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}
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item.appendChild(meta);
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return item;
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@@ -61,6 +61,14 @@ const MOBILE_OVERVIEW_RUN_MODES = [
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];
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/** Pill copy per state. Kept short: a phone row has ~90px for it. */
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/**
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* The one word every surface puts on the watching badge, and the tooltip that says
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* what the pane actually reported. Both live here so the phone overview, the desktop
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* home rail and the rich sidebar rows cannot word the same badge three ways.
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*/
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const WATCHING_BADGE_TEXT = 'watching';
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const watchingBadgeTitle = (label) => 'Still running in the background: ' + label;
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const MOBILE_OVERVIEW_PILL_LABEL = {
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needs: 'needs you',
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error: 'error',
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@@ -185,6 +193,10 @@ Object.assign(CodemanApp.prototype, {
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dir: this._shortenHomePath ? this._shortenHomePath(session.workingDir) : session.workingDir || '',
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state,
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pill: MOBILE_OVERVIEW_PILL_LABEL[state] || state,
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// What the pane's own footer says is still running in the background ("1 monitor",
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// "2 shells"), straight off the session payload. A row that has one is quiet
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// because the agent is waiting for that, not because it is waiting for you.
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watching: typeof session.watching === 'string' ? session.watching : '',
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// Epoch ms, straight off the session payload; formatting happens at
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// render time so the clock can redo it without a re-render.
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createdAt: Number(session.createdAt) || 0,
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@@ -713,6 +725,8 @@ Object.assign(CodemanApp.prototype, {
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pill.textContent = row.pill;
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item.appendChild(pill);
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if (row.watching) item.appendChild(this._buildWatchingBadge(row.watching, 'mobile-overview-pill'));
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const chevron = document.createElement('span');
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chevron.className = 'mobile-overview-chevron';
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chevron.setAttribute('aria-hidden', 'true');
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@@ -734,6 +748,40 @@ Object.assign(CodemanApp.prototype, {
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return item;
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},
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// ═══════════════════════════════════════════════════════════════
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// Watching badge
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// ═══════════════════════════════════════════════════════════════
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/**
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* The badge a session wears while work it started in the background is still
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* running: a monitor, a backgrounded shell, a cloud session.
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*
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* It says one word, and the label the pane itself printed ("1 monitor") rides in
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* the tooltip, because the badge shares a row with the state pill on the narrowest
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* screen this app renders on. It does NOT replace that pill: an agent can arm a
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* monitor and ask the user a question in the same breath, so the row still says
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* "needs you" and this says what else is going on.
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*
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* Shared with the desktop home rail (home-sessions.js), for the same reason
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* `_mobileOverviewState` is: one badge, one wording, one place to change it. The
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* caller names its own pill class, because each surface styles its pills itself and
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* the phone's live inside a media query the desktop never enters.
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*/
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_buildWatchingBadge(label, baseClass) {
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const badge = document.createElement('span');
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const base = baseClass || 'mobile-overview-pill';
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badge.className = base + ' ' + base + '--watching';
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badge.setAttribute('data-i18n-skip', '');
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badge.textContent = WATCHING_BADGE_TEXT;
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// The label rides in BOTH, because a tooltip is desktop-only: a phone has no hover
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// target, and a screen reader gets the one word either way. This is the surface the
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// badge was built for first, so "watching" with no way to learn what would be the
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// wrong place to save a line.
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badge.title = watchingBadgeTitle(label);
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badge.setAttribute('aria-label', watchingBadgeTitle(label));
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return badge;
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},
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// ═══════════════════════════════════════════════════════════════
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// Age stamps: started / how long in this state
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// ═══════════════════════════════════════════════════════════════
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@@ -2977,6 +2977,13 @@ html.mobile-init .file-browser-panel {
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color: var(--green);
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}
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/* Accent, and none of the three above: a session watching work it started itself
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is not asking the user for anything, and red and yellow are what say it is. */
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.mobile-overview-pill--watching {
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border-color: var(--accent);
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color: var(--accent);
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}
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.mobile-overview-chevron {
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flex-shrink: 0;
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color: var(--text-muted);
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@@ -14,6 +14,14 @@
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Object.assign(CodemanApp.prototype, {
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// Hooks (Claude Code hook events)
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_onHookIdlePrompt(data) {
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// A prompt the server opened ALREADY acknowledged raises no alert here. Today that
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// means the session is watching work it started itself (`acknowledgedReason` reads
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// "watching 1 monitor"), so the pane is quiet because the agent is waiting for its
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// own monitor, not for you. The item still exists and still shows in the drawer;
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// only the tab alert and the desktop notification are declined. A page that reloads
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// instead of receiving this event reaches the same conclusion from `acknowledgedAt`
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// in seedApprovals (approvals-ui.js).
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if (data.acknowledgedReason) return;
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// Always track pending hook - alert will show when switching away from session
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if (data.sessionId) {
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this.setPendingHook(data.sessionId, 'idle_prompt');
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@@ -12427,6 +12427,17 @@ kbd {
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color: var(--text-dim);
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font-size: 0.68rem;
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}
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/* Why this card is not blinking at anyone: the session is watching work it
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started itself. Accent, like the watching badge on a session row, and never
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the red or yellow that mean a human is needed. */
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.approval-quiet {
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margin-bottom: 6px;
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color: var(--accent);
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font-size: 0.68rem;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.approval-summary {
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color: var(--text);
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font-size: 0.76rem;
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@@ -16314,6 +16325,17 @@ html[data-tab-orientation='vertical'] .home-sessions {
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color: color-mix(in srgb, var(--green) 45%, var(--text-muted));
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}
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/* Accent, deliberately none of the three above: a session that is watching something
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it started (a monitor, a backgrounded shell, a cloud session) is not asking for
|
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anything, so it must not borrow the red or the yellow that mean it is. This badge
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sits BESIDE the state pill rather than replacing it, since an agent can arm a
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monitor and ask a question in the same breath. */
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.home-sessions-pill--watching {
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background: color-mix(in srgb, var(--accent) 14%, transparent);
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border-color: color-mix(in srgb, var(--accent) 40%, transparent);
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color: var(--accent);
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}
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||||
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/* Row accents: same language as the session tabs and the phone overview — red
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means a question is pending, yellow means it wants input, green means work is
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happening. Nothing else on this screen may reuse these colors. */
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@@ -18376,6 +18398,16 @@ html[data-tab-orientation='vertical'][data-tab-rail-detail='rich']:not(.tab-rail
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color: color-mix(in srgb, var(--green) 45%, var(--text-muted));
|
||||
}
|
||||
|
||||
/* Accent, deliberately none of the three above: a watching session is waiting for
|
||||
work it started itself, not for the user, and the red and yellow here are spoken
|
||||
for by sessions that ARE waiting for the user. */
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html[data-sidebar-detail="rich"] .session-sidebar .tab-pill--watching,
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html[data-tab-orientation='vertical'][data-tab-rail-detail='rich']:not(.tab-rail-compact) .tab-rail .tab-pill--watching {
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||||
background: color-mix(in srgb, var(--accent) 14%, transparent);
|
||||
border-color: color-mix(in srgb, var(--accent) 40%, transparent);
|
||||
color: var(--accent);
|
||||
}
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||||
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||||
/* Three lines of content per row instead of two, so give them room to breathe
|
||||
and stop the row actions crowding the pill.
|
||||
|
||||
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||||
@@ -176,6 +176,12 @@ export function registerHookEventRoutes(
|
||||
// identity beyond the shared per-instance secret, so a prompt claimed for a
|
||||
// session that can never show one must not create an answerable item).
|
||||
let approvalId: string | undefined;
|
||||
// Set when the item opened ALREADY acknowledged, which today means the session is
|
||||
// watching work it started itself. It rides the broadcast so a live page declines to
|
||||
// arm the alert (a reloading page learns the same thing from `acknowledgedAt` when it
|
||||
// seeds from /api/approvals), and it suppresses the push: an alert nobody can answer
|
||||
// is worth even less on a phone than in a tab.
|
||||
let acknowledgedReason: string | undefined;
|
||||
const approvalKind = APPROVAL_KIND_BY_EVENT[event];
|
||||
if (session && hooksAvailableForMode(session.mode, sessionHookOptions(session))) {
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if (approvalKind) {
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||||
@@ -194,6 +200,10 @@ export function registerHookEventRoutes(
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||||
toolSummary: typeof toolSummary === 'string' ? toolSummary : undefined,
|
||||
message: typeof safeData.message === 'string' ? safeData.message : undefined,
|
||||
cwd: typeof safeData.cwd === 'string' ? safeData.cwd : undefined,
|
||||
// What the pane says is still running in the background. An idle prompt from a
|
||||
// session that is watching its own work opens acknowledged, so it never arms an
|
||||
// alert nobody can answer; notePrompt() carries the whole reasoning.
|
||||
watching: session.watching,
|
||||
// Visible tmux frame first (it IS the dialog); raw byte-buffer tail as
|
||||
// the fallback for direct-PTY sessions and the no-op test mux.
|
||||
capture: () => {
|
||||
@@ -203,6 +213,7 @@ export function registerHookEventRoutes(
|
||||
},
|
||||
});
|
||||
approvalId = item.id;
|
||||
acknowledgedReason = item.acknowledgedReason;
|
||||
} else if (APPROVAL_RESOLVING_EVENTS.has(event)) {
|
||||
approvalInbox.resolveForSession(sessionId, 'resolved_in_terminal');
|
||||
}
|
||||
@@ -213,6 +224,7 @@ export function registerHookEventRoutes(
|
||||
timestamp: Date.now(),
|
||||
...safeData,
|
||||
...(approvalId && { approvalId }),
|
||||
...(acknowledgedReason && { acknowledgedReason }),
|
||||
});
|
||||
// Full state ride-along, same shape as the working/idle handlers: the home
|
||||
// screens rank the blocked group on lastActivityAt, and without this a
|
||||
@@ -224,12 +236,17 @@ export function registerHookEventRoutes(
|
||||
// on approvalId, and the answer route refuses keystrokes for dsh dialogs
|
||||
// (third-party TUI, unmeasured contract) — so a dsh push stays a plain
|
||||
// notification instead of offering buttons whose answer would be refused.
|
||||
ctx.sendPushNotifications(`hook:${event}`, {
|
||||
sessionId,
|
||||
sessionName,
|
||||
...safeData,
|
||||
...(approvalId && session?.mode !== 'deepseek' && { approvalId }),
|
||||
});
|
||||
// Nothing to push for a prompt that opened acknowledged: the agent is waiting for its
|
||||
// own monitor or backgrounded shell, and a phone buzzing about it is the same false
|
||||
// alarm as the tab alert, delivered where it is hardest to ignore.
|
||||
if (!acknowledgedReason) {
|
||||
ctx.sendPushNotifications(`hook:${event}`, {
|
||||
sessionId,
|
||||
sessionName,
|
||||
...safeData,
|
||||
...(approvalId && session?.mode !== 'deepseek' && { approvalId }),
|
||||
});
|
||||
}
|
||||
|
||||
// Track in run summary. `prompt_submitted` fires on EVERY prompt of every
|
||||
// Claude pane; only the ones where the conversation actually moved (a /clear
|
||||
|
||||
@@ -43,6 +43,7 @@ export interface SessionListenerRefs {
|
||||
exit: (code: number | null) => void;
|
||||
working: () => void;
|
||||
idle: () => void;
|
||||
watchingChanged: () => void;
|
||||
taskCreated: (task: BackgroundTask) => void;
|
||||
taskUpdated: (task: BackgroundTask) => void;
|
||||
taskCompleted: (task: BackgroundTask) => void;
|
||||
@@ -263,6 +264,17 @@ export function createSessionListeners(session: Session, deps: SessionListenerDe
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Pushes the session state when `Session.watching` changes without the status
|
||||
* changing with it. That is the badge appearing or, more often, going away: a CLI can
|
||||
* finish its background work without taking a turn, so the row is idle before and
|
||||
* after and no other broadcast fires. There is no SSE event of its own, because the
|
||||
* badge reads off the session payload every surface already has.
|
||||
*/
|
||||
watchingChanged: () => {
|
||||
deps.broadcastSessionStateDebounced(session.id);
|
||||
},
|
||||
|
||||
// ─── Background Task Events ──────────────────────────────
|
||||
|
||||
/** Broadcasts `task:created` — new background task discovered */
|
||||
@@ -495,6 +507,7 @@ export function attachSessionListeners(session: Session, refs: SessionListenerRe
|
||||
session.on('exit', refs.exit);
|
||||
session.on('working', refs.working);
|
||||
session.on('idle', refs.idle);
|
||||
session.on('watchingChanged', refs.watchingChanged);
|
||||
session.on('taskCreated', refs.taskCreated);
|
||||
session.on('taskUpdated', refs.taskUpdated);
|
||||
session.on('taskCompleted', refs.taskCompleted);
|
||||
@@ -531,6 +544,7 @@ export function detachSessionListeners(session: Session, refs: SessionListenerRe
|
||||
session.off('exit', refs.exit);
|
||||
session.off('working', refs.working);
|
||||
session.off('idle', refs.idle);
|
||||
session.off('watchingChanged', refs.watchingChanged);
|
||||
session.off('taskCreated', refs.taskCreated);
|
||||
session.off('taskUpdated', refs.taskUpdated);
|
||||
session.off('taskCompleted', refs.taskCompleted);
|
||||
|
||||
Reference in New Issue
Block a user