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fix(review): make WebGL toggle per-device and fix sticky-marker semantics (PR #140)
- saveAppSettings no longer sends webglRendererEnabled on the settings PUT: the key is absent from the .strict() SettingsUpdateSchema, so every save 400'd with INVALID_INPUT, silently killing all server-side settings persistence. Stripped in the per-device destructure alongside localEchoEnabled/skin/etc. - shouldSkipWebGL now treats a stored true like the untouched default w.r.t. the sticky marker: the checkbox defaults checked on desktop, so any unrelated save stored true and every page load then cleared the 'codeman-webgl-disabled' marker, permanently defeating the GPU-stall auto-fallback. Only ?webgl=force clears the marker at init. - The marker is instead retired on a real OFF->ON toggle flip detected at save time (mirrors the _prevGestureEnabled pattern in settings-ui.js). - webglRendererEnabled added to the displayKeys per-device set in loadAppSettingsFromServer (renderer choice is device/GPU-specific; syncing would leak mobile's hidden-checkbox false onto desktop). - Tests: stored true + sticky marker -> still skips WebGL; OFF->ON save clears the marker and keeps the key off the wire; default-checked save leaves the marker alone; ?webgl=force / ?nowebgl behavior unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -120,8 +120,14 @@ function evaluateWebGLLongTaskTrip(recent, entries, now, config = WEBGL_FALLBACK
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* Precedence (desktop only — mobile always skips):
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* 1. user toggle OFF -> skip (one-shot opt-out, sticky untouched)
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* 2. ?nowebgl -> skip (one-shot opt-out, sticky untouched)
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* 3. user toggle ON / ?webgl=force -> enable + clear stale sticky marker
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* 4. untouched (default on) -> respect the auto-fallback sticky marker
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* 3. ?webgl=force -> enable + clear stale sticky marker
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* 4. toggle ON / untouched -> respect the auto-fallback sticky marker
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*
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* A stored `true` is treated like the untouched default here: the checkbox
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* ships checked on desktop, so any unrelated settings save stores `true` —
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* letting it clear the marker would permanently defeat the GPU-stall
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* auto-fallback safety net. The marker is only retired by ?webgl=force or by
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* a real OFF->ON toggle flip, which saveAppSettings() detects at save time.
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*
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* @param {{deviceType?: string, noWebglParam?: boolean, forceParam?: boolean,
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* stickyDisabled?: boolean, userPrefEnabled?: (boolean|undefined)}} [input]
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@@ -129,10 +135,9 @@ function evaluateWebGLLongTaskTrip(recent, entries, now, config = WEBGL_FALLBACK
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*/
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function shouldSkipWebGL(input = {}) {
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if (input.deviceType !== 'desktop') return { skip: true, clearSticky: false };
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const pref = input.userPrefEnabled; // true | false | undefined (default on)
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if (pref === false) return { skip: true, clearSticky: false };
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if (input.userPrefEnabled === false) return { skip: true, clearSticky: false };
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if (input.noWebglParam) return { skip: true, clearSticky: false };
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if (pref === true || input.forceParam) return { skip: false, clearSticky: true };
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if (input.forceParam) return { skip: false, clearSticky: true };
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return { skip: !!input.stickyDisabled, clearSticky: false };
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}
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