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https://github.com/Ark0N/Codeman.git
synced 2026-10-06 07:29:42 +02:00
fix(remote): close the wake-state leaks and the dishonest wake budget
Review follow-up on the wake-on-LAN PR (five findings, all of them about the state the feature keeps and the budgets it inherits): - Wake state is dropped by `WebServer.cleanupSession` instead of the two delete routes, so it now goes with the session on EVERY cleanup path (cron, admin, scheduled-run teardown, error paths) instead of surviving with up to 4 KB of the user's buffered keystrokes. `registerSessionRoutes` returns the registry so the server can own its lifetime without the wake-capable code living in `server.ts`; the wiring guard is updated to allow that and gains a second assertion that `server.ts` calls nothing but `drop`/`stop` on it. - `_effectiveRemote` returns before `_state`, so a LOCAL session no longer gets a wake-state entry — the input gate runs on every keystroke, so that entry used to be allocated for every session the user types in. - An input chunk larger than the 4 KB cap is dropped OUTRIGHT instead of being head-trimmed and then written as a fragment: one paste is one `input` value and was never typed character by character, so its tail is a partial command the user never sent. The drop is logged. - The manual wake button passes `REMOTE_WAKE_REQUEST_READY_TIMEOUT_MS` (40 s) like the create/attach paths, instead of inheriting the 90 s session default that the dashboard's reverse proxy cuts off at 60 s. - `RemoteWakeRegistry.stop()` aborts in-flight readiness polls (abortable sleep) and refuses new wakes, and `WebServer.stop()` calls it, so a restart during a wake no longer waits the poll out. - The banner/toast wording keys off a new `queuedInput` flag on the two SSE events, which is true only when the server actually holds bytes: browser keystrokes travel over the WebSocket, which never passes through the registry, so the wake BUTTON must not promise queued input. The failed-wake path also stops pattern-matching the error message (it re-asks the reachability route) and the WoL dialog says "admin-only" instead of "host not found" for a non-admin in multi-user mode.
This commit is contained in:
@@ -23,6 +23,9 @@
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* keeps the banner in sync while a wake is running.
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*
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* @mixin Extends CodemanApp.prototype via Object.assign
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* @dependency app.js (CodemanApp class, this.sessions, this.activeSessionId, showToast)
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* @dependency constants.js (SSE_EVENTS — the remote:hostWaking / remote:hostWakeFailed names)
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* @loadorder 12.2 — loaded after session-ui.js, before webview-tabs.js
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*/
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const HOST_WAKE_POLL_MS = 30_000;
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@@ -45,6 +48,12 @@ Object.assign(CodemanApp.prototype, {
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label: '',
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/** True between clicking Wake and the answer coming back. */
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waking: false,
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/**
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* True only when the server is actually holding bytes for this session (the typing
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* path buffers them). Browser keystrokes go over the WebSocket, which never passes
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* through the wake registry — so the Wake BUTTON must not claim input is queued.
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*/
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queuedInput: false,
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/** Set when the last wake attempt or poll failed. */
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error: '',
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};
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@@ -157,7 +166,9 @@ Object.assign(CodemanApp.prototype, {
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}
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if (detail) {
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detail.textContent = state.waking
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? 'input is queued until it is back'
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? state.queuedInput
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? 'input is queued until it is back'
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: 'waiting for the host to come back'
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: hasTarget
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? `ssh ${state.host}`
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: 'no wake-on-LAN configured';
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@@ -187,6 +198,10 @@ Object.assign(CodemanApp.prototype, {
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if (!state || !state.sessionId) return;
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const sessionId = state.sessionId;
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state.waking = true;
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// The button path holds nothing: whatever the user typed went into the stalled pane
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// over the WebSocket and is gone. Saying otherwise is a promise the next keystroke
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// disproves.
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state.queuedInput = false;
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state.error = '';
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this._renderHostWakeBanner();
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try {
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@@ -195,10 +210,13 @@ Object.assign(CodemanApp.prototype, {
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if (this._hostWake !== state || state.sessionId !== sessionId) return;
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state.waking = false;
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if (!data.success) {
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// Most likely: no wake target configured after all (the route is the authority).
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// The ROUTE is the authority on whether a target is configured, so ask it again
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// (`/reachability` reports `wakeConfigured`) rather than pattern-matching the
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// error message: the message is prose, and the code is generic (`INVALID_INPUT`
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// covers "Not a remote session" too).
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state.error = data.error || 'Wake failed';
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if (String(data.error || '').includes('No wake-on-LAN target')) state.wakeConfigured = 'none';
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this._renderHostWakeBanner();
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await this._pollHostReachability(true);
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return;
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}
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state.reachable = data.data.reachable !== false;
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@@ -217,6 +235,16 @@ Object.assign(CodemanApp.prototype, {
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}
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},
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/**
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* Why the host could not be read. In multi-user mode `GET /api/remote-hosts` returns
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* `[]` to a non-admin, so "Remote host not found" would blame a config the user simply
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* is not allowed to see — the save is admin-only, and that is what it should say.
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*/
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_wakeConfigUnavailableMessage() {
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const me = window.__codemanUser || {};
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return me.multiUser && me.role !== 'admin' ? 'Wake-on-LAN configuration is admin-only' : 'Remote host not found';
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},
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/** Open the small WoL dialog for the banner's host, pre-filled from the host config. */
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async openWakeConfigDialog() {
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const state = this._hostWake;
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@@ -247,6 +275,9 @@ Object.assign(CodemanApp.prototype, {
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if (host && this._wakeConfigHostId === hostId) {
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mac.value = host.wakeMac || '';
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command.value = host.wakeCommand || '';
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} else if (!host && this._wakeConfigHostId === hostId && status) {
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// Say it up front rather than only when Save fails.
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status.textContent = this._wakeConfigUnavailableMessage();
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}
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} catch {
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/* The form is already usable from the session payload. */
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@@ -289,7 +320,7 @@ Object.assign(CodemanApp.prototype, {
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const listData = await listRes.json();
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const hosts = listData.success ? listData.data : [];
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const host = Array.isArray(hosts) ? hosts.find((item) => item.id === hostId) : null;
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if (!host) throw new Error('Remote host not found');
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if (!host) throw new Error(this._wakeConfigUnavailableMessage());
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// PUT takes the whole host (schema-validated), so send back everything we know and
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// only replace the wake fields. `undefined` drops the key entirely.
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const payload = {
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@@ -331,16 +362,24 @@ Object.assign(CodemanApp.prototype, {
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// A create-path wake (the user pressed Run / Attach) has no session yet, so
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// nothing is queued behind it — the wording has to say what actually happens.
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const forNewSession = Boolean(data && data.forNewSession);
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// Only the typing path buffers bytes; the wake button and the send-and-wait path
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// hold none, and a browser keystroke never reaches the registry at all.
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const queuedInput = Boolean(data && data.queuedInput);
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// Long enough to cover the wake + attach (~10s measured on a warm S3), and it
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// is replaced by `remote:sessionReconnected` the moment the pane is back.
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this.showToast(
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forNewSession ? `Waking ${label} … the session starts when it is back` : `Waking ${label} … input is queued`,
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forNewSession
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? `Waking ${label} … the session starts when it is back`
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: queuedInput
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? `Waking ${label} … input is queued`
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: `Waking ${label} … waiting for it to come back`,
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'info',
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{ duration: 12000 }
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);
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const state = this._hostWake;
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if (!state || !data || state.sessionId !== data.sessionId) return;
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state.waking = true;
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state.queuedInput = queuedInput;
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state.error = '';
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if (data.label) state.label = data.label;
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this._renderHostWakeBanner();
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@@ -350,16 +389,20 @@ Object.assign(CodemanApp.prototype, {
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_onRemoteHostWakeFailed(data) {
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const label = data && data.label ? data.label : 'Remote host';
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const forNewSession = Boolean(data && data.forNewSession);
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const queuedInput = Boolean(data && data.queuedInput);
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this.showToast(
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forNewSession
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? `${label} did not wake up — no session was started`
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: `${label} did not wake up — queued input is still held`,
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: queuedInput
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? `${label} did not wake up — queued input is still held`
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: `${label} did not wake up`,
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'error',
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{ duration: 15000 }
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);
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const state = this._hostWake;
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if (!state || !data || state.sessionId !== data.sessionId) return;
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state.waking = false;
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state.queuedInput = queuedInput;
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state.error = 'timeout';
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state.reachable = false;
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this._renderHostWakeBanner();
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