fix(ui): bind lineage line colours to the spawning tab

Lineage arcs were coloured per child, so one tab's own workers each got a
different colour, which is the distinction the colours exist to make. The colour
is now keyed on the parent: every arc leaving one tab is the same colour however
many workers it spawns, so the strip reads as "these five came from w1, those
two came from w2". A child that spawns in turn is a parent in its own right and
gets its own colour for the arcs below it, so a chain changes colour at each
generation while each generation's fan-out stays uniform.

The new tests drive the real _appendLineageConnectionLines() and assert the
painted custom property, because testing the colour function alone passes just
as happily with the child id passed back in.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-08-18 16:20:43 +02:00
parent d30cac4440
commit 76ea090a67
3 changed files with 178 additions and 16 deletions
+3 -1
View File
@@ -243,7 +243,9 @@ const LINEAGE_DIP_MAX_PX = 64;
// apart bled into one thick band instead of reading as three separate lines.
const LINEAGE_SIBLING_STEP_PX = 8;
const LINEAGE_STRIP_TOLERANCE_PX = 4;
// Lineage palette, assigned per CHILD in first-seen order and cycled (session-lineage.js).
// Lineage palette, assigned per SPAWNING TAB in first-seen order and cycled
// (session-lineage.js). Every arc leaving one tab shares its colour however many
// workers it spawns; a child that spawns in turn gets its own for the arcs below it.
// The empty FIRST entry means "no override": the CSS then falls back to --session-blue,
// which every skin block tunes for its own background, so a lone arc keeps the
// skin-aware blue that shipped in 1.18.2. The fixed entries are deliberately vivid
+26 -15
View File
@@ -91,28 +91,38 @@ Object.assign(CodemanApp.prototype, {
},
/**
* Colour for one child's arc, from CodemanLineage.COLORS, assigned in FIRST-SEEN
* order and remembered per child id. First-seen rather than draw-index keeps a
* line's colour stable across re-renders, tab reorders and sibling closes (the
* SVG is wiped and rebuilt constantly, so an index-based colour would flicker).
* An empty string means "no override": the CSS falls back to --session-blue.
* Colour for one arc, from CodemanLineage.COLORS, keyed on the SPAWNING tab.
*
* ⚠️ Per PARENT, not per child: every arc leaving one tab is the same colour, no
* matter how many workers it spawns, so the strip reads as "these five came from
* w1, those two came from w2". Keying it per child instead gave one tab's own
* children a different colour each, which is the thing the colours exist to tell
* apart. A child that goes on to spawn its own workers is a parent in its turn and
* gets its own colour for the arcs BELOW it, so a chain changes colour at each
* generation while each generation's fan-out stays uniform.
*
* Assigned in FIRST-SEEN order and remembered per parent id. First-seen rather than
* draw-index keeps a colour stable across re-renders, tab reorders and sibling
* closes (the SVG is wiped and rebuilt constantly, so an index-based colour would
* flicker). An empty string means "no override": the CSS falls back to
* --session-blue, so the first spawning tab keeps the skin-aware blue.
*/
_lineageColorFor(childId) {
_lineageColorFor(parentId) {
const palette = (window.CodemanLineage && window.CodemanLineage.COLORS) || [];
if (palette.length === 0) return '';
if (!this._lineageColorByChild) {
this._lineageColorByChild = new Map();
if (!this._lineageColorByParent) {
this._lineageColorByParent = new Map();
this._lineageColorNext = 0;
}
let idx = this._lineageColorByChild.get(childId);
let idx = this._lineageColorByParent.get(parentId);
if (idx === undefined) {
idx = this._lineageColorNext++ % palette.length;
this._lineageColorByChild.set(childId, idx);
this._lineageColorByParent.set(parentId, idx);
// Bounded: entries for long-gone sessions are pruned once the map is clearly
// stale, so a day-long dashboard cannot grow it without limit.
if (this._lineageColorByChild.size > 200 && this.sessions) {
for (const key of this._lineageColorByChild.keys()) {
if (!this.sessions.has(key)) this._lineageColorByChild.delete(key);
if (this._lineageColorByParent.size > 200 && this.sessions) {
for (const key of this._lineageColorByParent.keys()) {
if (!this.sessions.has(key)) this._lineageColorByParent.delete(key);
}
}
}
@@ -174,9 +184,10 @@ Object.assign(CodemanApp.prototype, {
// the line itself. `status` is the CHILD's, which is the interesting end.
const working = edge.status === 'working' ? ' lineage-line--working' : '';
line.setAttribute('class', 'connection-line lineage-line' + working);
// Per-child colour rides a CSS custom property so the stylesheet keeps owning
// The PARENT's colour rides a CSS custom property so the stylesheet keeps owning
// opacity, glow and dash; an empty colour leaves the --session-blue fallback.
const color = this._lineageColorFor(edge.childId);
// Every arc out of one tab shares it — see _lineageColorFor().
const color = this._lineageColorFor(edge.parentId);
if (color) line.style.setProperty('--lineage-color', color);
// `data-agent-id` is what _applyLineEntrances() queries — see the file header.
line.setAttribute('data-agent-id', 'lineage:' + edge.childId);