fix(terminal): re-take the sticky-scroll baseline after a replay

A capture load now replays its queued tail, and that replay runs through
`batchTerminalWrite`, which samples `_wasAtBottomBeforeWrite` before it queues.
It runs inside `chunkedTerminalWrite`, before that promise resolves, with the
terminal freshly reset and rewritten — so the sample is always true. The caller
then restored the reader's position and the next `flushPendingWrites` scrolled
straight back to the bottom off the latched flag, undoing it. The only thing in
the way was `_hasRecentUserScrollUp()`, a 1500ms window a server-triggered
refresh is usually past.

`_syncStickyScrollBaseline()` re-takes the flag from wherever the viewport now
sits, and the two paths that restore a position call it right after doing so:
`_onSessionNeedsRefresh` and `_maybeRefetchFullHistory`. Those are the paths
#259 and #205 exist for, and they are also where a non-empty queue is most
likely, since a needsRefresh fires when output is flooding. Re-taking rather
than suppressing the sampling: suppressing leaves whatever stale value the flag
held from before the load, which on the full-history re-pull has no reason to
be false. `selectSession` and `_onSessionClearTerminal` deliberately end at the
bottom, so the sampled true is already the truth there and they do not call it.

`_bufferLoadFinishOpts` gains the coverage the CI gate can see: both mux
sources flush, `history` does not, and a payload naming no source does not.
Its only coverage was the browser suite, which CI does not run.

The JSDoc and the changeset now record the one duplicate window this cutoff
cannot close. The server appends output to the byte buffer in the same tick it
emits, but broadcasts on a batch timer — 8ms over WebSocket, 16 to 50ms over
SSE — so a batch pending when `capture-pane` ran leaves the server after the
reply and is replayed although the capture holds it. It is one batch interval
wide against a recovery window spanning the whole chunked write, and closing it
means flushing that batch server side before the capture.

The second browser test asserts its session was created, so a failed create
fails it instead of passing with zero hits.

docs/architecture-invariants.md no longer claims the replay leaves the
queued-event discard window alone. That clause now describes what decides how a
load ends, the baseline rule, the batch window, and the three covering tests.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Michael Grundberg
2026-09-18 16:43:04 +02:00
co-authored by Claude Opus 5
parent c9515b1d4c
commit 75a028e825
7 changed files with 203 additions and 1 deletions
+20
View File
@@ -1921,6 +1921,16 @@ class CodemanApp {
* the moment the response arrived, compared only against other client-side
* readings, so there is no clock skew to worry about.
*
* What this cutoff does NOT cover: the server appends output to the byte
* buffer and emits it in the same tick, but it BROADCASTS on a batch timer —
* 8ms over WebSocket, 16 to 50ms over SSE. The terminal route runs
* synchronously from `capture-pane` to its return, so a batch that was
* already pending when the capture ran leaves the server after the reply,
* arrives after `headersReceivedAt`, and is replayed although the capture
* holds it. The duplicate is one batch interval wide, against a recovery
* window that spans the whole chunked write. Closing it belongs on the
* server: flush that session's pending batch before taking the capture.
*
* @param {{source?: string}} payload - The parsed `data` of a terminal response.
* @param {number} headersReceivedAt - When that response reached this client.
* @returns {{flushQueued: boolean, since: number}} Options for `_finishBufferLoad`.
@@ -2557,6 +2567,10 @@ class CodemanApp {
});
if (target === null || typeof this.terminal.scrollToLine !== 'function') this.terminal.scrollToBottom();
else this.terminal.scrollToLine(target);
// The load's own replay sampled the sticky-scroll baseline while the
// terminal sat at the bottom of a just-rewritten buffer, so the next
// flush would scroll back down and undo the restore above.
this._syncStickyScrollBaseline();
// Re-position local echo overlay at new prompt location
this._localEchoOverlay?.rerender();
// Resize PTY to match actual browser dimensions (critical for OpenCode
@@ -5842,6 +5856,12 @@ class CodemanApp {
const delta = parsedBufferLength - rowsBefore;
if (delta > 0) this.terminal.scrollToLine(delta);
else this.terminal.scrollToTop();
// The load's own replay sampled the sticky-scroll baseline while the
// terminal sat at the bottom of a just-rewritten buffer, so the next
// flush would scroll back down and undo the restore above. This path is
// reached only from a scroll-up gesture, so being dragged down is the
// exact opposite of what the user asked for.
this._syncStickyScrollBaseline();
timing.totalMs = performance.now() - requestStartedAt;
this._recordTerminalLoadTiming(timing);
} catch {
+21
View File
@@ -3131,6 +3131,27 @@ Object.assign(CodemanApp.prototype, {
return buffer.viewportY >= buffer.baseY - 2;
},
/**
* Re-take the sticky-scroll baseline from where the viewport now sits.
*
* `batchTerminalWrite` samples `_wasAtBottomBeforeWrite` before it queues
* data, and `flushPendingWrites` scrolls to the bottom off that sample. A
* buffer load that replays its queue samples at the worst possible moment:
* `_finishBufferLoad` runs inside `chunkedTerminalWrite`, before its promise
* resolves, with the terminal freshly reset and rewritten, so the sample is
* always true. A caller that then restores the reader's position would have
* that restore undone by the next flush.
*
* Every caller that scrolls the viewport somewhere other than the bottom
* after a load must call this, so the baseline describes the position the
* caller chose. `selectSession` and `_onSessionClearTerminal` deliberately
* end at the bottom, so for them the sampled true is already the truth and
* they do not call it.
*/
_syncStickyScrollBaseline() {
this._wasAtBottomBeforeWrite = this.isTerminalAtBottom();
},
// Record manual scroll gestures so sticky-scroll can give an upward scroll a
// short grace window (see _hasRecentUserScrollUp). A downward scroll that
// lands back at the bottom clears the suppression immediately.