fix(skill): stale user-level skill copy shadowed injections; seed the preamble

Two live failures from one root cause: Claude Code loads a same-named
user-level skill (~/.claude/skills/codeman, written once by `codeman skill
install`) over the fresh per-case copy, and nothing ever refreshed it. A
stale Aug-9 copy (pre fast-path, pre lineage header) made every agent-driven
spawn run the old recipes: workers spawned serially with pid polls and
without X-Codeman-Parent-Session, so the web UI drew no lineage arcs.

- refreshUserAgentSkill(): session create now refreshes a marker-owned
  user-level copy (refresh-only: absent copies are not installed,
  foreign/symlink copies stay untouched).
- seedAgentSessionPreamble(): local claude session create pre-seeds the
  skill's preamble into ${XDG_CACHE_HOME:-~/.cache}/codeman-agent-<id>.sh,
  single-sourced from the new skills/codeman/preamble.sh, so the skill's §0
  bootstrap collapses to a two-line loader instead of a ~150-line paste the
  model has to type out (measured ~47s of generation per run).
- SKILL.md: §0 now leads with the loader and keeps the full block as the
  stale/missing fallback; explicit verbatim-paste warning (a hand-assembled
  preamble is how the header and the fast-path functions got lost);
  spawn_worker also sends parentSessionId in the body as defense in depth;
  preamble stamp bumped to 1.18.3 so pre-fix cached preambles self-heal.
- test/agent-skill.test.ts pins preamble.sh byte-identical to the SKILL.md
  heredoc and covers seeding (XDG + HOME fallback, 0600) and the user-level
  refresh (absent/stale/foreign).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-08-14 14:46:23 +02:00
parent 0a89505358
commit 74662dd788
7 changed files with 357 additions and 19 deletions
+1 -1
View File
@@ -182,7 +182,7 @@ Codeman is a Claude Code session manager with web interface and autonomous Ralph
**Input**: `session.writeViaMux()` for programmatic/curl input via tmux `send-keys -l` + `send-keys Enter`, single-line only. Interactive **browser** input goes through a durable **exactly-once** layer: a stable `clientId` + monotonic per-session `seq` persisted to localStorage until the server ACKs, so a dropped link cannot lose or double-deliver a prompt. `ws-connection-registry.ts` supersedes only same-TAB reconnects, so two tabs on one session coexist. → [architecture-invariants#input-delivery-and-ws-resilience](docs/architecture-invariants.md#input-delivery-and-ws-resilience)
**Agent wait primitives**: bounded long-polls so an agent driving Codeman from a shell can block instead of poll: `GET /api/sessions/:id/wait` (lifecycle signal), `GET /api/sessions/:id/wait-output` (literal substring, **never** regex) and `wait`/`waitTimeout` on `POST /api/sessions/:id/input`. Registry in `session-wait-registry.ts` (pure, no `Session` reference), bounds in `config/agent-wait.ts`. ⚠️ **A timeout is a 200** (`wait.timedOut`), never an error, so callers loop over short waits. ⚠️ `stop`/`blocked` come from Claude Code hooks and therefore fire for **`claude` mode ONLY** (`shell` installs none either); asking for one explicitly on another mode is a 400, the default set silently drops them. ⚠️ Send-and-wait registers the waiter BEFORE the write (a separate POST-then-wait races and reports the PREVIOUS turn), and both teardown paths must `notifySignal('exit')` BEFORE `cancelAll()`. ⚠️ Client-hangup abort listens on **`reply.raw`** guarded by `writableFinished`: on `req.raw`, `close` fires when the request BODY ends, which on a POST killed every send-and-wait instantly and no `app.inject()` test could see it. ⚠️ Worker liveness cannot come from `session.pid` — for a tmux session that is the local attach client, which outlives a worker dying inside its pane — so it is probed at the mux layer (`isPaneDead`, ~750 ms cache) on blocking waits only, never on the input hot path. ⚠️ Signals are edge-triggered with no history: one that fires with no waiter registered is unobservable afterwards, so gather fan-outs with send-and-wait or latched `wait-output` markers, never fire-and-forget-then-sequential-signal-waits. The primitives are packaged as the **`skills/codeman` agent skill**: installable via `codeman skill install [--case <name>]` / `skill uninstall`, or auto-injected into a case's `.claude/skills/` on Claude session create behind `agentSkillEnabled` (SYNCED, default OFF). Injection is ADD-ONLY at create, marker-owned (`applyAgentSkill` in `hooks-config.ts` never touches an unmarked user copy) and refuses symlinks (this repo's own `.claude/skills/codeman` is a symlink to the source, which the injector must never write through). → [architecture-invariants#agent-wait-primitives](docs/architecture-invariants.md#agent-wait-primitives), `docs/api-reference.md`
**Agent wait primitives**: bounded long-polls so an agent driving Codeman from a shell can block instead of poll: `GET /api/sessions/:id/wait` (lifecycle signal), `GET /api/sessions/:id/wait-output` (literal substring, **never** regex) and `wait`/`waitTimeout` on `POST /api/sessions/:id/input`. Registry in `session-wait-registry.ts` (pure, no `Session` reference), bounds in `config/agent-wait.ts`. ⚠️ **A timeout is a 200** (`wait.timedOut`), never an error, so callers loop over short waits. ⚠️ `stop`/`blocked` come from Claude Code hooks and therefore fire for **`claude` mode ONLY** (`shell` installs none either); asking for one explicitly on another mode is a 400, the default set silently drops them. ⚠️ Send-and-wait registers the waiter BEFORE the write (a separate POST-then-wait races and reports the PREVIOUS turn), and both teardown paths must `notifySignal('exit')` BEFORE `cancelAll()`. ⚠️ Client-hangup abort listens on **`reply.raw`** guarded by `writableFinished`: on `req.raw`, `close` fires when the request BODY ends, which on a POST killed every send-and-wait instantly and no `app.inject()` test could see it. ⚠️ Worker liveness cannot come from `session.pid` — for a tmux session that is the local attach client, which outlives a worker dying inside its pane — so it is probed at the mux layer (`isPaneDead`, ~750 ms cache) on blocking waits only, never on the input hot path. ⚠️ Signals are edge-triggered with no history: one that fires with no waiter registered is unobservable afterwards, so gather fan-outs with send-and-wait or latched `wait-output` markers, never fire-and-forget-then-sequential-signal-waits. The primitives are packaged as the **`skills/codeman` agent skill**: installable via `codeman skill install [--case <name>]` / `skill uninstall`, or auto-injected into a case's `.claude/skills/` on Claude session create behind `agentSkillEnabled` (SYNCED, default OFF). Injection is ADD-ONLY at create, marker-owned (`applyAgentSkill` in `hooks-config.ts` never touches an unmarked user copy) and refuses symlinks (this repo's own `.claude/skills/codeman` is a symlink to the source, which the injector must never write through). ⚠️ Claude Code loads a same-named USER-LEVEL skill (`~/.claude/skills/codeman`, written once by `codeman skill install` with no `--case`) over the per-case copy, and nothing used to refresh it: a stale Aug-9 user copy shadowed every fresh injection (2026-08-14: agents ran the old recipes, spawned workers serially and lost their lineage arcs), so session create now also refreshes a marker-owned user copy (`refreshUserAgentSkill`; refresh-only, never installs, foreign/symlink refused). Session create additionally pre-seeds the skill's §0 preamble cache (`seedAgentSessionPreamble` → `${XDG_CACHE_HOME:-~/.cache}/codeman-agent-<id>.sh`, local claude sessions only), single-sourced from `skills/codeman/preamble.sh` and pinned byte-identical to SKILL.md's §0 heredoc by `test/agent-skill.test.ts`, so the skill's bootstrap is a two-line loader instead of a ~150-line paste the model types out (~47 s of generation, measured live). → [architecture-invariants#agent-wait-primitives](docs/architecture-invariants.md#agent-wait-primitives), `docs/api-reference.md`
**Idle detection**: Multi-layer (completion message → AI check → output silence → token stability). See `docs/respawn-state-machine.md`.