mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-08 00:19:42 +02:00
feat(tabs): COD-359 add owner-scoped tab layouts
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+60
-14
@@ -40,6 +40,8 @@ import {
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} from './types.js';
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import { Debouncer, MAX_SESSION_TOKENS } from './utils/index.js';
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import { dataPath, CODEMAN_INSTANCE } from './config/instance.js';
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import { normalizeSessionOrder } from './session-order.js';
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import { validateTabLayout, type TabLayout } from './tab-layout.js';
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/** Debounce delay for batching state writes (ms) */
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const SAVE_DEBOUNCE_MS = 500;
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@@ -281,6 +283,9 @@ export class StateStore {
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if (this.state.sessionOrder) {
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parts.push(`"sessionOrder":${JSON.stringify(this.state.sessionOrder)}`);
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}
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if (this.state.tabLayouts !== undefined) {
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parts.push(`"tabLayouts":${JSON.stringify(this.state.tabLayouts)}`);
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}
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return `{${parts.join(',')}}`;
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}
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@@ -514,22 +519,28 @@ export class StateStore {
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*/
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cleanupStaleSessions(activeSessionIds: Set<string>): {
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count: number;
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cleaned: Array<{ id: string; name?: string }>;
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cleaned: Array<{ id: string; name?: string; owner?: string }>;
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} {
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const allSessionIds = Object.keys(this.state.sessions);
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const cleaned: Array<{ id: string; name?: string }> = [];
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const staleIds = new Set(Object.keys(this.state.sessions).filter((sessionId) => !activeSessionIds.has(sessionId)));
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return this.cleanupSessionsByIds(staleIds);
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}
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for (const sessionId of allSessionIds) {
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if (!activeSessionIds.has(sessionId)) {
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if (this.state.sessions[sessionId]?.pinned === true) continue; // COD-142: pinned records persist even with no live session
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const name = this.state.sessions[sessionId]?.name;
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cleaned.push({ id: sessionId, name });
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delete this.state.sessions[sessionId];
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this.cachedSessionJsons.delete(sessionId);
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this.dirtySessions.delete(sessionId);
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// Also clean up Ralph state for this session
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this.ralphStates.delete(sessionId);
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}
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/** Deletes only confirmed stale session IDs, retaining records pinned after confirmation. */
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cleanupSessionsByIds(sessionIds: ReadonlySet<string>): {
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count: number;
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cleaned: Array<{ id: string; name?: string; owner?: string }>;
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} {
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const cleaned: Array<{ id: string; name?: string; owner?: string }> = [];
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for (const sessionId of sessionIds) {
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const session = this.state.sessions[sessionId];
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if (!session || session.pinned === true) continue; // COD-142: pinned records persist even with no live session
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cleaned.push({ id: sessionId, name: session.name, owner: session.owner });
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delete this.state.sessions[sessionId];
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this.cachedSessionJsons.delete(sessionId);
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this.dirtySessions.delete(sessionId);
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// Also clean up Ralph state for this session
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this.ralphStates.delete(sessionId);
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}
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if (cleaned.length > 0) {
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@@ -664,6 +675,41 @@ export class StateStore {
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this.save();
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}
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/** Returns an owner layout, or null before that owner has been migrated. */
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getTabLayout(owner: string): TabLayout | null {
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const layouts = this.state.tabLayouts;
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return layouts && Object.hasOwn(layouts, owner) ? layouts[owner] : null;
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}
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/** Returns a defensive snapshot of every stored owner layout. */
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getTabLayouts(): Record<string, TabLayout> {
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return structuredClone(this.state.tabLayouts ?? {});
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}
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/** Validates and atomically persists one owner layout. */
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setTabLayout(owner: string, layout: TabLayout): void {
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const validated = validateTabLayout(layout);
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this.state.tabLayouts = { ...(this.state.tabLayouts ?? {}), [owner]: validated };
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this.save();
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}
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/** Atomically publishes validated owner layouts and their latest global compatibility projection. */
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commitTabLayoutProjection(
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layouts: Readonly<Record<string, TabLayout>>,
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projectOrder: (latest: readonly string[]) => readonly string[]
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): { layouts: Record<string, TabLayout>; sessionOrder: string[] } {
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const validated = Object.fromEntries(
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Object.entries(layouts).map(([owner, layout]) => [owner, validateTabLayout(layout)])
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);
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const sessionOrder = normalizeSessionOrder(projectOrder([...(this.state.sessionOrder ?? [])]));
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const nextLayouts = { ...(this.state.tabLayouts ?? {}), ...validated };
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this.state.tabLayouts = nextLayouts;
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this.state.sessionOrder = sessionOrder;
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this.save();
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return { layouts: structuredClone(validated), sessionOrder: [...sessionOrder] };
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}
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/** Resets all state to initial values and saves immediately. */
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reset(): void {
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this.state = createInitialState();
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