Merge pull request #285 from Ark0N/fix/lineage-line-visibility

fix(ui): make session lineage lines read as arcs, not straight threads
This commit is contained in:
Ark0N
2026-08-14 01:01:05 +02:00
committed by GitHub
7 changed files with 146 additions and 69 deletions
+1 -1
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@@ -84,7 +84,7 @@ Implementation detail extracted from `CLAUDE.md` so that file stays small enough
**Resolved, not trusted** (`resolveParentSessionId()`, route-helpers.ts): exact id first, then a UNIQUE prefix of ≥8 chars (ids reach agents truncated — mux names and a Docker export's `$CODEMAN_SESSION_ID` both carry 8), and an ambiguous prefix resolves to NOTHING rather than to a guess. The parent must be a live session the caller can already see (`canAccessOwned`) AND carry the same owner as the session being created, so a multi-user caller cannot staple their session under someone else's tab. ⚠️ **Everything unresolvable is DROPPED, never a 400**: a stale id from a cached skill preamble must cost a decorative line, not a worker. ⚠️ It is decoration at every layer — never an ownership, permission or lifecycle signal; a child outlives its parent, and the Session ctor refuses a self-parent (reachable only via recovery, where both values come off disk). It rides `toState()` into `session_created` / `session_updated`, so there is **no new SSE event**, and `server.ts`'s recovery path restores it so lineage survives a restart.
**Rendering is an additional LAYER, not a second pass** (`session-lineage.js`, loadorder 15.6): `_updateConnectionLinesImmediate()` (subagent-windows.js) calls `_appendLineageConnectionLines(svg, rects)` at its tail, exactly like ultracode's two layers, so all of them share ONE batched read→write reflow and the same `tab:<id>` rect cache. Geometry is pure and unit-tested in `computeLineagePath()` (constants.js): both endpoints live in one horizontal strip, so the subagent shape (tab-bottom → window-top) has nothing to aim at, and same-row pairs get a shallow U-bridge HANGING BELOW the strip (dip scales with distance, plus a per-sibling step so several children of one parent nest instead of overprinting), while a wrapped strip (`tabs-two-rows`/`tabs-auto-wrap`) falls back to the vertical bezier.
**Rendering is an additional LAYER, not a second pass** (`session-lineage.js`, loadorder 15.6): `_updateConnectionLinesImmediate()` (subagent-windows.js) calls `_appendLineageConnectionLines(svg, rects)` at its tail, exactly like ultracode's two layers, so all of them share ONE batched read→write reflow and the same `tab:<id>` rect cache. Geometry is pure and unit-tested in `computeLineagePath()` (constants.js): both endpoints live in one horizontal strip, so the subagent shape (tab-bottom → window-top) has nothing to aim at, and every pair gets a U-bridge HANGING BELOW the strip, anchored on both tabs' BOTTOM edges (dip scales with distance, plus a per-sibling step so several children of one parent nest instead of overprinting, plus the row offset when the strip has wrapped). ⚠️ **A wrapped strip used to get its own shape, and that shape was the bug** (fixed 2026-08-14): `tabs-two-rows`/`tabs-auto-wrap` put a parent on row 1 ~14px above its child on row 2, so the old parent-bottom → child-TOP bezier had 14px to bend in and drew a flat line inside the row gap, siblings overprinting. Hanging the control points below the LOWER row gives the wrapped case the same bracket as the flat one and deletes the branch. The same pass raised the dip clamp (44 → 104, 0.06 → 0.085/px) because a skill worker is appended to the END of the strip, where the old cap flattened an 800-1500px span into a straight thread across the terminal, and traded weight for a second, wider glow (2 → 2.5px, `4 4` → `5 5` dashes at `-20`, opacity .55 → .72 / .95 working) because the original styling vanished into terminal text at 1:1.
⚠️ **Desktop only, for a z-index reason**: the overlay is `z-index: 999` and the desktop header is 100, so arcs paint OVER it — which is exactly what lets them touch tab bottoms. Under 1024px mobile.css makes the header `position: fixed; z-index: 1200` and would bury them, and the phone strip is a scroller where both endpoints are rarely on screen at once. Raising the SVG to ~1250 (above the fixed header, below modals at 1300) is the phase-2 option, and needs a real check against the mobile overview and the drawer.
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@@ -93,17 +93,37 @@ The path math itself lives in `constants.js` as a pure
### 4.2 Geometry
Both endpoints are tabs in one horizontal strip, so the subagent shape (tab-bottom →
window-top) does not apply. Two cases:
window-top) does not apply. **One case**, a **U-bridge hanging below the strip** that
touches both tabs on their bottom edge:
- **Same row** (the normal case): a shallow **U-bridge hanging below the strip**.
`y0 = max(parent.bottom, child.bottom)`, dip
`d = clamp(14 + |x2 - x1| * 0.06, 16, 44) + depth * 6`, path
`M x1 y0 C x1 y0+d, x2 y0+d, x2 y0`. `depth` is the child's index among its
siblings, so several children of one parent **nest** instead of overprinting.
- **Different rows** (`tabs-two-rows` / `tabs-auto-wrap` on desktop): the existing
vertical bezier from parent-bottom-center to child-top-center.
```
y0 = max(parent.bottom, child.bottom)
d = clamp(14 + |x2 - x1| * 0.085, 22, 104) + depth * 8 + |child.bottom - parent.bottom|
path: M x1 parent.bottom C x1 y0+d, x2 y0+d, x2 child.bottom
```
A small `<circle r="3">` at the child end marks direction (an SVG `marker` would need a
`depth` is the child's index among its siblings, so several children of one parent
**nest** instead of overprinting.
> **Superseded (2026-08-14): the two shapes this section used to specify.** The dip was
> `clamp(14 + span * 0.06, 16, 44) + depth * 6`, and a wrapped strip
> (`tabs-two-rows` / `tabs-auto-wrap`) got its own parent-bottom → child-**top** bezier.
> Both were tuned against two tabs side by side and failed at the distances the feature
> is used at:
>
> - a skill worker is appended to the **end** of the strip, so the real span is
> 800-1500px, where a 44px cap is a 33px sag, i.e. a line that reads as straight and
> crosses the terminal instead of bracketing under the strip;
> - and when the strip wraps, parent-bottom (34) to child-top (48) leaves **14px** to
> bend in, so the arc was a flat line hidden in the row gap, with siblings drawn on
> top of each other. Reported as *"they connect already, but the lines are straight
> and not easy visible"*.
>
> Anchoring both ends at the tab bottoms and hanging the control points below the
> **lower** row gives the wrapped case the same bracket as the flat one, and removes the
> branch. Pinned by `test/session-lineage-lines.test.ts`.
A small `<circle r="3.5">` at the child end marks direction (it breathes to 4.5 while that worker is busy) (an SVG `marker` would need a
`<defs>` block and fights `stroke-dasharray`).
Each path gets `class="connection-line lineage-line"`, `data-parent-tab`,
@@ -139,8 +159,12 @@ callers are cheap. Needed:
### 4.5 Styling
`.connection-line.lineage-line`: violet stroke from a `--lineage-line` token,
`stroke-width: 2`, `dasharray 4 4`, `opacity: .55`, softer glow than the subagent lines
so the two layers read as different things. Trap to respect: the skin block nests under
`stroke-width: 2.5`, `dasharray 5 5`, `opacity: .72` (`.95` while the child works),
softer than the subagent lines so the two layers read as different things, but the
contrast comes from a **second, wider glow** rather than more weight, because the first
cut (2px / `4 4` / `.55` / one 5px glow) disappeared into terminal text on a real 1080p
desktop. `lineage-flow` marches by two dash cycles, so it moves with the dash array
(`5 5` → `-20`). Trap to respect: the skin block nests under
`html:not([data-skin="og"])`, so a bare `.lineage-line` rule inside it would outrank the
base rule at higher specificity. **Define the color as a token per skin, keep exactly
one `.lineage-line` rule.** Light skins get a darker stroke.