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feat: add Orchestrator Loop — phased plan execution with team agents
Adds a new autonomous loop that accepts high-level goals, generates phased execution plans via AI, and executes them step-by-step with verification gates between phases. Core components: - OrchestratorLoop: state machine (idle→planning→approval→executing→verifying→completed) - OrchestratorPlanner: plan generation via PlanOrchestrator, Kahn's algorithm phase grouping - OrchestratorVerifier: phase verification (strict/moderate/lenient modes) - Prompt templates for phase execution, team delegation, verification, replanning API (10 endpoints): - POST start/approve/reject/pause/resume/stop - GET status/plan - POST phase/:id/skip, phase/:id/retry Frontend: orchestrator-panel.js with SSE-driven state, phase progress, task tracking Tests: 22 tests (18 route + 4 unit), all passing. Typecheck/lint/format clean. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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/**
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* @fileoverview Orchestrator Loop — phased plan execution with team agents.
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*
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* State machine that generates plans from user goals, executes them
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* phase-by-phase with verification gates, and adapts on failure.
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*
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* States: idle → planning → approval → executing → verifying → (replanning) → completed/failed
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*
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* Key exports:
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* - `OrchestratorLoop` class — main engine, extends EventEmitter
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* - `OrchestratorLoopEvents` interface — typed event map
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*
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* Lifecycle: `start(goal)` → plan → approve → execute phases → verify → complete
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*
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* @dependencies orchestrator-planner (plan generation), orchestrator-verifier (phase verification),
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* session-manager (sessions), task-queue (task execution), state-store (persistence),
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* prompts/orchestrator (prompt templates)
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* @consumedby web/server (orchestrator routes, SSE)
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* @emits stateChanged, planReady, phaseStarted, phaseCompleted, phaseFailed,
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* taskAssigned, taskCompleted, taskFailed, verificationResult, completed, error
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* @persistence Orchestrator state saved to `~/.codeman/state.json` (orchestrator key)
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*
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* @module orchestrator-loop
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*/
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import { EventEmitter } from 'node:events';
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import { getSessionManager, SessionManager } from './session-manager.js';
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import { getTaskQueue, TaskQueue } from './task-queue.js';
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import { getStore, StateStore } from './state-store.js';
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import { OrchestratorPlanner } from './orchestrator-planner.js';
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import { OrchestratorVerifier } from './orchestrator-verifier.js';
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import { PHASE_EXECUTION_PROMPT, REPLAN_PROMPT, SINGLE_TASK_PROMPT, TEAM_LEAD_PROMPT } from './prompts/index.js';
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import type { TerminalMultiplexer } from './mux-interface.js';
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import type { CreateTaskOptions } from './task.js';
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import {
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type OrchestratorState,
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type OrchestratorPlan,
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type OrchestratorPhase,
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type OrchestratorTask,
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type OrchestratorConfig,
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type OrchestratorStats,
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type OrchestratorPersistState,
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type VerificationResult,
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DEFAULT_ORCHESTRATOR_CONFIG,
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createInitialOrchestratorStats,
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getErrorMessage,
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} from './types.js';
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// ═══════════════════════════════════════════════════════════════
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// Constants
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// ═══════════════════════════════════════════════════════════════
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/** Poll interval for checking task completion within a phase (2 seconds) */
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const PHASE_POLL_INTERVAL_MS = 2000;
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/** Delay between phase completion and verification (1 second) */
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const POST_PHASE_DELAY_MS = 1000;
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// ═══════════════════════════════════════════════════════════════
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// Events
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// ═══════════════════════════════════════════════════════════════
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export interface OrchestratorLoopEvents {
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stateChanged: (state: OrchestratorState, prevState: OrchestratorState) => void;
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planReady: (plan: OrchestratorPlan) => void;
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phaseStarted: (phase: OrchestratorPhase) => void;
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phaseCompleted: (phase: OrchestratorPhase) => void;
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phaseFailed: (phase: OrchestratorPhase, reason: string) => void;
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taskAssigned: (task: OrchestratorTask, sessionId: string) => void;
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taskCompleted: (task: OrchestratorTask) => void;
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taskFailed: (task: OrchestratorTask, error: string) => void;
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verificationResult: (phase: OrchestratorPhase, result: VerificationResult) => void;
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completed: (stats: OrchestratorStats) => void;
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error: (error: Error) => void;
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}
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// ═══════════════════════════════════════════════════════════════
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// OrchestratorLoop
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// ═══════════════════════════════════════════════════════════════
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export class OrchestratorLoop extends EventEmitter {
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private _state: OrchestratorState = 'idle';
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private plan: OrchestratorPlan | null = null;
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private currentPhaseIndex = 0;
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private config: OrchestratorConfig;
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private stats: OrchestratorStats;
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private startedAt: number | null = null;
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private completedAt: number | null = null;
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private workingDir: string;
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private planner: OrchestratorPlanner;
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private verifier: OrchestratorVerifier;
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private sessionManager: SessionManager;
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private taskQueue: TaskQueue;
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private store: StateStore;
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/** State before pause (to resume to correct state) */
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private pausedState: OrchestratorState | null = null;
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/** Phase poll timer for checking task completion */
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private phasePollTimer: NodeJS.Timeout | null = null;
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/** Session completion listener (bound for cleanup) */
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private sessionCompletionListener: ((sessionId: string, phrase: string) => void) | null = null;
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/** Active sessions assigned to current phase */
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private phaseSessionIds: Set<string> = new Set();
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constructor(mux: TerminalMultiplexer, workingDir: string, config?: Partial<OrchestratorConfig>) {
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super();
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this.workingDir = workingDir;
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this.config = { ...DEFAULT_ORCHESTRATOR_CONFIG, ...config };
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this.stats = createInitialOrchestratorStats();
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this.sessionManager = getSessionManager();
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this.taskQueue = getTaskQueue();
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this.store = getStore();
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this.planner = new OrchestratorPlanner(mux, workingDir, this.config);
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this.verifier = new OrchestratorVerifier(this.config);
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// Restore state if crashed while running
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this.restore();
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}
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// ═══════════════════════════════════════════════════════════════
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// Public API — Lifecycle
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// ═══════════════════════════════════════════════════════════════
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/** Start orchestration with a goal. Transitions: idle → planning */
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async start(goal: string): Promise<void> {
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if (this._state !== 'idle' && this._state !== 'failed' && this._state !== 'completed') {
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throw new Error(`Cannot start from state "${this._state}"`);
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}
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this.reset();
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this.startedAt = Date.now();
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this.setState('planning');
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try {
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const plan = await this.planner.generatePlan(goal, (phase, detail) => {
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// Forward planning progress — could emit an event here
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console.log(`[Orchestrator] Planning: ${phase} — ${detail}`);
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});
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if ((this._state as OrchestratorState) !== 'planning') {
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// Cancelled during planning
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return;
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}
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this.plan = plan;
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this.persist();
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if (this.config.autoApprove) {
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this.setState('executing');
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await this.executeCurrentPhase();
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} else {
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this.setState('approval');
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this.emit('planReady', plan);
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}
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} catch (err) {
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this.handleError(err);
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}
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}
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/** Approve the generated plan. Transitions: approval → executing */
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async approve(): Promise<void> {
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if ((this._state as OrchestratorState) !== 'approval') {
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throw new Error(`Cannot approve from state "${this._state}"`);
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}
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if (!this.plan) {
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throw new Error('No plan to approve');
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}
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this.setState('executing');
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await this.executeCurrentPhase();
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}
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/** Reject plan with feedback. Transitions: approval → planning (regenerate) */
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async reject(feedback: string): Promise<void> {
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if ((this._state as OrchestratorState) !== 'approval') {
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throw new Error(`Cannot reject from state "${this._state}"`);
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}
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if (!this.plan) {
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throw new Error('No plan to reject');
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}
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const goal = this.plan.goal + '\n\nFeedback on previous plan: ' + feedback;
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this.plan = null;
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this.setState('planning');
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try {
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const plan = await this.planner.generatePlan(goal);
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if ((this._state as OrchestratorState) !== 'planning') return;
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this.plan = plan;
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this.persist();
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this.setState('approval');
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this.emit('planReady', plan);
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} catch (err) {
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this.handleError(err);
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}
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}
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/** Pause execution. Saves current state. */
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pause(): void {
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if (this._state === 'idle' || this._state === 'paused' || this._state === 'completed' || this._state === 'failed') {
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return;
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}
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this.pausedState = this._state;
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this.clearPhasePoll();
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this.setState('paused');
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}
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/** Resume from pause. */
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async resume(): Promise<void> {
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if (this._state !== 'paused' || !this.pausedState) {
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throw new Error('Not paused');
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}
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const resumeTo = this.pausedState;
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this.pausedState = null;
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this.setState(resumeTo);
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// Re-enter the appropriate phase of execution
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if (resumeTo === 'executing') {
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await this.executeCurrentPhase();
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} else if (resumeTo === 'verifying') {
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await this.verifyCurrentPhase();
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}
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}
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/** Stop everything and clean up. */
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async stop(): Promise<void> {
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this.clearPhasePoll();
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this.cleanupTaskHandlers();
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await this.planner.cancel();
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this.setState('idle');
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this.store.clearOrchestratorState();
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}
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/** Skip a specific phase. */
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async skipPhase(phaseId: string): Promise<void> {
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if (!this.plan) return;
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const phase = this.plan.phases.find((p) => p.id === phaseId);
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if (!phase) throw new Error(`Phase "${phaseId}" not found`);
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phase.status = 'skipped';
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phase.completedAt = Date.now();
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this.persist();
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// If this is the current phase, advance
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if (this.plan.phases[this.currentPhaseIndex]?.id === phaseId) {
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await this.advanceToNextPhase();
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}
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}
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/** Retry a failed phase. */
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async retryPhase(phaseId: string): Promise<void> {
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if (!this.plan) return;
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if (this._state !== 'executing' && this._state !== 'failed') {
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throw new Error(`Cannot retry from state "${this._state}"`);
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}
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const phaseIndex = this.plan.phases.findIndex((p) => p.id === phaseId);
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if (phaseIndex === -1) throw new Error(`Phase "${phaseId}" not found`);
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const phase = this.plan.phases[phaseIndex];
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phase.status = 'pending';
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phase.attempts = 0;
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for (const task of phase.tasks) {
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task.status = 'pending';
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task.error = null;
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task.assignedSessionId = null;
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task.queueTaskId = null;
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}
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this.currentPhaseIndex = phaseIndex;
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this.setState('executing');
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await this.executeCurrentPhase();
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}
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// ═══════════════════════════════════════════════════════════════
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// Public API — Getters
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// ═══════════════════════════════════════════════════════════════
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get state(): OrchestratorState {
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return this._state;
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}
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getPlan(): OrchestratorPlan | null {
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return this.plan;
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}
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getCurrentPhase(): OrchestratorPhase | null {
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if (!this.plan) return null;
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return this.plan.phases[this.currentPhaseIndex] ?? null;
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}
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getStats(): OrchestratorStats {
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return { ...this.stats };
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}
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getStatus(): OrchestratorPersistState {
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return {
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state: this._state,
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plan: this.plan,
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currentPhaseIndex: this.currentPhaseIndex,
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startedAt: this.startedAt,
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completedAt: this.completedAt,
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config: this.config,
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stats: this.stats,
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};
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}
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isRunning(): boolean {
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return this._state !== 'idle' && this._state !== 'completed' && this._state !== 'failed';
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}
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// ═══════════════════════════════════════════════════════════════
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// Internal — Phase Execution
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// ═══════════════════════════════════════════════════════════════
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private async executeCurrentPhase(): Promise<void> {
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if (!this.plan || this._state !== 'executing') return;
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const phase = this.plan.phases[this.currentPhaseIndex];
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if (!phase) {
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// All phases done
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await this.handleCompletion();
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return;
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}
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// Skip already completed/skipped phases
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if (phase.status === 'passed' || phase.status === 'skipped') {
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await this.advanceToNextPhase();
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return;
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}
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phase.status = 'executing';
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phase.startedAt = Date.now();
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phase.attempts++;
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this.persist();
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this.emit('phaseStarted', phase);
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try {
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await this.assignPhaseTasks(phase);
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this.startPhasePoll(phase);
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} catch (err) {
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this.handlePhaseError(phase, getErrorMessage(err));
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}
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}
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private async assignPhaseTasks(phase: OrchestratorPhase): Promise<void> {
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// For team strategy, send a single comprehensive prompt to a lead session
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if (phase.teamStrategy.type === 'team') {
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await this.assignTeamPhase(phase);
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return;
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}
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// For single/parallel strategy, add individual tasks to TaskQueue
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for (const task of phase.tasks) {
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if (task.status !== 'pending') continue;
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const prompt = this.buildTaskPrompt(task, phase);
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const taskOptions: CreateTaskOptions = {
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prompt,
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workingDir: this.workingDir,
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priority: 100 - phase.order, // Earlier phases get higher priority
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completionPhrase: task.completionPhrase,
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timeoutMs: Math.min(task.timeoutMs, this.config.phaseTimeoutMs),
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};
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const queueTask = this.taskQueue.addTask(taskOptions);
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task.queueTaskId = queueTask.id;
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task.status = 'running';
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}
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this.persist();
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this.setupTaskHandlers();
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// Manually assign tasks to idle sessions
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await this.assignQueuedTasksToSessions();
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}
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private async assignTeamPhase(phase: OrchestratorPhase): Promise<void> {
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const teamConfig = phase.teamStrategy.type === 'team' ? phase.teamStrategy.config : null;
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if (!teamConfig) return;
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// Find or use an idle session
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const sessions = this.sessionManager.getIdleSessions();
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if (sessions.length === 0) {
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throw new Error('No idle sessions available for team phase execution');
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}
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const session = sessions[0];
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this.phaseSessionIds.add(session.id);
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// Mark all tasks as running under this session
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for (const task of phase.tasks) {
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task.status = 'running';
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task.assignedSessionId = session.id;
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}
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// Build and send the team lead prompt
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const prompt = TEAM_LEAD_PROMPT.replace('{PHASE_NAME}', phase.name)
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.replace('{TASK_LIST}', phase.tasks.map((t, i) => `${i + 1}. ${t.prompt}`).join('\n'))
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.replace('{TEAMMATE_HINTS}', teamConfig.suggestedTeammates.map((h, i) => `${i + 1}. ${h}`).join('\n'))
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.replace('{COMPLETION_PHRASE}', `${phase.id.toUpperCase()}_COMPLETE`);
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// Create a TaskQueue task for the entire phase
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const queueTask = this.taskQueue.addTask({
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prompt,
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workingDir: this.workingDir,
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priority: 100 - phase.order,
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completionPhrase: `${phase.id.toUpperCase()}_COMPLETE`,
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timeoutMs: this.config.phaseTimeoutMs,
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});
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// Link all phase tasks to this single queue task
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for (const task of phase.tasks) {
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task.queueTaskId = queueTask.id;
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}
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this.persist();
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this.setupTaskHandlers();
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// Assign the task to the session
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try {
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queueTask.assign(session.id);
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session.assignTask(queueTask.id);
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this.taskQueue.updateTask(queueTask);
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await session.sendInput(prompt);
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} catch (err) {
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queueTask.fail(getErrorMessage(err));
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this.taskQueue.updateTask(queueTask);
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throw err;
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}
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}
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private async assignQueuedTasksToSessions(): Promise<void> {
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const idleSessions = this.sessionManager.getIdleSessions();
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const maxSessions =
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this.getCurrentPhase()?.teamStrategy.type === 'parallel'
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? (this.getCurrentPhase()?.teamStrategy as { type: 'parallel'; maxSessions: number }).maxSessions
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: 1;
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const sessionsToUse = idleSessions.slice(0, maxSessions);
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for (const session of sessionsToUse) {
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const task = this.taskQueue.next();
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if (!task) break;
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try {
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task.assign(session.id);
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session.assignTask(task.id);
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this.taskQueue.updateTask(task);
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await session.sendInput(task.prompt);
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this.phaseSessionIds.add(session.id);
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// Find the orchestrator task linked to this queue task
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const orchTask = this.findOrchestratorTaskByQueueId(task.id);
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if (orchTask) {
|
||||
orchTask.assignedSessionId = session.id;
|
||||
orchTask.startedAt = Date.now();
|
||||
this.emit('taskAssigned', orchTask, session.id);
|
||||
}
|
||||
} catch (err) {
|
||||
task.fail(getErrorMessage(err));
|
||||
session.clearTask();
|
||||
this.taskQueue.updateTask(task);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Internal — Task Completion Tracking
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
private setupTaskHandlers(): void {
|
||||
this.cleanupTaskHandlers();
|
||||
|
||||
this.sessionCompletionListener = (_sessionId: string, _phrase: string) => {
|
||||
// Session completion — check if it's related to our phase tasks
|
||||
this.checkPhaseCompletion();
|
||||
};
|
||||
|
||||
this.sessionManager.on('sessionCompletion', this.sessionCompletionListener);
|
||||
}
|
||||
|
||||
private cleanupTaskHandlers(): void {
|
||||
if (this.sessionCompletionListener) {
|
||||
this.sessionManager.off('sessionCompletion', this.sessionCompletionListener);
|
||||
this.sessionCompletionListener = null;
|
||||
}
|
||||
}
|
||||
|
||||
private handleTaskCompleted(queueTaskId: string): void {
|
||||
const orchTask = this.findOrchestratorTaskByQueueId(queueTaskId);
|
||||
if (!orchTask) return;
|
||||
|
||||
orchTask.status = 'completed';
|
||||
orchTask.completedAt = Date.now();
|
||||
this.stats.totalTasksCompleted++;
|
||||
this.persist();
|
||||
this.emit('taskCompleted', orchTask);
|
||||
|
||||
this.checkPhaseCompletion();
|
||||
}
|
||||
|
||||
private handleTaskFailed(queueTaskId: string, error: string): void {
|
||||
const orchTask = this.findOrchestratorTaskByQueueId(queueTaskId);
|
||||
if (!orchTask) return;
|
||||
|
||||
orchTask.status = 'failed';
|
||||
orchTask.error = error;
|
||||
this.stats.totalTasksFailed++;
|
||||
this.persist();
|
||||
this.emit('taskFailed', orchTask, error);
|
||||
|
||||
// Check if we should retry the task or fail the phase
|
||||
if (orchTask.retries < 2) {
|
||||
orchTask.retries++;
|
||||
orchTask.status = 'pending';
|
||||
orchTask.error = null;
|
||||
orchTask.queueTaskId = null;
|
||||
// Will be re-queued on next poll
|
||||
} else {
|
||||
this.checkPhaseCompletion();
|
||||
}
|
||||
}
|
||||
|
||||
private startPhasePoll(phase: OrchestratorPhase): void {
|
||||
this.clearPhasePoll();
|
||||
this.phasePollTimer = setInterval(() => {
|
||||
if (this._state !== 'executing') {
|
||||
this.clearPhasePoll();
|
||||
return;
|
||||
}
|
||||
this.pollPhaseStatus(phase);
|
||||
}, PHASE_POLL_INTERVAL_MS);
|
||||
}
|
||||
|
||||
private clearPhasePoll(): void {
|
||||
if (this.phasePollTimer) {
|
||||
clearInterval(this.phasePollTimer);
|
||||
this.phasePollTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
private pollPhaseStatus(phase: OrchestratorPhase): void {
|
||||
// Check for queued tasks that need assignment
|
||||
const pendingTasks = phase.tasks.filter((t) => t.status === 'pending' && !t.queueTaskId);
|
||||
if (pendingTasks.length > 0) {
|
||||
// Re-queue pending tasks
|
||||
for (const task of pendingTasks) {
|
||||
const prompt = this.buildTaskPrompt(task, phase);
|
||||
const queueTask = this.taskQueue.addTask({
|
||||
prompt,
|
||||
workingDir: this.workingDir,
|
||||
priority: 100 - phase.order,
|
||||
completionPhrase: task.completionPhrase,
|
||||
timeoutMs: Math.min(task.timeoutMs, this.config.phaseTimeoutMs),
|
||||
});
|
||||
task.queueTaskId = queueTask.id;
|
||||
task.status = 'running';
|
||||
}
|
||||
this.assignQueuedTasksToSessions().catch(() => {}); // Best effort
|
||||
}
|
||||
|
||||
// Check completion status of queue tasks
|
||||
for (const task of phase.tasks) {
|
||||
if (task.status === 'running' && task.queueTaskId) {
|
||||
const queueTask = this.taskQueue.getTask(task.queueTaskId);
|
||||
if (queueTask) {
|
||||
if (queueTask.isCompleted()) {
|
||||
this.handleTaskCompleted(task.queueTaskId);
|
||||
} else if (queueTask.isFailed()) {
|
||||
this.handleTaskFailed(task.queueTaskId, queueTask.error || 'Task failed');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.checkPhaseCompletion();
|
||||
}
|
||||
|
||||
private checkPhaseCompletion(): void {
|
||||
if (this._state !== 'executing') return;
|
||||
|
||||
const phase = this.getCurrentPhase();
|
||||
if (!phase) return;
|
||||
|
||||
const allDone = phase.tasks.every((t) => t.status === 'completed' || t.status === 'failed');
|
||||
if (!allDone) return;
|
||||
|
||||
const anyFailed = phase.tasks.some((t) => t.status === 'failed');
|
||||
|
||||
this.clearPhasePoll();
|
||||
|
||||
if (anyFailed) {
|
||||
// Phase has failed tasks
|
||||
this.handlePhaseError(phase, 'One or more tasks failed');
|
||||
} else {
|
||||
// All tasks completed — run verification
|
||||
setTimeout(() => {
|
||||
this.verifyCurrentPhase().catch((err) => this.handleError(err));
|
||||
}, POST_PHASE_DELAY_MS);
|
||||
}
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Internal — Verification
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
private async verifyCurrentPhase(): Promise<void> {
|
||||
if (!this.plan) return;
|
||||
|
||||
const phase = this.plan.phases[this.currentPhaseIndex];
|
||||
if (!phase) return;
|
||||
|
||||
// Skip verification if no criteria defined
|
||||
if (phase.verificationCriteria.length === 0 && phase.testCommands.length === 0) {
|
||||
phase.status = 'passed';
|
||||
phase.completedAt = Date.now();
|
||||
phase.durationMs = phase.startedAt ? Date.now() - phase.startedAt : null;
|
||||
this.stats.phasesCompleted++;
|
||||
this.persist();
|
||||
this.emit('phaseCompleted', phase);
|
||||
await this.advanceToNextPhase();
|
||||
return;
|
||||
}
|
||||
|
||||
this.setState('verifying');
|
||||
|
||||
// Get a session for verification
|
||||
const sessions = this.sessionManager.getIdleSessions();
|
||||
if (sessions.length === 0) {
|
||||
// No idle sessions — mark as passed (can't verify)
|
||||
phase.status = 'passed';
|
||||
phase.completedAt = Date.now();
|
||||
phase.durationMs = phase.startedAt ? Date.now() - phase.startedAt : null;
|
||||
this.stats.phasesCompleted++;
|
||||
this.persist();
|
||||
this.emit('phaseCompleted', phase);
|
||||
this.setState('executing');
|
||||
await this.advanceToNextPhase();
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const result = await this.verifier.verifyPhase(phase, sessions[0]);
|
||||
this.emit('verificationResult', phase, result);
|
||||
|
||||
if (result.passed) {
|
||||
phase.status = 'passed';
|
||||
phase.completedAt = Date.now();
|
||||
phase.durationMs = phase.startedAt ? Date.now() - phase.startedAt : null;
|
||||
this.stats.phasesCompleted++;
|
||||
this.persist();
|
||||
this.emit('phaseCompleted', phase);
|
||||
this.setState('executing');
|
||||
await this.advanceToNextPhase();
|
||||
} else {
|
||||
// Verification failed — attempt replan
|
||||
await this.handleVerificationFailure(phase, result);
|
||||
}
|
||||
} catch (err) {
|
||||
// Verification error — treat as pass (don't block on verification bugs)
|
||||
console.warn('[Orchestrator] Verification error, treating as pass:', err);
|
||||
phase.status = 'passed';
|
||||
phase.completedAt = Date.now();
|
||||
phase.durationMs = phase.startedAt ? Date.now() - phase.startedAt : null;
|
||||
this.stats.phasesCompleted++;
|
||||
this.persist();
|
||||
this.emit('phaseCompleted', phase);
|
||||
this.setState('executing');
|
||||
await this.advanceToNextPhase();
|
||||
}
|
||||
}
|
||||
|
||||
private async handleVerificationFailure(phase: OrchestratorPhase, result: VerificationResult): Promise<void> {
|
||||
if (phase.attempts >= phase.maxAttempts) {
|
||||
// Max retries exceeded
|
||||
phase.status = 'failed';
|
||||
phase.completedAt = Date.now();
|
||||
phase.durationMs = phase.startedAt ? Date.now() - phase.startedAt : null;
|
||||
this.stats.phasesFailed++;
|
||||
this.persist();
|
||||
this.emit('phaseFailed', phase, `Verification failed after ${phase.attempts} attempts: ${result.summary}`);
|
||||
this.setState('failed');
|
||||
return;
|
||||
}
|
||||
|
||||
// Replan and retry
|
||||
this.stats.replanCount++;
|
||||
this.setState('replanning');
|
||||
|
||||
try {
|
||||
await this.replanPhase(phase, result);
|
||||
// Reset task states for retry
|
||||
for (const task of phase.tasks) {
|
||||
task.status = 'pending';
|
||||
task.error = null;
|
||||
task.assignedSessionId = null;
|
||||
task.queueTaskId = null;
|
||||
task.completedAt = null;
|
||||
task.startedAt = null;
|
||||
}
|
||||
phase.status = 'pending';
|
||||
phase.startedAt = null;
|
||||
this.persist();
|
||||
|
||||
this.setState('executing');
|
||||
await this.executeCurrentPhase();
|
||||
} catch (err) {
|
||||
this.handleError(err);
|
||||
}
|
||||
}
|
||||
|
||||
private async replanPhase(phase: OrchestratorPhase, result: VerificationResult): Promise<void> {
|
||||
const sessions = this.sessionManager.getIdleSessions();
|
||||
if (sessions.length === 0) return;
|
||||
|
||||
const prompt = REPLAN_PROMPT.replace('{PHASE_NAME}', phase.name)
|
||||
.replace('{ATTEMPT_NUMBER}', String(phase.attempts))
|
||||
.replace('{MAX_ATTEMPTS}', String(phase.maxAttempts))
|
||||
.replace('{FAILURE_SUMMARY}', result.summary)
|
||||
.replace('{SUGGESTIONS}', result.suggestions.join('\n'))
|
||||
.replace('{ORIGINAL_TASKS}', phase.tasks.map((t, i) => `${i + 1}. ${t.prompt}`).join('\n'))
|
||||
.replace('{COMPLETION_PHRASE}', phase.tasks[0]?.completionPhrase || `${phase.id.toUpperCase()}_FIXED`);
|
||||
|
||||
// Send the replan prompt to an idle session
|
||||
await sessions[0].sendInput(prompt);
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Internal — State Machine
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
private setState(newState: OrchestratorState): void {
|
||||
const prev = this._state;
|
||||
if (prev === newState) return;
|
||||
this._state = newState;
|
||||
this.persist();
|
||||
this.emit('stateChanged', newState, prev);
|
||||
}
|
||||
|
||||
private async advanceToNextPhase(): Promise<void> {
|
||||
this.currentPhaseIndex++;
|
||||
this.phaseSessionIds.clear();
|
||||
this.persist();
|
||||
|
||||
if (!this.plan || this.currentPhaseIndex >= this.plan.phases.length) {
|
||||
await this.handleCompletion();
|
||||
} else {
|
||||
// Compact between phases if configured
|
||||
if (this.config.compactBetweenPhases) {
|
||||
const sessions = this.sessionManager.getIdleSessions();
|
||||
for (const session of sessions) {
|
||||
try {
|
||||
await session.writeViaMux('/compact');
|
||||
} catch {
|
||||
// Best effort
|
||||
}
|
||||
}
|
||||
// Brief delay for compact to take effect
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000));
|
||||
}
|
||||
|
||||
await this.executeCurrentPhase();
|
||||
}
|
||||
}
|
||||
|
||||
private async handleCompletion(): Promise<void> {
|
||||
this.completedAt = Date.now();
|
||||
this.stats.totalDurationMs = this.startedAt ? this.completedAt - this.startedAt : 0;
|
||||
this.clearPhasePoll();
|
||||
this.cleanupTaskHandlers();
|
||||
this.setState('completed');
|
||||
this.emit('completed', this.stats);
|
||||
}
|
||||
|
||||
private handlePhaseError(phase: OrchestratorPhase, error: string): void {
|
||||
if (phase.attempts >= phase.maxAttempts) {
|
||||
phase.status = 'failed';
|
||||
phase.completedAt = Date.now();
|
||||
phase.durationMs = phase.startedAt ? Date.now() - phase.startedAt : null;
|
||||
this.stats.phasesFailed++;
|
||||
this.persist();
|
||||
this.emit('phaseFailed', phase, error);
|
||||
this.setState('failed');
|
||||
} else {
|
||||
// Retry the phase
|
||||
for (const task of phase.tasks) {
|
||||
if (task.status === 'failed') {
|
||||
task.status = 'pending';
|
||||
task.error = null;
|
||||
task.queueTaskId = null;
|
||||
task.assignedSessionId = null;
|
||||
}
|
||||
}
|
||||
phase.status = 'pending';
|
||||
this.persist();
|
||||
this.executeCurrentPhase().catch((err) => this.handleError(err));
|
||||
}
|
||||
}
|
||||
|
||||
private handleError(err: unknown): void {
|
||||
const error = err instanceof Error ? err : new Error(getErrorMessage(err));
|
||||
console.error('[Orchestrator] Error:', error.message);
|
||||
this.setState('failed');
|
||||
this.emit('error', error);
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Internal — Persistence
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
private persist(): void {
|
||||
this.store.setOrchestratorState(this.getStatus());
|
||||
}
|
||||
|
||||
private restore(): void {
|
||||
const saved = this.store.getOrchestratorState();
|
||||
if (!saved) return;
|
||||
|
||||
// If we crashed while running, reset to failed
|
||||
if (saved.state === 'executing' || saved.state === 'verifying' || saved.state === 'replanning') {
|
||||
this._state = 'failed';
|
||||
this.plan = saved.plan;
|
||||
this.currentPhaseIndex = saved.currentPhaseIndex;
|
||||
this.startedAt = saved.startedAt;
|
||||
this.config = saved.config;
|
||||
this.stats = saved.stats;
|
||||
this.store.setOrchestratorState({ ...saved, state: 'failed' });
|
||||
} else if (saved.state === 'planning' || saved.state === 'approval') {
|
||||
// Planning/approval — reset to idle (plan is lost)
|
||||
this.store.clearOrchestratorState();
|
||||
} else if (saved.state === 'completed' || saved.state === 'failed') {
|
||||
// Preserve completed/failed state for UI display
|
||||
this._state = saved.state;
|
||||
this.plan = saved.plan;
|
||||
this.currentPhaseIndex = saved.currentPhaseIndex;
|
||||
this.startedAt = saved.startedAt;
|
||||
this.completedAt = saved.completedAt;
|
||||
this.config = saved.config;
|
||||
this.stats = saved.stats;
|
||||
}
|
||||
}
|
||||
|
||||
private reset(): void {
|
||||
this._state = 'idle';
|
||||
this.plan = null;
|
||||
this.currentPhaseIndex = 0;
|
||||
this.startedAt = null;
|
||||
this.completedAt = null;
|
||||
this.stats = createInitialOrchestratorStats();
|
||||
this.pausedState = null;
|
||||
this.phaseSessionIds.clear();
|
||||
this.clearPhasePoll();
|
||||
this.cleanupTaskHandlers();
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Internal — Helpers
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
private buildTaskPrompt(task: OrchestratorTask, phase: OrchestratorPhase): string {
|
||||
if (phase.tasks.length === 1) {
|
||||
// Single task — use simpler prompt
|
||||
const completedPhases = this.getCompletedPhasesSummary();
|
||||
return SINGLE_TASK_PROMPT.replace('{TASK}', task.prompt)
|
||||
.replace('{GOAL}', this.plan?.goal || '')
|
||||
.replace('{CONTEXT}', completedPhases ? `Previous phases completed: ${completedPhases}` : '')
|
||||
.replace('{COMPLETION_PHRASE}', task.completionPhrase);
|
||||
}
|
||||
|
||||
// Multi-task phase — use full prompt
|
||||
return PHASE_EXECUTION_PROMPT.replace('{PHASE_NAME}', phase.name)
|
||||
.replace('{GOAL}', this.plan?.goal || '')
|
||||
.replace('{COMPLETED_PHASES}', this.getCompletedPhasesSummary() || 'None yet')
|
||||
.replace('{TASK_LIST}', phase.tasks.map((t, i) => `${i + 1}. ${t.prompt}`).join('\n'))
|
||||
.replace('{VERIFICATION_CRITERIA}', phase.verificationCriteria.join('\n') || 'No specific criteria')
|
||||
.replace('{COMPLETION_PHRASE}', task.completionPhrase);
|
||||
}
|
||||
|
||||
private getCompletedPhasesSummary(): string {
|
||||
if (!this.plan) return '';
|
||||
return this.plan.phases
|
||||
.filter((p) => p.status === 'passed' || p.status === 'skipped')
|
||||
.map((p) => `${p.name}: ${p.status}`)
|
||||
.join(', ');
|
||||
}
|
||||
|
||||
private findOrchestratorTaskByQueueId(queueTaskId: string): OrchestratorTask | null {
|
||||
if (!this.plan) return null;
|
||||
for (const phase of this.plan.phases) {
|
||||
for (const task of phase.tasks) {
|
||||
if (task.queueTaskId === queueTaskId) return task;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/** Clean up resources when the loop is being destroyed. */
|
||||
destroy(): void {
|
||||
this.clearPhasePoll();
|
||||
this.cleanupTaskHandlers();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user