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feat: add Orchestrator Loop — phased plan execution with team agents
Adds a new autonomous loop that accepts high-level goals, generates phased execution plans via AI, and executes them step-by-step with verification gates between phases. Core components: - OrchestratorLoop: state machine (idle→planning→approval→executing→verifying→completed) - OrchestratorPlanner: plan generation via PlanOrchestrator, Kahn's algorithm phase grouping - OrchestratorVerifier: phase verification (strict/moderate/lenient modes) - Prompt templates for phase execution, team delegation, verification, replanning API (10 endpoints): - POST start/approve/reject/pause/resume/stop - GET status/plan - POST phase/:id/skip, phase/:id/retry Frontend: orchestrator-panel.js with SSE-driven state, phase progress, task tracking Tests: 22 tests (18 route + 4 unit), all passing. Typecheck/lint/format clean. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Orchestrator Loop — Architecture & Data Flow
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> Technical architecture document. Not for GitHub.
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## System Overview
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ CODEMAN WEB UI │
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│ ┌──────────────────────────────────────────────────────────────┐ │
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│ │ Orchestrator Dashboard │ │
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│ │ [Goal Input] [Plan View] [Phase Progress] [Agent Activity] │ │
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│ └───────────────────────────┬──────────────────────────────────┘ │
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│ │ SSE Events │
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│ ▼ │
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│ ┌──────────────────────────────────────────────────────────────┐ │
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│ │ Orchestrator API Routes (/api/orchestrator/*) │ │
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│ └───────────────────────────┬──────────────────────────────────┘ │
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└───────────────────────────────┼─────────────────────────────────────┘
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ ORCHESTRATOR LOOP │
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│ │
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│ ┌──────────────┐ ┌──────────────┐ ┌──────────────────────┐ │
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│ │ Orchestrator │ │ Orchestrator │ │ Orchestrator │ │
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│ │ Planner │ │ Loop (state │ │ Verifier │ │
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│ │ │ │ machine) │ │ │ │
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│ │ • Research │◄──►│ • Phase mgmt │◄──►│ • Test runner │ │
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│ │ • Plan gen │ │ • Task queue │ │ • AI review │ │
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│ │ • Phasing │ │ • Event loop │ │ • Output checks │ │
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│ └──────┬───────┘ └──────┬───────┘ └──────────┬───────────┘ │
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│ │ │ │ │
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│ ▼ ▼ ▼ │
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│ ┌──────────────────────────────────────────────────────────────┐ │
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│ │ EXISTING CODEMAN INFRASTRUCTURE │ │
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│ │ │ │
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│ │ SessionManager ←→ Sessions ←→ PTY (Claude CLI) │ │
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│ │ ↑ ↑ ↑ │ │
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│ │ │ │ │ │ │
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│ │ TaskQueue RalphTracker RespawnController │ │
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│ │ StateStore HooksConfig TeamWatcher │ │
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│ │ Auto-Ops SubagentWatcher SSE Broadcast │ │
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│ └──────────────────────────────────────────────────────────────┘ │
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└─────────────────────────────────────────────────────────────────────┘
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```
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## Data Flow: Complete Lifecycle
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### 1. User Submits Goal
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```
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User → POST /api/orchestrator/start { goal: "Build a REST API...", config: {...} }
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→ OrchestratorLoop.start(goal)
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→ state = PLANNING
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→ emit('stateChanged', 'planning')
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→ SSE: orchestrator:stateChanged
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```
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### 2. Planning Phase
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```
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OrchestratorPlanner.generatePlan(goal)
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→ PlanOrchestrator.generateDetailedPlan(goal)
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→ [Research Agent] → enriched task description
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→ [Planner Agent] → PlanItem[]
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→ groupIntoPhases(planItems)
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→ topological sort by dependencies
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→ group into layers
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→ assign team strategies
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→ OrchestratorPlan { phases: [...] }
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→ state = APPROVAL
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→ emit('planReady', plan)
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→ SSE: orchestrator:planReady
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```
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### 3. User Approves Plan
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```
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User → POST /api/orchestrator/approve
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→ OrchestratorLoop.approvePlan()
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→ state = EXECUTING
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→ executePhase(phases[0])
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```
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### 4. Phase Execution
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```
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executePhase(phase)
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→ For each task in phase:
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→ Convert to CreateTaskOptions
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→ Add to TaskQueue with completion phrase "PHASE_{N}_TASK_{M}_DONE"
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→ If phase.teamStrategy.type === 'team':
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→ Start session with AGENT_TEAMS enabled
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→ Send team orchestration prompt to lead
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→ Else:
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→ Assign tasks to available sessions (same as RalphLoop)
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→ Listen for task completion events:
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→ TaskQueue emits taskCompleted
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→ Check: all phase tasks done?
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→ Yes → state = VERIFYING → verifyPhase(phase)
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→ No → wait for more completions
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```
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### 5. Verification
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```
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verifyPhase(phase)
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→ OrchestratorVerifier.verify(phase, session)
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→ Run test commands via session
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→ Check file existence
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→ AI review (optional)
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→ If passed:
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→ phase.status = 'passed'
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→ emit('phaseCompleted', phase)
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→ If more phases: executePhase(nextPhase)
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→ If last phase: state = COMPLETED
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→ If failed:
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→ phase.attempts++
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→ If attempts < maxAttempts:
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→ state = REPLANNING
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→ Generate recovery tasks
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→ state = EXECUTING (retry)
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→ Else:
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→ state = FAILED
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→ emit('phaseFailed', phase, reason)
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```
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### 6. Context Management Between Phases
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```
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After phase completion:
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→ If config.compactBetweenPhases:
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→ session.sendInput('/compact')
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→ Wait for compact to complete
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→ If config.respawnBetweenMilestones && phase is a milestone:
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→ Save orchestrator state to StateStore
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→ Respawn session (kill + recreate)
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→ Send resume prompt with phase context
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```
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## File Layout
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```
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src/
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├── orchestrator-loop.ts # Main state machine (~400 lines)
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├── orchestrator-planner.ts # Plan generation + phase grouping (~300 lines)
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├── orchestrator-verifier.ts # Phase verification (~200 lines)
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├── types/
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│ └── orchestrator.ts # All orchestrator types (~150 lines)
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├── prompts/
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│ └── orchestrator.ts # Prompt templates (~200 lines)
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├── web/
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│ ├── routes/
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│ │ └── orchestrator-routes.ts # API endpoints (~250 lines)
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│ └── public/
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│ └── orchestrator-ui.js # Frontend panel (~500 lines)
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```
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## Integration Points with Existing Code
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### StateStore (`src/state-store.ts`)
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```typescript
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// Add to AppState interface
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orchestrator?: OrchestratorPersistState;
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// Add methods
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getOrchestratorState(): OrchestratorPersistState;
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setOrchestratorState(state: Partial<OrchestratorPersistState>): void;
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```
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### SSE Events (`src/web/sse-events.ts`)
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```typescript
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// Add ~8 new events
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export const SseEvent = {
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// ... existing
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ORCHESTRATOR_STATE_CHANGED: 'orchestrator:stateChanged',
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ORCHESTRATOR_PLAN_READY: 'orchestrator:planReady',
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ORCHESTRATOR_PHASE_STARTED: 'orchestrator:phaseStarted',
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ORCHESTRATOR_PHASE_COMPLETED: 'orchestrator:phaseCompleted',
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ORCHESTRATOR_PHASE_FAILED: 'orchestrator:phaseFailed',
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ORCHESTRATOR_VERIFICATION: 'orchestrator:verificationResult',
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ORCHESTRATOR_COMPLETED: 'orchestrator:completed',
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ORCHESTRATOR_ERROR: 'orchestrator:error',
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} as const;
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```
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### Frontend Constants (`src/web/public/constants.js`)
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```javascript
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// Mirror SSE events
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SSE_EVENTS.ORCHESTRATOR_STATE_CHANGED = 'orchestrator:stateChanged';
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// ... etc
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```
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### Route Registration (`src/web/routes/index.ts`)
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```typescript
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import { registerOrchestratorRoutes } from './orchestrator-routes.js';
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// Add to barrel export
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```
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### Server (`src/web/server.ts`)
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```typescript
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// Initialize OrchestratorLoop alongside RalphLoop
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const orchestratorLoop = new OrchestratorLoop(config);
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// Register routes
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registerOrchestratorRoutes(app, { ...ctx, orchestrator: orchestratorLoop });
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```
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### Port Interface (`src/web/ports/`)
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```typescript
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// New port
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export interface OrchestratorPort {
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orchestrator: OrchestratorLoop;
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}
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```
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## Prompt Flow Through System
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The key insight is how prompts flow from Orchestrator → Session → Claude:
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```
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OrchestratorLoop decides to execute Phase 3, Task 2
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│
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▼
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Converts OrchestratorTask to CreateTaskOptions:
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{
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prompt: "Implement the rate limiter middleware. Read src/middleware/auth.ts
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for the pattern. Add to src/middleware/rate-limiter.ts. Must export
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a Fastify plugin. When done: <promise>PHASE_3_TASK_2_DONE</promise>",
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priority: 100,
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dependencies: ["phase-3-task-1"], // Must finish auth middleware first
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completionPhrase: "PHASE_3_TASK_2_DONE",
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timeoutMs: 600000 // 10 minutes
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}
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│
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▼
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TaskQueue.addTask(options)
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│
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▼
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RalphLoop.tick() → assignTasks() // OR OrchestratorLoop does its own assignment
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│
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▼
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session.sendInput(task.prompt)
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│
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▼
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writeViaMux() → tmux send-keys -l "prompt..." + Enter
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│
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▼
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Claude CLI receives prompt, executes, outputs results
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│
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▼
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RalphTracker.processData() → detects "PHASE_3_TASK_2_DONE"
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│
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▼
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emit('completionDetected') → OrchestratorLoop.handleTaskCompleted()
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│
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▼
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Check: all tasks in Phase 3 done? → If yes → verifyPhase(phase3)
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```
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## Team Agent Flow (When Enabled)
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```
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Phase has teamStrategy.type === 'team'
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│
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▼
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OrchestratorLoop creates/reuses a session with:
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env: { CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS: '1' }
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│
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▼
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Sends team orchestration prompt:
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"You're the team lead for Phase 3: Core Implementation.
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Your team should work on these tasks in parallel:
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1. Rate limiter middleware (teammate 1)
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2. Error handling middleware (teammate 2)
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3. Validation layer (teammate 3)
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Context files to read first: [...]
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Each teammate should output their task's completion phrase when done.
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When ALL tasks are complete, output: <promise>PHASE_3_COMPLETE</promise>"
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│
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▼
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Claude Code team-lead spawns teammates
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│
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▼
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TeamWatcher detects new team in ~/.claude/teams/
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→ Matches to session via leadSessionId
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→ Tracks teammate activity
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│
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▼
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Teammates work in parallel (in-process threads)
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│
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▼
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hook: teammate_idle → POST /api/hook-event
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→ OrchestratorLoop notes teammate finished
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│
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▼
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hook: task_completed → POST /api/hook-event
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→ Or: RalphTracker detects PHASE_3_COMPLETE
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→ OrchestratorLoop → phase complete → verify
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```
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## Error Recovery Strategy
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```
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Task fails (timeout, error, session crash)
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│
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├─ Task-level retry (up to 2 retries per task)
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│ → Reset task to pending
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│ → Re-queue with modified prompt: "Previous attempt failed: {error}. Try again..."
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│
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├─ Phase-level retry (up to 3 retries per phase)
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│ → Respawn session (fresh context)
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│ → Re-execute entire phase with learnings from failure
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│ → Modified prompt includes what went wrong
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│
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└─ Orchestration-level failure
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→ All retries exhausted
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→ state = FAILED
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→ Notify user with detailed failure report
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→ User can: modify plan → retry, skip phase → continue, or stop
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```
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## Interaction with Ralph Loop
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Ralph Loop and Orchestrator Loop are **mutually exclusive** on the same sessions:
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```
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if (orchestratorLoop.isRunning()) {
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// Orchestrator controls task assignment
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// Ralph Loop should not interfere
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// Respawn Controller uses 'orchestrator' preset
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}
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if (ralphLoop.isRunning()) {
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// Ralph controls task assignment
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// Orchestrator should not start
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}
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```
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The Orchestrator can optionally USE the Ralph Loop internally for phase execution (delegate phase tasks to Ralph's queue), or manage task assignment directly. Decision: **manage directly** — gives more control over phase boundaries and verification timing.
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## Summary of What Touches What
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| Existing File | Change |
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|---|---|
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| `src/types/index.ts` | Export orchestrator types |
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| `src/state-store.ts` | Add orchestrator state persistence |
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| `src/web/sse-events.ts` | Add ~8 orchestrator events |
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| `src/web/routes/index.ts` | Register orchestrator routes |
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| `src/web/server.ts` | Initialize OrchestratorLoop |
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| `src/web/public/constants.js` | Mirror SSE events |
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| `src/web/public/app.js` | Add orchestrator event listeners, panel toggle |
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| `src/web/route-helpers.ts` | Add 'orchestrator' respawn preset |
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| New File | Purpose |
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|---|---|
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| `src/orchestrator-loop.ts` | Core state machine |
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| `src/orchestrator-planner.ts` | Plan generation + phasing |
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| `src/orchestrator-verifier.ts` | Phase verification |
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| `src/types/orchestrator.ts` | Type definitions |
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| `src/prompts/orchestrator.ts` | Prompt templates |
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| `src/web/routes/orchestrator-routes.ts` | API endpoints |
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| `src/web/public/orchestrator-ui.js` | Frontend panel |
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| `src/web/ports/orchestrator-port.ts` | Port interface |
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@@ -0,0 +1,633 @@
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# Orchestrator Loop — Detailed Implementation Plan (v2)
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> Internal research/planning document. Not for GitHub.
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## Vision
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The **Orchestrator Loop** is a new autonomous execution mode that transforms high-level user goals into phased, verified, team-coordinated implementations. Unlike Ralph Loop (flat task queue → idle sessions), the Orchestrator manages the full lifecycle: **plan → approve → execute → verify → adapt → complete**.
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```
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USER: "Add OAuth2 login with Google/GitHub, role-based access control, and API key management"
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ORCHESTRATOR:
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Phase 1: Research & Setup ✅ (3m) — scaffold, deps, config
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Phase 2: Auth Core ✅ (8m) — OAuth2 flow, session mgmt
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Phase 3: Provider Integration 🔄 (12m) — Google + GitHub (parallel via team agents)
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Phase 4: RBAC ⏳ — roles, permissions, middleware
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Phase 5: API Keys ⏳ — generation, validation, rate limits
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Phase 6: Testing & Review ⏳ — integration tests, security review
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Progress: ━━━━━━━━━━━━━━━━━━━━ 40% | Agents: 3 active | Time: 23m
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```
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## Architecture
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ OrchestratorLoop │
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│ │
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│ ┌────────────────┐ ┌────────────────┐ ┌──────────────────┐ │
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│ │ Orchestrator │ │ Orchestrator │ │ Orchestrator │ │
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│ │ Planner │ │ Executor │ │ Verifier │ │
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│ │ │ │ │ │ │ │
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│ │ PlanOrchestrator│ │ TaskQueue │ │ AI review │ │
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│ │ + phase grouper│ │ SessionManager │ │ Test commands │ │
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│ │ + team strategy│ │ Team prompts │ │ File checks │ │
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│ └───────┬────────┘ └───────┬────────┘ └─────────┬────────┘ │
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│ │ │ │ │
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||||
│ └───────────────────┼──────────────────────┘ │
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||||
│ │ │
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||||
│ ┌─────────▼─────────┐ │
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||||
│ │ Existing Codeman │ │
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│ │ Infrastructure │ │
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│ │ │ │
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│ │ SessionManager │ │
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│ │ TaskQueue │ │
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│ │ RespawnController │ │
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│ │ TeamWatcher │ │
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│ │ PlanOrchestrator │ │
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│ │ StateStore │ │
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│ │ Hooks + SSE │ │
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│ └────────────────────┘ │
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└─────────────────────────────────────────────────────────────────┘
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```
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## State Machine
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||||
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```
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┌─────────┐
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│ IDLE │
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└────┬────┘
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│ start(goal)
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▼
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┌─────────┐
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┌────────│PLANNING │────────┐
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│ fail └────┬────┘ │
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▼ │ plan ready │ user cancels
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┌────────┐ ▼ ▼
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│ FAILED │ ┌─────────┐ ┌────────┐
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└────────┘ │APPROVAL │ │ IDLE │
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▲ └────┬────┘ └────────┘
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│ │ approve
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||||
│ ▼
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||||
│ ┌──────────┐
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||||
│ ┌───►│EXECUTING │◄────────────────────┐
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||||
│ │ └────┬─────┘ │
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||||
│ │ │ all tasks in phase done │
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||||
│ │ ▼ │
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||||
│ │ ┌──────────┐ │
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||||
│ │ │VERIFYING │ │
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||||
│ │ └────┬─────┘ │
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||||
│ │ pass │ │ fail │
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||||
│ │ ▼ ▼ │
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||||
│ │ more ┌──────────┐ │
|
||||
│ │ phases?│REPLANNING│── retry ────────┘
|
||||
│ │ │ └────┬─────┘
|
||||
│ │ │ │ max retries
|
||||
│ │ │ ▼
|
||||
│ │ │ ┌────────┐
|
||||
│ └────┘ │ FAILED │
|
||||
│ next └────────┘
|
||||
│ phase
|
||||
│ │
|
||||
│ ▼
|
||||
│ ┌───────────┐
|
||||
└─│ COMPLETED │
|
||||
└───────────┘
|
||||
```
|
||||
|
||||
**States:** `idle` | `planning` | `approval` | `executing` | `verifying` | `replanning` | `completed` | `failed` | `paused`
|
||||
|
||||
Transitions are event-driven. The state machine is the single source of truth — all methods check `this.state` before acting.
|
||||
|
||||
## Type Definitions
|
||||
|
||||
### `src/types/orchestrator.ts`
|
||||
|
||||
```typescript
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// State Machine
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
export type OrchestratorState =
|
||||
| 'idle'
|
||||
| 'planning'
|
||||
| 'approval'
|
||||
| 'executing'
|
||||
| 'verifying'
|
||||
| 'replanning'
|
||||
| 'completed'
|
||||
| 'failed'
|
||||
| 'paused';
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Plan Structure
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
export interface OrchestratorPlan {
|
||||
id: string;
|
||||
goal: string;
|
||||
createdAt: number;
|
||||
phases: OrchestratorPhase[];
|
||||
metadata: {
|
||||
totalTasks: number;
|
||||
estimatedComplexity: 'low' | 'medium' | 'high';
|
||||
modelUsed: string;
|
||||
planDurationMs: number;
|
||||
};
|
||||
}
|
||||
|
||||
export interface OrchestratorPhase {
|
||||
id: string; // "phase-1", "phase-2"
|
||||
name: string; // Human-readable name
|
||||
description: string;
|
||||
order: number;
|
||||
status: PhaseStatus;
|
||||
tasks: OrchestratorTask[];
|
||||
verificationCriteria: string[];
|
||||
testCommands: string[];
|
||||
maxAttempts: number; // Default: 3
|
||||
attempts: number; // Current attempt count
|
||||
startedAt: number | null;
|
||||
completedAt: number | null;
|
||||
durationMs: number | null;
|
||||
teamStrategy: TeamStrategy;
|
||||
}
|
||||
|
||||
export type PhaseStatus =
|
||||
| 'pending'
|
||||
| 'executing'
|
||||
| 'verifying'
|
||||
| 'passed'
|
||||
| 'failed'
|
||||
| 'skipped';
|
||||
|
||||
export interface OrchestratorTask {
|
||||
id: string; // "phase-1-task-1"
|
||||
phaseId: string;
|
||||
prompt: string; // Single-line prompt for Claude
|
||||
status: 'pending' | 'running' | 'completed' | 'failed';
|
||||
assignedSessionId: string | null;
|
||||
queueTaskId: string | null; // Links to TaskQueue task
|
||||
parallel: boolean; // Can run in parallel with sibling tasks
|
||||
completionPhrase: string; // Unique phrase for completion detection
|
||||
timeoutMs: number;
|
||||
startedAt: number | null;
|
||||
completedAt: number | null;
|
||||
error: string | null;
|
||||
retries: number;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Team Strategy
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
export type TeamStrategy =
|
||||
| { type: 'single' } // One session handles all
|
||||
| { type: 'parallel'; maxSessions: number } // Multiple sessions
|
||||
| { type: 'team'; config: TeamSetup } // Agent teams
|
||||
|
||||
export interface TeamSetup {
|
||||
leadPrompt: string;
|
||||
suggestedTeammates: string[]; // Role descriptions
|
||||
maxTeammates: number;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Verification
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
export interface VerificationResult {
|
||||
passed: boolean;
|
||||
checks: VerificationCheck[];
|
||||
summary: string;
|
||||
suggestions: string[]; // Recovery hints for replanning
|
||||
}
|
||||
|
||||
export interface VerificationCheck {
|
||||
type: 'test_command' | 'ai_review' | 'file_check';
|
||||
description: string;
|
||||
passed: boolean;
|
||||
output?: string;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Configuration
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
export interface OrchestratorConfig {
|
||||
plannerModel: string; // Default: 'opus'
|
||||
researchEnabled: boolean; // Default: true
|
||||
autoApprove: boolean; // Default: false
|
||||
maxPhaseRetries: number; // Default: 3
|
||||
phaseTimeoutMs: number; // Default: 1800000 (30min)
|
||||
enableTeamAgents: boolean; // Default: true
|
||||
maxParallelSessions: number; // Default: 3
|
||||
verificationMode: 'strict' | 'moderate' | 'lenient';
|
||||
compactBetweenPhases: boolean; // Default: true
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
// Persistence (saved to ~/.codeman/state.json)
|
||||
// ═══════════════════════════════════════════════════════════════
|
||||
|
||||
export interface OrchestratorPersistState {
|
||||
state: OrchestratorState;
|
||||
plan: OrchestratorPlan | null;
|
||||
currentPhaseIndex: number;
|
||||
startedAt: number | null;
|
||||
completedAt: number | null;
|
||||
config: OrchestratorConfig;
|
||||
stats: OrchestratorStats;
|
||||
}
|
||||
|
||||
export interface OrchestratorStats {
|
||||
phasesCompleted: number;
|
||||
phasesFailed: number;
|
||||
totalTasksCompleted: number;
|
||||
totalTasksFailed: number;
|
||||
totalDurationMs: number;
|
||||
replanCount: number;
|
||||
}
|
||||
```
|
||||
|
||||
## New Files (Implementation Order)
|
||||
|
||||
### Step 1: `src/types/orchestrator.ts` — Type definitions
|
||||
All interfaces above. No dependencies. ~120 lines.
|
||||
|
||||
### Step 2: `src/orchestrator-planner.ts` — Plan generation + phase grouping
|
||||
~300 lines. Wraps existing PlanOrchestrator.
|
||||
|
||||
```typescript
|
||||
/**
|
||||
* @fileoverview Orchestrator plan generation — converts goals into phased plans.
|
||||
*
|
||||
* Uses PlanOrchestrator for AI plan generation, then groups PlanItems into
|
||||
* sequential phases with team strategies and verification criteria.
|
||||
*
|
||||
* @module orchestrator-planner
|
||||
*/
|
||||
|
||||
export class OrchestratorPlanner {
|
||||
constructor(mux: TerminalMultiplexer, workingDir: string, config: OrchestratorConfig);
|
||||
|
||||
/** Generate plan from goal. Uses PlanOrchestrator internally. */
|
||||
async generatePlan(goal: string, onProgress?: ProgressCallback): Promise<OrchestratorPlan>;
|
||||
|
||||
/** Cancel in-progress plan generation. */
|
||||
async cancel(): Promise<void>;
|
||||
|
||||
// Internal
|
||||
private groupIntoPhases(items: PlanItem[], goal: string): OrchestratorPhase[];
|
||||
private assignTeamStrategies(phases: OrchestratorPhase[]): void;
|
||||
private generateCompletionPhrases(plan: OrchestratorPlan): void;
|
||||
}
|
||||
```
|
||||
|
||||
**Phase grouping algorithm:**
|
||||
1. Topological sort by `PlanItem.dependencies`
|
||||
2. Group into dependency layers (Kahn's algorithm)
|
||||
3. Within each layer, sub-group by `tddPhase` (setup → test → impl → verify → review)
|
||||
4. Merge adjacent small phases (< 2 tasks) if they share the same tddPhase
|
||||
5. Assign team strategies:
|
||||
- 1-2 tasks → `{ type: 'single' }`
|
||||
- 3+ independent tasks → `{ type: 'parallel', maxSessions: Math.min(taskCount, config.maxParallelSessions) }`
|
||||
- 4+ tasks with high complexity → `{ type: 'team', config: { ... } }`
|
||||
6. Generate unique completion phrases per task: `ORCH_P{phaseOrder}_T{taskIndex}`
|
||||
|
||||
### Step 3: `src/orchestrator-verifier.ts` — Phase verification
|
||||
~200 lines.
|
||||
|
||||
```typescript
|
||||
/**
|
||||
* @fileoverview Orchestrator phase verification.
|
||||
*
|
||||
* Runs verification checks after each phase completes:
|
||||
* test commands, AI review, and file existence checks.
|
||||
*
|
||||
* @module orchestrator-verifier
|
||||
*/
|
||||
|
||||
export class OrchestratorVerifier {
|
||||
constructor(config: OrchestratorConfig);
|
||||
|
||||
/** Run all verification checks for a completed phase. */
|
||||
async verifyPhase(
|
||||
phase: OrchestratorPhase,
|
||||
session: Session,
|
||||
mode: 'strict' | 'moderate' | 'lenient'
|
||||
): Promise<VerificationResult>;
|
||||
|
||||
// Verification strategies
|
||||
private async runTestCommands(commands: string[], session: Session): Promise<VerificationCheck[]>;
|
||||
private async aiReview(phase: OrchestratorPhase, session: Session): Promise<VerificationCheck>;
|
||||
}
|
||||
```
|
||||
|
||||
**Verification modes:**
|
||||
- `strict`: ALL test commands must pass AND AI review must approve
|
||||
- `moderate`: Test commands must pass, AI review is advisory
|
||||
- `lenient`: At least one test command passes, AI review skipped
|
||||
|
||||
**AI review prompt (sent as a task to the session):**
|
||||
```
|
||||
Review Phase "{phase.name}" completion. Check:
|
||||
1. Expected functionality works
|
||||
2. No obvious regressions
|
||||
3. Code quality is acceptable
|
||||
|
||||
Criteria: {phase.verificationCriteria.join('\n')}
|
||||
|
||||
If ALL criteria are met, respond: ORCH_VERIFY_PASS
|
||||
If ANY criteria fail, respond: ORCH_VERIFY_FAIL and explain what failed.
|
||||
```
|
||||
|
||||
### Step 4: `src/orchestrator-loop.ts` — Core state machine
|
||||
~500 lines. Main orchestrator engine.
|
||||
|
||||
```typescript
|
||||
/**
|
||||
* @fileoverview Orchestrator Loop — phased plan execution with team agents.
|
||||
*
|
||||
* State machine that generates plans from user goals, executes them
|
||||
* phase-by-phase with verification gates, and adapts on failure.
|
||||
*
|
||||
* @module orchestrator-loop
|
||||
*/
|
||||
|
||||
export interface OrchestratorLoopEvents {
|
||||
stateChanged: (state: OrchestratorState, prevState: OrchestratorState) => void;
|
||||
planReady: (plan: OrchestratorPlan) => void;
|
||||
phaseStarted: (phase: OrchestratorPhase) => void;
|
||||
phaseCompleted: (phase: OrchestratorPhase) => void;
|
||||
phaseFailed: (phase: OrchestratorPhase, reason: string) => void;
|
||||
taskAssigned: (task: OrchestratorTask, sessionId: string) => void;
|
||||
taskCompleted: (task: OrchestratorTask) => void;
|
||||
taskFailed: (task: OrchestratorTask, error: string) => void;
|
||||
verificationResult: (phase: OrchestratorPhase, result: VerificationResult) => void;
|
||||
completed: (stats: OrchestratorStats) => void;
|
||||
error: (error: Error) => void;
|
||||
}
|
||||
|
||||
export class OrchestratorLoop extends EventEmitter {
|
||||
private state: OrchestratorState = 'idle';
|
||||
private plan: OrchestratorPlan | null = null;
|
||||
private currentPhaseIndex = 0;
|
||||
private config: OrchestratorConfig;
|
||||
private planner: OrchestratorPlanner;
|
||||
private verifier: OrchestratorVerifier;
|
||||
private sessionManager: SessionManager;
|
||||
private taskQueue: TaskQueue;
|
||||
private store: StateStore;
|
||||
private stats: OrchestratorStats;
|
||||
private cleanup: CleanupManager;
|
||||
private pausedState: OrchestratorState | null = null; // State before pause
|
||||
|
||||
// ── Lifecycle ──────────────────────────────────────────────
|
||||
|
||||
constructor(mux: TerminalMultiplexer, workingDir: string, config?: Partial<OrchestratorConfig>);
|
||||
|
||||
/** Start orchestration with a goal. Transitions: idle → planning */
|
||||
async start(goal: string): Promise<void>;
|
||||
|
||||
/** Approve the generated plan. Transitions: approval → executing */
|
||||
async approve(): Promise<void>;
|
||||
|
||||
/** Reject plan with feedback. Transitions: approval → planning (regenerate) */
|
||||
async reject(feedback: string): Promise<void>;
|
||||
|
||||
/** Pause execution. Saves current state. */
|
||||
pause(): void;
|
||||
|
||||
/** Resume from pause. */
|
||||
resume(): void;
|
||||
|
||||
/** Stop everything and clean up. → idle */
|
||||
async stop(): Promise<void>;
|
||||
|
||||
/** Skip current phase. → executing (next phase) or completed */
|
||||
async skipPhase(phaseId: string): Promise<void>;
|
||||
|
||||
/** Retry a failed phase. → executing */
|
||||
async retryPhase(phaseId: string): Promise<void>;
|
||||
|
||||
// ── Getters ────────────────────────────────────────────────
|
||||
|
||||
getState(): OrchestratorState;
|
||||
getPlan(): OrchestratorPlan | null;
|
||||
getCurrentPhase(): OrchestratorPhase | null;
|
||||
getStats(): OrchestratorStats;
|
||||
getStatus(): OrchestratorPersistState;
|
||||
|
||||
// ── Internal: Phase Execution ──────────────────────────────
|
||||
|
||||
private async executeCurrentPhase(): Promise<void>;
|
||||
private async executePhase(phase: OrchestratorPhase): Promise<void>;
|
||||
private async assignPhaseTasks(phase: OrchestratorPhase): Promise<void>;
|
||||
private handleTaskCompleted(taskId: string): void;
|
||||
private handleTaskFailed(taskId: string, error: string): void;
|
||||
private async onPhaseTasksComplete(phase: OrchestratorPhase): Promise<void>;
|
||||
|
||||
// ── Internal: Verification ─────────────────────────────────
|
||||
|
||||
private async verifyCurrentPhase(): Promise<void>;
|
||||
private async handleVerificationResult(phase: OrchestratorPhase, result: VerificationResult): Promise<void>;
|
||||
|
||||
// ── Internal: Replanning ───────────────────────────────────
|
||||
|
||||
private async replanPhase(phase: OrchestratorPhase, failures: string[]): Promise<void>;
|
||||
|
||||
// ── Internal: State Machine ────────────────────────────────
|
||||
|
||||
private setState(newState: OrchestratorState): void;
|
||||
private advanceToNextPhase(): Promise<void>;
|
||||
private persist(): void;
|
||||
private restore(): void;
|
||||
}
|
||||
```
|
||||
|
||||
**Key execution flow in `executePhase()`:**
|
||||
1. Mark phase as `executing`, emit `phaseStarted`
|
||||
2. For each task in phase:
|
||||
- Create a `CreateTaskOptions` from `OrchestratorTask`
|
||||
- Add to `TaskQueue` with proper dependencies + completion phrase
|
||||
- Store the TaskQueue task ID in `OrchestratorTask.queueTaskId`
|
||||
3. Poll task completion (listen to TaskQueue events)
|
||||
4. When all tasks complete → call `onPhaseTasksComplete()`
|
||||
5. `onPhaseTasksComplete()` triggers verification
|
||||
|
||||
**How tasks get assigned to sessions:**
|
||||
The OrchestratorLoop does NOT manage session assignment directly. It adds tasks to the existing TaskQueue and starts a mini poll loop that assigns pending tasks to idle sessions — the same pattern as RalphLoop's `assignTasks()`. This reuses existing session management.
|
||||
|
||||
**Team agent flow:**
|
||||
For phases with `teamStrategy.type === 'team'`:
|
||||
- Start a single session with `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1`
|
||||
- Instead of adding individual tasks to TaskQueue, send ONE comprehensive prompt to the lead
|
||||
- The prompt instructs the lead to create teammates and delegate
|
||||
- Monitor via TeamWatcher for team task completion + hook events
|
||||
- Phase completion is detected via the lead's completion phrase
|
||||
|
||||
### Step 5: `src/web/routes/orchestrator-routes.ts` — API endpoints
|
||||
~300 lines.
|
||||
|
||||
```
|
||||
POST /api/orchestrator/start — { goal, config? } → start planning
|
||||
POST /api/orchestrator/approve — approve generated plan
|
||||
POST /api/orchestrator/reject — { feedback } → reject + replan
|
||||
POST /api/orchestrator/pause — pause execution
|
||||
POST /api/orchestrator/resume — resume execution
|
||||
POST /api/orchestrator/stop — stop orchestration
|
||||
GET /api/orchestrator/status — full state + plan + stats
|
||||
GET /api/orchestrator/plan — plan details only
|
||||
POST /api/orchestrator/phase/:id/skip — skip a phase
|
||||
POST /api/orchestrator/phase/:id/retry — retry a failed phase
|
||||
```
|
||||
|
||||
Port dependency: `SessionPort & EventPort & RespawnPort & ConfigPort & InfraPort`
|
||||
|
||||
The route module receives the OrchestratorLoop instance via the InfraPort (added to `createRouteContext()`).
|
||||
|
||||
### Step 6: SSE Events — `src/web/sse-events.ts` additions
|
||||
|
||||
```typescript
|
||||
// ─── Orchestrator ────────────────────────────────────────────────────────────
|
||||
|
||||
/** Orchestrator state machine transitioned. */
|
||||
export const OrchestratorStateChanged = 'orchestrator:stateChanged' as const;
|
||||
/** Orchestrator plan generated and ready for approval. */
|
||||
export const OrchestratorPlanReady = 'orchestrator:planReady' as const;
|
||||
/** Orchestrator phase started executing. */
|
||||
export const OrchestratorPhaseStarted = 'orchestrator:phaseStarted' as const;
|
||||
/** Orchestrator phase completed successfully. */
|
||||
export const OrchestratorPhaseCompleted = 'orchestrator:phaseCompleted' as const;
|
||||
/** Orchestrator phase failed. */
|
||||
export const OrchestratorPhaseFailed = 'orchestrator:phaseFailed' as const;
|
||||
/** Orchestrator verification result for a phase. */
|
||||
export const OrchestratorVerification = 'orchestrator:verification' as const;
|
||||
/** Orchestrator task assigned to session. */
|
||||
export const OrchestratorTaskAssigned = 'orchestrator:taskAssigned' as const;
|
||||
/** Orchestrator task completed. */
|
||||
export const OrchestratorTaskCompleted = 'orchestrator:taskCompleted' as const;
|
||||
/** Orchestrator task failed. */
|
||||
export const OrchestratorTaskFailed = 'orchestrator:taskFailed' as const;
|
||||
/** All phases completed successfully. */
|
||||
export const OrchestratorCompleted = 'orchestrator:completed' as const;
|
||||
/** Orchestrator error. */
|
||||
export const OrchestratorError = 'orchestrator:error' as const;
|
||||
```
|
||||
|
||||
11 new events. Add to `SseEvent` namespace object + mirror in `constants.js`.
|
||||
|
||||
### Step 7: State persistence — `src/state-store.ts` additions
|
||||
|
||||
Add to `AppState`:
|
||||
```typescript
|
||||
orchestrator?: OrchestratorPersistState;
|
||||
```
|
||||
|
||||
Add methods:
|
||||
```typescript
|
||||
getOrchestratorState(): OrchestratorPersistState | null;
|
||||
setOrchestratorState(state: Partial<OrchestratorPersistState>): void;
|
||||
clearOrchestratorState(): void;
|
||||
```
|
||||
|
||||
### Step 8: Server integration — `src/web/server.ts` modifications
|
||||
|
||||
1. Import `OrchestratorLoop` and `registerOrchestratorRoutes`
|
||||
2. Add `private orchestratorLoop: OrchestratorLoop` field
|
||||
3. Initialize in constructor (lazy — created on first start, not at boot)
|
||||
4. Add to `createRouteContext()` InfraPort: `orchestratorLoop: this.orchestratorLoop`
|
||||
5. Wire up OrchestratorLoop events → SSE broadcasts
|
||||
6. Register routes: `registerOrchestratorRoutes(this.app, ctx)`
|
||||
7. Clean up in `stop()`
|
||||
|
||||
### Step 9: `src/web/public/orchestrator-ui.js` — Frontend panel
|
||||
~500 lines. New frontend module.
|
||||
|
||||
**Load order**: After `panels-ui.js` (11), before `ralph-wizard.js` (13). So load order = 11.5.
|
||||
|
||||
**UI elements:**
|
||||
- Goal input form (text area + config toggles)
|
||||
- Plan approval view (phase list, task details, approve/reject buttons)
|
||||
- Execution dashboard (progress bar, phase cards, task status indicators)
|
||||
- Agent activity panel (session count, team status)
|
||||
- Controls (pause, resume, stop, skip phase, retry phase)
|
||||
|
||||
**SSE listeners:**
|
||||
- All 11 orchestrator events → update UI state
|
||||
- Reuses existing session/respawn/team event handlers for agent monitoring
|
||||
|
||||
### Step 10: `src/prompts/orchestrator.ts` — Prompt templates
|
||||
~200 lines.
|
||||
|
||||
Templates for:
|
||||
- Phase execution prompt (tells Claude what to do in this phase)
|
||||
- Team lead delegation prompt (instructs lead to create and coordinate teammates)
|
||||
- Verification prompt (asks Claude to verify phase output)
|
||||
- Replan prompt (gives failure context, asks for recovery steps)
|
||||
|
||||
### Step 11: Constants, schemas, route barrel updates
|
||||
|
||||
- `src/web/public/constants.js` — Add 11 SSE event mirrors
|
||||
- `src/web/schemas.ts` — Add Zod schemas for orchestrator API input validation
|
||||
- `src/web/routes/index.ts` — Export `registerOrchestratorRoutes`
|
||||
- `src/web/ports/infra-port.ts` — Add `orchestratorLoop` to InfraPort
|
||||
- `src/types/index.ts` — Export orchestrator types
|
||||
|
||||
## Existing File Modifications Summary
|
||||
|
||||
| File | Change | Lines |
|
||||
|------|--------|-------|
|
||||
| `src/types/index.ts` | Add orchestrator barrel export | +1 |
|
||||
| `src/web/sse-events.ts` | Add 11 orchestrator events + SseEvent entries | +30 |
|
||||
| `src/web/public/constants.js` | Mirror 11 SSE events | +15 |
|
||||
| `src/web/routes/index.ts` | Export registerOrchestratorRoutes | +1 |
|
||||
| `src/web/ports/infra-port.ts` | Add orchestratorLoop to InfraPort | +3 |
|
||||
| `src/web/server.ts` | Initialize OrchestratorLoop, wire events, register routes | +40 |
|
||||
| `src/web/schemas.ts` | Add orchestrator Zod schemas | +20 |
|
||||
| `src/state-store.ts` | Add orchestrator state persistence | +20 |
|
||||
| `src/web/public/app.js` | Add orchestrator SSE listeners + panel toggle | +30 |
|
||||
| `src/web/public/index.html` | Add orchestrator-ui.js script tag | +1 |
|
||||
|
||||
**Total new code**: ~2,300 lines across 6 new files
|
||||
**Total modifications**: ~160 lines across 10 existing files
|
||||
|
||||
## Implementation Execution Order
|
||||
|
||||
This is the actual build order — each step is a commit checkpoint:
|
||||
|
||||
1. **Types** — `src/types/orchestrator.ts` + barrel export. Zero risk, pure types.
|
||||
2. **SSE events** — Add all 11 events to both `sse-events.ts` and `constants.js`. Wire in SseEvent namespace.
|
||||
3. **State persistence** — Add orchestrator state to StateStore. Small, isolated change.
|
||||
4. **Schemas** — Add Zod validation schemas for API input.
|
||||
5. **Planner** — `src/orchestrator-planner.ts`. Can test in isolation.
|
||||
6. **Verifier** — `src/orchestrator-verifier.ts`. Can test in isolation.
|
||||
7. **Core loop** — `src/orchestrator-loop.ts`. The big one. Depends on planner + verifier.
|
||||
8. **Prompts** — `src/prompts/orchestrator.ts`. Templates used by core loop.
|
||||
9. **Port + routes** — `src/web/ports/infra-port.ts` update + `src/web/routes/orchestrator-routes.ts`.
|
||||
10. **Server integration** — Wire OrchestratorLoop into WebServer. Routes become live.
|
||||
11. **Frontend** — `src/web/public/orchestrator-ui.js` + app.js listeners + index.html script tag.
|
||||
12. **Tests** — `test/orchestrator-*.test.ts`.
|
||||
13. **Typecheck + lint** — Fix all issues, ensure CI passes.
|
||||
|
||||
## Edge Cases & Error Handling
|
||||
|
||||
- **Session limit reached**: Queue tasks and wait for sessions to free up (existing SessionManager handles this)
|
||||
- **All sessions crash during phase**: Mark phase as failed, attempt replan
|
||||
- **Verification flaky**: `moderate` mode allows test retries; `lenient` skips AI review
|
||||
- **Plan too large**: Cap at 10 phases, 50 total tasks. Warn user.
|
||||
- **Context overflow**: Auto-compact between phases. Respawn if needed (orchestrator state is external).
|
||||
- **User pauses mid-phase**: Pause task assignment, don't cancel running tasks. Resume picks up where it left off.
|
||||
- **Network/API errors during planning**: Retry plan generation up to 2 times, then fail with clear message.
|
||||
- **Orchestrator vs Ralph conflict**: Mutually exclusive. Starting orchestrator stops Ralph if running. Starting Ralph stops orchestrator.
|
||||
|
||||
## Testing Strategy
|
||||
|
||||
- **Unit tests**: `test/orchestrator-planner.test.ts` — phase grouping algorithm, team strategy assignment
|
||||
- **Unit tests**: `test/orchestrator-verifier.test.ts` — verification logic with mocked sessions
|
||||
- **Integration tests**: `test/orchestrator-loop.test.ts` — state machine transitions, task lifecycle
|
||||
- **Route tests**: `test/routes/orchestrator-routes.test.ts` — API validation, status responses
|
||||
|
||||
All tests use `MockSession` pattern from existing test infrastructure. No real tmux needed.
|
||||
@@ -0,0 +1,157 @@
|
||||
# Orchestrator Loop — Research Findings
|
||||
|
||||
> Research doc for the new "Orchestrator Loop" feature. Not for GitHub.
|
||||
|
||||
## What We're Building
|
||||
|
||||
A new autonomous loop variant — **Orchestrator Loop** — that takes high-level user tasks, decomposes them into a detailed plan using team agents, and executes the plan step-by-step with quality gates. Unlike Ralph Loop (which executes a flat task queue), the Orchestrator coordinates **planning, delegation, and verification** as a continuous cycle.
|
||||
|
||||
**Core idea**: User inputs a goal → Orchestrator creates a detailed plan → spins up team agents for parallel execution → validates each step → adapts the plan based on results → delivers polished output.
|
||||
|
||||
## Existing Infrastructure Analysis
|
||||
|
||||
### What We Can Reuse
|
||||
|
||||
#### 1. Ralph Loop (`src/ralph-loop.ts`)
|
||||
- **Pattern**: Poll loop with `start() → tick() → stop()` lifecycle
|
||||
- **Reusable**: Event-driven task assignment, session completion handling, timeout management
|
||||
- **Limitation**: Flat task queue — no concept of phases, dependencies between task groups, or adaptive replanning
|
||||
- **Key insight**: `assignTaskToSession()` uses `session.sendInput(task.prompt)` — simple prompt injection into PTY
|
||||
|
||||
#### 2. Task Queue (`src/task-queue.ts`) + Task (`src/task.ts`)
|
||||
- **Already has**: Priority ordering, dependency tracking between tasks, completion phrase detection
|
||||
- **Limitation**: No task *groups* or *phases*. Dependencies are task-to-task, not phase-to-phase
|
||||
- **Key insight**: Tasks support `completionPhrase` — a string the task watches for in output. This is how Ralph knows a task is done
|
||||
|
||||
#### 3. Plan Orchestrator (`src/plan-orchestrator.ts`)
|
||||
- **Already has**: 2-agent plan generation (Research Agent → Planner Agent), TDD-aware plan items with P0/P1/P2 priorities
|
||||
- **Output**: `PlanItem[]` with dependencies, verification criteria, TDD phases, complexity ratings
|
||||
- **Limitation**: Plan generation only — no execution. Plans are generated then sit in state/UI for human review
|
||||
- **Key insight**: Uses `Session` directly to run Claude subagent instances for research and planning. Returns structured JSON
|
||||
|
||||
#### 4. Team Agents (`src/team-watcher.ts`, `~/.claude/teams/`)
|
||||
- **Already has**: Team creation, member tracking, filesystem inbox messaging, task management via `~/.claude/tasks/{team-name}/`
|
||||
- **Limitation**: Codeman can only *observe* teams (TeamWatcher is read-only polling), not *create* or *orchestrate* them
|
||||
- **Key insight**: Teams are a Claude Code feature. Codeman monitors them but doesn't control them. We can't programmatically create teammates — Claude Code does that when you use `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1`
|
||||
|
||||
#### 5. Respawn Controller (`src/respawn-controller.ts`)
|
||||
- **Already has**: Preset-based automation (ralph-todo, overnight-autonomous), circuit breaker, health scoring
|
||||
- **Key insight**: The `ralph-todo` preset (8s idle, 480min max) is designed for autonomous task execution. We'd need a new preset or make Orchestrator Loop set its own timing
|
||||
|
||||
#### 6. Session Auto-Ops (`src/session-auto-ops.ts`)
|
||||
- **Already has**: Auto-compact at token thresholds, auto-clear for context management
|
||||
- **Key insight**: Critical for long Orchestrator runs — prevents context overflow during multi-step execution
|
||||
|
||||
#### 7. Hooks (`src/hooks-config.ts`)
|
||||
- **Already has**: `idle_prompt`, `stop`, `teammate_idle`, `task_completed` hook events
|
||||
- **Key insight**: Hooks fire POST to `/api/hook-event` — this is how Codeman knows when Claude is idle, stopped, or completed a task. The Orchestrator Loop can listen to these same events
|
||||
|
||||
### What We Need to Build New
|
||||
|
||||
1. **Plan → Task decomposition**: Convert PlanOrchestrator output (PlanItem[]) into executable task groups with phase ordering
|
||||
2. **Multi-phase execution engine**: Execute plan phases sequentially, tasks within phases in parallel
|
||||
3. **Verification gates**: After each phase, run verification (test commands, AI review) before proceeding
|
||||
4. **Adaptive replanning**: When a task fails or verification fails, generate a recovery plan
|
||||
5. **Team agent orchestration**: Leverage Claude Code's agent teams for parallel execution within phases
|
||||
6. **Progress tracking & UI**: Real-time dashboard showing plan progress, phase status, agent activity
|
||||
|
||||
## How Teams Actually Work (Important Constraint)
|
||||
|
||||
After deep research, here's the reality of agent teams:
|
||||
|
||||
```
|
||||
User starts session with CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1
|
||||
→ Claude Code creates a team-lead
|
||||
→ Team-lead spawns teammates (in-process threads)
|
||||
→ Teammates appear as subagents (detected by SubagentWatcher)
|
||||
→ Communication via ~/.claude/teams/{name}/inboxes/{member}.json
|
||||
→ Tasks tracked in ~/.claude/tasks/{team-name}/{N}.json
|
||||
```
|
||||
|
||||
**Codeman cannot programmatically create team members.** This is a Claude Code internal feature. However, Codeman CAN:
|
||||
- Start a session that has teams enabled
|
||||
- Send a prompt to the lead that instructs it to use agent teams
|
||||
- Monitor team activity via TeamWatcher
|
||||
- React to teammate_idle and task_completed hook events
|
||||
- Read team task status from the filesystem
|
||||
|
||||
**This means**: The Orchestrator Loop orchestrates at the *session prompt* level, not the *team member* level. We tell the lead what to do, and the lead decides how to use its team.
|
||||
|
||||
## Architecture Decision: Prompt-Level Orchestration
|
||||
|
||||
Given the team constraint, the Orchestrator Loop works by:
|
||||
|
||||
1. **Planning phase**: Use PlanOrchestrator to generate a detailed plan from user input
|
||||
2. **Execution phase**: Feed plan steps as prompts to sessions, one phase at a time
|
||||
3. **Verification phase**: After each phase, run verification prompts and check results
|
||||
4. **Adaptation phase**: If verification fails, generate recovery prompts
|
||||
|
||||
The "team agents" aspect works by:
|
||||
- Starting sessions with `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1`
|
||||
- Crafting prompts that *instruct the lead to delegate* to teammates
|
||||
- Monitoring team activity to track parallel progress
|
||||
- The lead agent is smart enough to decompose work across its team
|
||||
|
||||
## Key Technical Findings
|
||||
|
||||
### Session Input Mechanics
|
||||
```typescript
|
||||
// From session.ts - how we send prompts
|
||||
await session.sendInput(task.prompt); // Uses writeViaMux() internally
|
||||
// writeViaMux() does: tmux send-keys -l "prompt text" + tmux send-keys Enter
|
||||
// CRITICAL: Single-line only! Multi-line breaks Ink rendering
|
||||
```
|
||||
|
||||
### Completion Detection Chain
|
||||
```
|
||||
PTY output → RalphTracker.processData() → completion phrase fuzzy match
|
||||
→ CompletionConfidence scoring (multi-signal: promise tag + todos + exit signal)
|
||||
→ If confident → emit 'completionDetected'
|
||||
→ RalphLoop listens → marks task complete → assigns next
|
||||
```
|
||||
|
||||
### How Plan Items Map to Tasks
|
||||
```typescript
|
||||
// PlanItem has:
|
||||
interface PlanItem {
|
||||
id: string; // "P0-001"
|
||||
content: string; // "Implement error handling for API endpoints"
|
||||
priority: 'P0' | 'P1' | 'P2';
|
||||
dependencies: string[]; // ["P0-000"] — other PlanItem IDs
|
||||
verificationCriteria: string;
|
||||
testCommand: string;
|
||||
tddPhase: 'setup' | 'test' | 'impl' | 'verify' | 'review';
|
||||
complexity: 'low' | 'medium' | 'high';
|
||||
}
|
||||
|
||||
// Task has:
|
||||
interface CreateTaskOptions {
|
||||
prompt: string;
|
||||
priority: number;
|
||||
dependencies: string[]; // Task IDs
|
||||
completionPhrase: string;
|
||||
timeoutMs: number;
|
||||
}
|
||||
|
||||
// Natural mapping: PlanItem.content → Task.prompt
|
||||
// PlanItem.dependencies → Task.dependencies
|
||||
// PlanItem.priority → Task.priority (P0=100, P1=50, P2=10)
|
||||
// PlanItem.verificationCriteria → verification task prompt
|
||||
```
|
||||
|
||||
### Context Management for Long Runs
|
||||
- Auto-compact at ~110k tokens (configurable)
|
||||
- Auto-clear at ~140k tokens (configurable)
|
||||
- Respawn cycling: kill + restart session to reset context entirely
|
||||
- For Orchestrator: we want compact between phases, respawn between major milestones
|
||||
|
||||
## Risk Assessment
|
||||
|
||||
| Risk | Severity | Mitigation |
|
||||
|------|----------|------------|
|
||||
| Context overflow during complex phases | High | Auto-compact between tasks, respawn between phases |
|
||||
| Team agents not predictable | Medium | Orchestrate at session level, let Claude decide team delegation |
|
||||
| Plan too ambitious → infinite loop | High | Phase budgets (max attempts per phase), circuit breaker |
|
||||
| Verification too strict → blocks progress | Medium | Configurable strictness, human override via UI |
|
||||
| Single-line prompt limit | Medium | Use CLAUDE.md file for complex instructions, prompt references file |
|
||||
| Long planning phase delays execution | Low | Show plan for approval before execution |
|
||||
Reference in New Issue
Block a user