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fix: respawn controller stuck after AI check and AI check PATH discovery
Two bugs fixed: 1. Respawn controller got stuck after AI check returned WORKING/ERROR. The pre-filter and no-output timers fired once but were never restarted, leaving the controller in a dead 'watching' state with no retry mechanism. Now restarts both timers after any non-IDLE AI check result and on cooldown expiry. Also seeds the controller's terminal buffer from the session's existing output so the first AI check has context. 2. AI idle checker couldn't find the claude binary in restricted environments (systemd service). The spawned screen ran `claude -p` without PATH augmentation. Now exports getAugmentedPath() from session.ts and prepends it in the AI checker's bash command. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -87,7 +87,7 @@ let _augmentedPath: string | null = null;
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* prepends its directory to the current PATH if not already present.
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* Result is cached for subsequent calls.
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*/
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function getAugmentedPath(): string {
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export function getAugmentedPath(): string {
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if (_augmentedPath) return _augmentedPath;
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const currentPath = process.env.PATH || '';
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