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feat(ui): add a Blur entrance animation on all four surfaces
An iOS-style focus pull: the thing arrives out of focus and the blur fades off it as the opacity comes up. Opacity leads the blur (full opacity around 45%, blur still lifting), which is what separates it from a cross-fade. Ships on tabs (440ms), agent windows (560ms), the terminal pane (520ms) and connection lines (380ms), plus a `Soft focus` theme that sets all four. Default stays `legacy`, so an untouched install is unchanged. The terminal pane is the one surface that cannot blur itself the documented way, and `blur` takes a deliberate exception to the "never a filter on .terminal-container" rule. Every alternative was measured against a live xterm and does not work: a backdrop-filter veil on ::before blurs perfectly while STATIC, and Chrome silently drops the backdrop the moment ANY animation runs on that pseudo-element (the veil computes blur(15.3px) while the text behind it stays razor sharp); driving the radius from rAF buys the same full-screen blur per frame plus main-thread work. The cost the rule exists to avoid is inherent to blurring a terminal, so the style buys it knowingly: opt-in, off by default, one ~520ms run per session open, class straight back off, will-change still unset. Worst-case price, headless SwiftShader with no GPU: frame deltas 16.7ms -> 33.3ms for the run, against 16.7ms flat for `fade`. cols x rows measured unchanged at 178x38 before, during and after, so FitAddon never sees it. The line entrance animates `filter` too, where each line already carried its glow. Both kinds now hold it in --line-glow and both keyframes say `blur(N) var(--line-glow)`, so the function lists match and interpolate instead of the glow vanishing for the run and popping back (a lineage line's glow is a different colour, set per element). Its 100% frame omits `opacity` on purpose so the endpoint comes from the element's own resting value: 0.9 subagent, 0.72 lineage, 0.95 working. test/entrance-animations.test.ts is a new static guard over the whole feature, not just this style: the rule -> keyframes -> theme-option chain a style silently does nothing without, the terminal's paint-only property allowlist (the FitAddon rule), the --line-glow contract, and reduced-motion coverage. Mutation-checked both ways. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -292,7 +292,7 @@ Codeman is a Claude Code session manager with web interface and autonomous Ralph
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Frontend JS modules have `@fileoverview` with `@dependency`/`@loadorder` tags. Load order: `constants.js`(1) → `i18n.js`(1.5) → `mobile-handlers.js`(2) → `voice-input.js`(3) → `notification-manager.js`(4) → `keyboard-accessory.js`(5) → `input-cjk.js`(5.5) → `sanitize-html.js`(5.6) → `app.js`(6) → `tab-rail-resize.js`(6.5) → `terminal-ui.js`(7) → `respawn-ui.js`(8) → `ralph-panel.js`(9) → `orchestrator-panel.js`(9.5) → `cron-ui.js`(9.7) → `settings-ui.js`(10) → `panels-ui.js`(11) → `readmymind-ui.js`(11.3) → `ultracode-panel.js`(11.5) → `approvals-ui.js`(11.6) → `admin-ui.js`(11.7) → `session-ui.js`(12) → `webview-tabs.js`(12.5) → `mobile-overview.js`(12.55) → `home-sessions.js`(12.56) → `entrance-animations.js`(12.6) → `ralph-wizard.js`(13) → `api-client.js`(14) → `subagent-windows.js`(15) → `ultracode-windows.js`(15.5) → `session-lineage.js`(15.6) → `image-input.js`(16). `i18n.js` translates static + newly inserted application DOM while skipping terminal/response/file/user-name surfaces; `input-cjk.js` handles CJK IME composition via an always-visible textarea below the terminal (`window.cjkActive` blocks xterm's onData).
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**Entrance animations** (`entrance-animations.js`, all OFF by default): opt-in animations for the four things that appear when work starts, chosen per surface via `data-tab-anim` / `data-term-anim` / `data-win-anim` / `data-line-anim` on `<html>`. Defaults are the `legacy` theme, so an untouched install behaves exactly as before and every hook short-circuits on its first line. ⚠️ Tabs and connection lines are **destroyed mid-animation** on every re-render (`_fullRenderSessionTabs()` replaces the strip's innerHTML; `_updateConnectionLinesImmediate()` does `svg.innerHTML = ''`), so both are tracked by id and re-applied to the fresh element with a **negative `animation-delay`** to resume rather than restart. ⚠️ The terminal-pane styles may animate **transform / opacity / clip-path only**, xterm's FitAddon derives rows+cols from `getComputedStyle(parent).width/height`, so animating width/height/padding there would resize the PTY. ⚠️ Window styles other than `beam` transform the window, which moves the rect its connection line is aimed at; `beam` deliberately animates opacity/filter only so its line can draw toward a stable target. Persisted to its own `codeman:*Anim` localStorage keys (per-device, deliberately NOT in the `.strict()` `SettingsUpdateSchema`); picker in App Settings → Appearance, full per-surface lab at `?animlab=1`.
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**Entrance animations** (`entrance-animations.js`, all OFF by default): opt-in animations for the four things that appear when work starts, chosen per surface via `data-tab-anim` / `data-term-anim` / `data-win-anim` / `data-line-anim` on `<html>`. Defaults are the `legacy` theme, so an untouched install behaves exactly as before and every hook short-circuits on its first line. ⚠️ Tabs and connection lines are **destroyed mid-animation** on every re-render (`_fullRenderSessionTabs()` replaces the strip's innerHTML; `_updateConnectionLinesImmediate()` does `svg.innerHTML = ''`), so both are tracked by id and re-applied to the fresh element with a **negative `animation-delay`** to resume rather than restart. ⚠️ The terminal-pane styles may animate **transform / opacity / clip-path only**, xterm's FitAddon derives rows+cols from `getComputedStyle(parent).width/height`, so animating width/height/padding there would resize the PTY; `test/entrance-animations.test.ts` pins that property allowlist, plus the rule→keyframes→theme-option chain a style silently does nothing without. ⚠️ **`blur` is the ONE style that puts a `filter` on the terminal container**, against the standing rule, because every alternative was measured against a live xterm and does not work: a `backdrop-filter` veil on `::before` blurs perfectly while STATIC and Chrome silently drops the backdrop the moment ANY animation runs on that pseudo-element (the veil computes `blur(15.3px)` and the text behind it stays razor sharp), and driving the radius from rAF buys the same full-screen blur per frame plus main-thread work. The cost the rule exists to avoid is inherent to blurring a terminal, so the style buys it knowingly: opt-in, OFF by default, one ~520ms run per session open, class straight back off, `will-change` still unset. Worst-case price, headless SwiftShader with no GPU: frame deltas 16.7ms → 33.3ms for the run, against 16.7ms flat for `fade`. Do not generalise it — a second filtered terminal style needs its own measurement. ⚠️ The `blur` connection line animates `filter` too, so both kinds of line hold their glow in **`--line-glow`** and both of its keyframes say `blur(N) var(--line-glow)`: the function lists then match and interpolate, instead of the glow vanishing for the run and popping back (a lineage line's glow is a different colour entirely, set per element). Its 100% frame deliberately omits `opacity` so the endpoint comes from the element's own resting value — 0.9 subagent, 0.72 lineage, 0.95 working — which is what `line-enter-fade`'s hardcoded 0.9 gets wrong. ⚠️ Window styles other than `beam` transform the window, which moves the rect its connection line is aimed at; `beam` deliberately animates opacity/filter only so its line can draw toward a stable target. Persisted to its own `codeman:*Anim` localStorage keys (per-device, deliberately NOT in the `.strict()` `SettingsUpdateSchema`); picker in App Settings → Appearance, full per-surface lab at `?animlab=1`.
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**Mobile tab strip scrolling** (issue #257): under 768px the tab strip is a horizontal scroller (desktop wraps to a second row instead), so the active tab can sit off-screen. Three rules keep it reachable and they only work together: `_updateActiveTabImmediate()` scrolls the selected tab into view via `computeTabScrollLeft()` (pure, in constants.js) using **rect math on the strip's own `scrollLeft`**, never `scrollIntoView()`, which would also scroll the document under a fixed header; `_fullRenderSessionTabs()` **restores `scrollLeft`** across the `innerHTML` rebuild, since ambient rebuilds (a task badge appearing, a session created elsewhere) otherwise snap a mid-swipe strip back to 0; and it re-reveals the active tab **only when it changed** (`_lastRenderedActiveTabId`), so browsing the far end of the strip is not undone by background renders. ⚠️ **The ACTIVE tab is the only one with action icons, and on a phone they can eat it**: `.session-tab.active .tab-name` reserves `min-width: 44px` in the ≤430px block, because a short session name rendered a 13px label against a 50px gear+close cluster, putting the tab's geometric CENTRE on the gear, so a thumb aiming at the tab opened Session Options instead of switching (measured at 360/393/430px; only long names cleared it). ⚠️ **The floor is set by the 10th tab onward, not by the tabs you can see**: `.tab-number` renders only for `_tabIdx < 9`, so tab 10 loses 16px + a gap off its left and its centre sits 10px further right. The centre clears the icons when `reserved > icons + rightEdge - leftRunUp - gap` (= 50 + 9 - 17 - 4 = **38px**), hit-testing snaps to whole pixels so 39px still lands on the gear, and the practical floor is 40px — a NUMBERED tab clears it at 20px, which is exactly why reasoning from the tabs on screen would put the centre back on the gear. `test/mobile-tab-tap-zones.test.ts` recomputes that inequality from the stylesheet, so widening the gear or the padding fails there rather than on a phone. The guarantee is centre-off-the-ICONS, not centre-inside-the-label (on a numberless tab it lands in the gap between them, which still switches). Non-active tabs keep their icons hidden and stay tappable end to end. ⚠️ Mobile no longer hoists the active session to the front of the strip: that reordering ran on full renders only, so tab order flipped depending on which render path fired, and it renumbered the Alt+N badges. Scroll-into-view replaces it; do not reintroduce it.
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