Merge pull request #436 from irisitymichaelgrundberg/fix/replay-output-that-arrived-after-the-capture

fix(terminal): keep the output a pane capture could not contain
This commit is contained in:
Ark0N
2026-09-18 21:34:42 +02:00
committed by GitHub
8 changed files with 647 additions and 27 deletions
+180
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@@ -0,0 +1,180 @@
/**
* @fileoverview Output arriving after a pane capture survives the buffer load.
*
* `batchTerminalWrite` queues live terminal events while a buffer load runs,
* and `_finishBufferLoad` discards that queue by default. That is right when
* the loaded buffer is the server's accumulated byte history, which is current
* up to the response. A tmux pane capture is current only up to CAPTURE time,
* so anything arriving between the capture and the end of the chunked write is
* queued and then dropped, with nothing scheduling a re-fetch.
*
* The queue now stamps each entry with its arrival time, and a capture load
* replays the tail that arrived after the response headers. These drive the
* real client in chromium: the event is injected from inside the response's
* own `json()` call, which is the one place guaranteed to land after the
* headers and before the chunked write.
*
* Port: 3256 (capture load window)
*
* Run: npx vitest run --config config/vitest.browser.config.ts test/capture-load-window.browser.test.ts
*/
import { describe, it, expect, beforeAll, afterAll } from 'vitest';
import { chromium, type Browser, type BrowserContext, type Page } from 'playwright';
import { WebServer } from '../src/web/server.js';
const PORT = 3256;
const BASE_URL = `http://localhost:${PORT}`;
const MARKER = 'ARRIVED-AFTER-THE-CAPTURE';
let server: WebServer;
let browser: Browser;
beforeAll(async () => {
server = new WebServer(PORT, false, true); // testMode
await server.start();
browser = await chromium.launch({ headless: true });
}, 60_000);
afterAll(async () => {
await browser?.close();
await server?.stop();
}, 30_000);
/**
* Select the session with the terminal fetch stubbed, injecting one live event
* from inside `json()`. Returns how many terminal rows carry the marker, so a
* flush that replays too much fails as loudly as one that replays nothing.
*/
async function runLoad(page: Page, sessionId: string, source: string): Promise<number> {
return page.evaluate(
async ({ sid, src, marker }) => {
const app = (
window as unknown as {
app: {
selectSession: (id: string, o?: object) => Promise<void>;
_onSessionTerminal: (e: { id: string; data: string }) => void;
terminal: {
buffer: {
active: {
length: number;
getLine: (i: number) => { translateToString: (t: boolean) => string } | undefined;
};
};
};
};
}
).app;
const realFetch = window.fetch.bind(window);
window.fetch = ((input: RequestInfo | URL, init?: RequestInit) => {
const url = String(typeof input === 'string' ? input : ((input as Request).url ?? input));
if (!url.includes('/terminal')) return realFetch(input as RequestInfo, init);
return Promise.resolve({
ok: true,
status: 200,
// `selectSession` timestamps the headers the moment this promise
// resolves, then calls json(). Injecting here puts the event after
// that timestamp and inside the load window, which is exactly the
// gap a pane capture cannot cover.
json: async () => {
app._onSessionTerminal({ id: sid, data: `\r\n${marker}\r\n` });
return {
success: true,
data: {
terminalBuffer: '\x1b[1;1Hcaptured frame line one\r\n',
status: 'idle',
fullSize: 512,
retainedBytes: 512,
truncated: false,
truncationReason: null,
source: src,
captureCols: 80,
captureRows: 24,
},
};
},
}) as unknown as Promise<Response>;
}) as typeof window.fetch;
try {
await app.selectSession(sid);
await new Promise((r) => setTimeout(r, 1200));
const buf = app.terminal.buffer.active;
let hits = 0;
for (let i = 0; i < buf.length; i++) {
if (buf.getLine(i)?.translateToString(true).includes(marker)) hits += 1;
}
return hits;
} finally {
window.fetch = realFetch;
}
},
{ sid: sessionId, src: source, marker: MARKER }
);
}
async function openSession(page: Page): Promise<string> {
await page.goto(BASE_URL, { waitUntil: 'domcontentloaded' });
await page.waitForFunction(() => document.body.classList.contains('app-loaded'), { timeout: 10_000 });
// xterm loads from /vendor, so the terminal appears a beat after the app.
// Without it every buffer assertion below would throw rather than compare.
await page.waitForFunction(() => (window as unknown as { app?: { terminal?: unknown } }).app?.terminal, null, {
timeout: 30_000,
});
return page.evaluate(async () => {
const res = await fetch('/api/sessions', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ workingDir: '/tmp', name: 'capture-load-window-test' }),
});
const body = await res.json();
return body.data?.session?.id ?? body.data?.id ?? body.id;
});
}
describe('output emitted during a capture load', () => {
let context: BrowserContext;
let page: Page;
afterAll(async () => {
await context?.close();
});
it('reaches the terminal exactly once when the buffer came from a pane capture', async () => {
context = await browser.newContext({ viewport: { width: 1280, height: 800 } });
page = await context.newPage();
const sessionId = await openSession(page);
expect(sessionId).toBeTruthy();
// Exactly once. The cutoff exists so the flush cannot also replay events the
// payload already carried, which would double the output rather than heal it.
expect(await runLoad(page, sessionId, 'mux-visible')).toBe(1);
await page.evaluate(
(sid: string) => fetch(`/api/sessions/${sid}`, { method: 'DELETE' }).then(() => undefined),
sessionId
);
await context.close();
}, 60_000);
it('stays dropped when the buffer came from the accumulated byte history', async () => {
// The byte history already contains everything up to the response, so
// replaying the queue on top of it would duplicate the output — most
// visibly Ink's cursor-up redraws. The discard has to survive this fix.
context = await browser.newContext({ viewport: { width: 1280, height: 800 } });
page = await context.newPage();
const sessionId = await openSession(page);
// Without this, a failed create passes the zero-hit assertion below
// vacuously — nothing was loaded, so nothing was replayed.
expect(sessionId).toBeTruthy();
expect(await runLoad(page, sessionId, 'history')).toBe(0);
await page.evaluate(
(sid: string) => fetch(`/api/sessions/${sid}`, { method: 'DELETE' }).then(() => undefined),
sessionId
);
await context.close();
}, 60_000);
});
+208 -7
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@@ -56,10 +56,10 @@ type BufferLoadApp = {
_bufferLoadSeq: number;
_bufferLoadOwner: string | null;
_isLoadingBuffer: boolean;
_loadBufferQueue: string[] | null;
_loadBufferQueue: { at: number; data: string }[] | null;
batchTerminalWrite: (data: string) => void;
_beginBufferLoad: (owner?: string) => string;
_finishBufferLoad: (owner?: string, opts?: { flushQueued?: boolean }) => boolean;
_finishBufferLoad: (owner?: string, opts?: { flushQueued?: boolean; since?: number }) => boolean;
};
/**
@@ -84,10 +84,57 @@ function makeApp() {
return { app, writes };
}
/** Simulate live SSE events arriving while a buffer load is in progress (the queue path). */
function pushWhileLoading(app: BufferLoadApp, data: string) {
// Mirrors batchTerminalWrite's queue branch: if loading, push to the queue.
if (app._isLoadingBuffer && app._loadBufferQueue) app._loadBufferQueue.push(data);
/**
* A stub carrying the REAL `batchTerminalWrite` on top of the real begin/finish
* methods, so a replay samples the sticky-scroll baseline exactly as it does in
* the browser. The terminal is a fake whose `buffer.active` the test moves by
* hand, which is what a caller's `scrollToLine` does to a real one.
*/
function makeScrollApp() {
const buffer = { viewportY: 0, baseY: 100 };
const app = {
buffer,
terminal: { buffer: { active: buffer } },
sessions: new Map(),
activeSessionId: null,
pendingWrites: [] as string[],
writeFrameScheduled: false,
_wasAtBottomBeforeWrite: false,
_bufferLoadSeq: 0,
_bufferLoadOwner: null as string | null,
_isLoadingBuffer: false,
_loadBufferQueue: null as { at: number; data: string }[] | null,
_scheduleTerminalWriteFlush: vi.fn(),
batchTerminalWrite: mixin.batchTerminalWrite as (data: string) => void,
isTerminalAtBottom: mixin.isTerminalAtBottom as () => boolean,
_syncStickyScrollBaseline: mixin._syncStickyScrollBaseline as () => void,
_beginBufferLoad: mixin._beginBufferLoad as BufferLoadApp['_beginBufferLoad'],
_finishBufferLoad: mixin._finishBufferLoad as BufferLoadApp['_finishBufferLoad'],
};
return app;
}
/**
* Slice one class method out of app.js, from its header to the next method's.
*
* Bounding the slice matters: the two methods checked below are not followed by
* a JSDoc block, so a scan for the next comment would run on into unrelated
* code and match its scroll calls instead of theirs.
*/
function methodBody(source: string, method: string): string {
const start = source.search(new RegExp(`^ {2}(?:async )?${method}\\(`, 'm'));
expect(start, `${method} not found in app.js`).toBeGreaterThan(-1);
const next = /^ {2}(?:async )?[A-Za-z_$][\w$]*\(/m.exec(source.slice(start + 1));
return next ? source.slice(start, start + 1 + next.index) : source.slice(start);
}
/**
* Simulate a live SSE event arriving while a buffer load is in progress.
* Mirrors batchTerminalWrite's queue branch, which stamps each entry with its
* arrival time so a flush can replay only the tail (see the `since` tests).
*/
function pushWhileLoading(app: BufferLoadApp, data: string, at = performance.now()) {
if (app._isLoadingBuffer && app._loadBufferQueue) app._loadBufferQueue.push({ at, data });
}
describe('buffer-load flush (COD-144)', () => {
@@ -153,11 +200,165 @@ describe('buffer-load flush (COD-144)', () => {
// State untouched — still loading, queue intact, nothing replayed.
expect(app._isLoadingBuffer).toBe(true);
expect(app._bufferLoadOwner).toBe('real-owner');
expect(app._loadBufferQueue).toEqual(['queued']);
expect(app._loadBufferQueue).toEqual([{ at: expect.any(Number), data: 'queued' }]);
expect(app.batchTerminalWrite).not.toHaveBeenCalled();
expect(writes).toEqual([]);
});
// ── The tmux-capture tail: `since` ──
//
// A pane capture is a point-in-time frame taken part-way through the fetch, so
// it holds what arrived BEFORE the capture and nothing after. selectSession
// passes the response's arrival time as `since`, which splits the queue at
// exactly that line: pre-capture events are already painted and must stay
// dropped, post-capture events exist nowhere else and must be replayed.
it('flushes only the entries at or after `since`', () => {
const { app, writes } = makeApp();
const owner = app._beginBufferLoad('load-since');
pushWhileLoading(app, 'already-in-the-capture', 100);
pushWhileLoading(app, 'arrived-at-the-headers', 200);
pushWhileLoading(app, 'arrived-after-the-headers', 300);
app._finishBufferLoad(owner, { flushQueued: true, since: 200 });
// The pre-capture event stays dropped; the boundary entry counts as after.
expect(writes).toEqual(['arrived-at-the-headers', 'arrived-after-the-headers']);
});
it('flushQueued without `since` still replays the whole queue', () => {
// The COD-144 path: a brand-new session's first prompt predates the
// response, so cutting the queue would drop the only content it has.
const { app, writes } = makeApp();
const owner = app._beginBufferLoad('load-no-since');
pushWhileLoading(app, 'prompt', 10);
pushWhileLoading(app, 'more', 20);
app._finishBufferLoad(owner, { flushQueued: true });
expect(writes).toEqual(['prompt', 'more']);
});
it('a `since` past every entry flushes nothing', () => {
const { app, writes } = makeApp();
const owner = app._beginBufferLoad('load-since-late');
pushWhileLoading(app, 'old', 10);
app._finishBufferLoad(owner, { flushQueued: true, since: 999 });
expect(writes).toEqual([]);
expect(app.batchTerminalWrite).not.toHaveBeenCalled();
});
// ── Re-entering one load ──
//
// `selectSession` opens the load before its fetch, and `chunkedTerminalWrite`
// opens it again under the SAME owner when it starts writing. A reset on that
// second call would silently throw away everything queued during the fetch,
// which on the capture path is output no buffer holds.
it('re-entering the same load keeps what the queue already holds', () => {
const { app, writes } = makeApp();
const owner = app._beginBufferLoad('load-reenter');
pushWhileLoading(app, 'arrived-during-the-fetch', 100);
// chunkedTerminalWrite re-opens the load it was handed.
app._beginBufferLoad(owner);
pushWhileLoading(app, 'arrived-during-the-write', 200);
app._finishBufferLoad(owner, { flushQueued: true, since: 50 });
expect(writes).toEqual(['arrived-during-the-fetch', 'arrived-during-the-write']);
});
it('a genuinely different load still starts with an empty queue', () => {
const { app, writes } = makeApp();
app._beginBufferLoad('load-first');
pushWhileLoading(app, 'belongs-to-the-abandoned-load', 100);
// A tab switch starts a new load under a new owner. Its events are not ours.
const second = app._beginBufferLoad('load-second');
pushWhileLoading(app, 'belongs-to-this-load', 200);
app._finishBufferLoad(second, { flushQueued: true, since: 0 });
expect(writes).toEqual(['belongs-to-this-load']);
});
// ── The sticky-scroll baseline across a replay ──
//
// `batchTerminalWrite` samples `_wasAtBottomBeforeWrite` before queueing, and
// `flushPendingWrites` scrolls to the bottom off that sample. The replay runs
// inside `chunkedTerminalWrite` before its promise resolves, with the terminal
// freshly reset and rewritten, so the sample is always true. A caller that
// then restores the reader's position would have that restore undone.
it('the replay latches the baseline true, and the viewport restore re-takes it', () => {
const app = makeScrollApp();
const owner = app._beginBufferLoad('load-scroll');
pushWhileLoading(app as unknown as BufferLoadApp, 'output-after-the-capture', 100);
// The load ends with the terminal reset and rewritten, so it reads as bottom.
app.buffer.viewportY = app.buffer.baseY;
app._finishBufferLoad(owner, { flushQueued: true, since: 0 });
expect(app._wasAtBottomBeforeWrite).toBe(true);
// The caller now puts the reader back where they were reading.
app.buffer.viewportY = 40;
app._syncStickyScrollBaseline();
// The next flush must leave them there.
expect(app._wasAtBottomBeforeWrite).toBe(false);
});
it('a restore that lands back at the bottom keeps sticky scroll armed', () => {
const app = makeScrollApp();
const owner = app._beginBufferLoad('load-scroll-bottom');
pushWhileLoading(app as unknown as BufferLoadApp, 'output-after-the-capture', 100);
app.buffer.viewportY = app.buffer.baseY;
app._finishBufferLoad(owner, { flushQueued: true, since: 0 });
app._syncStickyScrollBaseline();
// A reader who was already at the bottom still wants to be carried along.
expect(app._wasAtBottomBeforeWrite).toBe(true);
});
it('both callers that restore a scroll position re-take the baseline', () => {
// The wiring lives in app.js, outside this file's vm harness. Without it the
// two methods below restore the viewport and the next flush undoes it.
const source = readFileSync(resolve(import.meta.dirname, '../src/web/public/app.js'), 'utf8');
for (const method of ['_onSessionNeedsRefresh', '_maybeRefetchFullHistory']) {
const body = methodBody(source, method);
const restoreAt = body.lastIndexOf('scrollToLine(');
const syncAt = body.indexOf('this._syncStickyScrollBaseline()');
expect(restoreAt, `${method} no longer restores a scroll position`).toBeGreaterThan(-1);
expect(syncAt, `${method} never re-takes the baseline`).toBeGreaterThan(-1);
expect(syncAt, `${method} re-takes the baseline before its restore`).toBeGreaterThan(restoreAt);
}
});
it('every path that fetches a terminal buffer and writes it asks the shared helper', () => {
// Drift guard. The first version of this fix covered one of the four paths,
// and a later pass found it still covering one of four. Nothing else in the
// gate stops a fifth path, or an inlined `{ flushQueued: true }`, from
// splitting the policy up again; the browser suite that would notice does
// not run in CI.
const source = readFileSync(resolve(import.meta.dirname, '../src/web/public/app.js'), 'utf8');
for (const method of [
'selectSession',
'_onSessionNeedsRefresh',
'_onSessionClearTerminal',
'_maybeRefetchFullHistory',
]) {
expect(methodBody(source, method), `${method} decides the flush policy itself`).toContain(
'this._bufferLoadFinishOpts('
);
}
});
it('empty queue + flushQueued is a no-op (no throw, no writes)', () => {
const { app, writes } = makeApp();
const owner = app._beginBufferLoad('load-empty');
+45
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@@ -355,6 +355,51 @@ describe('terminal flush budget', () => {
expect(app._bufferLoadOwner).toBe(null);
});
// ── Which payloads end their load by replaying the queue ──
//
// A pane capture is current only up to capture time, so the tail that arrived
// after the response exists nowhere else and has to be replayed. The server's
// accumulated byte history is current up to the response, so replaying on top
// of it would duplicate output. `_bufferLoadFinishOpts` is the one place that
// decides this, for all four paths that fetch a terminal buffer and write it.
it('replays the tail for a visible-pane capture', () => {
const { CodemanApp } = loadAppHarness();
const app = Object.create(CodemanApp.prototype) as any;
expect(app._bufferLoadFinishOpts({ source: 'mux-visible' }, 1234)).toEqual({
flushQueued: true,
since: 1234,
});
});
it('replays the tail for a full-history capture', () => {
const { CodemanApp } = loadAppHarness();
const app = Object.create(CodemanApp.prototype) as any;
expect(app._bufferLoadFinishOpts({ source: 'mux-full-history' }, 1234)).toEqual({
flushQueued: true,
since: 1234,
});
});
it('discards the queue for the accumulated byte history', () => {
const { CodemanApp } = loadAppHarness();
const app = Object.create(CodemanApp.prototype) as any;
expect(app._bufferLoadFinishOpts({ source: 'history' }, 1234).flushQueued).toBe(false);
});
it('discards the queue for a payload that names no source', () => {
// Fails toward the safe answer: a duplicated Ink redraw corrupts the screen,
// while a dropped tail is repaired by the CLI's next full repaint.
const { CodemanApp } = loadAppHarness();
const app = Object.create(CodemanApp.prototype) as any;
expect(app._bufferLoadFinishOpts({}, 1234).flushQueued).toBe(false);
expect(app._bufferLoadFinishOpts(undefined, 1234).flushQueued).toBe(false);
});
it('does not snap back to bottom during Codex Working redraws right after the user scrolls up', () => {
const { app } = loadTerminalUiHarness('codex');
const scrollToBottom = vi.fn();