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docs(terminal): the merge-time notes promised on #436
The four edits the review said would be folded in at merge, none of them code: the changeset becomes one user-facing paragraph, since it is what CHANGELOG.md and the release notes print; the `_bufferLoadFinishOpts` comment now names the second contributor to the duplicate window (`captureActivePaneBuffer` is `execSync`, so anything painted into the pane before the server read it is in the capture and is broadcast after the reply) and says why a `history` payload keeps the pre-existing discard when its exposure is the same; the `_finishBufferLoad` doc block moves from above `_beginBufferLoad` onto the function it documents; and the test file's header describes both rules the file now pins instead of only COD-144. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -3924,6 +3924,30 @@ Object.assign(CodemanApp.prototype, {
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});
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},
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/**
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* Open a buffer load: live terminal events are queued from here until
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* `_finishBufferLoad` decides what to do with them. Returns the load token the
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* finish call must present; a stale token makes that call a no-op.
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*
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* @param {string} [owner] Reuse an existing token to re-enter the same load
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* (see below); omit it to start a new one.
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* @returns {string} The load token.
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*/
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_beginBufferLoad(owner) {
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if (this._bufferLoadSeq === undefined) this._bufferLoadSeq = 0;
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const loadOwner = owner === undefined ? `buffer-${++this._bufferLoadSeq}` : owner;
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// `selectSession` opens the load before its fetch, and `chunkedTerminalWrite`
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// opens it again under the SAME owner when it starts writing. Resetting the
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// queue on that second call would throw away everything that arrived during
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// the fetch, which on the capture path is output no buffer holds. Re-entering
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// one load keeps its queue; a genuinely new load still starts empty.
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const reentering = this._bufferLoadOwner === loadOwner && Array.isArray(this._loadBufferQueue);
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this._bufferLoadOwner = loadOwner;
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this._isLoadingBuffer = true;
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if (!reentering) this._loadBufferQueue = [];
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return loadOwner;
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},
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/**
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* Complete a buffer load: unblock live SSE writes.
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* Called when chunkedTerminalWrite finishes (or is skipped for empty buffers).
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@@ -3960,21 +3984,6 @@ Object.assign(CodemanApp.prototype, {
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* is true, replay queued events whose arrival timestamp is at or after
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* `since` (default 0, meaning the whole queue).
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*/
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_beginBufferLoad(owner) {
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if (this._bufferLoadSeq === undefined) this._bufferLoadSeq = 0;
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const loadOwner = owner === undefined ? `buffer-${++this._bufferLoadSeq}` : owner;
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// `selectSession` opens the load before its fetch, and `chunkedTerminalWrite`
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// opens it again under the SAME owner when it starts writing. Resetting the
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// queue on that second call would throw away everything that arrived during
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// the fetch, which on the capture path is output no buffer holds. Re-entering
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// one load keeps its queue; a genuinely new load still starts empty.
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const reentering = this._bufferLoadOwner === loadOwner && Array.isArray(this._loadBufferQueue);
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this._bufferLoadOwner = loadOwner;
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this._isLoadingBuffer = true;
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if (!reentering) this._loadBufferQueue = [];
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return loadOwner;
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},
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_finishBufferLoad(owner, opts) {
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if (owner !== undefined && this._bufferLoadOwner !== owner) {
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return false;
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