feat(approvals): gate push Approve/Deny buttons on the opt-in setting too

One switch now governs the whole feature: with approvalsInboxEnabled off
(the default), sendPushNotifications strips the actions and approvalId
from permission push payloads, so the buttons no longer render at all
(pre-inbox they rendered and did nothing). The page-side action relay is
gated the same way for stale notifications sent before the toggle
flipped. Only the store and answer endpoints keep running, so enabling
the toggle surfaces anything already pending immediately.

sendPushNotifications is async now (cached settings read); all call
sites were already fire-and-forget. Covered by three new payload tests
alongside the existing hostTitle suite.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-08-09 16:03:27 +02:00
parent 6c744f8677
commit 338f0e460d
6 changed files with 106 additions and 24 deletions
+1 -1
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@@ -206,7 +206,7 @@ Codeman is a Claude Code session manager with web interface and autonomous Ralph
**Hook events**: Claude Code hooks trigger via `/api/hook-event`. Key events: `permission_prompt`, `elicitation_dialog`, `elicitation_complete`, `elicitation_response`, `idle_prompt`, `stop`, `teammate_idle`, `task_completed`. See `src/hooks-config.ts`; upstream hook semantics mirrored in `docs/claude-code-hooks-reference.md`.
**Approvals Inbox** (cross-session queue of prompts waiting on a human; `approvalsInboxEnabled`, SYNCED, default OFF: every UI surface is opt-in, though the store/endpoints/push actions run regardless): `web/approval-inbox.ts` is a `sessionWaits`-style singleton fed by `/api/hook-event`, holding at most ONE item per session (a new prompt supersedes), claude-mode only, in-memory. Cards are answered via `POST /api/approvals/:id/answer`, which sends a digit / Esc / idle-prompt text through `writeViaMux` (menu answers never carry `\r`). ⚠️ `option` digits are accepted ONLY when they match options parsed from the captured pane frame, and the answer path RE-CAPTURES the pane first (a dialog that no longer parses on screen means the keystroke would land in the composer, so refuse with 409). ⚠️ Resolution on the heuristic `working` signal is restricted to `idle` items; permission/question items clear only on definitive signals (`stop`, `elicitation_complete`/`elicitation_response`, exit/delete, answer, supersede, 12h TTL). The frontend seeds from `GET /api/approvals` in `handleInit` (which is what makes tab alerts survive reloads), but only with the setting ON; push Approve/Deny actions are answered from `sw.js` directly so they work with no tab open, setting-independent. Surfaces (all gated on the setting): header bell (marker-hidden until count > 0, phones never show it) + drawer (`approvals-ui.js`), phone overview NEEDS YOU answer strips (`mobile-overview.js`). Design: `docs/approvals-inbox-plan.md`.
**Approvals Inbox** (cross-session queue of prompts waiting on a human; `approvalsInboxEnabled`, SYNCED, default OFF: every surface is opt-in; only the store and answer endpoints run regardless, so flipping it ON shows anything already pending): `web/approval-inbox.ts` is a `sessionWaits`-style singleton fed by `/api/hook-event`, holding at most ONE item per session (a new prompt supersedes), claude-mode only, in-memory. Cards are answered via `POST /api/approvals/:id/answer`, which sends a digit / Esc / idle-prompt text through `writeViaMux` (menu answers never carry `\r`). ⚠️ `option` digits are accepted ONLY when they match options parsed from the captured pane frame, and the answer path RE-CAPTURES the pane first (a dialog that no longer parses on screen means the keystroke would land in the composer, so refuse with 409). ⚠️ Resolution on the heuristic `working` signal is restricted to `idle` items; permission/question items clear only on definitive signals (`stop`, `elicitation_complete`/`elicitation_response`, exit/delete, answer, supersede, 12h TTL). The frontend seeds from `GET /api/approvals` in `handleInit` (which is what makes tab alerts survive reloads), but only with the setting ON; push Approve/Deny buttons are also gated on it (`sendPushNotifications` strips `actions`/`approvalId` when OFF) and are answered from `sw.js` directly so they work with no tab open. Surfaces (all gated on the setting): header bell (marker-hidden until count > 0, phones never show it) + drawer (`approvals-ui.js`), phone overview NEEDS YOU answer strips (`mobile-overview.js`). Design: `docs/approvals-inbox-plan.md`.
**Agent Teams**: `TeamWatcher` polls `~/.claude/teams/`, matches to sessions via `leadSessionId`. Teammates are in-process threads appearing as subagents. Enable: `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1`. See `docs/agent-teams/`.