fix(tiles): final checkup review follow-ups

- docs/tile-grid-plan.md: the As built bullet on tile loads said a refresh
  clears the screen at its turn in the queue. Since the fetch-first refresh it
  fetches at its turn, keeps the last frame through the wait and its own round
  trip, and resets with the queued in-stream \x1bc only once the capture is in
  hand; a failed, aborted or empty fetch writes nothing and resets nothing.
- docs/architecture-invariants.md: the tile grid's One load queue paragraph
  gets the same correction, and its list of captures that go through the
  TileLoadQueue now names the server {t:'c'} refresh and the dropped-output
  recovery refresh.
- test/terminal-tile-input.test.ts: destroy() cancelling a pending recovery is
  now pinned on the timer itself (armed before destroy(), null right after it,
  read before any timer runs), since the recovery callback's own destroyed
  guard made the fetch check pass either way; a second test pins that
  destroy() starts the live-output count over, so a write callback xterm still
  owed counts nothing. Both fail with the _resetLiveFlow() call removed from
  destroy().

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-10-09 09:48:55 +02:00
parent c614241c48
commit 330203c08b
3 changed files with 27 additions and 3 deletions
+5 -2
View File
@@ -30,8 +30,11 @@ or settled a question the spec left open. The invariants as built are in
- **Zoom follows tmux.** Moving focus to another tile restores the grid; an automatic zoom
(window too small for the minimum tile) follows focus instead.
- **Tile loads are bounded** (`boundedLoad`), carry a fetch deadline covering the body (Pane
B too), and a refresh clears the screen at its turn in the queue, so a waiting tile keeps
its last frame.
B too), and a refresh fetches at its turn in the queue: the tile keeps its last frame
through its wait and its own round trip, and is reset with the queued in-stream `\x1bc`
only once the capture is in hand, right before the replay (never xterm's `clear()` before
the fetch). A failed, aborted or empty fetch writes nothing and resets nothing: the tile
keeps its last frame and every held live frame.
- **4009 lands on the Attach overlay**, and 4003/4004/4010 remove the tile.
- **Tile header buttons are 26px targets with 16 to 19px glyphs** (owner feedback: the
first build's 12px glyphs read as tiny next to the name), the size of the app header's own