fix(ultracode): pop floating windows on fresh devices loading mid-run (v1.1.6)

Re-run syncAllUltracodeFloatingWindows() after server settings load so a
first-time device whose getLightState run snapshot arrives before the async
settings fetch resolves still pops an already-active run's window immediately,
instead of waiting for the next ~10s watcher tick. Also fixes a stale
@fileoverview comment that named the wrong gating setting.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-06-16 14:27:10 +02:00
parent 4cb3a4aac8
commit 29ffc62536
6 changed files with 27 additions and 5 deletions
+3 -1
View File
@@ -4,7 +4,9 @@
*
* This is the "floating thing" companion to the docked master-detail panel in
* `ultracode-panel.js` (the dock panel stays — these windows are ADDITIONAL).
* When the `showUltracodeAgents` setting is on, a small floating window pops up
* When the `ultracodeFloatingWindows` setting is on (a DEDICATED toggle, separate
* from the dock panel's `showUltracodeAgents` — see `_ultracodeFloatingEnabled`),
* a small floating window pops up
* for each ACTIVE ultracode/Workflow run (status not completed/killed/failed),
* mirroring the live agent grid, and is connected by a glowing line to the
* Codeman tab whose `claudeSessionId` matches the run's `sessionUuid` — the same