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fix(ultracode): pop floating windows on fresh devices loading mid-run (v1.1.6)
Re-run syncAllUltracodeFloatingWindows() after server settings load so a first-time device whose getLightState run snapshot arrives before the async settings fetch resolves still pops an already-active run's window immediately, instead of waiting for the next ~10s watcher tick. Also fixes a stale @fileoverview comment that named the wrong gating setting. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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{
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"name": "aicodeman",
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"version": "1.1.5",
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"version": "1.1.6",
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"description": "Mission control for AI coding agents - run 20 autonomous agents with real-time monitoring and session persistence",
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"type": "module",
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"main": "dist/index.js",
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