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fix: drop stale approvals and re-check the preview when the world changes
Two small honesty fixes at the edges: a server that goes down leaves the dashboard holding prompts nothing can classify any more and whose answer route is unreachable, so degraded mode clears them; and a resize can cross the narrow breakpoint, where there is no preview pane to poll for. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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+10
-1
@@ -626,7 +626,12 @@ class TuiApp {
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private resolveExit: ((code: number) => void) | null = null;
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private readonly onData = (chunk: Buffer): void => this.feed(chunk);
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private readonly onResize = (): void => this.paint(true);
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// A resize can cross the narrow breakpoint, where there is no preview pane to
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// poll for.
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private readonly onResize = (): void => {
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this.updatePreview();
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this.paint(true);
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};
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private readonly onProcessExit = (): void => this.screen.leave();
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private readonly onSignal = (): void => this.quit(0);
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private readonly onFatal = (error: unknown): void => {
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@@ -780,6 +785,10 @@ class TuiApp {
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private async refreshDegraded(): Promise<void> {
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const tmux = await this.client.enumerateTmuxSessions().catch(() => [] as TuiTmuxSession[]);
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this.model.replaceSessions(tmuxRowsToSessions(tmux));
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// Nothing classifies states without a server, so a prompt that was pending
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// when it went down is no longer a fact we can stand behind, and a card
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// whose answer route is unreachable is worse than no card.
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this.model.setApprovals([]);
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this.updatePreview();
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this.paint();
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}
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