feat: add hook-based idle detection for respawn controller

Implement multi-phase improvement to respawn controller's idle detection:

Phase 1 - Stop Hook Detection:
- Add signalStopHook() method - definitive signal when Claude finishes
- 3s confirmation timer to handle race conditions
- Skip AI check when hook received (100% confidence)

Phase 2 - idle_prompt Detection:
- Add signalIdlePrompt() method - fires after 60s+ of idle
- Immediately confirms idle (no confirmation timer needed)

Phase 3 - Transcript File Monitoring:
- New TranscriptWatcher class watches session JSONL files
- Detects: completion, tool execution, plan mode, errors
- Signals respawn controller for supporting detection

Web UI Updates:
- Hook indicator with purple styling and pulse animation
- Shows "Stop hook received" or "idle_prompt hook received"
- 100% confidence displayed with hook-confirmed style

This significantly improves idle detection reliability by using
definitive signals from Claude Code rather than parsing terminal output.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
arkon
2026-01-25 21:29:35 +01:00
co-authored by Claude Opus 4.5
parent ddc55b7697
commit 1ff1e300f6
9 changed files with 1527 additions and 13 deletions
+25
View File
@@ -671,6 +671,31 @@ body {
color: var(--yellow);
}
.detection-confidence.hook-confirmed {
background: rgba(139, 92, 246, 0.3);
color: var(--purple, #a78bfa);
}
.detection-hook {
font-size: 0.7rem;
padding: 0.1rem 0.4rem;
border-radius: 3px;
background: rgba(139, 92, 246, 0.15);
color: var(--purple, #a78bfa);
}
.detection-hook.hook-active {
background: rgba(139, 92, 246, 0.25);
color: var(--purple, #a78bfa);
font-weight: 500;
animation: pulse-hook 1.5s ease-in-out infinite;
}
@keyframes pulse-hook {
0%, 100% { opacity: 1; }
50% { opacity: 0.7; }
}
@keyframes spin {
to { transform: rotate(360deg); }
}