mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-03 14:09:42 +02:00
perf: Operation Lightspeed — 5 parallel performance optimizations
1. Session-scoped SSE subscriptions: server filters events by session ID, clients can subscribe via ?sessions=id1,id2 (backwards-compatible) 2. Lazy xterm.js for subagent windows: terminals created on restore, disposed on minimize — saves ~3.75MB DOM at 50 agents 3. Targeted badge updates: badge count changes update the <span> directly instead of rebuilding the entire session tab sidebar (O(1) vs O(n)) 4. Conditional SSE padding: 8KB Cloudflare padding only on session:terminal and session:needsRefresh, not every event (~70% bandwidth reduction) 5. Canvas renderer on mobile: skip WebGL addon on mobile devices to reduce GPU pressure and prevent context loss on weaker mobile GPUs All 5 implemented in parallel via isolated git worktrees, merged conflict-free. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+59
-9
@@ -624,7 +624,8 @@ class CodemanApp {
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// oversized terminal.write() calls that triggered the stalls.
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// Disable with ?nowebgl URL param if GPU issues return.
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this._webglAddon = null;
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if (!new URLSearchParams(location.search).has('nowebgl') && typeof WebglAddon !== 'undefined') {
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const isMobile = MobileDetection.getDeviceType() === 'mobile';
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if (!isMobile && !new URLSearchParams(location.search).has('nowebgl') && typeof WebglAddon !== 'undefined') {
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try {
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this._webglAddon = new WebglAddon.WebglAddon();
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this._webglAddon.onContextLoss(() => {
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@@ -3198,15 +3199,38 @@ class CodemanApp {
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return;
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}
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// Update subagent badge - check if count changed
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// Update subagent badge - targeted update without full rebuild
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const subagentBadgeEl = tab.querySelector('.tab-subagent-badge');
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const minimizedAgents = this.minimizedSubagents.get(id);
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const minimizedCount = minimizedAgents?.size || 0;
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const currentCount = subagentBadgeEl ? parseInt(subagentBadgeEl.querySelector('.subagent-count')?.textContent || '0') : 0;
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if (minimizedCount !== currentCount) {
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// Count changed - need full rebuild for dropdown update
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this._fullRenderSessionTabs();
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return;
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if (minimizedCount > 0 && subagentBadgeEl) {
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// Badge exists and still has agents - update label and dropdown in-place
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const labelEl = subagentBadgeEl.querySelector('.subagent-label');
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const newLabel = minimizedCount === 1 ? 'AGENT' : `AGENTS (${minimizedCount})`;
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if (labelEl && labelEl.textContent !== newLabel) {
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labelEl.textContent = newLabel;
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}
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// Rebuild dropdown items (agent list may have changed)
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const dropdownEl = subagentBadgeEl.querySelector('.subagent-dropdown');
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if (dropdownEl) {
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const newBadgeHtml = this.renderSubagentTabBadge(id, minimizedAgents);
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const temp = document.createElement('div');
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temp.innerHTML = newBadgeHtml;
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const newDropdown = temp.querySelector('.subagent-dropdown');
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if (newDropdown) {
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dropdownEl.innerHTML = newDropdown.innerHTML;
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}
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}
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} else if (minimizedCount > 0 && !subagentBadgeEl) {
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// Need to add badge - insert before gear icon
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const badgeHtml = this.renderSubagentTabBadge(id, minimizedAgents);
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const gearEl = tab.querySelector('.tab-gear');
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if (gearEl) {
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gearEl.insertAdjacentHTML('beforebegin', badgeHtml);
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}
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} else if (minimizedCount === 0 && subagentBadgeEl) {
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// Count went to 0 - remove badge
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subagentBadgeEl.remove();
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}
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}
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} else {
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@@ -9599,10 +9623,16 @@ class CodemanApp {
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// Show window (unless it was minimized by user)
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if (!windowInfo.minimized) {
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windowInfo.element.style.display = 'flex';
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// Lazily re-create teammate terminal if it was disposed when hidden
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if (windowInfo._lazyTerminal) {
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this._restoreTeammateTerminalFromLazy(agentId);
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}
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}
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windowInfo.hidden = false;
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} else {
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// Hide window (but don't close it)
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// Dispose teammate terminal to free memory while hidden on inactive tab
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this._disposeTeammateTerminalForMinimize(agentId);
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windowInfo.element.style.display = 'none';
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windowInfo.hidden = true;
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}
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@@ -9685,6 +9715,8 @@ class CodemanApp {
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minimizeSubagentWindow(agentId) {
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const windowData = this.subagentWindows.get(agentId);
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if (windowData) {
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// Dispose teammate terminal on minimize to free DOM/memory (lazy re-creation on restore)
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this._disposeTeammateTerminalForMinimize(agentId);
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windowData.element.style.display = 'none';
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windowData.minimized = true;
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this.updateConnectionLines();
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@@ -9695,6 +9727,10 @@ class CodemanApp {
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// Debounced wrapper — coalesces rapid subagent events (tool_call, progress,
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// message) into a single DOM update per 100ms per agent window.
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scheduleSubagentWindowRender(agentId) {
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// Skip DOM updates for windows with lazy (disposed) terminals — they're minimized
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const windowData = this.subagentWindows.get(agentId);
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if (windowData?.minimized) return;
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if (!this._subagentWindowRenderTimeouts) this._subagentWindowRenderTimeouts = new Map();
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if (this._subagentWindowRenderTimeouts.has(agentId)) {
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clearTimeout(this._subagentWindowRenderTimeouts.get(agentId));
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@@ -9708,6 +9744,9 @@ class CodemanApp {
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renderSubagentWindowContent(agentId) {
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// Skip if this window has a live terminal (don't overwrite xterm with activity HTML)
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if (this.teammateTerminals.has(agentId)) return;
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// Skip if this window has a lazy (disposed) terminal — it will be re-created on restore
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const windowData = this.subagentWindows.get(agentId);
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if (windowData?._lazyTerminal) return;
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const body = document.getElementById(`subagent-window-body-${agentId}`);
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if (!body) return;
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@@ -10110,8 +10149,19 @@ class CodemanApp {
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resizeObserver.observe(win);
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this.subagentWindows.get(windowId).resizeObserver = resizeObserver;
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// Init the xterm.js terminal
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this.initTeammateTerminal(windowId, paneData, win);
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// Init the xterm.js terminal (lazy if hidden)
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if (shouldHide) {
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// Window starts hidden — defer terminal creation until visible (lazy init)
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const windowEntry = this.subagentWindows.get(windowId);
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if (windowEntry) {
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windowEntry._lazyTerminal = true;
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windowEntry._lazyPaneTarget = paneData.paneTarget;
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windowEntry._lazySessionId = paneData.sessionId;
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windowEntry._lazyBuffer = '';
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}
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} else {
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this.initTeammateTerminal(windowId, paneData, win);
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}
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// Animate in
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requestAnimationFrame(() => {
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@@ -121,7 +121,7 @@ Object.assign(CodemanApp.prototype, {
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if (!windowData.minimized) {
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openWindows.push({
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agentId,
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position: windowData.position || null
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position: windowData.position || null,
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});
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}
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}
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@@ -163,8 +163,7 @@ Object.assign(CodemanApp.prototype, {
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// Use the PERSISTENT parent map (THE source of truth)
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// Fall back to saved sessionId only if it exists in current sessions
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const parentFromMap = this.subagentParentMap.get(agentId);
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const correctSessionId = parentFromMap ||
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(this.sessions.has(savedSessionId) ? savedSessionId : null);
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const correctSessionId = parentFromMap || (this.sessions.has(savedSessionId) ? savedSessionId : null);
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if (correctSessionId) {
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// Ensure the parent map has this association
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@@ -184,7 +183,7 @@ Object.assign(CodemanApp.prototype, {
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// Restore open windows (for recent, non-completed agents only)
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const now = Date.now();
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const maxAgeMs = 10 * 60 * 1000; // 10 minutes - don't restore windows for old agents
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for (const { agentId, position } of (states.open || [])) {
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for (const { agentId, position } of states.open || []) {
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const agent = this.subagents.get(agentId);
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// Only restore window if agent exists, is recent, and is still active/idle
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const agentAge = agent?.startedAt ? now - agent.startedAt : Infinity;
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@@ -458,6 +457,113 @@ Object.assign(CodemanApp.prototype, {
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}
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},
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// ═══════════════════════════════════════════════════════════════
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// Lazy Terminal Lifecycle
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// ═══════════════════════════════════════════════════════════════
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//
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// Teammate terminal windows use xterm.js Terminal instances that consume
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// ~75KB of DOM memory each. With 50 agents minimized, that's ~3.75MB of
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// invisible terminals. To avoid this, we dispose the Terminal when a
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// window is minimized and lazily re-create it when restored.
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//
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// Flow:
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// minimize → _disposeTeammateTerminalForMinimize() → sets _lazyTerminal flag
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// restore → _restoreTeammateTerminalFromLazy() → re-creates Terminal
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// create (hidden/minimized) → skip initTeammateTerminal, set _lazyTerminal
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//
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// The pane buffer is always re-fetched from the API on restore, so no
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// client-side buffer accumulation is needed (the tmux pane is the source
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// of truth). Regular (non-teammate) subagent windows use activity HTML
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// and are unaffected by this optimization.
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/** Max bytes to buffer for a minimized teammate terminal (256KB). */
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_LAZY_TERMINAL_BUFFER_CAP: 256 * 1024,
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/**
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* Dispose a teammate terminal when its window is minimized.
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* Saves pane metadata so the terminal can be re-created on restore.
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* No-op if the window has no teammate terminal.
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*/
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_disposeTeammateTerminalForMinimize(agentId) {
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const termData = this.teammateTerminals.get(agentId);
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if (!termData) return; // Not a teammate terminal window
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const windowData = this.subagentWindows.get(agentId);
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// Save pane metadata needed to re-create the terminal on restore
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if (windowData) {
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windowData._lazyTerminal = true;
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windowData._lazyPaneTarget = termData.paneTarget;
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windowData._lazySessionId = termData.sessionId;
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// Buffer for any data that arrives while minimized (from pendingData or future writes)
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windowData._lazyBuffer = '';
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}
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// Dispose the resize observer
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if (termData.resizeObserver) {
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termData.resizeObserver.disconnect();
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}
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// Dispose the xterm.js Terminal instance (frees DOM nodes and internal buffers)
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if (termData.terminal) {
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try {
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termData.terminal.dispose();
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} catch {}
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}
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// Remove from teammateTerminals map so renderSubagentWindowContent won't skip this window
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// (the activity HTML can serve as a lightweight placeholder while minimized)
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this.teammateTerminals.delete(agentId);
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},
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/**
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* Re-create a teammate terminal when its window is restored from minimized state.
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* Fetches the current pane buffer from the API (tmux is the source of truth).
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* No-op if the window doesn't have the _lazyTerminal flag.
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*/
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_restoreTeammateTerminalFromLazy(agentId) {
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const windowData = this.subagentWindows.get(agentId);
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if (!windowData || !windowData._lazyTerminal) return;
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const paneTarget = windowData._lazyPaneTarget;
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const sessionId = windowData._lazySessionId;
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// Clear lazy state
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windowData._lazyTerminal = false;
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windowData._lazyPaneTarget = null;
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windowData._lazySessionId = null;
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windowData._lazyBuffer = null;
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if (!paneTarget || !sessionId) return;
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// Re-create the terminal using the same initTeammateTerminal flow
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const paneInfo = { paneTarget, sessionId };
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this.initTeammateTerminal(agentId, paneInfo, windowData.element);
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},
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/**
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* Append terminal data to a minimized teammate terminal's lazy buffer.
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* Called when SSE data arrives for a minimized window. Caps at _LAZY_TERMINAL_BUFFER_CAP.
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* Returns true if the data was buffered, false if the window is not in lazy mode.
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*/
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_bufferLazyTerminalData(agentId, data) {
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const windowData = this.subagentWindows.get(agentId);
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if (!windowData || !windowData._lazyTerminal) return false;
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if (windowData._lazyBuffer === null || windowData._lazyBuffer === undefined) {
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windowData._lazyBuffer = '';
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}
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// Append data, capping total size
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windowData._lazyBuffer += data;
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if (windowData._lazyBuffer.length > this._LAZY_TERMINAL_BUFFER_CAP) {
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// Keep only the tail to stay under cap
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windowData._lazyBuffer = windowData._lazyBuffer.slice(-this._LAZY_TERMINAL_BUFFER_CAP);
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}
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return true;
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},
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// ═══════════════════════════════════════════════════════════════
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// Subagent Floating Windows
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// ═══════════════════════════════════════════════════════════════
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@@ -495,7 +601,7 @@ Object.assign(CodemanApp.prototype, {
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// Only open windows for agents that belong to a Codeman-managed session tab.
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// Agents from external Claude sessions (not tracked by Codeman) should not pop up.
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if (agent.sessionId) {
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const hasMatchingTab = Array.from(this.sessions.values()).some(s => s.claudeSessionId === agent.sessionId);
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const hasMatchingTab = Array.from(this.sessions.values()).some((s) => s.claudeSessionId === agent.sessionId);
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if (!hasMatchingTab) return;
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}
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@@ -600,9 +706,7 @@ Object.assign(CodemanApp.prototype, {
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}
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// Get parent TAB element for spawn animation
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const parentTab = parentSessionId
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? document.querySelector(`.session-tab[data-id="${parentSessionId}"]`)
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: null;
|
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const parentTab = parentSessionId ? document.querySelector(`.session-tab[data-id="${parentSessionId}"]`) : null;
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||||
|
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// Create window element
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const win = document.createElement('div');
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@@ -611,17 +715,19 @@ Object.assign(CodemanApp.prototype, {
|
||||
win.style.zIndex = ++this.subagentWindowZIndex;
|
||||
|
||||
// Build parent header if we have parent info
|
||||
const parentHeader = parentSessionId && parentSessionName
|
||||
? `<div class="subagent-window-parent" data-parent-session="${parentSessionId}">
|
||||
const parentHeader =
|
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parentSessionId && parentSessionName
|
||||
? `<div class="subagent-window-parent" data-parent-session="${parentSessionId}">
|
||||
<span class="parent-label">from</span>
|
||||
<span class="parent-name" onclick="app.selectSession('${escapeHtml(parentSessionId)}')">${escapeHtml(parentSessionName)}</span>
|
||||
</div>`
|
||||
: '';
|
||||
: '';
|
||||
|
||||
const teammateInfo = this.getTeammateInfo(agent);
|
||||
const windowTitle = teammateInfo ? teammateInfo.name : (agent.description || agentId.substring(0, 7));
|
||||
const windowTitle = teammateInfo ? teammateInfo.name : agent.description || agentId.substring(0, 7);
|
||||
const maxTitleLen = isMobile ? 30 : 50;
|
||||
const truncatedTitle = windowTitle.length > maxTitleLen ? windowTitle.substring(0, maxTitleLen) + '...' : windowTitle;
|
||||
const truncatedTitle =
|
||||
windowTitle.length > maxTitleLen ? windowTitle.substring(0, maxTitleLen) + '...' : windowTitle;
|
||||
const modelBadge = agent.modelShort
|
||||
? `<span class="subagent-model-badge ${agent.modelShort}">${agent.modelShort}</span>`
|
||||
: '';
|
||||
@@ -695,7 +801,19 @@ Object.assign(CodemanApp.prototype, {
|
||||
// Render content — check if this teammate has a tmux pane
|
||||
const paneInfo = teammateInfo ? this.teammatePanesByName.get(teammateInfo.name) : null;
|
||||
if (paneInfo) {
|
||||
this.initTeammateTerminal(agentId, paneInfo, win);
|
||||
if (shouldHide) {
|
||||
// Window starts hidden — defer terminal creation until visible (lazy init).
|
||||
// Saves ~75KB of DOM memory per hidden teammate terminal window.
|
||||
const windowEntry = this.subagentWindows.get(agentId);
|
||||
if (windowEntry) {
|
||||
windowEntry._lazyTerminal = true;
|
||||
windowEntry._lazyPaneTarget = paneInfo.paneTarget;
|
||||
windowEntry._lazySessionId = paneInfo.sessionId;
|
||||
windowEntry._lazyBuffer = '';
|
||||
}
|
||||
} else {
|
||||
this.initTeammateTerminal(agentId, paneInfo, win);
|
||||
}
|
||||
} else {
|
||||
this.renderSubagentWindowContent(agentId);
|
||||
}
|
||||
@@ -755,6 +873,10 @@ Object.assign(CodemanApp.prototype, {
|
||||
this.setAgentParentSessionId(agentId, parentSessionId);
|
||||
}
|
||||
|
||||
// Dispose teammate terminal on minimize to free DOM/memory (~75KB per instance).
|
||||
// The terminal will be lazily re-created on restore via initTeammateTerminal().
|
||||
this._disposeTeammateTerminalForMinimize(agentId);
|
||||
|
||||
// Always minimize to tab
|
||||
windowData.element.style.display = 'none';
|
||||
windowData.minimized = true;
|
||||
@@ -829,7 +951,9 @@ Object.assign(CodemanApp.prototype, {
|
||||
for (const [, termData] of this.teammateTerminals) {
|
||||
if (termData.resizeObserver) termData.resizeObserver.disconnect();
|
||||
if (termData.terminal) {
|
||||
try { termData.terminal.dispose(); } catch {}
|
||||
try {
|
||||
termData.terminal.dispose();
|
||||
} catch {}
|
||||
}
|
||||
}
|
||||
this.teammateTerminals.clear();
|
||||
@@ -959,6 +1083,13 @@ Object.assign(CodemanApp.prototype, {
|
||||
windowData.hidden = false;
|
||||
}
|
||||
windowData.minimized = false;
|
||||
|
||||
// Lazily re-create teammate terminal if it was disposed on minimize.
|
||||
// Only re-create when the window is actually becoming visible.
|
||||
if (shouldShow && windowData._lazyTerminal) {
|
||||
this._restoreTeammateTerminalFromLazy(agentId);
|
||||
}
|
||||
|
||||
this.updateConnectionLines();
|
||||
// Restack all visible mobile windows so restored ones don't overlap
|
||||
this.relayoutMobileSubagentWindows();
|
||||
@@ -1067,7 +1198,7 @@ Object.assign(CodemanApp.prototype, {
|
||||
if (!dropdown || dropdown.classList.contains('open')) return;
|
||||
|
||||
// Close other dropdowns first
|
||||
document.querySelectorAll('.subagent-dropdown.open').forEach(d => {
|
||||
document.querySelectorAll('.subagent-dropdown.open').forEach((d) => {
|
||||
d.classList.remove('open', 'pinned');
|
||||
if (d.parentElement === document.body && d._originalParent) {
|
||||
d._originalParent.appendChild(d);
|
||||
@@ -1089,8 +1220,8 @@ Object.assign(CodemanApp.prototype, {
|
||||
// Schedule hide after delay (allows moving mouse to dropdown)
|
||||
scheduleHideSubagentDropdown(badgeEl) {
|
||||
this._subagentHideTimeout = setTimeout(() => {
|
||||
const dropdown = badgeEl?.querySelector?.('.subagent-dropdown') ||
|
||||
document.querySelector('.subagent-dropdown.open');
|
||||
const dropdown =
|
||||
badgeEl?.querySelector?.('.subagent-dropdown') || document.querySelector('.subagent-dropdown.open');
|
||||
if (dropdown && !dropdown.classList.contains('pinned')) {
|
||||
dropdown.classList.remove('open');
|
||||
if (dropdown._originalParent) {
|
||||
|
||||
+62
-10
@@ -210,7 +210,12 @@ export class WebServer extends EventEmitter {
|
||||
// Store session listener references for explicit cleanup (prevents memory leaks)
|
||||
private sessionListenerRefs: Map<string, SessionListenerRefs> = new Map();
|
||||
private scheduledRuns: Map<string, ScheduledRun> = new Map();
|
||||
private sseClients: Set<FastifyReply> = new Set();
|
||||
/**
|
||||
* SSE clients mapped to their session subscription filter.
|
||||
* Value is a Set of session IDs the client wants events for,
|
||||
* or `null` meaning "receive all events" (backwards-compatible default).
|
||||
*/
|
||||
private sseClients: Map<FastifyReply, Set<string> | null> = new Map();
|
||||
/** Clients with backpressure — skip writes until 'drain' fires */
|
||||
private backpressuredClients: Set<FastifyReply> = new Set();
|
||||
private store = getStore();
|
||||
@@ -590,6 +595,18 @@ export class WebServer extends EventEmitter {
|
||||
return;
|
||||
}
|
||||
|
||||
// Parse optional session subscription filter from query parameter.
|
||||
// /api/events?sessions=id1,id2 — client only receives events for those sessions.
|
||||
// /api/events (no param) — client receives all events (backwards-compatible).
|
||||
const query = req.query as { sessions?: string };
|
||||
let sessionFilter: Set<string> | null = null;
|
||||
if (query.sessions) {
|
||||
const ids = query.sessions.split(',').filter(Boolean);
|
||||
if (ids.length > 0) {
|
||||
sessionFilter = new Set(ids);
|
||||
}
|
||||
}
|
||||
|
||||
reply.raw.writeHead(200, {
|
||||
'Content-Type': 'text/event-stream',
|
||||
'Cache-Control': 'no-cache',
|
||||
@@ -597,7 +614,7 @@ export class WebServer extends EventEmitter {
|
||||
'X-Accel-Buffering': 'no', // Disable nginx buffering
|
||||
});
|
||||
|
||||
this.sseClients.add(reply);
|
||||
this.sseClients.set(reply, sessionFilter);
|
||||
|
||||
// Send initial state
|
||||
// Use light state for SSE init to avoid sending 2MB+ terminal buffers
|
||||
@@ -1972,9 +1989,15 @@ export class WebServer extends EventEmitter {
|
||||
this.cachedSessionsList = null;
|
||||
}
|
||||
// Performance optimization: serialize JSON once for all clients.
|
||||
// Only append Cloudflare tunnel padding when tunnel is actually active —
|
||||
// direct/Tailscale clients don't need 8KB padding on every event.
|
||||
const padding = this._isTunnelActive ? SSE_PADDING : '';
|
||||
// Only append Cloudflare tunnel padding for latency-sensitive events —
|
||||
// high-frequency terminal data and recovery events need immediate proxy flush,
|
||||
// but low-frequency metadata events (session:created, ralph:*, respawn:*, etc.)
|
||||
// are small and infrequent enough that proxy buffering doesn't matter.
|
||||
// Note: session:terminal bypasses broadcast() via flushSessionTerminalBatch(),
|
||||
// but is included here for completeness in case the path changes.
|
||||
const needsPadding =
|
||||
this._isTunnelActive && (event === SseEvent.SessionTerminal || event === SseEvent.SessionNeedsRefresh);
|
||||
const padding = needsPadding ? SSE_PADDING : '';
|
||||
let message: string;
|
||||
try {
|
||||
message = `event: ${event}\ndata: ${JSON.stringify(data)}\n\n` + padding;
|
||||
@@ -1983,11 +2006,35 @@ export class WebServer extends EventEmitter {
|
||||
console.error(`[Server] Failed to serialize SSE event "${event}":`, err);
|
||||
return;
|
||||
}
|
||||
for (const client of this.sseClients) {
|
||||
// Extract sessionId from event data for subscription filtering.
|
||||
const eventSessionId = this.extractSessionId(event, data);
|
||||
|
||||
for (const [client, filter] of this.sseClients) {
|
||||
// No filter (null) = receive everything. Otherwise, skip if event is
|
||||
// session-scoped and the session isn't in the client's subscription set.
|
||||
if (filter && eventSessionId && !filter.has(eventSessionId)) continue;
|
||||
this.sendSSEPreformatted(client, message);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract the session ID from an event's data payload for subscription filtering.
|
||||
* Returns the sessionId string if the event is session-scoped, or null for global events.
|
||||
*/
|
||||
private extractSessionId(event: string, data: unknown): string | null {
|
||||
if (data == null || typeof data !== 'object') return null;
|
||||
const record = data as Record<string, unknown>;
|
||||
|
||||
// Most session-scoped events use `sessionId`
|
||||
if (typeof record.sessionId === 'string') return record.sessionId;
|
||||
|
||||
// Session lifecycle events (session:*) use `id` from the session state object
|
||||
if (typeof record.id === 'string' && event.startsWith('session:')) return record.id;
|
||||
|
||||
// No session ID found — treat as global event (sent to all clients)
|
||||
return null;
|
||||
}
|
||||
|
||||
// Batch terminal data for better performance (60fps)
|
||||
// Uses per-session timers with adaptive intervals to prevent thundering herd:
|
||||
// each session flushes independently rather than all sessions flushing in one burst.
|
||||
@@ -2066,8 +2113,13 @@ export class WebServer extends EventEmitter {
|
||||
// Fast path: build SSE message directly without JSON.stringify on wrapper object.
|
||||
// Only the terminal data string needs escaping; sessionId is a UUID (safe to template).
|
||||
const escapedData = JSON.stringify(syncData);
|
||||
const message = `event: session:terminal\ndata: {"id":"${sessionId}","data":${escapedData}}\n\n`;
|
||||
for (const client of this.sseClients) {
|
||||
// Append tunnel padding for immediate Cloudflare proxy flush —
|
||||
// terminal data is high-frequency and latency-sensitive.
|
||||
const padding = this._isTunnelActive ? SSE_PADDING : '';
|
||||
const message = `event: session:terminal\ndata: {"id":"${sessionId}","data":${escapedData}}\n\n` + padding;
|
||||
for (const [client, filter] of this.sseClients) {
|
||||
// Skip clients that have a session filter and aren't subscribed to this session
|
||||
if (filter && !filter.has(sessionId)) continue;
|
||||
this.sendSSEPreformatted(client, message);
|
||||
}
|
||||
}
|
||||
@@ -2240,7 +2292,7 @@ export class WebServer extends EventEmitter {
|
||||
private cleanupDeadSSEClients(): void {
|
||||
const deadClients: FastifyReply[] = [];
|
||||
|
||||
for (const client of this.sseClients) {
|
||||
for (const [client] of this.sseClients) {
|
||||
try {
|
||||
// Check if the underlying socket is still writable
|
||||
const socket = client.raw.socket;
|
||||
@@ -2640,7 +2692,7 @@ export class WebServer extends EventEmitter {
|
||||
this.cleanup.dispose();
|
||||
|
||||
// Gracefully close all SSE connections before clearing
|
||||
for (const client of this.sseClients) {
|
||||
for (const [client] of this.sseClients) {
|
||||
try {
|
||||
// Send a final event to notify clients of shutdown
|
||||
this.sendSSE(client, 'server:shutdown', { reason: 'Server stopping' });
|
||||
|
||||
Reference in New Issue
Block a user