feat(split): Pane B reconnects after a drop instead of staying dead

A Codeman restart (every deploy) or a network blip used to leave Pane B
dead, with a marker asking the user to close and reopen the split.
TerminalTile now reconnects:

- A transient close reconnects on the primary pane's backoff ladder
  (CodemanWsReconnect) plus jitter; the attempt count resets only on a
  successful open. The redelivery sweep's forced close (1005) counts as
  transient.
- On reopen the closed state is cleared before the buffer refresh that
  closes the output gap, so no stale marker lands under a healthy pane.
- 4003/4004/4009/4010 stop the pane for good and report once through a
  new onExit(code) callback; the marker says why.
- Sockets are replaced race-free: the old one is detached before a new
  one opens, and every handler ignores events from a socket that is no
  longer current. destroy() cancels a pending reconnect.
- reconnectNow() lets an owner skip the backoff.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-10-06 09:54:57 +02:00
parent 5e3dbf2057
commit 0ec17633ba
3 changed files with 342 additions and 47 deletions
+151 -34
View File
@@ -95,6 +95,18 @@
// this pane's socket is open, so the exactly-once input queue delivers this // this pane's socket is open, so the exactly-once input queue delivers this
// session's keystrokes over it (app.js _inputSocketFor). Null otherwise. // session's keystrokes over it (app.js _inputSocketFor). Null otherwise.
this._inputHandle = null; this._inputHandle = null;
// Reconnect state. `_socketUrl` is set once connect() opens the first
// socket: a pane that never connected has nothing to reconnect to.
// `_reconnectAttempts` counts consecutive failed opens and is reset ONLY by
// a successful open (resetting it per attempt is the tight-loop bug the
// primary pane's _disconnectWs documents). `_stoppedCode` is the close code
// that ended the pane for good; `onExit(code)` tells the owner once.
this._socketUrl = null;
this._reconnectAttempts = 0;
this._reconnectTimer = null;
this._stoppedCode = null;
this._markerText = TerminalTile.MARKER_RECONNECTING;
this.onExit = typeof opts.onExit === 'function' ? opts.onExit : null;
} }
async connect() { async connect() {
@@ -274,16 +286,29 @@
const app = global.app; const app = global.app;
const cid = app?._clientId ? `${app._clientId}:${app._wsTabNonce}:tile` : ''; const cid = app?._clientId ? `${app._clientId}:${app._wsTabNonce}:tile` : '';
const cidQuery = cid ? `?cid=${encodeURIComponent(cid)}` : ''; const cidQuery = cid ? `?cid=${encodeURIComponent(cid)}` : '';
const url = `${proto}//${location.host}${window.CodemanBase.base}/ws/sessions/${this.sessionId}/terminal${cidQuery}`; this._socketUrl = `${proto}//${location.host}${window.CodemanBase.base}/ws/sessions/${this.sessionId}/terminal${cidQuery}`;
this.ws = new WebSocket(url); this._openSocket();
}
this.ws.onopen = () => { // Opens a socket and makes it THE socket. A previous one is detached first
this._wsReady = true; // (handlers nulled, then closed), and every handler below checks it still
this._registerInputSocket(); // belongs to the current socket: a replacement opened while the old socket
this._sendResize(); // still looked alive (a half-open connection whose close has not landed)
// makes the server supersede the old one with a 4010, and that late close
// must not stop a pane that is already running on its successor.
_openSocket() {
if (this._destroyed || !this._socketUrl) return;
this._detachSocket();
const ws = new WebSocket(this._socketUrl);
this.ws = ws;
ws.onopen = () => {
if (ws !== this.ws) return;
this._onSocketOpen();
}; };
this.ws.onmessage = (event) => { ws.onmessage = (event) => {
if (ws !== this.ws) return;
if (this._inputHandle) this._inputHandle.lastRecvAt = Date.now(); if (this._inputHandle) this._inputHandle.lastRecvAt = Date.now();
try { try {
const msg = JSON.parse(event.data); const msg = JSON.parse(event.data);
@@ -294,7 +319,7 @@
} else if (msg.t === 'r') { } else if (msg.t === 'r') {
// Server-triggered refresh (SSE backpressure cleared, terminal // Server-triggered refresh (SSE backpressure cleared, terminal
// data was dropped). The primary pane routes this to // data was dropped). The primary pane routes this to
// _onSessionNeedsRefresh (app.js:2990) — Pane B has its own // _onSessionNeedsRefresh (app.js) — Pane B has its own
// buffer loader for the same reason connect() does. // buffer loader for the same reason connect() does.
this._refreshBuffer(); this._refreshBuffer();
} else if (msg.t === 'ia') { } else if (msg.t === 'ia') {
@@ -306,24 +331,68 @@
} }
}; };
// Mirror app.js's onclose/onerror pattern (app.js:2905-2964): _wsReady // _wsReady must go false on a drop or fit()/_sendResize() silently
// must go false on a drop or fit()/_sendResize() silently no-ops on a // no-op on a closed socket per the WebSocket spec (no exception, no log).
// closed socket per the WebSocket spec (no exception, no log). No // Input is not lost meanwhile: it waits in the app's durable queue and
// reconnect logic here — Pane B is deliberately plainer than the // goes out over HTTP or the next socket. The "disconnected" marker says
// primary pane (see the fileoverview above); a drop just stops // so on screen, and a transient close reconnects (_onSocketClosed).
// resizing until the parent recreates the pane. But onData already ws.onclose = (event) => {
// silently drops keystrokes while _wsReady is false (below), so if (ws !== this.ws) return;
// without a visible marker a dropped socket left Pane B looking this._onSocketClosed(event);
// normal while it quietly ate everything typed into it. v1 scope is };
// "say so", not reconnect — collapsing the split would lose the
// user's place in Pane B's scrollback for a transient blip.
this.ws.onclose = () => this._onSocketClosed();
this.ws.onerror = () => { ws.onerror = () => {
// onclose fires after onerror — cleanup happens there. // onclose fires after onerror — cleanup happens there.
}; };
} }
// Lets go of the current socket without running its close handling.
_detachSocket() {
const ws = this.ws;
if (!ws) return;
ws.onopen = null;
ws.onmessage = null;
// onclose fires asynchronously AFTER close(); without this it ran its
// "disconnected" write against a pane already torn down or replaced.
ws.onclose = null;
ws.onerror = null;
try {
ws.close();
} catch {
/* Already closed. */
}
this.ws = null;
this._wsReady = false;
this._unregisterInputSocket();
}
// A socket came up. After a drop this is a reconnect: the gap left nothing
// to replay (output frames carry no sequence number), so the buffer is
// refreshed. The closed state is reset FIRST, or the refresh would re-owe
// the "disconnected" marker (_refreshBuffer does on a closed socket) and
// stamp it under a healthy pane.
_onSocketOpen() {
const reconnected = this._wsClosed;
this._wsReady = true;
this._wsClosed = false;
this._markerOwed = false;
this._reconnectAttempts = 0;
this._registerInputSocket();
this._sendResize();
if (reconnected) this._refreshBuffer();
}
// Opens a replacement socket now instead of waiting out the backoff (for an
// owner that just learned the server is back). No-op while the current
// socket is open, after a permanent stop, or once destroyed.
reconnectNow() {
if (this._destroyed || this._stoppedCode !== null || !this._socketUrl) return;
if (this.ws && this.ws.readyState === WebSocket.OPEN) return;
clearTimeout(this._reconnectTimer);
this._reconnectTimer = null;
this._openSocket();
}
// The socket's close, split out of connect() so the tests can drive it. // The socket's close, split out of connect() so the tests can drive it.
// While any load runs (a history pull or a `{t:'r'}` refresh) the marker is // While any load runs (a history pull or a `{t:'r'}` refresh) the marker is
// only owed, and that load's finally block settles it (_stampMarkerIfOwed()): // only owed, and that load's finally block settles it (_stampMarkerIfOwed()):
@@ -332,12 +401,56 @@
// replay, or in the middle of a chunked replay. A pull still waiting for its // replay, or in the middle of a chunked replay. A pull still waiting for its
// response holds the marker too, for as long as the request takes (up to its // response holds the marker too, for as long as the request takes (up to its
// budget, see _pullHistory()). // budget, see _pullHistory()).
_onSocketClosed() { //
// Then decides what comes next. Codes that cannot get better stop the pane
// for good and report once through `onExit(code)`: 4004/4009 (the session
// is gone), 4003 (refused: Host/Origin/owner, a retry gets the same answer)
// and 4010 (another socket with this pane's cid took over; only ever
// reaches here for the CURRENT socket, see _openSocket). Everything else,
// including the redelivery sweep force-closing a silent socket (1005), is
// transient and reconnects on the primary pane's backoff ladder
// (CodemanWsReconnect, constants.js) plus jitter.
_onSocketClosed(event) {
this._wsReady = false; this._wsReady = false;
this._wsClosed = true; this._wsClosed = true;
this._unregisterInputSocket(); this._unregisterInputSocket();
const code = event?.code;
const permanent = TerminalTile.STOP_MARKERS[code];
this._markerText = permanent || TerminalTile.MARKER_RECONNECTING;
if (this._bufferLoading) this._markerOwed = true; if (this._bufferLoading) this._markerOwed = true;
else this._writeDisconnectedMarker(); else this._writeDisconnectedMarker();
if (this._destroyed) return;
if (permanent) {
this._stop(code);
return;
}
this._scheduleReconnect(code);
}
_scheduleReconnect(code) {
if (this._destroyed || !this._socketUrl || this._reconnectTimer) return;
const plan = global.CodemanWsReconnect?.plan?.(code ?? 1006, this._reconnectAttempts) || {
action: 'reconnect',
delayMs: 1000,
};
if (plan.action === 'give-up') {
this._stop(code);
return;
}
this._reconnectAttempts++;
const delay = plan.delayMs + Math.floor(Math.random() * 250); // jitter: tiles must not reconnect in lockstep
this._reconnectTimer = setTimeout(() => {
this._reconnectTimer = null;
this._openSocket();
}, delay);
}
_stop(code) {
if (this._stoppedCode !== null) return;
this._stoppedCode = code ?? null;
clearTimeout(this._reconnectTimer);
this._reconnectTimer = null;
if (!this._destroyed) this.onExit?.(code);
} }
// Keystrokes and pastes go through the app's exactly-once input queue (seq, // Keystrokes and pastes go through the app's exactly-once input queue (seq,
@@ -398,7 +511,7 @@
// Extracted so both _onSocketClosed() and a load that ends owing it on a // Extracted so both _onSocketClosed() and a load that ends owing it on a
// closed socket can write it (see _stampMarkerIfOwed()). // closed socket can write it (see _stampMarkerIfOwed()).
_writeDisconnectedMarker() { _writeDisconnectedMarker() {
this.terminal?.write('\r\n\x1b[2m[Pane B disconnected — close and reopen the split to reconnect]\x1b[0m\r\n'); this.terminal?.write(`\r\n\x1b[2m${this._markerText}\x1b[0m\r\n`);
} }
// Fetches and writes the session's current scrollback. Used both by // Fetches and writes the session's current scrollback. Used both by
@@ -672,21 +785,13 @@
// Anything still queued for this session stays in the app's queue and is // Anything still queued for this session stays in the app's queue and is
// delivered over HTTP by the redelivery sweep, so closing the pane mid- // delivered over HTTP by the redelivery sweep, so closing the pane mid-
// keystroke loses nothing. // keystroke loses nothing.
this._unregisterInputSocket(); clearTimeout(this._reconnectTimer);
this._reconnectTimer = null;
if (this._onWheel) { if (this._onWheel) {
this.mountEl?.removeEventListener('wheel', this._onWheel, { capture: true }); this.mountEl?.removeEventListener('wheel', this._onWheel, { capture: true });
this._onWheel = null; this._onWheel = null;
} }
if (this.ws) { this._detachSocket();
this.ws.onopen = null;
this.ws.onmessage = null;
// onclose fires asynchronously AFTER close(); without this it ran
// its "disconnected" write against a pane already torn down.
this.ws.onclose = null;
this.ws.onerror = null;
this.ws.close();
this.ws = null;
}
if (this.terminal) { if (this.terminal) {
this.terminal.dispose(); this.terminal.dispose();
this.terminal = null; this.terminal = null;
@@ -695,5 +800,17 @@
} }
} }
// The marker a pane writes when its socket drops: a transient drop says it is
// reconnecting; a permanent stop says why, keyed by close code. All start
// with `[disconnected` so a reader (and a test) can tell any of them apart
// from session output.
TerminalTile.MARKER_RECONNECTING = '[disconnected, reconnecting…]';
TerminalTile.STOP_MARKERS = {
4003: '[disconnected: the server refused this connection]',
4004: '[disconnected: the session ended]',
4009: '[disconnected: the session ended]',
4010: '[disconnected: another connection took over this pane]',
};
global.TerminalTile = TerminalTile; global.TerminalTile = TerminalTile;
})(window); })(window);
+181 -7
View File
@@ -10,6 +10,12 @@
* its own: a query reply (DA/CPR/OSC) is dropped, exactly as the primary pane * its own: a query reply (DA/CPR/OSC) is dropped, exactly as the primary pane
* drops it, and a focus or mouse report goes out once, ephemeral. * drops it, and a focus or mouse report goes out once, ephemeral.
* *
* The socket's lifecycle is pinned here too: a transient drop reconnects on the
* primary pane's backoff and refreshes the buffer without leaving a stale
* "disconnected" marker under a healthy pane; codes that cannot get better stop
* the pane once (`onExit`); a late close from a REPLACED socket is ignored; and
* destroy() cancels a pending reconnect.
*
* Real code under test: constants.js + app.js (the queue) + terminal-ui.js (the * Real code under test: constants.js + app.js (the queue) + terminal-ui.js (the
* shared input predicates) + terminal-tile.js, in one `vm` context. xterm, the * shared input predicates) + terminal-tile.js, in one `vm` context. xterm, the
* fit addon and WebSocket are fakes; `connect()` runs for real. * fit addon and WebSocket are fakes; `connect()` runs for real.
@@ -18,7 +24,7 @@ import { readFileSync } from 'node:fs';
import { performance } from 'node:perf_hooks'; import { performance } from 'node:perf_hooks';
import { resolve } from 'node:path'; import { resolve } from 'node:path';
import vm from 'node:vm'; import vm from 'node:vm';
import { beforeEach, describe, expect, it, vi } from 'vitest'; import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
type Frame = { t: string; d?: string; seq?: number; cid?: string; c?: number; r?: number }; type Frame = { t: string; d?: string; seq?: number; cid?: string; c?: number; r?: number };
@@ -70,10 +76,14 @@ class FakeTerminal {
} }
attachCustomKeyEventHandler() {} attachCustomKeyEventHandler() {}
registerLinkProvider() {} registerLinkProvider() {}
write(_data: string, cb?: () => void) { writes: string[] = [];
write(data: string, cb?: () => void) {
this.writes.push(data);
cb?.(); cb?.();
} }
clear() {} clear() {
this.writes.push('<CLEAR>');
}
resize(cols: number, rows: number) { resize(cols: number, rows: number) {
this.cols = cols; this.cols = cols;
this.rows = rows; this.rows = rows;
@@ -98,8 +108,10 @@ function loadContext() {
performance, performance,
setInterval: vi.fn(), setInterval: vi.fn(),
clearInterval: vi.fn(), clearInterval: vi.fn(),
setTimeout, // Late-bound, so vi.useFakeTimers() (which swaps the globals) reaches code
clearTimeout, // running inside this context.
setTimeout: (fn: () => void, ms?: number) => globalThis.setTimeout(fn, ms),
clearTimeout: (id: ReturnType<typeof setTimeout>) => globalThis.clearTimeout(id),
requestAnimationFrame: vi.fn(), requestAnimationFrame: vi.fn(),
HTMLCanvasElement: class HTMLCanvasElement {}, HTMLCanvasElement: class HTMLCanvasElement {},
WebSocket: FakeSocket, WebSocket: FakeSocket,
@@ -163,18 +175,28 @@ function makeApp(): App {
type Tile = { type Tile = {
connect(): Promise<void>; connect(): Promise<void>;
destroy(): void; destroy(): void;
reconnectNow(): void;
ws: FakeSocket | null; ws: FakeSocket | null;
_reconnectAttempts: number;
}; };
const TerminalTile = windowStub.TerminalTile as new (id: string, mount: unknown, opts?: object) => Tile; const TerminalTile = windowStub.TerminalTile as new (id: string, mount: unknown, opts?: object) => Tile;
async function connectTile(app: App) { async function connectTile(app: App, opts: Record<string, unknown> = {}) {
windowStub.app = app; windowStub.app = app;
const tile = new TerminalTile('s-tile', { addEventListener: vi.fn(), removeEventListener: vi.fn() }, { mode: 'claude' }); const tile = new TerminalTile(
's-tile',
{ addEventListener: vi.fn(), removeEventListener: vi.fn() },
{ mode: 'claude', ...opts }
);
await tile.connect(); await tile.connect();
const ws = FakeSocket.instances.at(-1)!; const ws = FakeSocket.instances.at(-1)!;
return { tile, ws, term: FakeTerminal.last! }; return { tile, ws, term: FakeTerminal.last! };
} }
afterEach(() => {
vi.useRealTimers();
});
beforeEach(() => { beforeEach(() => {
FakeSocket.instances = []; FakeSocket.instances = [];
fetchMock.mockReset(); fetchMock.mockReset();
@@ -319,3 +341,155 @@ describe('TerminalTile leaves the input-socket map', () => {
expect(app._pendingDeliveries.get('s-tile')?.map((r) => r.data)).toEqual(['q']); expect(app._pendingDeliveries.get('s-tile')?.map((r) => r.data)).toEqual(['q']);
}); });
}); });
const isMarker = (data: string) => data.includes('[disconnected');
/**
* Lets the async buffer refresh settle: the fetch, the body read, the chunked
* write AND the load's finally block, which is where a stale marker would be
* stamped. Too few turns here and that assertion passes vacuously.
*/
async function settle() {
for (let i = 0; i < 50; i++) await Promise.resolve();
}
describe('TerminalTile reconnects after a transient drop', () => {
it('reopens on the backoff, refreshes the buffer, and leaves no stale marker', async () => {
vi.useFakeTimers();
const app = makeApp();
const { tile, ws, term } = await connectTile(app);
ws.open();
fetchMock.mockImplementation(async () => ({
ok: true,
status: 200,
json: async () => ({ data: { terminalBuffer: 'fresh screen' } }),
}));
ws.readyState = 3;
ws.onclose?.({ code: 1006 });
expect(term.writes.filter(isMarker)).toEqual([expect.stringContaining('[disconnected, reconnecting')]);
expect(FakeSocket.instances).toHaveLength(1);
await vi.advanceTimersByTimeAsync(300);
expect(FakeSocket.instances).toHaveLength(2);
const ws2 = FakeSocket.instances[1];
expect(ws2.url).toBe(ws.url);
ws2.open();
await settle();
// The refresh cleared the pane and replayed the current screen, and nothing
// after that clear is a marker: the pane is healthy again.
const lastClear = term.writes.lastIndexOf('<CLEAR>');
expect(lastClear).toBeGreaterThan(-1);
expect(term.writes.slice(lastClear)).toContain('fresh screen');
expect(term.writes.slice(lastClear).some(isMarker)).toBe(false);
expect(tile._reconnectAttempts).toBe(0);
expect(tile.ws).toBe(ws2);
});
it('counts failed attempts and resets the count only on a successful open', async () => {
vi.useFakeTimers();
const { tile, ws } = await connectTile(makeApp());
ws.open();
ws.onclose?.({ code: 1006 });
await vi.advanceTimersByTimeAsync(300);
FakeSocket.instances[1].onclose?.({ code: 1006 }); // the retry fails too
expect(tile._reconnectAttempts).toBe(2);
await vi.advanceTimersByTimeAsync(1000);
FakeSocket.instances[2].open();
expect(tile._reconnectAttempts).toBe(0);
});
it('reconnects after the redelivery sweep force-closes a silent socket (1005)', async () => {
vi.useFakeTimers();
const { ws } = await connectTile(makeApp());
ws.open();
ws.onclose?.({ code: 1005 });
await vi.advanceTimersByTimeAsync(300);
expect(FakeSocket.instances).toHaveLength(2);
});
it('reconnectNow() skips the backoff, but never replaces an open socket', async () => {
vi.useFakeTimers();
const { tile, ws } = await connectTile(makeApp());
ws.open();
tile.reconnectNow();
expect(FakeSocket.instances).toHaveLength(1);
ws.readyState = 3;
ws.onclose?.({ code: 1006 });
tile.reconnectNow();
expect(FakeSocket.instances).toHaveLength(2);
// The backoff timer it pre-empted must not open a third socket later.
await vi.advanceTimersByTimeAsync(20_000);
expect(FakeSocket.instances).toHaveLength(2);
});
});
describe('TerminalTile stops for good on codes that cannot get better', () => {
it.each([
[4004, 'the session ended'],
[4009, 'the session ended'],
[4003, 'the server refused this connection'],
[4010, 'another connection took over this pane'],
])('close %i: no reconnect, onExit once, marker says why', async (code, reason) => {
vi.useFakeTimers();
const onExit = vi.fn();
const { tile, ws, term } = await connectTile(makeApp(), { onExit });
ws.open();
ws.onclose?.({ code });
await vi.advanceTimersByTimeAsync(30_000);
tile.reconnectNow();
expect(FakeSocket.instances).toHaveLength(1);
expect(onExit).toHaveBeenCalledTimes(1);
expect(onExit).toHaveBeenCalledWith(code);
expect(term.writes.filter(isMarker)).toEqual([expect.stringContaining(reason)]);
});
});
describe('TerminalTile ignores a socket it already replaced', () => {
it('a late close (4010) from the old socket neither stops the pane nor unregisters its successor', async () => {
vi.useFakeTimers();
const onExit = vi.fn();
const app = makeApp();
const { ws, term } = await connectTile(app, { onExit });
ws.open();
const lateClose = ws.onclose!;
ws.onclose?.({ code: 1006 });
await vi.advanceTimersByTimeAsync(300);
const ws2 = FakeSocket.instances[1];
ws2.open();
// The server supersedes the old socket by cid; its close arrives late.
lateClose({ code: 4010 });
expect(onExit).not.toHaveBeenCalled();
term.type('still typing');
expect(ws2.inputFrames().map((f) => f.d)).toEqual(['still typing']);
});
});
describe('TerminalTile destroy()', () => {
it('cancels a pending reconnect and never reports an exit afterwards', async () => {
vi.useFakeTimers();
const onExit = vi.fn();
const { tile, ws } = await connectTile(makeApp(), { onExit });
ws.open();
ws.onclose?.({ code: 1006 });
tile.destroy();
await vi.advanceTimersByTimeAsync(30_000);
expect(FakeSocket.instances).toHaveLength(1);
expect(onExit).not.toHaveBeenCalled();
});
});
+10 -6
View File
@@ -176,7 +176,8 @@ function deferred<T>() {
return { promise, resolve }; return { promise, resolve };
} }
const isMarker = (data: unknown) => typeof data === 'string' && data.includes('Pane B disconnected'); // Every marker variant (reconnecting, session ended, refused, taken over) starts the same way.
const isMarker = (data: unknown) => typeof data === 'string' && data.includes('[disconnected');
/** Lets every microtask the vm-side promise chain queued run. */ /** Lets every microtask the vm-side promise chain queued run. */
const settle = () => new Promise((r) => setTimeout(r, 0)); const settle = () => new Promise((r) => setTimeout(r, 0));
@@ -722,8 +723,11 @@ describe('TerminalTile scroll-to-top history pull', () => {
expect(connect).toContain('this._installWheelListener();'); expect(connect).toContain('this._installWheelListener();');
expect(connect).toContain('this._onLiveClear();'); expect(connect).toContain('this._onLiveClear();');
expect(connect).not.toContain('this.terminal.clear();'); expect(connect).not.toContain('this.terminal.clear();');
// The tests below drive the close through _onSocketClosed() directly. // The tests below drive the close through _onSocketClosed() directly; the
expect(connect).toContain('this.ws.onclose = () => this._onSocketClosed();'); // socket's own handler forwards the close event (and its code) there, and
// only for the current socket (_openSocket).
expect(connect).toContain('this._onSocketClosed(event);');
expect(connect).toMatch(/ws\.onclose = \(event\) => \{\s*if \(ws !== this\.ws\) return;/);
}); });
it('a close with no pull running writes the marker straight away', () => { it('a close with no pull running writes the marker straight away', () => {
@@ -747,9 +751,9 @@ describe('TerminalTile scroll-to-top history pull', () => {
void pane._pullHistory(); void pane._pullHistory();
await settle(); await settle();
const marker = expect.stringContaining('Pane B disconnected'); const marker = expect.stringContaining('[disconnected');
const writes = pane.terminal.write.mock.calls.map((c) => c[0]); const writes = pane.terminal.write.mock.calls.map((c) => c[0]);
expect(writes.at(-1)).toEqual(expect.stringMatching(/Pane B disconnected/)); expect(writes.at(-1)).toEqual(expect.stringMatching(/\[disconnected/));
expect(pane.terminal.write).toHaveBeenCalledWith(marker); expect(pane.terminal.write).toHaveBeenCalledWith(marker);
}); });
@@ -1004,7 +1008,7 @@ describe('TerminalTile scroll-to-top history pull', () => {
await settle(); await settle();
for (const call of pane.terminal.write.mock.calls) { for (const call of pane.terminal.write.mock.calls) {
expect(call[0]).toEqual(expect.not.stringMatching(/Pane B disconnected/)); expect(call[0]).toEqual(expect.not.stringMatching(/\[disconnected/));
} }
}); });