feat: skill fast-path hardening, lineage retune + colors, per-tab pop-out, reliable tab alerts

- SKILL.md: forbid the standalone preamble check and pre-spawn recon turns
  (measured: two wasted model turns cost ~12s of a 28s two-worker run; the
  hardened flow measured 20.2s cold / 12.8s warm end to end)
- Lineage lines: dip now hangs from the strip's bottom edge (cap 104 -> 64,
  no stacked row offsets), fixing the deep bow in wrapped strips and keeping
  row-1 arcs off row-2 tab labels; per-child color palette (skin blue first,
  then matrix green, pink, violet, red, turquoise, orange) via an inline
  --lineage-color custom property
- Session Options -> Session: per-TAB pop-out (open-in-window) button override
  on top of the general showTabDetachButton setting; per-device localStorage
  map rendered as the tab-show-detach class
- Tab alerts: seed the pending-hook state machine from GET /api/approvals
  regardless of the approvals-inbox setting (reloads used to lose the red tab
  entirely with the inbox off), clear unconditionally on approval_resolved,
  and repaint the alert as a steady red/yellow ring + glow + status dot on a
  ::before overlay so it stays visible on the selected (active) tab until the
  permission is actually resolved
- docs: worker warm-pool design sketch (verified numbers baked in)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-08-15 06:38:26 +02:00
parent 52d113ab12
commit 0af80b417c
11 changed files with 420 additions and 76 deletions
+1 -1
View File
@@ -3992,7 +3992,7 @@ class CodemanApp {
? (session.workingDir ? `${parsedName.prefix} (${session.workingDir})` : parsedName.prefix)
: (session.workingDir || '');
parts.push(`<div class="session-tab ${isActive ? 'active' : ''}${alertClass}${loadState ? ' tab-loading' : ''}" data-id="${id}" data-color="${color}" ${loadState ? `data-load-phase="${escapeHtml(loadState.phase)}"` : ''} onclick="app.handleSessionTabClick(event, ${escapeHtml(JSON.stringify(id))})" oncontextmenu="event.preventDefault(); app.startInlineRename(${escapeHtml(JSON.stringify(id))})" tabindex="0" role="tab" aria-selected="${isActive ? 'true' : 'false'}" aria-busy="${loadState ? 'true' : 'false'}" aria-label="${escapeHtml(name)} session" ${tabTooltip ? `title="${escapeHtml(tabTooltip)}"` : ''}>
parts.push(`<div class="session-tab ${isActive ? 'active' : ''}${alertClass}${loadState ? ' tab-loading' : ''}${this.hasTabDetachOverride(id) ? ' tab-show-detach' : ''}" data-id="${id}" data-color="${color}" ${loadState ? `data-load-phase="${escapeHtml(loadState.phase)}"` : ''} onclick="app.handleSessionTabClick(event, ${escapeHtml(JSON.stringify(id))})" oncontextmenu="event.preventDefault(); app.startInlineRename(${escapeHtml(JSON.stringify(id))})" tabindex="0" role="tab" aria-selected="${isActive ? 'true' : 'false'}" aria-busy="${loadState ? 'true' : 'false'}" aria-label="${escapeHtml(name)} session" ${tabTooltip ? `title="${escapeHtml(tabTooltip)}"` : ''}>
${_tabIdx < 9 ? '<span class="tab-number">' + (_tabIdx + 1) + '</span>' : ''}
${loadState ? '<span class="tab-load-spinner" aria-hidden="true"></span>' : ''}
<span class="tab-status ${status}" aria-hidden="true"></span>
+24 -15
View File
@@ -37,13 +37,21 @@ Object.assign(CodemanApp.prototype, {
async seedApprovals() {
if (!this.approvals) this.approvals = new Map();
this.approvals.clear();
if (this.approvalsInboxEnabled()) {
const data = await this._apiJson('/api/approvals');
for (const item of (data && data.approvals) || []) {
this.approvals.set(item.id, item);
// Re-arm the tab alert state machine (idempotent set-add).
this.setPendingHook(item.sessionId, approvalKindToHook(item.kind));
}
// ⚠ Fetch and re-arm the tab-alert state machine REGARDLESS of the inbox
// setting. The server-side approval store runs unconditionally (only the
// inbox SURFACES are opt-in), and the red/yellow tab alert predates the
// inbox: gating the seed on the setting meant that with the inbox off, a
// reload landed with every alert store empty while a permission dialog sat
// blocking a session (owner report 2026-08-15: rail said NEEDS YOU from
// the live SSE event, the reloaded-elsewhere tab showed a plain green
// dot). Only populating `this.approvals` (bell/drawer/answer strips) stays
// behind the setting.
const data = await this._apiJson('/api/approvals');
const inboxOn = this.approvalsInboxEnabled();
for (const item of (data && data.approvals) || []) {
if (inboxOn) this.approvals.set(item.id, item);
// Re-arm the tab alert state machine (idempotent set-add).
this.setPendingHook(item.sessionId, approvalKindToHook(item.kind));
}
this.renderApprovals();
},
@@ -68,14 +76,15 @@ Object.assign(CodemanApp.prototype, {
},
_onApprovalResolved(info) {
if (!info || !info.id || !this.approvals) return;
if (this.approvals.delete(info.id)) {
// Clear the matching tab alert: the inbox resolves on more signals than
// the hook handlers do (superseded, expired, answered from another
// device), and clearPendingHooks is a no-op when nothing is set.
this.clearPendingHooks(info.sessionId, approvalKindToHook(info.kind));
this.renderApprovals();
}
if (!info || !info.id) return;
// Clear the matching tab alert UNCONDITIONALLY: the inbox resolves on more
// signals than the hook handlers do (superseded, expired, answered from
// another device), clearPendingHooks is a no-op when nothing is set, and
// with the inbox setting OFF the item was never stored in `this.approvals`
// even though seedApprovals armed the alert — gating the clear on a map hit
// would strand that alert forever.
this.clearPendingHooks(info.sessionId, approvalKindToHook(info.kind));
if (this.approvals?.delete(info.id)) this.renderApprovals();
},
// ─── Actions ─────────────────────────────────────────────────
+32 -20
View File
@@ -222,23 +222,35 @@ function computeTabScrollLeft(input) {
// endpoint scrolled outside the strip. `.session-tabs` is `overflow-x: auto`, so a
// scrolled-out tab still HAS a rect — one lying over the logo or the header
// buttons. Skipping is honest; clamping would point at a tab that isn't there.
// ⚠ THE DIP IS WHAT MAKES THE ARC AN ARC, and the first shipped numbers were tuned
// against two tabs sitting side by side. A worker the agent skill starts is appended
// to the END of the strip, so the real span between a lead and its worker is 800-1500px,
// not 200, and a 44px cap over 1300px of span is a 33px sag, i.e. a line that reads as
// STRAIGHT and crosses the terminal instead of bracketing under the strip. The dip now
// keeps growing with the span (0.085/px, ~3x steeper against the old cap) so the bracket
// survives the distance the feature is actually used at. The ceiling is what keeps a
// full-width pair out of the terminal's fourth line: 104 + the sibling step lands the
// deepest sag around y=140 on a 1080 screen, the same proportion two adjacent tabs get.
// ⚠ THE DIP IS WHAT MAKES THE ARC AN ARC, and it has now been mis-tuned in BOTH
// directions, so treat these numbers as a corridor rather than a dial to crank:
// - Too shallow (the first ship, 44px cap): a skill worker is appended to the END of
// the strip, so a lead-to-worker span is 800-1500px, and a 44px cap over 1300px is
// a 33px sag, a line that reads as STRAIGHT across the terminal (#285).
// - Too deep (the 104px cap that replaced it): in the wrapped-strip case the cap and
// the FULL row offset stacked, bowing the bracket ~106px into the terminal text
// (owner screenshot 2026-08-15, "die Linien machen einen grossen Bogen nach unten").
// The dip is measured from the STRIP'S BOTTOM EDGE (falling back to the lower tab
// bottom when the strip rect is missing or shorter than its tabs), which buys two
// things at once: the bow needs no per-row offsets stacked on top, and a same-row
// arc between ROW-1 tabs of a wrapped strip clears row 2's labels instead of being
// drawn through them (the retune's own first draft had exactly that regression).
const LINEAGE_DIP_BASE_PX = 14;
const LINEAGE_DIP_PER_PX = 0.085;
const LINEAGE_DIP_PER_PX = 0.06;
const LINEAGE_DIP_MIN_PX = 22;
const LINEAGE_DIP_MAX_PX = 104;
const LINEAGE_DIP_MAX_PX = 64;
// Siblings nest by this much. Widened with the stroke: at 2.5px plus its glow, arcs 6px
// apart bled into one thick band instead of reading as three separate lines.
const LINEAGE_SIBLING_STEP_PX = 8;
const LINEAGE_STRIP_TOLERANCE_PX = 4;
// Lineage palette, assigned per CHILD in first-seen order and cycled (session-lineage.js).
// The empty FIRST entry means "no override": the CSS then falls back to --session-blue,
// which every skin block tunes for its own background, so a lone arc keeps the
// skin-aware blue that shipped in 1.18.2. The fixed entries are deliberately vivid
// (owner call 2026-08-15: matrix green, pinkish, violet, red, turquoise "and so on");
// they ride the same double glow as the blue, which is what keeps them legible over
// terminal text on every skin.
const LINEAGE_COLORS = ['', '#00ff66', '#ff5ea8', '#a78bfa', '#ff5252', '#2dd4bf', '#ffa940'];
function computeLineagePath(input) {
const parent = input?.parent;
@@ -269,18 +281,17 @@ function computeLineagePath(input) {
const cBottom = cTop + ch;
const sameRow = Math.abs(pTop + ph / 2 - (cTop + ch / 2)) <= Math.min(ph, ch) / 2;
// Both ends anchor on the tab BOTTOM, and the control points hang below whichever
// row is lower, so one formula covers a flat strip and a wrapped one.
// Both ends anchor on the tab BOTTOM, and the control points hang below the WHOLE
// strip, so one formula covers a flat strip, a wrapped pair, and a same-row pair
// sitting above further rows (see the corridor note above the constants).
const span = Math.abs(cx - px);
const rowDrop = Math.abs(cBottom - pBottom);
// ⚠ A wrapped pair needs the dip measured from the LOWER row, or the bracket would
// only reach the row gap again. Adding the row offset also keeps the curve clear of
// the row it crosses instead of grazing its bottom edge.
const stripBottom =
strip && Number(strip.height) > 0 ? Number(strip.top) + Number(strip.height) : Number.NEGATIVE_INFINITY;
const baseline = Math.max(pBottom, cBottom, stripBottom);
const dip =
Math.min(LINEAGE_DIP_MAX_PX, Math.max(LINEAGE_DIP_MIN_PX, LINEAGE_DIP_BASE_PX + span * LINEAGE_DIP_PER_PX)) +
depth * LINEAGE_SIBLING_STEP_PX +
rowDrop;
const yc = Math.max(pBottom, cBottom) + dip;
depth * LINEAGE_SIBLING_STEP_PX;
const yc = baseline + dip;
const d = `M ${r1(px)} ${r1(pBottom)} C ${r1(px)} ${r1(yc)}, ${r1(cx)} ${r1(yc)}, ${r1(cx)} ${r1(cBottom)}`;
return { d, endX: cx, endY: cBottom, sameRow };
}
@@ -441,6 +452,7 @@ if (typeof window !== 'undefined') {
DIP_MIN_PX: LINEAGE_DIP_MIN_PX,
DIP_MAX_PX: LINEAGE_DIP_MAX_PX,
SIBLING_STEP_PX: LINEAGE_SIBLING_STEP_PX,
COLORS: LINEAGE_COLORS,
};
window.CodemanConnectionLoss = {
compute: computeConnectionLossUi,
+7
View File
@@ -1211,6 +1211,13 @@
</button>
</div>
</div>
<div class="set-row" data-search="pop out detach tab window this session">
<div class="set-row-text">
<span class="set-row-label">Pop-out button on this tab</span>
<span class="set-row-desc">Show the open-in-a-window button on this tab even while the general App Settings toggle is off.</span>
</div>
<label class="switch switch-sm"><input type="checkbox" id="sessionOptShowTabDetach" onchange="app.onSessionTabDetachToggle(this.checked)"><span class="slider"></span></label>
</div>
</div>
</div>
+35 -1
View File
@@ -23,7 +23,7 @@
*
* @mixin Extends CodemanApp.prototype via Object.assign
* @dependency subagent-windows.js (_updateConnectionLinesImmediate, #connectionLines)
* @dependency constants.js (window.CodemanLineage.computePath)
* @dependency constants.js (window.CodemanLineage.computePath + .COLORS)
* @dependency settings-ui.js (loadAppSettingsFromStorage, getDefaultSettings)
* @loadorder 15.6 (after ultracode-windows.js — appended to the same SVG pass)
*/
@@ -90,6 +90,35 @@ Object.assign(CodemanApp.prototype, {
return edges;
},
/**
* Colour for one child's arc, from CodemanLineage.COLORS, assigned in FIRST-SEEN
* order and remembered per child id. First-seen rather than draw-index keeps a
* line's colour stable across re-renders, tab reorders and sibling closes (the
* SVG is wiped and rebuilt constantly, so an index-based colour would flicker).
* An empty string means "no override": the CSS falls back to --session-blue.
*/
_lineageColorFor(childId) {
const palette = (window.CodemanLineage && window.CodemanLineage.COLORS) || [];
if (palette.length === 0) return '';
if (!this._lineageColorByChild) {
this._lineageColorByChild = new Map();
this._lineageColorNext = 0;
}
let idx = this._lineageColorByChild.get(childId);
if (idx === undefined) {
idx = this._lineageColorNext++ % palette.length;
this._lineageColorByChild.set(childId, idx);
// Bounded: entries for long-gone sessions are pruned once the map is clearly
// stale, so a day-long dashboard cannot grow it without limit.
if (this._lineageColorByChild.size > 200 && this.sessions) {
for (const key of this._lineageColorByChild.keys()) {
if (!this.sessions.has(key)) this._lineageColorByChild.delete(key);
}
}
}
return palette[idx] || '';
},
/**
* Append the lineage layer to the shared SVG pass.
*
@@ -137,6 +166,10 @@ Object.assign(CodemanApp.prototype, {
// the line itself. `status` is the CHILD's, which is the interesting end.
const working = edge.status === 'working' ? ' lineage-line--working' : '';
line.setAttribute('class', 'connection-line lineage-line' + working);
// Per-child colour rides a CSS custom property so the stylesheet keeps owning
// opacity, glow and dash; an empty colour leaves the --session-blue fallback.
const color = this._lineageColorFor(edge.childId);
if (color) line.style.setProperty('--lineage-color', color);
// `data-agent-id` is what _applyLineEntrances() queries — see the file header.
line.setAttribute('data-agent-id', 'lineage:' + edge.childId);
line.setAttribute('data-parent-tab', edge.parentId);
@@ -153,6 +186,7 @@ Object.assign(CodemanApp.prototype, {
dot.setAttribute('r', '3.5');
dot.setAttribute('class', 'lineage-line-dot' + working);
dot.setAttribute('data-child-tab', edge.childId);
if (color) dot.style.setProperty('--lineage-color', color);
svg.appendChild(dot);
}
},
+53
View File
@@ -1283,12 +1283,65 @@ Object.assign(CodemanApp.prototype, {
// Session Options Modal
// ═══════════════════════════════════════════════════════════════
/**
* Per-TAB pop-out button override (Session Options → Session → Identity). The
* general `showTabDetachButton` App Setting stays the per-device default for ALL
* tabs; this map whitelists single sessions on top of it, so one tab can carry
* the ⧉ button while the general toggle stays off. Per-device on purpose, like
* the general setting: it is a display choice, so it lives in localStorage and
* never touches the server schema. Rendered as the `tab-show-detach` class on
* the tab (see _fullRenderSessionTabs), which styles.css exempts from the
* global `display: none` gate; the active-tab reveal rules stay shared, so an
* overridden tab behaves exactly like a tab under the general toggle.
*/
_tabDetachOverrides() {
if (this._tabDetachOverrideMap === undefined) {
try {
this._tabDetachOverrideMap = JSON.parse(localStorage.getItem('codeman:tab-detach-overrides') || '{}') || {};
} catch (_e) {
this._tabDetachOverrideMap = {};
}
}
return this._tabDetachOverrideMap;
},
hasTabDetachOverride(sessionId) {
return !!this._tabDetachOverrides()[sessionId];
},
onSessionTabDetachToggle(on) {
const id = this.editingSessionId;
if (!id) return;
const map = this._tabDetachOverrides();
if (on) map[id] = 1;
else delete map[id];
// Prune ids whose sessions are gone, so closed sessions cannot grow the map.
for (const key of Object.keys(map)) {
if (key !== id && this.sessions && !this.sessions.has(key)) delete map[key];
}
try {
localStorage.setItem('codeman:tab-detach-overrides', JSON.stringify(map));
} catch (_e) {
/* storage full/blocked: the in-memory map still applies this page load */
}
// Apply to the LIVE tab directly: the debounced render may take the
// incremental path (same session set), which patches rather than rebuilds,
// so the template's class would only land on the next full render. Future
// full renders re-emit it from _fullRenderSessionTabs.
const tab = document.querySelector(`.session-tab[data-id="${CSS.escape(id)}"]`);
if (tab) tab.classList.toggle('tab-show-detach', !!on);
},
openSessionOptions(sessionId) {
const session = this.sessions.get(sessionId);
if (!session) return;
this.editingSessionId = sessionId;
// Per-tab pop-out override state (see _tabDetachOverrides above).
const detachToggle = document.getElementById('sessionOptShowTabDetach');
if (detachToggle) detachToggle.checked = this.hasTabDetachOverride(sessionId);
// Reset to an appropriate tab — Summary for external CLIs (Respawn/Ralph are Claude-only)
const isAltMode = session.mode === 'opencode' || session.mode === 'codex' || session.mode === 'gemini' || session.mode === 'antigravity' || session.mode === 'pi';
this.switchOptionsTab(isAltMode ? 'summary' : 'respawn');
+78 -19
View File
@@ -1459,23 +1459,73 @@ html[data-line-anim="packet"] .connection-line.line-enter {
color: var(--green);
}
/* Tab alert animations */
.session-tab.tab-alert-action {
/* Tab alerts: a STEADY red/yellow base with a pulse breathing on top.
⚠ The original animation swung background AND border to transparent at its
0%/100% keyframes, so for roughly half of every cycle an alerted tab was
indistinguishable from a normal one: a glance (or a screenshot, owner report
2026-08-15) read "no alert" while the home rail showed a steady NEEDS YOU.
A pending permission is BLOCKING the agent, so the tab must look blocked at
every instant; only the intensity is allowed to move. The status dot joins
in (red/yellow, (0,4,0) so it outranks the skin block's (0,3,1) dot rules),
mirroring the phone overview's red-row language. */
/* The alert paints on ::before, NEVER on the tab element: .session-tab.active
forces background/border/box-shadow with !important, and !important beats
even a running animation, so an element-level alert vanished the moment the
tab was selected. The permission is still blocking while you look at it, so
the red ring must survive selection and clear only on resolution (owner call
2026-08-15). Same convention as the entrance styles (see the tab-enter block).
(0,3,x) via the strip parent on purpose: the non-OG skin block quiets
decorative glows (`.tab-glow { box-shadow: none }` lands at (0,2,1)), and an
alert halo is signal, not decor, so it must outrank that on every skin.
The overlay paints above the tab's inline content (positioned vs flow), which
is fine at these alphas and is exactly what keeps it visible over the active
tab's opaque-ish background. */
.session-tabs .session-tab.tab-alert-action::before {
content: '';
position: absolute;
inset: -2px;
border-radius: inherit;
pointer-events: none;
border: 2px solid var(--red);
background: rgba(239, 68, 68, 0.12);
box-shadow: 0 0 8px rgba(239, 68, 68, 0.4);
animation: tab-blink-red 2.5s ease-in-out infinite;
}
.session-tab.tab-alert-idle {
.session-tab.tab-alert-action .tab-status.idle,
.session-tab.tab-alert-action .tab-status.busy,
.session-tab.tab-alert-action .tab-status {
background: var(--red);
box-shadow: 0 0 6px rgba(239, 68, 68, 0.7);
}
.session-tabs .session-tab.tab-alert-idle::before {
content: '';
position: absolute;
inset: -2px;
border-radius: inherit;
pointer-events: none;
border: 2px solid var(--yellow);
background: rgba(234, 179, 8, 0.1);
box-shadow: 0 0 8px rgba(234, 179, 8, 0.35);
animation: tab-blink-yellow 3.5s ease-in-out infinite;
}
.session-tab.tab-alert-idle .tab-status.idle,
.session-tab.tab-alert-idle .tab-status.busy,
.session-tab.tab-alert-idle .tab-status {
background: var(--yellow);
box-shadow: 0 0 6px rgba(234, 179, 8, 0.6);
}
@keyframes tab-blink-red {
0%, 100% { background: transparent; border-color: transparent; }
50% { background: rgba(239, 68, 68, 0.12); border-color: var(--red); }
0%, 100% { background: rgba(239, 68, 68, 0.12); box-shadow: 0 0 8px rgba(239, 68, 68, 0.4); }
50% { background: rgba(239, 68, 68, 0.3); box-shadow: 0 0 16px rgba(239, 68, 68, 0.75); }
}
@keyframes tab-blink-yellow {
0%, 100% { background: transparent; border-color: transparent; }
50% { background: rgba(234, 179, 8, 0.1); border-color: var(--yellow); }
0%, 100% { background: rgba(234, 179, 8, 0.1); box-shadow: 0 0 8px rgba(234, 179, 8, 0.35); }
50% { background: rgba(234, 179, 8, 0.24); box-shadow: 0 0 14px rgba(234, 179, 8, 0.65); }
}
@keyframes pulse {
@@ -2081,8 +2131,12 @@ html[data-line-anim="packet"] .connection-line.line-enter {
/* Pop-out button is opt-in (App Settings → Tab Bar, default off; per-device).
settings-ui.js mirrors the setting as the tabs-show-detach class on <html>.
A tab that is ALREADY detached keeps its icon regardless: it is the
re-focus affordance for the popped-out window. */
html:not(.tabs-show-detach) .session-tab:not(.detached) .tab-detach {
re-focus affordance for the popped-out window. A SINGLE tab can also opt in
via Session Options → Session (`tab-show-detach` on the tab, per-device map
in session-ui.js) while the general toggle stays off; the active-tab reveal
rules above are shared, so the overridden tab behaves identically. Phones are
unaffected either way: mobile.css hides .tab-detach with !important. */
html:not(.tabs-show-detach) .session-tab:not(.detached):not(.tab-show-detach) .tab-detach {
display: none;
}
@@ -9329,11 +9383,15 @@ kbd {
Deliberately quieter and thinner than the subagent lines above so the two
layers read as different things in the same SVG.
Colour comes from --session-blue, which EVERY skin block already defines and
already tunes for its own background, so one rule covers all seven (the four
light skins included). Do not add a per-skin `.lineage-line` override inside the
html:not([data-skin="og"]) block: a bare class rule in there resolves to (0,2,1)
and would outrank this one from a surprising place.
Colour: every rule reads --lineage-color, which session-lineage.js sets INLINE
per line from the CodemanLineage.COLORS palette (per child, first-seen order,
owner call 2026-08-15: several connected tabs must get several colours). The
FIRST line gets no override, so it falls through to --session-blue, which EVERY
skin block already defines and tunes for its own background; a lone arc therefore
still renders the skin-aware blue that shipped in 1.18.2. Do not add a per-skin
`.lineage-line` override inside the html:not([data-skin="og"]) block: a bare
class rule in there resolves to (0,2,1) and would outrank this one from a
surprising place.
⚠ BLUE, NOT THE VIOLET THIS SHIPPED WITH (owner call, 2026-08-14: "make these
lines in blue that they are better visible"). Violet sits close to the terminal's
@@ -9352,13 +9410,13 @@ kbd {
(4 4 on a 2.5px line reads as a dotted smudge), and `lineage-flow` marches by
exactly two dash cycles, so it has to move with them. */
.connection-line.lineage-line {
stroke: var(--session-blue, #2b8fd9);
stroke: var(--lineage-color, var(--session-blue, #2b8fd9));
stroke-width: 2.5;
stroke-dasharray: 5 5;
stroke-linecap: round;
opacity: 0.72;
filter: drop-shadow(0 0 2px rgba(0, 0, 0, 0.7)) drop-shadow(0 0 5px var(--session-blue, #2b8fd9))
drop-shadow(0 0 11px var(--session-blue, #2b8fd9));
filter: drop-shadow(0 0 2px rgba(0, 0, 0, 0.7)) drop-shadow(0 0 5px var(--lineage-color, var(--session-blue, #2b8fd9)))
drop-shadow(0 0 11px var(--lineage-color, var(--session-blue, #2b8fd9)));
}
/* ⚠ OUTSIDE the reduced-motion block below on purpose. A working child is the case
@@ -9374,9 +9432,10 @@ kbd {
}
.lineage-line-dot {
fill: var(--session-blue, #2b8fd9);
fill: var(--lineage-color, var(--session-blue, #2b8fd9));
opacity: 0.85;
filter: drop-shadow(0 0 4px var(--session-blue, #2b8fd9)) drop-shadow(0 0 9px var(--session-blue, #2b8fd9));
filter: drop-shadow(0 0 4px var(--lineage-color, var(--session-blue, #2b8fd9)))
drop-shadow(0 0 9px var(--lineage-color, var(--session-blue, #2b8fd9)));
}
/* The child end marches while that worker is actually working, so the line